Woof.8246 Posted September 29, 2022 Share Posted September 29, 2022 10 minutes ago, Linken.6345 said: Why not just remove them then since they dont matter? Then we can just got 9 dps and 1 healer where the dps thats hurt just rotate into the healer spot to get toped off. haha ! The good part about removing the boons , is that the weird gibberish of the LFG messages (LFG HAM) will go away too 2 3 Link to comment Share on other sites More sharing options...
Sobx.1758 Posted September 29, 2022 Share Posted September 29, 2022 (edited) 17 minutes ago, Woof.8246 said: haha ! The good part about removing the boons , is that the weird gibberish of the LFG messages (LFG HAM) will go away too Removing mmorpg's complexity and the need for cooperation not only doesn't really have "good parts" about it, but also goes directly against what is asked in this thread. Edited September 29, 2022 by Sobx.1758 3 1 Link to comment Share on other sites More sharing options...
lezbefriends.7516 Posted September 29, 2022 Share Posted September 29, 2022 The problem is the lack of hard trinity. Even when you do group content, it feels like you're playing alone, together. 1 5 Link to comment Share on other sites More sharing options...
Einsof.1457 Posted September 29, 2022 Author Share Posted September 29, 2022 1 minute ago, lezbefriends.7516 said: The problem is the lack of hard trinity. Even when you do group content, it feels like you're playing alone, together. That's a feature, not a bug. 4 1 Link to comment Share on other sites More sharing options...
lezbefriends.7516 Posted September 29, 2022 Share Posted September 29, 2022 Just now, Einsof.1457 said: That's a feature, not a bug. It's not a feature, it just happened that way, nor is it a "bug". 1 3 Link to comment Share on other sites More sharing options...
Einsof.1457 Posted September 29, 2022 Author Share Posted September 29, 2022 15 minutes ago, lezbefriends.7516 said: It's not a feature, it just happened that way, nor is it a "bug". No it's deliberately designed to be like that. Not having a boring holy Trinity design was a conscious choice. 8 Link to comment Share on other sites More sharing options...
lezbefriends.7516 Posted September 29, 2022 Share Posted September 29, 2022 1 minute ago, Einsof.1457 said: No it's deliberately designed to be like that. Not having a boring holy Trinity design was a conscious choice. No, they just don't have a AAA budget, and players came up with "they did it on purpose so we can find groups easier!" 1 8 Link to comment Share on other sites More sharing options...
scrumsome.7198 Posted September 29, 2022 Share Posted September 29, 2022 On 9/27/2022 at 6:21 PM, Einsof.1457 said: We need to get this number to 80% or lower... That's a YOU need - Not a WE need. I'll bet Anet is primarily catering to the "wants" of the player segment that pay the larger part of the overall bill. 3 3 Link to comment Share on other sites More sharing options...
Vayne.8563 Posted September 29, 2022 Share Posted September 29, 2022 4 hours ago, lezbefriends.7516 said: The problem is the lack of hard trinity. Even when you do group content, it feels like you're playing alone, together. This may be the least true thing I've seen said in this thread. When you're playing the trinity and you're tanking it's you and the boss. Healing in most MMOs is looking at little green bars going up and down, your own personal minigame. Here, everyone is moving it's true. It's harder to see what's going on. But it's less like a minigame and more like a fight. In this game, the only way you're playing alone in harder end game content is when you're not helping your team. I never feel like I'm playing alone when I do fractals or raid. Because I'm not limited to one role. I can help get someone up who's gone down. I can cover for someone who can't make a circle. I can help slow down adds trying to reach the boss, because the guy who was supposed to got frozen. Nah, I don't think this is true at all, not even a little. 5 2 Link to comment Share on other sites More sharing options...
lezbefriends.7516 Posted September 29, 2022 Share Posted September 29, 2022 1 hour ago, Vayne.8563 said: This may be the least true thing I've seen said in this thread. When you're playing the trinity and you're tanking it's you and the boss. Healing in most MMOs is looking at little green bars going up and down, your own personal minigame. Here, everyone is moving it's true. It's harder to see what's going on. But it's less like a minigame and more like a fight. In this game, the only way you're playing alone in harder end game content is when you're not helping your team. I never feel like I'm playing alone when I do fractals or raid. Because I'm not limited to one role. I can help get someone up who's gone down. I can cover for someone who can't make a circle. I can help slow down adds trying to reach the boss, because the guy who was supposed to got frozen. Nah, I don't think this is true at all, not even a little. lmao, we get it, you're a guild leader and have access to the 1% of "harder endgame content" that no one else does. Most normal people just do open world pve, that's what this game stands out for, and in open world pve you are essentially playing on your own in hordes of numbers. 1 7 Link to comment Share on other sites More sharing options...
Linken.6345 Posted September 30, 2022 Share Posted September 30, 2022 2 hours ago, lezbefriends.7516 said: lmao, we get it, you're a guild leader and have access to the 1% of "harder endgame content" that no one else does. Most normal people just do open world pve, that's what this game stands out for, and in open world pve you are essentially playing on your own in hordes of numbers. Yea trinity would not change that in any way what so ever tho. 3 Link to comment Share on other sites More sharing options...
soul.9651 Posted September 30, 2022 Share Posted September 30, 2022 (edited) 6 hours ago, lezbefriends.7516 said: lmao, we get it, you're a guild leader and have access to the 1% of "harder endgame content" that no one else does. Most normal people just do open world pve, that's what this game stands out for, and in open world pve you are essentially playing on your own in hordes of numbers. And your "most normal people" comes from where? You have any game's population numbers to back this up any game statistic's how many people truly plays end game content? Or is this just your empty words based on rumours from what other people like you are saying about this game? Edited September 30, 2022 by soul.9651 1 1 Link to comment Share on other sites More sharing options...
Bakeneko.5826 Posted September 30, 2022 Share Posted September 30, 2022 11 hours ago, lezbefriends.7516 said: No, they just don't have a AAA budget, and players came up with "they did it on purpose so we can find groups easier!" Devs literally said, they wanted to steer away from trinity... It was big selling point before release of base game 4 Link to comment Share on other sites More sharing options...
Vayne.8563 Posted September 30, 2022 Share Posted September 30, 2022 (edited) 6 hours ago, lezbefriends.7516 said: lmao, we get it, you're a guild leader and have access to the 1% of "harder endgame content" that no one else does. Most normal people just do open world pve, that's what this game stands out for, and in open world pve you are essentially playing on your own in hordes of numbers. My wife plays. I've made friends. We do story together. Achievements together. Low level fractals to teach new people. We even do stuff like map complete together sometimes. Playing with people is a choice. If you don't make that choice, that's on you. Edit: And guild missions twice a week. Edited September 30, 2022 by Vayne.8563 2 1 Link to comment Share on other sites More sharing options...
Raknar.4735 Posted September 30, 2022 Share Posted September 30, 2022 (edited) The whole game is group focused. Just group up. Edited September 30, 2022 by Raknar.4735 1 2 2 Link to comment Share on other sites More sharing options...
AliamRationem.5172 Posted September 30, 2022 Share Posted September 30, 2022 12 hours ago, Vayne.8563 said: This may be the least true thing I've seen said in this thread. When you're playing the trinity and you're tanking it's you and the boss. Healing in most MMOs is looking at little green bars going up and down, your own personal minigame. Here, everyone is moving it's true. It's harder to see what's going on. But it's less like a minigame and more like a fight. In this game, the only way you're playing alone in harder end game content is when you're not helping your team. I never feel like I'm playing alone when I do fractals or raid. Because I'm not limited to one role. I can help get someone up who's gone down. I can cover for someone who can't make a circle. I can help slow down adds trying to reach the boss, because the guy who was supposed to got frozen. Nah, I don't think this is true at all, not even a little. The problem with non-trinity in group play is that it removes dynamics without replacing them with anything. While watching little green bars is arguably not engaging, it's at least something. The GW2 version simply removes the ability to apply targeted healing and replaces it with area effect spam. The purpose of tanking is to add the dynamic of boss control. You even see GW2 employ this in some of their raid encounters. Without it, bosses tend to be stationary. Consider the EoD strikes. All of the bosses just stand in place so players can attack them, interspersed with movement phases. In a trinity game, the tank would be responsible for moving the boss into favorable positions while off-tanks could handle other mechanics like picking up adds. GW2 didn't add anything by removing tanking. They just removed that dynamic and then tacked it back in in half-assed fashion where it suited them. 4 1 Link to comment Share on other sites More sharing options...
Vayne.8563 Posted September 30, 2022 Share Posted September 30, 2022 1 hour ago, AliamRationem.5172 said: The problem with non-trinity in group play is that it removes dynamics without replacing them with anything. While watching little green bars is arguably not engaging, it's at least something. The GW2 version simply removes the ability to apply targeted healing and replaces it with area effect spam. The purpose of tanking is to add the dynamic of boss control. You even see GW2 employ this in some of their raid encounters. Without it, bosses tend to be stationary. Consider the EoD strikes. All of the bosses just stand in place so players can attack them, interspersed with movement phases. In a trinity game, the tank would be responsible for moving the boss into favorable positions while off-tanks could handle other mechanics like picking up adds. GW2 didn't add anything by removing tanking. They just removed that dynamic and then tacked it back in in half-assed fashion where it suited them. If I had to go back to a hard trinity, I'd quit MMOs altogether. I came here to get away from that nonsense and to me it is nonsense. I get that you and other people like you enjoy it. And you have a whole bunch of games to enjoy that terribly restrictive gameplay in. This game is different. It was advertised as being different. Many of us are here because we wanted different. I feel like a part of a team when I'm doing hard content, and that's the comment I responded to. People who don't feel like part of a team, probably don't get the combat system that well. 4 1 3 Link to comment Share on other sites More sharing options...
Astralporing.1957 Posted September 30, 2022 Share Posted September 30, 2022 (edited) 19 hours ago, Linken.6345 said: Why not just remove them then since they dont matter? Then we can just got 9 dps and 1 healer where the dps thats hurt just rotate into the healer spot to get toped off. You know, between the "boons don't matter" and "boons are capable of doubling or tripling your damage output" is a really massive gap you seem to completely ignore. Hint: long, long ago, when might generation has been moved from warrior to druid (due to phalanx strength and GotL nerfs), warriors were complaining that banners were all they had left, and this made them useless. And then someone did a calculation that has shown, that if said warrior was only keeping up their 2 banners, and do absolutely nothing beyond that (so, no other boons, and zero damage), it still resulted in overall greater group dps than having a dps player take that slot instead. And those were just 2 banners. Seriously, the boon effectiveness could be halved, and still they would be important enough to matter (a lot) in practically any demanding content. Edited September 30, 2022 by Astralporing.1957 2 3 Link to comment Share on other sites More sharing options...
Ashen.2907 Posted September 30, 2022 Share Posted September 30, 2022 On 9/27/2022 at 6:01 PM, Swagger.1459 said: That’s like 10% of the game Fixed that for you. 1 1 2 Link to comment Share on other sites More sharing options...
Astralporing.1957 Posted September 30, 2022 Share Posted September 30, 2022 (edited) 1 hour ago, Ashen.2907 said: Fixed that for you. You might want to read what has been written first, because that "fix" of yours is definitely not true. I mean, if you think that On 9/28/2022 at 3:01 AM, Swagger.1459 said: dungeons, fractals, raids, strikes, world bosses, meta events, spvp, wvw taken together are up to only 10% of the game, i wonder what you consider that 90% majority... Story and adventures? Jumping puzzles? Definitely not RP though, because that's also a group activity... Edited September 30, 2022 by Astralporing.1957 4 1 3 Link to comment Share on other sites More sharing options...
Cuks.8241 Posted September 30, 2022 Share Posted September 30, 2022 5 hours ago, AliamRationem.5172 said: The problem with non-trinity in group play is that it removes dynamics without replacing them with anything. While watching little green bars is arguably not engaging, it's at least something. The GW2 version simply removes the ability to apply targeted healing and replaces it with area effect spam. The purpose of tanking is to add the dynamic of boss control. You even see GW2 employ this in some of their raid encounters. Without it, bosses tend to be stationary. Consider the EoD strikes. All of the bosses just stand in place so players can attack them, interspersed with movement phases. In a trinity game, the tank would be responsible for moving the boss into favorable positions while off-tanks could handle other mechanics like picking up adds. GW2 didn't add anything by removing tanking. They just removed that dynamic and then tacked it back in in half-assed fashion where it suited them. I made a bot for my wow raid tanks because often you had these long tank and spank phases that were super boring. I could just turn it on and free my hand to actually do smth in between. Now I did like tanking because it was responsibility and you set the pace. So here I do agree with you to some extent. As for healing. Healed only through 1 expansion. Worst experience ever. Completely dislocated from the game. Literary watch green bar(s) all the time. Gw2 healing is infinitely more engaging because its not healing. Its support + dps + often responsible for mechanics. Anyway I dont think it matters, trinity or not. Its all about how mechanics are implemented. Anet can do interesting fight. But NM strikes are kept simple because they are meant to be simple and accesible (no special roles). Just dont ever go into classic heal bot role. I actualy like support in this game. Link to comment Share on other sites More sharing options...
Ashen.2907 Posted September 30, 2022 Share Posted September 30, 2022 1 hour ago, Astralporing.1957 said: You might want to read what has been written first, because that "fix" of yours is definitely not true. I mean, if you think that taken together are up to only 10% of the game, i wonder what you consider that 90% majority... Story and adventures? Jumping puzzles? Definitely not RP though, because that's also a group activity... Measure the area of queensdale alone. 2 1 Link to comment Share on other sites More sharing options...
Astralporing.1957 Posted September 30, 2022 Share Posted September 30, 2022 33 minutes ago, Ashen.2907 said: Measure the area of queensdale alone. ...so, you're saying that there are no world bosses and group events in queensdale? 1 2 4 Link to comment Share on other sites More sharing options...
Sobx.1758 Posted September 30, 2022 Share Posted September 30, 2022 (edited) 1 hour ago, Astralporing.1957 said: ...so, you're saying that there are no world bosses and group events in queensdale? So you're saying all solo activities, events and trash mobs in queensdale don't count because a world boss also spawns in the map once every 2 hours? Are you seriously trying to say, out of all things, queensdale has group events in the amount anywhere near the amount of soloable content? 🙄 Edited September 30, 2022 by Sobx.1758 4 2 Link to comment Share on other sites More sharing options...
samsar.9152 Posted September 30, 2022 Share Posted September 30, 2022 On 9/28/2022 at 6:37 PM, Firebeard.1746 said: Have you killed Dhuum yet? Just curious if you've done the hard group content while complaining there is none. Also, which metas are you doing with absolutely no coordination? Alot of metas have points where players need to kill things around the same time, or split up and maintain objectives. Also in some metas, like pinata you can earn more rewards by coordinating with other players doing sub objectives like killing bandits. I'm also confused what the difference is between 50 man content people can do without coordination in WoW vs Gw2. Just because it was hard back in the day, suddenly gw2 is worse, even if there's not a ton of difference in how players are playing between the two games nowadays? Dhuum (CM can be challenging) is easy when you learn it. :) I recommed all who are interested with it to try it. :) One of the best raid bosses ever. :) 1 Link to comment Share on other sites More sharing options...
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