Popel.1468 Posted May 27, 2022 Share Posted May 27, 2022 Why blasting fire doesn't blast fire? 1 2 1 1 Link to comment Share on other sites More sharing options...
Nico.9361 Posted May 27, 2022 Share Posted May 27, 2022 Are you referring to Flame Blast (Flamethrower 2)? That's a Finisher where Fire is not an option. We don't have any skills that would give us both Combo Field and Finisher in one. At least I cannot think of one. Link to comment Share on other sites More sharing options...
Popel.1468 Posted May 27, 2022 Author Share Posted May 27, 2022 I am referring to all blasting fire which doesn't blast fire. 1 4 Link to comment Share on other sites More sharing options...
Nico.9361 Posted May 27, 2022 Share Posted May 27, 2022 So the result of Fire Field with Blast Combo Finisher? I'm sorry, I'm trying to understand what you mean by that. It may sound weird, but those are 3 extra might stacks for our lovely heal firebrands blasting their books with a staff. Link to comment Share on other sites More sharing options...
Linken.6345 Posted May 27, 2022 Share Posted May 27, 2022 58 minutes ago, NotTooFoolish.7412 said: So the result of Fire Field with Blast Combo Finisher? I'm sorry, I'm trying to understand what you mean by that. It may sound weird, but those are 3 extra might stacks for our lovely heal firebrands blasting their books with a staff. They want blasting fire fiield to deal fire damage in addition or instead of the might mate. And OP it is because the developers have sigils for those effects on weapons and then decided that it was to much damage output on combos most likely. + it would favor some classes alot more then others. 1 1 Link to comment Share on other sites More sharing options...
Nico.9361 Posted May 27, 2022 Share Posted May 27, 2022 35 minutes ago, Linken.6345 said: + it would favor some classes alot more then others. Long live the Firebrand | Engineer combo? I love how ppl were asking for more diversity, then we got Strikes CM where you see 2 qFBs, 2 HAMs and some Scourges with Virtuosos for dmg. Don't get me wrong, I love that composition. I'm very curious about the June balance patch and the impact on that. 1 Link to comment Share on other sites More sharing options...
Hotride.2187 Posted May 27, 2022 Share Posted May 27, 2022 Theres burning bolts. 1 2 Link to comment Share on other sites More sharing options...
Popel.1468 Posted May 27, 2022 Author Share Posted May 27, 2022 Wow. I thought that there is at least logic behind that, but a reason is just ridiculous. Might give bonus to Condi dmg also, so it anyway deal more damage. So I will repeat my question: Why blasting fire doesn't blast fire? 1 4 1 Link to comment Share on other sites More sharing options...
Infinity.2876 Posted May 27, 2022 Share Posted May 27, 2022 5 minutes ago, Zerthi.5493 said: Wow. I thought that there is at least logic behind that, but a reason is just ridiculous. Might give bonus to Condi dmg also, so it anyway deal more damage. So I will repeat my question: Why blasting fire doesn't blast fire? Cause fire look cool and we can't have those beserkers looking cool 1 1 Link to comment Share on other sites More sharing options...
Popel.1468 Posted May 27, 2022 Author Share Posted May 27, 2022 (edited) Lets remove falling damage from falling damage because "2 muh demege". That all I have to say about concept of "balance" lead by community bending devs to their will. @Hotride - o, at least that. Edited May 27, 2022 by Zerthi.5493 1 1 3 Link to comment Share on other sites More sharing options...
Ashen.2907 Posted May 27, 2022 Share Posted May 27, 2022 19 minutes ago, Zerthi.5493 said: Lets remove falling damage from falling damage because "2 muh demege". That all I have to say about concept of "balance" lead by community bending devs to their will. @Hotride - o, at least that. Kind of off topic since that is not at all the case. 1 Link to comment Share on other sites More sharing options...
Gibson.4036 Posted May 27, 2022 Share Posted May 27, 2022 (edited) 2 hours ago, Zerthi.5493 said: Wow. I thought that there is at least logic behind that, but a reason is just ridiculous. Might give bonus to Condi dmg also, so it anyway deal more damage. So I will repeat my question: Why blasting fire doesn't blast fire? Because there's a pattern to combo design. Blast finishers generally apply area buffs/debuffs. Leap finishers apply personal buffs/debuffs. Projectile finishers generally apply conditions to the things they hit. Whirl finishers spray bolts, generally with conditions on them. I say generally, because there are exceptions in each, like healing in water fields. If you want Blast finishers to apply AoE conditions, though, you've taken Whirl finisher's job in addition to the buff/debuff role. If you want to apply AoE condi out of a field, use a Whirl finisher. Or projectile finisher with piercing. Edited May 27, 2022 by Gibson.4036 4 1 1 Link to comment Share on other sites More sharing options...
Khisanth.2948 Posted May 27, 2022 Share Posted May 27, 2022 1 hour ago, Gibson.4036 said: Because there's a pattern to combo design. Blast finishers generally apply area buffs/debuffs. Leap finishers apply personal buffs/debuffs. Projectile finishers generally apply conditions to the things they hit. Whirl finishers spray bolts, generally with conditions on them. I say generally, because there are exceptions in each, like healing in water fields. If you want Blast finishers to apply AoE conditions, though, you've taken Whirl finishers job in addition to the buff/debuff role. If you want to apply AoE condi out of a field, use a Whirl finisher. Or projectile finisher with piercing. because this was an inherently stupid question another one would be "why doesn't blasting a water field make everyone wet?" 1 2 1 1 Link to comment Share on other sites More sharing options...
Gibson.4036 Posted May 27, 2022 Share Posted May 27, 2022 52 minutes ago, Khisanth.2948 said: because this was an inherently stupid question another one would be "why doesn't blasting a water field make everyone wet?" Well, I get the question if you're just imagining what doing some sort of concussive blast into fire might do. Spreading the flames makes a kind of sense. And even your hypothetical question isn't that far fetched. There are RPGs that set a "wet" status that makes you more susceptible to electric damage. But this is, ultimately, a game, which has an internal play logic beyond "this makes sense to me IRL". We seem to be getting a fair amount of these threads recently that want to pick apart the game from some sort of simulationist logic. Like the barefoot thread, where people were seriously discussing whether Tyrians need to wear shoes, disregarding all of the absurd armor throughout the game. I'm curious why. People have too much time to sit around pondering the game becuase it's not capturing their attention like it once did? Or new players from different backgrounds than in the past? 3 1 Link to comment Share on other sites More sharing options...
Ashen.2907 Posted May 27, 2022 Share Posted May 27, 2022 Concussive blasts into flames is one of the ways fires are put out. 3 1 Link to comment Share on other sites More sharing options...
Khisanth.2948 Posted May 27, 2022 Share Posted May 27, 2022 11 minutes ago, Ashen.2907 said: Concussive blasts into flames is one of the ways fires are put out. Meanwhile it used to be possible heal people with .... bombs 2 1 Link to comment Share on other sites More sharing options...
Emberfoot.6847 Posted May 27, 2022 Share Posted May 27, 2022 I mean while I see both sides of the argument, if Anet started changing random little things like this, it would only lead to more people asking things like "why can't I put out a fire field with water/sandstorm?" "Why can't I melt the ice with a lava font" etcetc. 2 2 Link to comment Share on other sites More sharing options...
Khisanth.2948 Posted May 27, 2022 Share Posted May 27, 2022 53 minutes ago, Emberfoot.6847 said: I mean while I see both sides of the argument, if Anet started changing random little things like this, it would only lead to more people asking things like "why can't I put out a fire field with water/sandstorm?" "Why can't I melt the ice with a lava font" etcetc. how are we not murdering ourselves when deploying gliders? 1 1 Link to comment Share on other sites More sharing options...
Emberfoot.6847 Posted May 27, 2022 Share Posted May 27, 2022 1 minute ago, Khisanth.2948 said: how are we not murdering ourselves when deploying gliders? Where exactly on our backpack-less bodies are we storing these greatsword drops? 1 3 Link to comment Share on other sites More sharing options...
DeanBB.4268 Posted May 27, 2022 Share Posted May 27, 2022 9 minutes ago, Emberfoot.6847 said: Where exactly on our backpack-less bodies are we storing these greatsword drops? I...don't want to know. 😬 4 1 Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted May 27, 2022 Share Posted May 27, 2022 1 hour ago, DeanBB.4268 said: I...don't want to know. 😬 That’d be one hell of a sheath…. 1 2 Link to comment Share on other sites More sharing options...
Gibson.4036 Posted May 27, 2022 Share Posted May 27, 2022 1 hour ago, Strider Pj.2193 said: That’d be one hell of a sheath…. I was thinking sticking them in our hair like like a decorative comb. What were you thinking? 1 2 Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted May 27, 2022 Share Posted May 27, 2022 54 minutes ago, Gibson.4036 said: I was thinking sticking them in our hair like like a decorative comb. What were you thinking? I mean, the weapons magically scale to the toon size so…. 🤷 Link to comment Share on other sites More sharing options...
Dante.1508 Posted May 28, 2022 Share Posted May 28, 2022 Because op a lot of this game makes no sense whats so ever.. And balance is king.. even though balance isn't king its more like a joker.. A lot of GW2 skills are ruined thanks to "balance" 1 4 Link to comment Share on other sites More sharing options...
Hashberry.4510 Posted May 28, 2022 Share Posted May 28, 2022 Elemental damage is often typical quirky Anet, weapons do not do direct elemental damage but they cause a death animation based on the type of elemental damage they do??? Or something. Field based effects are sometime unnoticed and/or underwhelming unless you really dig in to them. 2 1 Link to comment Share on other sites More sharing options...
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