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19 hours ago, Aeolus.3615 said:

Wonder how much stealth they had stacked  😛

I think ive been killed by a similiar grroup of thieves and mesmers as well.

 

 

No you didn't. They killed stealth on thief. So glad mesmer stealth isn't "frustrating."

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You fail to understand anet mentality. As long as a thief can not stealth easily nor for extended periods, it's good. Objective complete. Mission success. Engi, mesmer, anyone who has traps and trapper runes (interesting fact, thief had traps but those                           at anet removed traps from thief) were also given teleports so they can use unhindered stealth and teleport away. As long as the thief can't do anything but blink and die because it's core mechanic has been severely curtailed, the "long time source of frustration" has been dealt with.

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52 minutes ago, Bern.9613 said:

You fail to understand anet mentality. As long as a thief can not stealth easily nor for extended periods, it's good. Objective complete. Mission success. Engi, mesmer, anyone who has traps and trapper runes (interesting fact, thief had traps but those                           at anet removed traps from thief) were also given teleports so they can use unhindered stealth and teleport away. As long as the thief can't do anything but blink and die because it's core mechanic has been severely curtailed, the "long time source of frustration" has been dealt with.

Do you know why those traps were removed? Ghost thief was wrecking wvw roaming for like 6 months and nothing was done, all it took was one ghost thief soloing a raid boss for them to finally act on it. It wasn't changed because their stealth was broken, oh no, it was changed because it broke a pve raid boss.

Trapper runes should have been taken out of the game or reworked, instead they redid the traps line on thieves, but left the runes for the other two classes to use. No idea why ranger got stealth on the longbow, a weapon that breaks multiple rules with the longest range advantage in the game and no los aoe, no idea why mechanist got a better blink when they already had rocket boots to use. Also those scrappers that one shot nade bomb out of stealth, better yet when they do it in a group, and nothing was done about them.

Mesmer had blink from the beginning, dunno why you include them on about "being given". Jaunt and sword ambush was the other only mobility they were given for mirage and all their stealth is from core, meanwhile thieves got deadeye and stealth on dodge, and reveal cancel, so they can stay stealth for like 95% of combat. Thieves still have the highest access to stealth, most bonuses attached to stealth, just given an elite that has shadowstep on every well.

Yeah anet really hates thieves stealth I'm sure, only took them 10 years to look into the shadow arts line, and that was only provoked because of their new support spec not even because of stealth abuse.

Lastly, kinda funny how anet in 2020 went through the skills and said, well there are things that are just doing too much at once! so let's nerf all the defense skills that did too much! and let's kill all cc skills that did damage! but what about stealth skills that does damage... cloak and dagger, the prestige, no no pretend we never saw those! wink! wink! wonky wink!

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3 hours ago, Nocturnal Lunacy.8563 said:

that was somebody multiboxing. notice how they all did the same skill almost immediately right after the other? yeah. this needs to be reported to exploits@arena.net

Multiboxing?   Wrong.  As Sleepwalker posted earlier, if you wander the desert alone, you risk getting CUBED.  

Edited by Kayowin.9217
sp
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