One of the most real posts on the forums. I'd like them to actually focus on the MMO part of the game and stop making GW2 a single player game. I'd guess that their metrics about how players play the game show them something that makes them develop more toward single players in a MMO-style environment.If that is true, it would mean that their whole design direction change between gw1 and gw2 was a complete failure, because gw1 was covering this kind of playstyle much, much betterWhich is very possible. GW2 was a bit more innovative in the MMO arena upon release and, I believe, we continue to see a gradual shift toward a more single-player style of gaming than what was originally intended. Perhaps the financial numbers earlier showed that steering away from a single-player-centric concept was not as profitable? Additionally, the personnel turn-over can dramatically affect the vision and direction, too, and I think we're seeing some of that influence as well.Having said all of that, I wouldn't consider GW2 a failure outside of what might have been the original intent and design. It has been successful enough in its current iteration to continue to make enough profit for the shareholders to keep putting resources back into it. For now.