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Rider.6024

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Everything posted by Rider.6024

  1. no new maps no new amulets no new sigils no new runes no new modes no seperate q for solo of course the population keeps dropping
  2. I think you read two replies and thought it was one person but agree to disagree I guess
  3. 1. buff the water vuln dmge trait and the earth stab trait to be 2 stacks instead of 1, lower health threshold for condi clear earth trait 2. revert shield cd increase, signet nerf was enough 3. fix the kitten pet bugs like quickness not actually doing anything when they have it etc 4. shorten core cd for shatters aside from f1, f2 now applies chill but only for core
  4. couldn't agree more, buff underpreforming specs to be counters to things that are s+ tier give staff eles a low cd block that procs large aoe reveal to counter d/p tief, which has been s+ since launch aside from a few months here and there when sword was better and would still be better countered by a reveal etc I think op suggested in another thread buffing spellbreaker to counter willies obviously staff ele needs more than a reveal but constant little buffs to underpreformers would make everyone quite happy I imagine nerfs are easier to balance around but its been long enough of this attempt at mainly nerfs with rare and random buffs, which everyone loves btw, so give it another shot of the reverse if its remotely possible anet, pvp and wvw folks wanna lovw their modes but nerf centric balancing leads to such stagnant metas.
  5. thank kitten, the cheesiest thing in the game is finally nerfed a bit
  6. They most likely glitched rather than hacked staff #2 for mez can get to the side of almost any wall or gate
  7. Wait til you hear about people leaving combat in a 1v1 over and over
  8. a single new amy would have been nice, or a sigil, or a rune....QQ god forbid we ask for things like new maps and modes
  9. start solo sieging towers, theres a ton of cata spots that are almost impossible to hit with mortars / cannons , you will have to be comfortable with 1v1 though since scouts will try to get you.
  10. untamed and willbender lose out on defensive trait lines, willy is also entirely different really because of new virtues, Catalyst and Untamed though are really just roided out core, and I for one could not be happier
  11. you would still have your abaility to q with others, but people who prefer solo q could also have that, what are you so worked up about?
  12. personally I would like a 4th option, "no, but add a seperate ranked solo q" increasing the rate/amount of automated tournaments would probably be another idea worth testing simultaneously
  13. willbender with sword 2 and 5, gs 3, 4 dashes w f2, 2 leaps w f1, and 2 ports from f3 (assuming recharged virtues ulti) has problems sticking to targets? Ill take some of whatever your on
  14. random events needs to happen, would add so much stability to the gamemodes population
  15. I know it doesn't helo but I feel for you and hope you get the title the next go around, maybe they'll buff your favorite build and nerf your least favorible matchups. Regardless of the title congrats on preforming so well!
  16. I think you are seeing the build grimjack linked as a comment in a theorycraft thread a few days ago, tons of weakness uptime and basically perma 25 stacks of might. I didnt think it would work well until I tried it for a bit but its a really strong bruiser and can be adapted into almost any ele e spec w just about any weapon(s)
  17. condi harbs kittening* about willies lol what a joke
  18. this is only true if not accounting for aoe buffs like quickness, might, and most importantly, fields
  19. Title, I have a fun version of all the prof I like now except vindi, which has a ton of good builds but I don't find any of them "fun" The heal dodge is non starter....
  20. double meteor catas are so much better than weavers, nothing has ever come close even the old core tornado meteor pre nerfs didnt hit nearly as hard enjoy it before they nerf it
  21. the actual solution is no downstate week in pvp one a month
  22. The heal is almost perfectly implemented, I just feel like it should not only negate a hit/heal for a set amount, but also negate the efffects of said hit. For example a traited dt hit shouldn't stun if it procs the heal, or a harb shroud ulti shouldnt put every condi in the game if one properly times the heal against it etc... If the above seems to powerful, then at least can if negate 2-3 hits per charge for the same heal? Or drop the channel requirement? While these two would help I really feel that "negate" should mean the entirety of the hit, not just the power dmge.
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