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BunjiKugashira.9754

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Everything posted by BunjiKugashira.9754

  1. Let's have a look at a fun little bundle: the boulder. It is sold by Aamu in Lornar's Pass, but that's important in the second half of the post. When consumed the bundle gives you a boulder with a diameter of roughly 50 cm. The average density of rock is around 3 g/cm³. This gives the boulder a weight of almost 200 kg. The commander is able to throw this mass over a distance of 900 ft (275 m). This is absolutely super-human strength. The maximum amount of bagspace a character can have is 320 (10 32-slot bags). The boulders sold by Asmu stack up to 250. So the inventory can hold up to 80000 boulders (Minecraft Steve would be proud) for a total of 16 kt (metric kilo-tonnes). The commander can not only carry that weight, but run a marathon with it completely unhindered!
  2. In case you don't remember: "Doing extra events on the side" was a requirement for most of these achievements. Usually 20 events with the meta event chain consisting of like 4 or 5 events. The gathering quests usually required 15 plants, 30 ore and 30 wood. On some maps this can not be completed without waiting for nodes to respawn. Also you have to consider that the Return-To achievements are no longer fresh. The maps are less populated, which increases the time needed to complete 20 events further. I'd say 2 hours for map activities and 30 min for story is more realistic. Add another 30 min going through the daily routine and for most people the gaming day is over. There are 23 Return-To meta achievements. Even if you complete one each day, it takes almost a month.
  3. Sadly you're not the first player with this issue and you won't be the last. Officially the game supports Windows 7 and better. Now Windows 11 is obviously newer than Windows 7, but is it better? There are no official announcements about Windows 11 not being supported. You either search the forum before upgrading or you find out the way you did, by having Support deny your request. <img src="https://i.imgur.com/nVJX9Zy.png" />
  4. As another ele main I can only confirm: run! Staff has been heavily over-nerfed. That's why you see barely anyone using it. You can still use it in the core portion of the game, but depending on your build you might find it difficult to defeat expansion mobs.
  5. This is possible due to armor. The skill description assumes the target to have a default armor value. It just so turns out that black bears are a bit tankier than your default mob.
  6. Just how do people carry so much stuff with them? The only items you really need are salvage kits and spare gathering tools. If you have a permanent salvage kit in a shared inventory slot, you don't need to carry any extra salvage kits. If you have permanent gathering tools, you don't need to carry any spare gathering tools. Since the gear templates, you don't even need inventory space to carry an extra equipment set. All my characters have exactly one invisible 20 slot bag for their personal stuff. There's usually most weapons they could use and a few quest items. Also a started stack of blue, green and yellow unidentified gear. If any stack is near full, I identify everything except one, salvage and store the mats. Half the bag is filled with filler-junk to prevent loot from entering the bag. Sometimes I also carry a few gizmos. Only my main character has two invisible bags. Though I do have two storage characters. One of them is a librarian, who carries books and other items you can no longer get and the other carries all my eaters and excess mats to feed the eaters.
  7. I've played a few other MMORPGs as well and I noticed one thing: There are always objectives where players act against each other. This can be mobs that drop loot only for one player or only count towards one player's quest progress. Another example are harvesting nodes where its first come first serve and the second player gets nothing... ANet has paid a lot of attention to removing anything where different players' objectives act against each other. In the past there were events where one group of players wanted to prolong or even fail the event so they can spawn more champions, while another group of players wanted to progress the event. Whenever such an event popped up, it didn't take long for ANet to change it. Nowadays you have to look really hard to find anything in the game where another player might want to do something that contradicts what you're currently doing. It's much more likely that you both end up doing the same and support each other. Of course GW2 isn't completely free from trolls either. If your only objective is kittening another player off, you will find a way. Still, players usually don't act against each other unintentionally, which reduces a lot of the friction found in other games.
  8. Ele is that squishy. You either learn to dodge or you die. Or you switch to tanky gear and need longer to do anything than other classes that can survive in full dps gear. Also ele damage has been nerfed heavily. Especially conjures and staff. Ele is high-risk with the same reward as everyone else. The good news is that ele is still among the top dps classes. The problem is that ele doesn't provide any party support while dpsing and relies heavily on another player providing alacrity.
  9. Try elementalist. You're constantly using skills and switching elements, so you can use even more skills. Also if you get hit, you're dead. On weaver you would then activate the elite skill to switch elements even faster and only use your most damaging skills.
  10. Wow, just reading that support communication is infuriating. Kudos for remaining calm and collected in your replies. I've considered upgrading to Win11 myself, but I guess I'll hold off for now. I don't remember ANet ever announcing Win10 to be supported, but I could be wrong here.
  11. I would go for comboing with every type of field once. That way people can't overwrite your fire field with a poison one, but you also can't get instant 25 might from stacking 9 fire fields. For combo fields of the same kind it doesn't matter with which one you combo. Stats and traits are always taken from the player doing the finisher. Also this would incentivize having different combo fields out, which could increase class and build diversity. "Only 5 unique combatants can combo with a given combo field." This is another rule I would abolish. The availability of combos has long since been balanced through the availability of combo finishers. Or at least scale this up to 10 players for raids and other 10 man content.
  12. I guess you could just visit the wardrobe at any chest and count them. On the other hand you can also check out the wiki. According to wiki: - Armor -- Light --- Head 222 --- Shoulders 126 --- Torso 96 --- Bottom 92 --- Hands 129 --- Feet 106 --- Aquatic 6 -- Medium --- Head 217 --- Shoulders 126 --- Torso 96 --- Bottom 91 --- Hands 128 --- Feet 105 --- Aquatic 6 -- Heavy --- Head 218 --- Shoulders 128 --- Torso 96 --- Bottom 92 --- Hands 128 --- Feet 105 --- Aquatic 6 - Back 448 - Gathering Tool -- Foraging 20 -- Logging 19 -- Mining 16 - Glider 106 - Mount -- Griffon 41 -- Jackal 40 -- Raptor 44 -- Roller Beetle 22 -- Skimmer 38 -- Skyscale 27 -- Springer 38 -- Warclaw 23 - Weapon -- Axe 253 -- Dagger 249 -- Focus 255 -- Greatsword 261 -- Hammer 242 -- Harpoon gun 85 -- Longbow 243 -- Mace 225 -- Pistol 235 -- Rifle 247 -- Scepter 243 -- Shield 256 -- Short bow 237 -- Spear 93 -- Staff 275 -- Sword 270 -- Torch 232 -- Trident 85 -- Warhorn 226 - Skiff 1
  13. It's not a bug. Shadow steps were always designed to work like this: If there's a path you can walk to reach a location, you can shadow step there. Even if the walking path would be long and windy. In fact in many places the terrain is still bugged, so a microscopic ledge tells the path finding algorythm that there is no walkable path and thus shadow step fails. ANet has fixed many of these micro ledges in the past, but many more remain.
  14. There are exactly two things keeping me from gambling (be it ecto or real): 1. Calculate the average gain. (Hint: Unless the casino has money to waste, your average gain is always negative) 2. Be aware that the average gain does not change. Sinking money into a game will not make you more likely to win and neither will a win-streak. For ecto gambling the calculation can be found here: https://wiki.guildwars2.com/wiki/Glob_of_Destabilized_Ectoplasm/Drop_Rate On an average draw you loose 2.1884 ectos and 3.7165 gold. By the way, there are gambling opportunities in the game with a positive payout. Most notably https://wiki.guildwars2.com/wiki/Divine_Lucky_Envelope which costs 1 gold an on average contains items worth more than 1 gold.
  15. I like the turtle, but I think there are some things that can still be improved. Movement: I get that the turtle is supposed to feel heavy and thus can't do tight turns. However I feel the turtle is sliding too much at low speeds, which makes the turtle feel less heavy and more slippery. Have you ever seen an elephant slide? Another thing that could make the turtle feel more heavy is tilting it a little bit when turning. Normally animals would lean into a curve, however the turtle has its legs so far apart, that I feel it would turn more like a truck, leaning to the outside. Combat: Please make switching seats possible. This would not only allow people to switch roles on the fly, it would also allow solo players to operate the cannons while stationary. Riding the turtle with two people would still be beneficial because it allows to move, shoot and collect ammunition at the same time.
  16. I didn't particularly mind Ele getting a melee weapon in PoF, since dagger is more of a mixed mid-close-range weapon. But giving ele another mixed mid-close-range weapon for EoD? Ele really should've gotten a new ranged weapon. Personally I would've preferred double pistol, but rifle would've been nice too. Longbow always had the potential to clash with Frostbow, which is why I didn't like the idea of it. Hammer is really the worst of both worlds. It's melee and it's a weapon ele already has access to.
  17. Actually I think people would stop taking towers. Can't loose something you don't have. At least I would join a server where everyone alleges to never take a WvW objective as long as this rule exists.
  18. As much as I don't remember the gamemode being called footsoldier vs footsoldier, I don't remember running around as a world either. It's almost as if the name has nothing to do with the mode of transportation available. That said, I'm not a fan of adding the siege tortoise to WvW either. First of all the tortoise would need to be slower than the warclaw, otherwise it invalidates the mount. If it's slower than running though, you'd just run up to a position and then mount up. It has to hit a speed between running and warclaw, and I'm pretty sure there is no in-between. The second reason is siege damage. Make it too strong and you'll replace normal siege, make it too weak and no one will use it. Again, I'm not too sure there's any space / sweet spot between these extremes.
  19. When you salvage a rune, you destroy the rune and turn it into lucent motes and charms. The approximate amount can be seen here: https://wiki.guildwars2.com/wiki/Rune/salvage_research The Runecrafter's Salvage-o-Matic does exactly that. It destroys the rune alongside the item it is contained in and turns it into lucent motes and sometimes a charm. You can try this by salvaging some cheap greens (make sure they have runes). You will have lucent motes in your inventory. From your comments, I guess you expected to recover the runes when salvaging. That's something you need to use a Blacklion-Salvagekit for. Pay attention to the different wordings of these salvaging tools: One of them says it recovers runes and sigils, the other says it salvages runes and sigils. You can also try buying a few cheap runes and sigils on the TP. Use any salvage kit on them and you'll receive lucent motes.
  20. Depends on what you need. If you need boons with your heals, Renegade delivers permanent alacrity on top of heals. If you want to prevent your team-mates from getting one-shot, go for Scourge. If you just need as much raw healing as possible and/or your team-mates have a habit of fleeing from the healer, pick Tempest.
  21. Click on the icon (during the keepers-phase all icons in the southern half should be blue). A dialog will open giving you one option for 1 supply and one option for 5 supplies. Click the 5 supplies option. You'll see a loading screen (most likely) and then find yourself dangling from a parachute in the sky above that camp. Press your hotkey for mounting Griffon or Skyscale if you have them. If not, cut your parachute by pressing the special action key and use your glider. Griffon: Immediately go into a dive and accelerate with spacebar. Depending on the keeper's location you'll have to rise again at the destination or go into another dive. This is what people do to reach keepers really fast. Skyscale: Just point it in the right direction and press forward. You might need to do some wall-clinging to reach some of the keepers. Glider: Glide towards the location as best as you can. Depending on the location you might need to use the springer to reach the keeper.
  22. If you want to know how aggro works in GW2 I reccommend reading the wiki-article about it: https://wiki.guildwars2.com/wiki/Aggro#cite_note-3 If you still want to play tank in any content that isn't raids, I recommend going for guardian. Most monsters base their aggro primarily on proximity and damage. As a guardian you can use your greatsword to pull nearby monsters to you. This takes care of the proximity. Guardians are also pretty good damage dealers. If you really want to make sure they focus you, you can use https://wiki.guildwars2.com/wiki/Chapter_2:_Daring_Challenge which causes the taunt debuff. The only guaranteed way to get a monster to focus on you, at least for a few seconds.
  23. Only a select few raid bosses target the player with the highest toughness. Outside of those encounters having a higher toughness than everyone else will not get you the mob's attention.
  24. The footprints, projectiles, aura, etc. are all part of the skin. You can transmute the legendary skin on a normal weapon and it will have all the visual effects. Transmuting a normal skin on a legendary weapon will remove all its visual effects.
  25. The bitterfrost frontier one is easier to get than most exotic backpacks. You just need a bunch of harvesting sickles (or a permanent one) and run a few rounds around the winterberry bushes. I'd say it takes about an hour to collect the 400 winterberries to buy the backpack.
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