Jump to content
  • Sign Up

The game is getting easier, and in my mind, it is ruining the game.


thebeast.9671

Recommended Posts

Kozumi is totally right: power creep is a big issue, making the game a cheesy experience.

 

Does anyone remember when HoT appear, how painful were the pocket raptors? Or how scary were patrols of 3 Mordremoth humanoids, if they included a Punisher (hammer) and a Sniper (bow)? Or how impossible was to get hero points by yourself, so we needed to be organised in HP trains?

 

If you need extra proof of how hard HoT was for me: before EoD I parked my perma stealth DE in Heart of Maguuma for dailies, in order to avoid combat.

 

Of course we get better after 10+ years of playing, but that does not justify how cheesy HoT is now. With the EoD buffs and the power creep on skills and weapons, my Tempest (an elite specialisation from HoT) can jump into the fray filled with pocket raptors, Mordremoth Guards AND a couple of Veterans, kill them all in a few seconds, and not even use healing skills.

Edited by Meva.8327
  • Like 2
  • Thanks 1
  • Confused 2
  • Sad 1
Link to comment
Share on other sites

Every time they make content that is a bit more challenging and you have to do more than just auto attack, a specific group gets a complete meltdown and floods the forum with complaints for months until Anet nerfs that content. We saw it with the DE meta. In part we have to blame the player base. 

  • Like 6
  • Thanks 1
  • Confused 8
Link to comment
Share on other sites

10 hours ago, yoni.7015 said:

Every time they make content that is a bit more challenging and you have to do more than just auto attack, a specific group gets a complete meltdown and floods the forum with complaints for months until Anet nerfs that content. We saw it with the DE meta. In part we have to blame the player base. 

Well the casuals asked for a reduction in the hp of the boss by 15% and not touching the actual mechanics .

Raiders in other hand spent 6 months telling them to  :

a) Get an LI build , or get out

b) And spent the 6 months afterwards , hunting Teapot for using the LI builds and demanding to be nerfed , undoing the LI community progress 😛

 

(lets not repeat that , if we are going to loose another MMO poll about "who mmo have the friendliest community... Thats where the advertisment for new blood comes)

Edited by Killthehealersffs.8940
  • Like 4
  • Confused 4
Link to comment
Share on other sites

1 hour ago, Meva.8327 said:

Kozumi is totally right: power creep is a big issue, making the game a cheesy experience.

 

Does anyone remember when HoT appear, how painful were the pocket raptors? Or how scary were patrols of 3 Mordremoth humanoids, if they included a Punisher (hammer) and a Sniper (bow)? Or how impossible was to get hero points by yourself, so we needed to be organised in HP trains?

 

If you need extra proof of how hard HoT was for me: before EoD I parked my perma stealth DE in Heart of Maguuma for dailies, in order to avoid combat.

 

Of course we get better after 10+ years of playing, but that does not justify how cheesy HoT is now. With the EoD buffs and the power creep on skills and weapons, my Tempest (an elite specialisation from HoT) can jump into the fray filled with pocket raptors, Mordremoth Guards AND a couple of Veterans, kill them all in a few seconds, and not even use healing skills.

HoT launch was peak gw2 imo

  • Like 7
  • Haha 1
  • Confused 2
  • Sad 1
Link to comment
Share on other sites

51 minutes ago, Killthehealersffs.8940 said:

Well the casuals asked for a reduction in the hp of the boss by 15% and not touching the actual mechanics .

Raiders in other hand spent 6 months telling them to  :

a) Get an LI build , or get out

b) And spent the 6 months afterwards , hunting Teapot for using the LI builds and demanding to be nerfed , undoing the LI community progress 😛

 

(lets not repeat that , if we are going to loose another MMO poll about "who mmo have the friendliest community... Thats where the advertisment for new blood comes)

Casuals don't even know this Forum exist. The people who are whining here are NOT casuals ...

  • Like 2
  • Thanks 1
  • Haha 1
  • Confused 2
Link to comment
Share on other sites

On 11/30/2022 at 10:41 AM, Fuchslein.8639 said:

Casuals don't even know this Forum exist. The people who are whining here are NOT casuals ...

I disagree with that. There are a lot of folks that are out there getting womped by veteran mobs because they have outdated gear, bad (or no) build, get so mad and they come on the forums to scream that the game is too hard (when in  reality it's not, they just don't know what they are doing.)

Edited by Einsof.1457
  • Like 1
  • Confused 4
Link to comment
Share on other sites

2 minutes ago, Einsof.1457 said:

I disagree with that. There are a lot of folks that are out there getting womped by veteran mobs because they have outdated gear, bad (or no builds), get so mad and they come on the forums to scream that the game is too hard (when in  reality it's not, they just don't know what they are doing.)

But being Bad and having outdated Gear has nothing to do with being a Casual. You can be a good Player and still be Casual and VIVA versa. 

Okay, there are probaly casuals who know the Forum and Post here, there i was wrong. But i say, Most casuals don't have the time to Invest their Energy in a discussion about a Game.

  • Like 2
  • Confused 2
Link to comment
Share on other sites

5 hours ago, Randulf.7614 said:

And yet we get constant complaints the game is far too hard. I can’t imagine how difficult it is for devs to find that sweet spot.

 

The problem is that too many people also confuse difficulty with tediousness. OP seems to be one of them. This is based on the claim that the game is easier now that leveling takes less time. Not necessarily less effort either because in order to take advantage of some of the Adventure Guide exp you need to be on specific maps.

2 hours ago, Meva.8327 said:

Does anyone remember when HoT appear, how painful were the pocket raptors? Or how scary were patrols of 3 Mordremoth humanoids, if they included a Punisher (hammer) and a Sniper (bow)?

If those were a problem you are simply someone who doesn't pay attention or you do pay attention but continue to make bad decisions anyway like trying to fight pocket raptors with single target abilities. The punisher's attack is extremely slow. Snipers are the only one that have a few more tricks up their sleeves(stealth, stun break, tracking attacks).

28 minutes ago, Fuchslein.8639 said:

Casuals don't even know this Forum exist. The people who are whining here are NOT casuals ...

Loudest complaints seems to be from people who want to play like the most casual of casuals but perform like the most elitist of elites

  • Like 5
Link to comment
Share on other sites

On 11/29/2022 at 8:14 AM, thebeast.9671 said:

I have played GW2 since the beginning. Im not a "super player", but I truely enjoy the game. I like making characters, work hard and develop them. I like the missions, the stories and the really amazing design of the world Tyria is. But, the game sadly gets easier and easier. Now you get XP faster and faster and constantly gets boosters and you cant even refuse them. Then you get gifts for loggin in.... Now you dont even have to repair the amor anymore... I think it is a shame that the game just gets easier and easier and that the "journey" towards a strong character is not a challenge but a given. At this pace, all of the characters could just start at level 80 and be immortal since dying dosent matter the slightest... lol... I have written to GW2 team with this concern, but they want it to be passed trough the forum. I really hope im not the only one that think this sucks. Is gaming really supposed to be just a cake walk and nothing more? At least they could make two world modes, one for those who dosent wanna work for their characters and one for us who likes the challenge. 

 

Ps: Sorry for the terrible english, it is not my best launguage to write.

 

So you’ve been doing casual PvE content repetitively for a decade and complaining that it’s easy. Go solo roam in wvw, climb the spvp ladder, and get yourself into one of the few remaining hard core raid guilds if you want more challenge. Don’t expect it to come from the PvE mode designed for casual gaming that you’ve probably been doing daily for 10 years. 

Edited by Swagger.1459
  • Like 4
  • Thanks 1
Link to comment
Share on other sites

5 hours ago, Dreams.3128 said:


Well I am in no position to judge anyone, so take my statement with a grain of salt, but, if people are having a hard time winning in real life moreso trying to force that aspect in the gaming industry then that is the signal for self-evaluation, reflection, and change. That can't happen if you are absorbed in a game and just saying to adjust it to your likes instead of thinking of the overall game itself then, honestly, that's not healthy.

But again, I ain't here to judge or say what is correct/not correct in someone's life. Just giving out a minor opinion at this point.

People are like electrons, they take the path of least resistance. Trying to overcome that takes discipline, focus, and a plan with a lot of enthusiasm behind it. Most people don't have that. Trying to overcome failure... most people don't even know how to do that, are to scared or prideful to ask for help, are to afraid of trying for fear of failure and shame and would rather get their serotonin from winning in games. Its why so many of these people prefer to instantly obliterate mobs/players, it makes them feel powerful and in control - a feeling they don't get otherwise.

  • Like 3
Link to comment
Share on other sites

1 hour ago, Khisanth.2948 said:

If those were a problem you are simply someone who doesn't pay attention or you do pay attention but continue to make bad decisions anyway like trying to fight pocket raptors with single target abilities. The punisher's attack is extremely slow. Snipers are the only one that have a few more tricks up their sleeves(stealth, stun break, tracking attacks).

You completely missed my point, and the OP's.

 

The issue we are highlighting is power creep and boons.

 

These enemies I mentioned used to be challenging in patrols because it was hard to have perma boons and a full toolbelt of crowd control and stunbreak skills.

 

Of course a Punisher or a Sniper alone were doable, but you missed when I said a patrol with these 2 enemy types: you get sniped, try to evade; then fall into a hammer cone, evade again if lucky (and probably burned your only defensive because the AoE cone is huge); then just get into the sights of 1-3 other mobs that hit really hard, and you have no more evades nor defensives. GG.

 

When HoT started it was way impossible for a solo player to have all boons, 2-3 stuns, 2-3 blocks / stunbreaks and dish out great DPS. That made facing patrols in HoT a pain. Now with power creep on skills and weapons, plus perma boons I would not even sweat: I can evade the sniper; aegis the hammer; counter the other 1-3 mobs with protection and heals; all whilst perma vigor gets my evades back and my 25 stacks of might, perma fury, alacrity and quickness makes my dps burst melt everyone around in an instant.

 

And I am not even mentioning the post HoT traits, sigils and runes that give you defensives when speccing your toon as DPS e.g. barrier.

Edited by Meva.8327
  • Haha 1
  • Confused 4
Link to comment
Share on other sites

6 minutes ago, Meva.8327 said:

You completely missed my point, and the OP's.

The OP's points have nothing to do with combat so I am not sure why you are even trying to make a comparison between them and your own points.

Neither leveling speed nor armor repair cost has anything to do with challenge of combat.

7 minutes ago, Meva.8327 said:

The issue we are highlighting is power creep and boons.

Then you are doing a terrible job of it. HoT had some challenges if you were careless. It is around a similar level of challenge if you are still as careless.

12 minutes ago, Meva.8327 said:

you get sniped, try to evade; then fall into a hammer cone

If the hammer attack was already out when you were evanding, why would you be evading into enemy attacks?

If the hammer attack came after your evaded then you can simply walk around the punisher to avoid the attack. Also you have 2 evades. Many builds also have an additional evade on their weapon skill or utility skill.

23 minutes ago, Meva.8327 said:

When HoT started it was way impossible for a solo player to have all boons, 2-3 stuns, 2-3 blocks / stunbreaks and dish out great DPS. That made facing patrols in HoT a pain. Now with power creep on skills and weapons, plus perma boons I would not even sweat: I can evade the sniper; aegis the hammer; counter the other 2-3 mobs with protection and heals; all whilst perma vigor gets my evades back and my 25 stacks of might, perma fury, alacrity and quickness makes my dps burst melt everyone around in an instant.

This is a bit confusing. You make the previous scenario sound like it was a bad thing but then you also complain that the problem is no longer around? I think you need to make up your mind on which you want first.

 

  • Like 4
  • Thanks 1
  • Confused 1
Link to comment
Share on other sites

The game had always offered an entertaining challenge, many roads to incrementally improve my skill and understanding of the combat system. I don’t enjoy small group instanced combat anymore, so open world, while overall too easy, still had some areas to enjoy a solo challenge. That space keeps shrinking ☹️

Link to comment
Share on other sites

On 11/29/2022 at 9:14 PM, thebeast.9671 said:

I have played GW2 since the beginning. Im not a "super player", but I truely enjoy the game. I like making characters, work hard and develop them. I like the missions, the stories and the really amazing design of the world Tyria is. But, the game sadly gets easier and easier. Now you get XP faster and faster and constantly gets boosters and you cant even refuse them. Then you get gifts for loggin in....

 

About XP getting faster. Well... After leveling few guys to 80, theres not much new to see there anymore. For me tts just something I  have to grind trough to get to the meat of the game (builds after 80)...

  • Like 3
  • Sad 1
Link to comment
Share on other sites

I think these exp rewarding adventure achievements give you a bit too much exp. Don't misunderstand me, I actually like those achievements, they could be very useful to guide new players through basic mechanics and content, but I think devs should reduce the exp obtained that way, I can't even have time to walk through personal story without accidentally find me at lvl 80 before reaching Orr, even without aiming to complete those achievements.

For the rest, I'm happy if devs keep optimizing and adding content with good mechanics, I like how OW PvE allows you to play in any way you like rather then just copy-paste meta builds to survive; well, I'd be good with a slightly more difficoult gameplay anyway, but me is me.

  • Like 1
Link to comment
Share on other sites

If game is difficult to complete, most people will probably end up frustrated. Instanced content is locked behind Killproofs, because experienced players want to play only with experienced players. Perfect example: Strike Missions on Challenge Mode, Raids. Finally — this kind of content is played only by small percent of people.

You want people to play your game — so you have to make it accessible for them. Guild Wars 2 is supposed to be for everyone, especialy casuals, not only tryhards.

Keep it mind that not everyone likes being fragile, or afraid of failing. I like my safe and tanky builds. I like being hard to kill.

  • Like 5
  • Thanks 1
  • Confused 3
Link to comment
Share on other sites

18 hours ago, Meva.8327 said:

You completely missed my point, and the OP's.

 

The issue we are highlighting is power creep and boons.

 

These enemies I mentioned used to be challenging in patrols because it was hard to have perma boons and a full toolbelt of crowd control and stunbreak skills.

 

Oh gods...leave me with my boons pleeeeease! I can finally run around open world solo without getting curb stomped 😭 don't make me go back... I might even be able to survive HoT now. 

  • Like 1
  • Haha 1
  • Confused 1
Link to comment
Share on other sites

6 hours ago, Val.7826 said:

I think these exp rewarding adventure achievements give you a bit too much exp. Don't misunderstand me, I actually like those achievements, they could be very useful to guide new players through basic mechanics and content, but I think devs should reduce the exp obtained that way, I can't even have time to walk through personal story without accidentally find me at lvl 80 before reaching Orr, even without aiming to complete those achievements.

For the rest, I'm happy if devs keep optimizing and adding content with good mechanics, I like how OW PvE allows you to play in any way you like rather then just copy-paste meta builds to survive; well, I'd be good with a slightly more difficoult gameplay anyway, but me is me.

That isn't much of a change. My characters have been reaching lv80 at around Battle of Claw Island which is lv60 since pretty much release.

  • Like 1
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...