Hpez.2908 Posted February 28, 2022 Share Posted February 28, 2022 (edited) Sigh... just when I was enjoying playing power scrapper already, this nerf happens. Did not expect this one bit. Edited February 28, 2022 by Hpez.2908 5 1 Link to comment Share on other sites More sharing options...
Noah Salazar.5430 Posted February 28, 2022 Share Posted February 28, 2022 what like ... can't it be at last 10% in pve? 4 Link to comment Share on other sites More sharing options...
UNOwen.7132 Posted February 28, 2022 Share Posted February 28, 2022 Everyones sustain was nerfed in PvE. It sucks, but it could be worse, at least Impact Savant is the same in PvP. Poor thieves got that nerf in PvP as well as PvE. 1 Link to comment Share on other sites More sharing options...
ejax.5170 Posted February 28, 2022 Share Posted February 28, 2022 (edited) Engineer Flamethrower—Napalm: Burn duration applied per pulse decreased from 3 seconds to 2 seconds. Scrapper Impact Savant: The percentage of strike damage dealt that converts to barrier on yourself has been reduced to 5% in PvE only. These changes feel so unnecessary. Nerfing napalm... why? It's not like napalm is broken, and I rarely even see any Condi engis/holos these days. Scrapper definitely felt beefy with Impact Savant, but was it so broken that it needed to be nerfed down to 5%? I am so tired of these arbitrary balance changes that seem to be only implemented for the sake of change and not to address the actual balance issues that Engineers have. Edited February 28, 2022 by ejax.5170 15 3 Link to comment Share on other sites More sharing options...
Hpez.2908 Posted February 28, 2022 Author Share Posted February 28, 2022 Impact Savant was necessary for the scrapper playstyle and one of its core mechanics . You need to be constantly hitting and rushing to keep barrier up because the class is squishy without it. You still get demolished quite fast from hard hitting enemies because you can't face tank them and while evading, you don't generate barrier. Barrier only lasts for a few seconds too.. so yeah. This nerf was just random and suddenly reducing it to 1/3 is no joke. 14 2 Link to comment Share on other sites More sharing options...
Never.6014 Posted February 28, 2022 Share Posted February 28, 2022 The Scrapper nerf is very disappointing. Maybe to make Mechanist look more desirable? I dunno. It was already desirable. I hope this is a typo. It makes Scrapper very squishy. I can see some potential value in a raid environment, but this hurts the 90% for the 10%'s sake. Engineer didn't need nerfs to builds that work, it needed some buffs to things that don't. Make the rifle a useful weapon! Bomb kit autoattack shouldn't be twice as much damage as a full rotation with the rifle. 5 Link to comment Share on other sites More sharing options...
anbujackson.9564 Posted February 28, 2022 Share Posted February 28, 2022 1 hour ago, ejax.5170 said: Engineer Flamethrower—Napalm: Burn duration applied per pulse decreased from 3 seconds to 2 seconds. Scrapper Impact Savant: The percentage of strike damage dealt that converts to barrier on yourself has been reduced to 5% in PvE only. These changes feel so unnecessary. Nerfing napalm... why? It's not like napalm is broken, and I rarely even see any Condi engis/holos these days. Scrapper definitely felt beefy with Impact Savant, but was it so broken that it needed to be nerfed down to 5%? I am so tired of these arbitrary balance changes that seem to be only implemented for the sake of change and not to address the actual balance issues that Engineers have. Napalm was the first thing I read. First I thought they buffed it since you know... its just a small field. Why nerf it? Scourge and firebrand are still the same in single target, why nerf something which is never really played anyway? 2 Link to comment Share on other sites More sharing options...
raykor.6723 Posted February 28, 2022 Share Posted February 28, 2022 I'm often surprised by the things ANET decides to focus on. Scrappers were OP in PvE because of Impact Savant...Really? So if the amount of barrier is cut in half, can we get rid of the Vitality penalty? 12 2 Link to comment Share on other sites More sharing options...
Howluffu.7259 Posted February 28, 2022 Share Posted February 28, 2022 kitten Anet!!! I DON'T WANT TO TANK AS CHRONO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Link to comment Share on other sites More sharing options...
Infusion.7149 Posted February 28, 2022 Share Posted February 28, 2022 Weird nerfs honestly. Without the sustain and no fury/might application it's a hard sell. I guess this is to promote Catalyst since for condi type of encounters you're probably still using Firebrand/harbinger. Link to comment Share on other sites More sharing options...
Sticky.2653 Posted February 28, 2022 Share Posted February 28, 2022 (edited) Yep Scrapper has been gutted with this nerf. All in an effort to make the new elite specs look better. GG anet. Was hyped for EoD and this nerf is so meh it has left me less than impressed. Killing what little sustain this build had to almost nothing. What is the point of a hammer if you can no longer stay in range to use it? Switch to rifle? Sure uh huh.... There is always the mortar that makes for exciting gameplay. GG anet. Take that how you want it. Edited February 28, 2022 by Sticky.2653 1 2 Link to comment Share on other sites More sharing options...
Junkpile.7439 Posted February 28, 2022 Share Posted February 28, 2022 Noo i need to dodge now 😭 1 2 1 Link to comment Share on other sites More sharing options...
Sticky.2653 Posted February 28, 2022 Share Posted February 28, 2022 (edited) 5 minutes ago, Junkpile.7439 said: Noo i need to dodge now 😭 Living up to the first line in your sig I see. Edited February 28, 2022 by Sticky.2653 5 1 2 Link to comment Share on other sites More sharing options...
Zzik.5873 Posted February 28, 2022 Share Posted February 28, 2022 My only question is why? 5% is harsh, should have been 10%. But even there, was scrapper that op that you needed to ultra nerf is only real sustain? 8 Link to comment Share on other sites More sharing options...
Stx.4857 Posted March 1, 2022 Share Posted March 1, 2022 With this nerf, i literally will never touch Scrapper. What is the point? Without barrier conversion, the spec is super squishy for no reason... Not sure flamethrower condi needed a nerf. I already deal less condi damage than my fresh to 80 weaver. 6 Link to comment Share on other sites More sharing options...
MadMalik.5630 Posted March 1, 2022 Share Posted March 1, 2022 Yes, I am rather disappointed and confused about this nerf to Impact Savant. 1 Link to comment Share on other sites More sharing options...
raykor.6723 Posted March 1, 2022 Share Posted March 1, 2022 I remember when they changed Scrapper... 07/16/2019—July 16 Release Notes Scrappers are seeing a comprehensive rework in this update... These changes aim to refocus the scrapper as a tank-like character that utilizes personal barrier applications to stay in a fight. The reworked Impact Savant trait links barrier with dealing damage, making the scrapper a durable combatant as long as they can keep dishing out damage. It took me a while to accept, adapt, and learn the new way to play the Scrapper. And then they just throw it away. It would be one thing if they decided on another rework and added buffs in other areas to replace the barrier nerf but nope. 13 1 Link to comment Share on other sites More sharing options...
raykor.6723 Posted March 1, 2022 Share Posted March 1, 2022 I just spent some time on my Scrapper and it's worse than I expected. Not sure if it's bugged but barrier is near non-existent. In my humble opinion, the whole point of this so-called tank playstyle is dead. I've been playing MMOs long enough to understand these things happen. It makes me sad but I'll just find another class to play. 2 1 Link to comment Share on other sites More sharing options...
Hpez.2908 Posted March 1, 2022 Author Share Posted March 1, 2022 26 minutes ago, raykor.6723 said: I just spent some time on my Scrapper and it's worse than I expected. Not sure if it's bugged but barrier is near non-existent. In my humble opinion, the whole point of this so-called tank playstyle is dead. I've been playing MMOs long enough to understand these things happen. It makes me sad but I'll just find another class to play. Sad. I'm in the same boat as you. Really liking the keep on hammering the enemy to stay alive style and then this nerf drops. If barrier generated is permanent then 5% would be acceptable, but nope, barrier only lasts for 5 seconds anyway. If you need to avoid some mechanic, it's really hard to get a respectable amount with just 5% now. Link to comment Share on other sites More sharing options...
Noah Salazar.5430 Posted March 1, 2022 Share Posted March 1, 2022 (edited) Anet Can you buff it to 10% at last? 5% is tot harash and destroy whole concept of bruiser that did less dmg for having good sustain with only 5% the -180 vitality is not even worth it anymore and scraper became to squishy now Can't even survive medium pulsing arena on trening golem Edited March 1, 2022 by Noah Salazar.5430 1 Link to comment Share on other sites More sharing options...
Blood Red Arachnid.2493 Posted March 1, 2022 Share Posted March 1, 2022 I guess Anet really wants us to us Bulwark Gyro... Link to comment Share on other sites More sharing options...
Kodama.6453 Posted March 1, 2022 Share Posted March 1, 2022 2 hours ago, Blood Red Arachnid.2493 said: I guess Anet really wants us to us Bulwark Gyro... Anet really wants you to drop scrapper and play mechanist. Unfortunately, mechanist is flawed as hell, so they had to make extra sure that scrapper is hot garbage so you try out the new spec. 5 1 Link to comment Share on other sites More sharing options...
miriforst.1290 Posted March 1, 2022 Share Posted March 1, 2022 So napalm nerf to nerf core condi, and power scrapper nerf (with similar changes across classes)? All just casually dropped in without official motivation afaik? This smells the same as that mystic coin change (i say as someone not playing much cm). It's bad faith changes to push people into buying an expansion which feels like they lack confidence in. It is funny to have gone: -"Of course i will prepurchase a gw2 expansion set in cantha." -"Okay this reveal seems pretty lacklustre, let's hold the purchase until they have had a chance to reveal everything." -"Best wait until launch." -"Let it be out for a month or two to get things in order." And now: -"Maybe sometime." Of course we shouldn't be prepurchasing stuff in the first place, but it used to be that the gw franchise was my weak spot. Glad i didn't purchase this. The more revealed the worse it got. 3 1 1 Link to comment Share on other sites More sharing options...
Alcatraznc.3869 Posted March 1, 2022 Share Posted March 1, 2022 I think Anet looked at WvW complain but made a mistake a nerfed PvE instead. I cant think of any reason why Scrapper in PvE needed a nerf. 7 Link to comment Share on other sites More sharing options...
laoshanlung.3675 Posted March 1, 2022 Share Posted March 1, 2022 I couldn't believe it when I saw it in the patch note like wth.... -180 vitality and now only 5% damage being converted to barrier (which only last few seconds). I don't even see that many scrappers in PvE, with this change I think I will see even fewer of them. Mechanist... is kinda meh to me (for now), losing the whole tool belt for a stupid mech that randomly stuck somewhere 😐 even died unexpectedly (bug?) when I was gliding from one place to another 1 1 Link to comment Share on other sites More sharing options...
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