Nezekan.2671 Posted September 1, 2021 Share Posted September 1, 2021 Was there any word on this? I know most combinations already exist, but there are some that are still missing. For example, there are some Condi builds that have synergy with criticals, but not really with power. So something like condition damage, expertise, precision with either vitality, toughness or healing power could be interesting. Is there any stat combination you felt like was missing? 1 Link to comment Share on other sites More sharing options...
Dante.1763 Posted September 1, 2021 Share Posted September 1, 2021 Power/condi/expertise Power/condi/concentration Are two that would be fun i think 1 Link to comment Share on other sites More sharing options...
The Boz.2038 Posted September 1, 2021 Share Posted September 1, 2021 LOTS are needed! Lots! Condi/Precision/Expertise/Concentration! Power/Precision/Ferocity/Expertise! PVE Paladin & Demolisher! 3 2 Link to comment Share on other sites More sharing options...
MoHohoho.6523 Posted September 1, 2021 Share Posted September 1, 2021 Do not forget that we still do not have Ferocity/Precision/Power with Ferocity as main attribute. 2 3 1 Link to comment Share on other sites More sharing options...
Gehenna.3625 Posted September 1, 2021 Share Posted September 1, 2021 Hmmm, I'd say there are already too many stat combinations but hey. 3 2 Link to comment Share on other sites More sharing options...
MoHohoho.6523 Posted September 1, 2021 Share Posted September 1, 2021 Or what about having negative boni but they are compensated with other boni? Like 2xCondition Damage/Expertise/-Vitality. There are so many unused combinations. 1 2 2 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted September 1, 2021 Share Posted September 1, 2021 There needs to be more non power non condition damage primary sets. There needs to be a power/expertise/precisions/ferocity set. There needs to be a power/precision/vitality and power /precision/toughness set. There needs to be several Ferocity main stat sets, there needs to be more precision main stat sets. 1 Link to comment Share on other sites More sharing options...
The Boz.2038 Posted September 1, 2021 Share Posted September 1, 2021 (edited) 13 minutes ago, MoHohoho.6523 said: Do not forget that we still do not have Ferocity/Precision/Power with Ferocity as main attribute. ...because it is mathematically a stupid idea, lol. 3 minutes ago, Lan Deathrider.5910 said: There needs to be several Ferocity main stat set OK, wait. Why? It's just weaker than Power, and doesn't work on can't-crit abilities. Edited September 1, 2021 by The Boz.2038 1 3 1 Link to comment Share on other sites More sharing options...
Fueki.4753 Posted September 1, 2021 Share Posted September 1, 2021 Power/Ferocity/Precision/Expertise is one I'd like to see. Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted September 1, 2021 Share Posted September 1, 2021 1 hour ago, The Boz.2038 said: ...because it is mathematically a stupid idea, lol. OK, wait. Why? It's just weaker than Power, and doesn't work on can't-crit abilities. Its more for min/max things. Say you have large amounts of power from your traitlines, but not alot of ferocity. There comes a point where adding more ferocity is better than adding more power and vice versa depending on their relative values and your crit chance. There is an old table floating around Reddit that is still relevant. 1 Link to comment Share on other sites More sharing options...
The Boz.2038 Posted September 1, 2021 Share Posted September 1, 2021 12 minutes ago, Lan Deathrider.5910 said: There comes a point where adding more ferocity is better than adding more power Yes, at 100% crit chance and ~3750 Power or so. That's a very many amount of Power. 1 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted September 1, 2021 Share Posted September 1, 2021 Just now, The Boz.2038 said: Yes, at 100% crit chance and ~3750 Power or so. That's a very many amount of Power. 4777 power goes brr But in all seriousness, it would be a nice thing to have for min/maxing. 1 1 Link to comment Share on other sites More sharing options...
Sylvyn.4750 Posted September 1, 2021 Share Posted September 1, 2021 Let me just sneak this one in here: Toughness/Vitality/Healing/Condi /ducks out 3 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted September 1, 2021 Share Posted September 1, 2021 59 minutes ago, Sylvyn.4750 said: Let me just sneak this one in here: Toughness/Vitality/Healing/Condi /ducks out I believe there is a circle of hell reserved for things like this. Right next to were people who talk in theaters. 2 3 Link to comment Share on other sites More sharing options...
Velka.9372 Posted September 6, 2021 Share Posted September 6, 2021 I would love any of this ones: Vitality/Expertise/Toughness/Healing Power Vitality/Healing Power/Expertise Toughness/Expertise/healing power Vitality/Toughness/Concentration/Expertise In general more combinations with Expertise with support stats Link to comment Share on other sites More sharing options...
Mik.3401 Posted September 6, 2021 Share Posted September 6, 2021 (edited) It would be cool to see dual stat combinations on exotic/ascended level. But that would probably invalidate their 3/4 stat versions maybe Other than that Swasbuckler’s combination would be nice to see in PvE for like solo runs maybe Edited September 6, 2021 by Mik.3401 Link to comment Share on other sites More sharing options...
Epsilon Indi.2031 Posted September 8, 2021 Share Posted September 8, 2021 (edited) On 9/1/2021 at 10:18 AM, The Boz.2038 said: Yes, at 100% crit chance and ~3750 Power or so. That's a very many amount of Power. Assuming the following: Maxed out precision for 100% crit chance (or as close without going over) 1000 power base 750 power from might 100 power from food 100 power from banners that's 1800 power needed from gear/traits. This isn't entirely difficult to achieve. Full on Berserker's gear is 1561. This leaves ~239 power from traits & runes. 175 can come from scholar or Thief, and, right now, warrior with the berserker trait line, with all the buffs, gets to 4119 power. 369 power over what's necessary. Edited September 8, 2021 by Sir Alymer.3406 Link to comment Share on other sites More sharing options...
Gehenna.3625 Posted September 8, 2021 Share Posted September 8, 2021 You know, the info on the GW2 wiki on stats is very basic. It doesn't say anything about power affecting anything but strike damage. Is that so or do other things benefit from that as well, etc.? Is it really just that basic or is there more to these stats? And if so, what would be a good place to read up on this topic? Link to comment Share on other sites More sharing options...
Paradoxoglanis.1904 Posted September 8, 2021 Share Posted September 8, 2021 Give me mono stat gear. All condi damage or all toughness gear please. 2 Link to comment Share on other sites More sharing options...
Brandon Uzumaki.1524 Posted September 8, 2021 Share Posted September 8, 2021 Gniveirg Condition Damage Ferocity Precision Power Link to comment Share on other sites More sharing options...
Moira Shalaar.5620 Posted September 8, 2021 Share Posted September 8, 2021 I think we should have a condition version of Marshall's & Magi's: Condi/Healing Power/Expertise Healing Condi/Vitality 3 Link to comment Share on other sites More sharing options...
trixantea.1230 Posted October 26, 2021 Share Posted October 26, 2021 On 9/8/2021 at 9:34 PM, Moira Shalaar.5620 said: I think we should have a condition version of Marshall's & Magi's: Condi/Healing Power/Expertise Healing Condi/Vitality Healing Condi/Vitality was exactly what I was hoping to see. Link to comment Share on other sites More sharing options...
Xenash.1245 Posted October 29, 2021 Share Posted October 29, 2021 Toughness, nothing but toughness as it needs no other stat to compliment it. Why do I want it? I have no idea, I just think it'd be neat. 3 Link to comment Share on other sites More sharing options...
Gamander.7520 Posted November 29, 2021 Share Posted November 29, 2021 There really needs to be a stat combination for condi quickness support builds. Anything with condition damage, concentration and expertise. Link to comment Share on other sites More sharing options...
Tails.9372 Posted November 29, 2021 Share Posted November 29, 2021 Based on "Major / Minor / Minor": Condition Damage / Expertise / Vitality Condition Damage / Expertise / Toughness Condition Damage / Expertise / Concentration Based on "Major / Major / Minor / Minor": Power / Precision / Ferocity / Concentration Power / Precision / Ferocity / Toughness Condition Damage / Expertise / Vitality / Toughness Condition Damage / Expertise / Concentration / Toughness Condition Damage / Expertise / Concentration / Vitality 1 Link to comment Share on other sites More sharing options...
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