Serperior.6541 Posted September 21, 2022 Share Posted September 21, 2022 (edited) Whenever i see this thing on the enemy team i immediately lose all my will to play that game, chasing a deadeye was a difficult thing in the past with all those ports and invicibilities but now superspeed is added on top of it im not going to say it is broken and op BUT MY GOD I DON'T WANT TO PLAY AGAINST IT Edited September 21, 2022 by Serperior.6541 6 1 2 Link to comment Share on other sites More sharing options...
Sahne.6950 Posted September 21, 2022 Share Posted September 21, 2022 (edited) 50 minutes ago, Serperior.6541 said: Whenever i see this thing on the enemy team i immediately lose all my will to play that game, chasing a deadeye was a difficult thing in the past with all those ports and invicibilities but now superspeed is added on top of it im not going to say it is broken and op BUT MY GOD I DON'T WANT TO PLAY AGAINST IT oh boy do i have news for you! from the oct 4th patch preview: Meld with Shadows: Reduced superspeed duration from 2 seconds to 1.5 seconds in PvP only. its not much, but they acknowledge that Deadeye with permasuperspeed is problematic. Edited September 21, 2022 by Sahne.6950 2 1 Link to comment Share on other sites More sharing options...
Jumpel.3972 Posted September 21, 2022 Share Posted September 21, 2022 1 hour ago, Serperior.6541 said: BUT MY GOD I DON'T WANT TO PLAY AGAINST IT You can reroll to Support Tempest and spam anti-projectil so you don't have to fight them ^^ 2 Link to comment Share on other sites More sharing options...
UNOwen.7132 Posted September 21, 2022 Share Posted September 21, 2022 They wanted to make SA more proactive by moving benefits from in stealth to when you enter and exit stealth (to encourage people leaving stealth quickly), and in doing so made an already strong damage traitline also have loads of utility. I guess they didnt get the memo that leaving stealth asap was always the optimal play. Realistically though, I wouldnt be opposed to changing it to swiftness. Superspeed is a very powerful buff to be given out so easily. If thats too harsh of a nerf, make it superspeed on entering and swiftness on leaving stealth. 1 Link to comment Share on other sites More sharing options...
Vancho.8750 Posted September 21, 2022 Share Posted September 21, 2022 11 minutes ago, UNOwen.7132 said: They wanted to make SA more proactive by moving benefits from in stealth to when you enter and exit stealth (to encourage people leaving stealth quickly), and in doing so made an already strong damage traitline also have loads of utility. I guess they didnt get the memo that leaving stealth asap was always the optimal play. Realistically though, I wouldnt be opposed to changing it to swiftness. Superspeed is a very powerful buff to be given out so easily. If thats too harsh of a nerf, make it superspeed on entering and swiftness on leaving stealth. I agree on the swiftness over superspeed on thief, if you want to zoom around there are the speed runes. Personally I think superspeed should be for the more Grounded Bruiser specs that don't have much vertical mobility (the general walk everywhere builds) so they have some way to catch up to the more teleporty professions, good example here is Scrapper. 5 Link to comment Share on other sites More sharing options...
Shao.7236 Posted September 21, 2022 Share Posted September 21, 2022 (edited) Tbh, the real issue with Deadeye is the fact that they can make you unable to use anything but evades for over 5 seconds with Dazes. I think that having the ability to already counter any boons in the game from just one button press that can be used twice is strong enough. Skirmisher's Shot is already enough of a problem with it's co-efficient being more efficient than Double/Triple Tap. Edited September 21, 2022 by Shao.7236 Link to comment Share on other sites More sharing options...
Arheundel.6451 Posted September 21, 2022 Share Posted September 21, 2022 10 hours ago, Jumpel.3972 said: You can reroll to Support Tempest and spam anti-projectil so you don't have to fight them ^^ Surprisingly.....most thief players have reached easily that basic level of expertise...where they just wait out your swirling winds or magnetic aura....or engage mele to force CD... 1 Link to comment Share on other sites More sharing options...
Waffles.5632 Posted September 21, 2022 Share Posted September 21, 2022 DE's can also just set up their own projectile hate wall as well with crouched rifle 4 no? Link to comment Share on other sites More sharing options...
UNOwen.7132 Posted September 21, 2022 Share Posted September 21, 2022 19 minutes ago, Arheundel.6451 said: Surprisingly.....most thief players have reached easily that basic level of expertise...where they just wait out your swirling winds or magnetic aura....or engage mele to force CD... Nah. You just avoid Tempests. Waiting for 10+ seconds for whirling winds and magnetic aura to run out so you can maybe hit a couple shots in is just not worth it. The correct play is to just rotate elsewhere, because Tempest makes you useless. Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted September 22, 2022 Share Posted September 22, 2022 (edited) Its fine to just not like fighting something. Odds are a good portion of thieves actually want to be able to stand on the point, but sometimes things don't work out~ Edited September 22, 2022 by Azure The Heartless.3261 Link to comment Share on other sites More sharing options...
Sahne.6950 Posted September 22, 2022 Share Posted September 22, 2022 12 hours ago, Shao.7236 said: Tbh, the real issue with Deadeye is the fact that they can make you unable to use anything but evades for over 5 seconds with Dazes. THIS! Link to comment Share on other sites More sharing options...
Jumpel.3972 Posted September 22, 2022 Share Posted September 22, 2022 (edited) 12 hours ago, Arheundel.6451 said: Surprisingly.....most thief players have reached easily that basic level of expertise...where they just wait out your swirling winds or magnetic aura....or engage mele to force CD... Yea just stay watching the tempest dancing while doing nothing 🤣. Just leave and go decap or +1 somewhere else. And engage in melee in a teamfight (where the tempest should be), you wont last long as a DE 12 hours ago, Shao.7236 said: Tbh, the real issue with Deadeye is the fact that they can make you unable to use anything but evades for over 5 seconds with Dazes. 5s Daze ? I'm not about what you refering but it's probably about S/D stealth atttack + daze on F1. It's a Thief thing not exclusive to DE Edited September 22, 2022 by Jumpel.3972 Link to comment Share on other sites More sharing options...
SoftFootpaws.9134 Posted September 25, 2022 Share Posted September 25, 2022 (edited) Even if they nerf it, we'll still have Rune of the Zephyrite in WvW to go with our Shadow Meld spam. But so far it looks like they're only interested in nerfing it in PvP anyway. Edited September 25, 2022 by Mariyuuna.6508 Link to comment Share on other sites More sharing options...
Shao.7236 Posted September 27, 2022 Share Posted September 27, 2022 On 9/22/2022 at 3:37 AM, Jumpel.3972 said: Yea just stay watching the tempest dancing while doing nothing 🤣. Just leave and go decap or +1 somewhere else. And engage in melee in a teamfight (where the tempest should be), you wont last long as a DE 5s Daze ? I'm not about what you refering but it's probably about S/D stealth atttack + daze on F1. It's a Thief thing not exclusive to DE Being able to daze twice through stability/aegis from 1200 is exclusive to DE. 1 Link to comment Share on other sites More sharing options...
JTGuevara.9018 Posted September 28, 2022 Share Posted September 28, 2022 On 9/21/2022 at 3:06 AM, Serperior.6541 said: Whenever i see this thing on the enemy team i immediately lose all my will to play that game, chasing a deadeye was a difficult thing in the past with all those ports and invicibilities but now superspeed is added on top of it im not going to say it is broken and op BUT MY GOD I DON'T WANT TO PLAY AGAINST IT I'll go even further. I've always hated deadeye. It is a gimmick that should've never been made. Whoever designed deadeye needs to walk in wet rain boots on a tile floor. 1 1 Link to comment Share on other sites More sharing options...
Jumpel.3972 Posted September 28, 2022 Share Posted September 28, 2022 20 hours ago, Shao.7236 said: Being able to daze twice through stability/aegis from 1200 is exclusive to DE. Yes true but you mentioned being daze for 5sec Link to comment Share on other sites More sharing options...
Bazsi.2734 Posted September 28, 2022 Share Posted September 28, 2022 Deadspeed Supereye. #commentary #goodrework Link to comment Share on other sites More sharing options...
Shao.7236 Posted September 29, 2022 Share Posted September 29, 2022 10 hours ago, Jumpel.3972 said: Yes true but you mentioned being daze for 5sec That is on top of everything else. If you could steal twice then I'd say so but that's exclusively to DE. Link to comment Share on other sites More sharing options...
epoc.7941 Posted October 1, 2022 Share Posted October 1, 2022 On 9/21/2022 at 2:16 PM, UNOwen.7132 said: They wanted to make SA more proactive by moving benefits from in stealth to when you enter and exit stealth (to encourage people leaving stealth quickly), and in doing so made an already strong damage traitline also have loads of utility. I guess they didnt get the memo that leaving stealth asap was always the optimal play. Realistically though, I wouldnt be opposed to changing it to swiftness. Superspeed is a very powerful buff to be given out so easily. If thats too harsh of a nerf, make it superspeed on entering and swiftness on leaving stealth. No they already have alot of access to swiftness SS is a great response to the mobility nerfs thief has gotten over the years. Plenty of classes can keep up now where as before disengaging was a regular tactic. DE in general superspeed or not is just very annoying to fight against. No one wants to fight them but they’re not hard to deal with. Link to comment Share on other sites More sharing options...
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