Arken.3725 Posted January 4 Share Posted January 4 This is the definition of Guardian in spvp. https://www.twitch.tv/crusaedir/clip/BlatantShortAppleCoolStoryBro-u3ZDho6m_2Nt9Qnw?filter=clips&range=7d&sort=time 4 5 1 Link to post Share on other sites
Sonork.2916 Posted January 4 Share Posted January 4 (edited) Should add a homing effect to the projectiles the sword shoots, and have the skill not root you. *Sad Guardian noises* Edited January 4 by Sonork.2916 4 2 Link to post Share on other sites
Ezrael.6859 Posted January 5 Share Posted January 5 Yep. What's the point of a 600 range single target skill that roots you in place if all the projectiles will also miss a player that is moving. That's just a bunch of negatives. They need to speed up the projectiles even more than the measly 33% increase in July 2016, or just make it useable while moving. 1 Link to post Share on other sites
Sonork.2916 Posted January 6 Share Posted January 6 Honestly Anet needs to do a pass on all the classes base weapon skills, give ones that obviously suck or are under tuned some love. 3 Link to post Share on other sites
quaniesan.8497 Posted January 6 Share Posted January 6 On 1/4/2022 at 6:39 PM, Sonork.2916 said: Should add a homing effect to the projectiles the sword shoots, and have the skill not root you. This has been said many times and in many ways since launch. Ranger's pew pew pew don't root . Neither should this sword3 thing. I don't understand what kind of game breaking consequences that Anet is afraid of. It's single target and it misses half the time, even a dolyak can doge it. Link to post Share on other sites
TinkTinkPOOF.9201 Posted January 6 Share Posted January 6 Scepter autoattacks: *has entered the chat* 1 1 1 Link to post Share on other sites
Sonork.2916 Posted January 6 Share Posted January 6 Honestly other than longbow, all guardian ranged options are pretty much the worst attacks in the game in terms of reliably hitting a non stationary target. 3 2 Link to post Share on other sites
Richter.9614 Posted January 7 Share Posted January 7 You think that is bad? What about all those moments when your target was close to a wall or some other object and the projectiles just went over the target for some kittening reason? I don't have any ideas why stuff like that isn't being fixed and balanced. It's almost like that "devs don't play their own game" meme is not a meme but is a pure 100% fact. 2 Link to post Share on other sites
Arken.3725 Posted January 9 Author Share Posted January 9 Zealot's Defense, Leap of Faith, Binding Blade, Orb of Wrath, Zealot's Fire ALL have terrible tracking. Puncture Shot has pretty rough tracking once you get to the 900 range and above, same with Staff auto's. 1 1 Link to post Share on other sites
oscuro.9720 Posted January 9 Share Posted January 9 On 1/5/2022 at 6:32 AM, Ezrael.6859 said: Yep. What's the point of a 600 range single target skill that roots you in place if all the projectiles will also miss a player that is moving. That's just a bunch of negatives. They need to speed up the projectiles even more than the measly 33% increase in July 2016, or just make it useable while moving. Or just make the projectiles track (see: specter’s twilight combo, core necro shroud). It’s really a perfect skill for that to be implemented on imo. Link to post Share on other sites
Hotride.2187 Posted January 9 Share Posted January 9 I thought its definition was the strongest support, but OK. 1 1 1 1 Link to post Share on other sites
Arctarius.2649 Posted January 10 Share Posted January 10 On 1/4/2022 at 3:12 PM, Arken.3725 said: This is the definition of Guardian in spvp. https://www.twitch.tv/crusaedir/clip/BlatantShortAppleCoolStoryBro-u3ZDho6m_2Nt9Qnw?filter=clips&range=7d&sort=time wouldnt mind them replacing this skill with something new for willbender.. Link to post Share on other sites
ollbirtan.2915 Posted January 10 Share Posted January 10 Guardian hammer says "hello" 🤣 1 Link to post Share on other sites
Vinny.7260 Posted January 10 Share Posted January 10 On 1/6/2022 at 4:10 PM, TinkTinkPOOF.9201 said: Scepter autoattacks: *has entered the chat* At some point, anyway. It probably missed the chat and went somewhere else. 4 Link to post Share on other sites
TinkTinkPOOF.9201 Posted January 10 Share Posted January 10 34 minutes ago, Vinny.7260 said: At some point, anyway. It probably missed the chat and went somewhere else. I wouldn't blame it, I saw a blade of grass obstruct it from entering. 1 Link to post Share on other sites
Arken.3725 Posted January 10 Author Share Posted January 10 I think I saw it hit one of the spectator's in Coliseum. Link to post Share on other sites
Sonork.2916 Posted January 10 Share Posted January 10 If chat is moving, and is more than 300 range away, scepter can't keep up. XD Link to post Share on other sites
ArchonWing.9480 Posted January 11 Share Posted January 11 I would say something but it'd be easier to list guardian skills with proper tracking. :s 2 Link to post Share on other sites
Arken.3725 Posted January 12 Author Share Posted January 12 The force of the enemy players fart has pushed it off course and into the sun. Link to post Share on other sites
Arken.3725 Posted January 13 Author Share Posted January 13 And another https://clips.twitch.tv/SlipperyImpossibleStapleAllenHuhu-nQ_li83yG1vxvHro 2 Link to post Share on other sites
Hotride.2187 Posted January 13 Share Posted January 13 9 minutes ago, Arken.3725 said: And another https://clips.twitch.tv/SlipperyImpossibleStapleAllenHuhu-nQ_li83yG1vxvHro I'm not sure how GS3 works on guard in pvp. To me it looks like you initiated the leap (it has to be a leap to miss so badly) during the evade frames of the dodge. If GS3 is like warrior leaps, thats what the leaps do when you do them on a dodge roll target (be garbage and not connect, and land you to where the target was when you initiated the skill). It would be amazing if this got fixed for all leaps tbh. Link to post Share on other sites
Pleurodesed.7625 Posted January 16 Share Posted January 16 On 1/13/2022 at 9:35 PM, Hotride.2187 said: I'm not sure how GS3 works on guard in pvp. To me it looks like you initiated the leap (it has to be a leap to miss so badly) during the evade frames of the dodge. If GS3 is like warrior leaps, thats what the leaps do when you do them on a dodge roll target (be garbage and not connect, and land you to where the target was when you initiated the skill). It would be amazing if this got fixed for all leaps tbh. I use greatsword as my main weapon in WvW because of the high mobility you get. The secret to avoid this issue is to NEVER target your enemy when leaping. It's better to leap past them and then whirl. Most of the times you'll land in range. 1 Link to post Share on other sites
aelska.4609 Posted January 23 Share Posted January 23 It fails to hit even if the enemy is immobilized 😬 And a little bonus Guards will need some serious QoL update if they want willbender to be competitive. 1 1 Link to post Share on other sites
Arken.3725 Posted January 23 Author Share Posted January 23 Gotta love it. Here's ANOTHER! https://www.twitch.tv/crusaedir/clip/SmilingWittyChickenResidentSleeper-3PRLeW-nLbr-9-f2?filter=clips&range=30d&sort=time Link to post Share on other sites
Gwaihir.1745 Posted February 1 Share Posted February 1 Sword 3, hammer 3, and torch 4 on guardian are hands down the worst projectiles in the game. Guard has to have tradeoffs attached to everything, and apparently, this is considered one of them. 1 Link to post Share on other sites
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