Einsof.1457 Posted June 24, 2022 Share Posted June 24, 2022 (edited) 1 minute ago, Maulclaw.4365 said: Lol, no. Idk, I tend to play a lot of MMOs. Pretty much nothing compares to the pure quality of GW2. Edited June 24, 2022 by Einsof.1457 8 2 Link to comment Share on other sites More sharing options...
SiEO.8430 Posted June 24, 2022 Share Posted June 24, 2022 Unhappy with the changes. Playing warrior in group content made me feel like I'm grieving my own team. But at least I gave some good banners with unique stats..........oh wait. I'll continue to build up my firebrand instead as it can do everything warrior can but better and more. 😊 4 1 Link to comment Share on other sites More sharing options...
Antina.5973 Posted June 24, 2022 Share Posted June 24, 2022 ༼ つ ◕◕ ༽つ UNSUMMON PATCH NOTES ༼ つ ◕◕ ༽つ ... I honestly want to un-see this patch. 15 3 1 Link to comment Share on other sites More sharing options...
Zraurum.8493 Posted June 24, 2022 Share Posted June 24, 2022 (edited) Master Fencer this trait is already not very useful for condi builds, in addition to everything, obtaining fury is not as problematic as alacrity or quickness for a mirage in group, in fact, they changed the way it was obtained and that's all, if only alacrity or quickness would add seconds by 2 -3 then this trait would make sense, otherwise it would rather complicate the solo game. Moreover, if earlier the buff worked for 75% of the enemy's health, now to get fury you need to apply a crit, but this is some nonsense, the buff should help to apply crit initially, and not trigger on crit after critI have long noticed the balance team is doing something incomprehensible and only worsens the solo game and at the same time does not make group content much easier. Already nerfed the torment rune, why do you ask? now, in fact, the furies have slightly worsened the receipt of this buff in a solo game, but why is this all? all these changes are either harmful or at best useless, I know that writing here is pointless, I just spoke out. Edited June 24, 2022 by Zraurum.8493 3 1 Link to comment Share on other sites More sharing options...
ChaosGod.5463 Posted June 24, 2022 Share Posted June 24, 2022 Wow this is just embarrassing seeing how small it is. Doesn't address loads of dead traits on all classes. Seems like you guys are just shooting in the dark hoping it works with no testing done. Unplayed still not reworked. Reaper still useless now more so with daze stun change. Scourge still out dpsing harbinger. Ranger and warrior are basically dead now. Hopefully this is just a skim reading and their is more coming otherwise that was a very long wait for nothing. 13 1 Link to comment Share on other sites More sharing options...
Einsof.1457 Posted June 24, 2022 Share Posted June 24, 2022 (edited) Anet needs a test server to get player feedback before these sorts of changes roll out to the main game. It's clear that the internal balance team has no clue how the game works. Due to this, a test server is a no brainer. Edited June 24, 2022 by Einsof.1457 17 1 Link to comment Share on other sites More sharing options...
SmoovRihx.2789 Posted June 24, 2022 Share Posted June 24, 2022 (edited) Honestly I should have read the patch notes before buying those gems to get those keys that are mysteriously on sale today. A high possibility I would've opted out of this purchase. Edited June 24, 2022 by SmoovRihx.2789 9 1 Link to comment Share on other sites More sharing options...
Shaman.2034 Posted June 24, 2022 Share Posted June 24, 2022 15 minutes ago, Daddy.8125 said: Eeeh I wouldn't say it's fine for a simple proffession to do low damage either. Balance shouldn't factor difficulty, difficulty cutves in mmorpgs exist for the purpose of choice of player enjoyment. Not to benefit anything. Balance should absolutely factor in difficulty, no question about it. Builds that are mechanically more difficult to perform should end up being more rewarding, where "more difficult" takes into account things like the build's resilience to disruption, reliance on high cooldown skills and combos, high APM, positioning restrictions, immobility, low health and defense, etc. If all builds do the exact same DPS, everyone will just stack the easiest, most reliable one. No significant fraction of the playerbase would choose to play a difficult build out of the joy of it. Look at stats on Weaver popularity in raids in the past 2 years or so. 8 2 Link to comment Share on other sites More sharing options...
Maulclaw.4365 Posted June 24, 2022 Share Posted June 24, 2022 8 minutes ago, Einsof.1457 said: Idk, I tend to play a lot of MMOs. Pretty much nothing compares to the pure quality of GW2. It is pure quality, all right. Just not in the right places. 3 1 1 Link to comment Share on other sites More sharing options...
Merloin.4816 Posted June 24, 2022 Share Posted June 24, 2022 It is just sad that the most interesting and fun role in the game - support, becomes the most dull, a walking simulator role because anet is incompetent with balancing 6 1 1 Link to comment Share on other sites More sharing options...
Lincolnbeard.1735 Posted June 24, 2022 Share Posted June 24, 2022 This balance team is splendid! See you again in six months, hope your head won't hurt much until then, thinking about these awesome balance decisions. 7 1 Link to comment Share on other sites More sharing options...
Einsof.1457 Posted June 24, 2022 Share Posted June 24, 2022 Just now, Maulclaw.4365 said: It is pure quality, all right. Just not in the right places. That's fair. 2 Link to comment Share on other sites More sharing options...
Nickv.8031 Posted June 24, 2022 Share Posted June 24, 2022 I think the people working on the balance team are the cable guys from that episode of south park.... Cant wait to abuse the new and improved SA thief that legit everyone wanted nerfed :D 2 Link to comment Share on other sites More sharing options...
VexOQ.2836 Posted June 24, 2022 Share Posted June 24, 2022 I have to say it. People can't read. Great patchnotes. Very nice buffs to warrior (dynamic banner (especially in PvP!) and now changing the system overall to boons is great). Spellbreaker needed the buffs in damage. Guys, when the multiplier is increased.. it is a raw buff. Cata does now more damage baseline. Alacrity is better for dps than removal of conditions. PvP is untouched as you can read Most of you literally can't read or you don't understand, or you troll. 1 14 15 Link to comment Share on other sites More sharing options...
Forgotten Legend.9281 Posted June 24, 2022 Share Posted June 24, 2022 sigh.... elementalist still has way too high of a skill floor, just like others have said... and still lacks ranged DPS options. (it's really sad that Virtuoso and Dragonhunter have way better ranged DPS builds than Ele.) and yet Anet keeps giving Ele all these close range builds, Tempest (melee AoE Overloads) , Weaver (Sword and stances), Catalyst (hammer and differently named stances). especially after telling us that staff is a support weapon. Where's the condi's on Staff? where's the Longbow based on GW1 elemental arrows with some block hate? 4 1 Link to comment Share on other sites More sharing options...
Hotride.2187 Posted June 24, 2022 Share Posted June 24, 2022 2 hours ago, Nakasz.5471 said: "Bring the player, not the profession". I will try to do instanced content as bs after this patch notes to see what happen🤣 . BS is the new unplayed Feel the pain of having to play fb everywhere. 2 Link to comment Share on other sites More sharing options...
Apollo.9103 Posted June 24, 2022 Share Posted June 24, 2022 The warrior changes are really quite disappointing to read. The class was already so limited in play options and opportunity- the longbow gets worse and power drops? I’d expect to see a class about martial combat and war focus on smashing things and doing the most damage with power and less focus on conditions (even outside of this patches decreases to the classes viability). I hope community feedback is listened to at some point. 5 Link to comment Share on other sites More sharing options...
DylanLucas.6058 Posted June 24, 2022 Share Posted June 24, 2022 Goodbye condi virtuoso...... 2 1 Link to comment Share on other sites More sharing options...
Ziegrif.5964 Posted June 24, 2022 Share Posted June 24, 2022 As an elementalist enjoyer, these patch notes make me spill my tea in consternation. 6 2 1 Link to comment Share on other sites More sharing options...
VexOQ.2836 Posted June 24, 2022 Share Posted June 24, 2022 5 minutes ago, Apollo.9103 said: The warrior changes are really quite disappointing to read. The class was already so limited in play options and opportunity- the longbow gets worse and power drops? I’d expect to see a class about martial combat and war focus on smashing things and doing the most damage with power and less focus on conditions (even outside of this patches decreases to the classes viability). I hope community feedback is listened to at some point. Really??? They nerfed the fire aoe longbow power coefficient slightly, which is condition anyway, when you play it. They buffed therefore 3 other abilities, making it all in all a damage buff for the bow. Same goes for anything you mentioned. Warrior got buffed hugely 1 3 1 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted June 24, 2022 Share Posted June 24, 2022 Just now, VexOQ.2836 said: Really??? They nerfed the fire aoe longbow power coefficient slightly, which is condition anyway, when you play it. They buffed therefore 3 other abilities, making it all in all a damage buff for the bow. Same goes for anything you mentioned. Warrior got buffed hugely Not banners. They just buried banners and cemented over the grave. 3 2 1 Link to comment Share on other sites More sharing options...
VexOQ.2836 Posted June 24, 2022 Share Posted June 24, 2022 2 minutes ago, Ziegrif.5964 said: As an elementalist enjoyer, these patch notes make me spill my tea in consternation. Literally mostly buffs. The 0.668 to 0.5 deploy jade sphere. is neglectible. Hammer nerfs are huge though, but both only PvE. So what are you reading? Almost everything got buffed there in coefficients or in a new effect which leads to more dps 5 1 Link to comment Share on other sites More sharing options...
Catilena.8729 Posted June 24, 2022 Share Posted June 24, 2022 1 minute ago, VexOQ.2836 said: Literally mostly buffs. The 0.668 to 0.5 deploy jade sphere. is neglectible. Hammer nerfs are huge though, but both only PvE. So what are you reading? Almost everything got buffed there in coefficients or in a new effect which leads to more dps Except we're trading Quickness for Fury, and if we want our quick back we have to pay 10% dps. 8 1 2 Link to comment Share on other sites More sharing options...
Speedrush.7423 Posted June 24, 2022 Share Posted June 24, 2022 Zephyr's Speed is bothering me the most. Why would they want me to camp air or force me into fresh air builds. It's an annoying limitation. What were they thinking, I do not understand this decision. Also less heals for from tempest when giving alac, and rather under power than condi. Meanwhile mouthbreather class aka mechanist, which ofc got away from significant nerfs, gets it crit modifier for free, because raidbosses will always bleed. 3 Link to comment Share on other sites More sharing options...
VexOQ.2836 Posted June 24, 2022 Share Posted June 24, 2022 4 minutes ago, Lan Deathrider.5910 said: Not banners. They just buried banners and cemented over the grave. Shortsighted in a raid environment or most pve yes. But not really for pvp. In PvE other classes now have the chance to opt out of boon appliance. In PvP you can now be mobile as 5man. Also, the interaction of its resurrection and kill blow is yet unclear. It can certainly apply to everytime you ram it back into the ground 1 2 Link to comment Share on other sites More sharing options...
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