Sparetent.9756 Posted March 22, 2023 Share Posted March 22, 2023 As the topic says, the "pulling" that everyone has access to is annoying as heck! I am honestly so fed up of trying to shoot someone, then suddenly being pulled down off the wall and getting ganked. I play a ranger, so I need line-of-sight to shoot, meaning you can shoot me back too! I'm not some cheating Engineer that shoots explosives over a wall and you CAN'T shoot back! -.- 5 2 12 4 1 Link to comment Share on other sites More sharing options...
Zyreva.1078 Posted March 22, 2023 Share Posted March 22, 2023 Tower rangers are the main reason why pulls are great and should stay. 20 3 1 Link to comment Share on other sites More sharing options...
Arheundel.6451 Posted March 22, 2023 Share Posted March 22, 2023 (edited) 1 hour ago, Sparetent.9756 said: As the topic says, the "pulling" that everyone has access to is annoying as heck! I am honestly so fed up of trying to shoot someone, then suddenly being pulled down off the wall and getting ganked. I play a ranger, so I need line-of-sight to shoot, meaning you can shoot me back too! I'm not some cheating Engineer that shoots explosives over a wall and you CAN'T shoot back! -.- Don't try anymore to shoot from the walls...let them in...find a safe spot and wait patiently at 1500 range for them to be too far from any ressing help...lock the target and down them...throw siege for more gusto...works like a charm for me...the rage I get it's real Edited March 22, 2023 by Arheundel.6451 1 Link to comment Share on other sites More sharing options...
MarzAttakz.9608 Posted March 22, 2023 Share Posted March 22, 2023 It's not just walls, it's everywhere. Sick of it myself. A few weeks back I got yanked from halfway between Spelden's and Anza to almost the beginning of the camp. Wtf man? Surely that DH has a range limit on his tether... And yes, blah blah, stab this, blah blah firebrand that, blah blah play comped groups. Not every class has 1000 stunbreaks and access to reliable personal stability. Don't even get me started on the no line of sight vomit pulls that go through solid objects. They know who they are. Anyone defending this shite is likely the one enjoying abusing it. Pulls (and many other things) need toning down. 5 1 1 1 Link to comment Share on other sites More sharing options...
Sugar Min.5834 Posted March 22, 2023 Share Posted March 22, 2023 (edited) 19 minutes ago, MarzAttakz.9608 said: It's not just walls, it's everywhere. Sick of it myself. A few weeks back I got yanked from halfway between Spelden's and Anza to almost the beginning of the camp. Wtf man? Surely that DH has a range limit on his tether... And yes, blah blah, stab this, blah blah firebrand that, blah blah play comped groups. Not every class has 1000 stunbreaks and access to reliable personal stability. Don't even get me started on the no line of sight vomit pulls that go through solid objects. They know who they are. Anyone defending this shite is likely the one enjoying abusing it. Pulls (and many other things) need toning down. Not just the impossible range they can pull without any regard to terrains or obstructions, it's common that you get pulled not just once but up to three times consecutively. Even if you break stun and try to superspeed out, two more pulls will follow up on you and tada you are in the middle of their squad with a thousand red circles of dead ☢ waiting for you. Nerfs, nerfs, nerfs... Edited March 22, 2023 by Min Min.9368 3 1 Link to comment Share on other sites More sharing options...
burger.6428 Posted March 22, 2023 Share Posted March 22, 2023 Dolyak Stance Stance. Enter a defensive stance and remove conditions that impede movement. Prevent application of such conditions while in this stance. Dolyak Stance (6s): -33% Incoming Condition Damage, -33% Incoming DamageStability (6s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted. Immobile Condition Removed Chilled Condition Removed Crippled Condition Removed Breaks Stun 6 1 Link to comment Share on other sites More sharing options...
Chaba.5410 Posted March 22, 2023 Share Posted March 22, 2023 (edited) Signet of Stone Signet Passive: Improves toughness for you and your pet.Signet Active: You and your pet take no damage from attacks. You and your pet are still susceptible to conditions and control effects. Signet of Stone: 180 Toughness Signet of Stone (6s): Take no damage from incoming attacks. Edited March 22, 2023 by Chaba.5410 5 1 Link to comment Share on other sites More sharing options...
Chaba.5410 Posted March 22, 2023 Share Posted March 22, 2023 Stoneform Use Lesser Signet of Stone when you use an elite skill. 1 1 Link to comment Share on other sites More sharing options...
Xenesis.6389 Posted March 22, 2023 Share Posted March 22, 2023 Yeah the class with the longest range should be able to stand above a zerg and pewpew without consequences. You have a bunch of defense skills for stability and stun breakers, use them. https://wiki.guildwars2.com/wiki/"Protect_Me!" https://wiki.guildwars2.com/wiki/Signet_of_Renewal https://wiki.guildwars2.com/wiki/Signet_of_Stone https://wiki.guildwars2.com/wiki/Lightning_Reflexes https://wiki.guildwars2.com/wiki/Quickening_Zephyr https://wiki.guildwars2.com/wiki/"Strength_of_the_Pack!" https://wiki.guildwars2.com/wiki/Dolyak_Stance https://wiki.guildwars2.com/wiki/Mutate_Conditions https://wiki.guildwars2.com/wiki/Unflinching_Fortitude https://wiki.guildwars2.com/wiki/Perilous_Gift https://wiki.guildwars2.com/wiki/Glyph_of_the_Stars_(non-celestial) https://wiki.guildwars2.com/wiki/Shared_Anguish  1 1 1 Link to comment Share on other sites More sharing options...
ArchonWing.9480 Posted March 23, 2023 Share Posted March 23, 2023 (edited) Thank you for the spikes and 3xp, come again. Every time you get pulled, I get closer to a new legendary! Also, "Protect Me!". Edited March 23, 2023 by ArchonWing.9480 2 1 Link to comment Share on other sites More sharing options...
ZTeamG.4603 Posted March 23, 2023 Share Posted March 23, 2023 In addition to what everyone else has been saying, as a ranger you have access to the only ranged AoE in the game that has absolutely no line-of-sight requirement: longbow 5 (Barrage). If you mouse over them (including setting your camera to wacky settings to do so), you can hit them. Why is this the case? Who knows, but now you can safely pew pew from not just the top of the wall, but behind it as well. 3 Link to comment Share on other sites More sharing options...
Cyninja.2954 Posted March 23, 2023 Share Posted March 23, 2023 (edited) Is this the follow up to your thread on being tired of getting 1-shot? This is a serious learn to play issue, especially on ranger/soulbeast. You have personal stab. You have range. You even have short burst windows, meaning your exposure to enemy engegemant is low. Sometimes there is no safe spot to wall pewpew, especially if the attackers have superior numbers and do a proper job of pressuring the walls. You really need to learn when that is the case. It's hilarious to see players (both as defender or when attacking) get pulled and usually this can get called early because some just love to play lemmings all day. One can immediately spot the difference between an experienced and inexperienced defender. Also as a general rule for anyone scouting walls as defender (aka you are standing slightly outside the enemies range but do not intend to engage because 1v50 makes no sense at that moment): get on your mount. There, infinite cc immunity. Edited March 23, 2023 by Cyninja.2954 Link to comment Share on other sites More sharing options...
mirage.8046 Posted March 23, 2023 Share Posted March 23, 2023 frankly, you should avoid being on top of the wall because that's the quickest way you'll get pulled off. and if you're gonna poke from people below, you absolutely need stability if you don't want to get pulled. sure, there's still a high chance your stability gets stripped or corrupted, but at least you have breathing room. also, sometimes it's better to leave the tower than to be yanked off because you can't hit enemies.  Link to comment Share on other sites More sharing options...
Sleepwalker.1398 Posted March 23, 2023 Share Posted March 23, 2023 If you playing tower ranger, LB 5 doesn't need LoS. Link to comment Share on other sites More sharing options...
Gehenna.3625 Posted March 23, 2023 Share Posted March 23, 2023 I get tired of using a pull and getting "immune, immune, immune, blocked, evaded" the vast majority of the time. You'd almost think that there's a larger issue here... almost. 3 3 Link to comment Share on other sites More sharing options...
Xenesis.6389 Posted March 23, 2023 Share Posted March 23, 2023 30 minutes ago, Gehenna.3625 said: I get tired of using a pull and getting "immune, immune, immune, blocked, evaded" the vast majority of the time. You'd almost think that there's a larger issue here... almost. ^ This! 1 Link to comment Share on other sites More sharing options...
Burnfall.9573 Posted March 24, 2023 Share Posted March 24, 2023 (edited) On 3/22/2023 at 5:59 PM, Zyreva.1078 said: Tower rangers are the main reason why pulls are great and should stay. Engineer Profesion, Thief Profession, Necromancer Profession, Elemenatalist Profession and Mesmer Profesion are to be blamed. Pulling has been complained since day 1 of WvW. Anet solution; Ignore.   There are hundred and hundreds of of posts including hard with evidences of players being thrown in the air, being thrown to the grown to instant death, being thrown around like a yo-yo, being pulled at 1200-1500 yards.  Truth is; Anet never care about WvW community especially knowinly through years of years of Toxic builds, Toxic mechanics, Toxic skills and Toxic gameplays that would cause long-lasting negative impact to all players alike. edit(added Mesmer Profession) The damage of ignoring WvW community concerns throughout the years are Unforgivable!! Edited March 24, 2023 by Burnfall.9573 2 1 1 Link to comment Share on other sites More sharing options...
Chaba.5410 Posted March 24, 2023 Share Posted March 24, 2023 1 hour ago, Burnfall.9573 said: Engineer Profesion, Thief Profession, Necromancer Profession, Elemenatalist Profession and Mesmer Profesion are to be blamed. Pulling has been complained since day 1 of WvW. Anet solution; Ignore.   There are hundred and hundreds of of posts including hard with evidences of players being thrown in the air, being thrown to the grown to instant death, being thrown around like a yo-yo, being pulled at 1200-1500 yards.  Truth is; Anet never care about WvW community especially knowinly through years of years of Toxic builds, Toxic mechanics, Toxic skills and Toxic gameplays that would cause long-lasting negative impact to all players alike. edit(added Mesmer Profession) The damage of ignoring WvW community concerns throughout the years are Unforgivable!! I don't get it. Pull is a CC mechanic in the game as is float, sink, launch, and knockback. What exactly are you expecting here? 1 1 Link to comment Share on other sites More sharing options...
Burnfall.9573 Posted March 24, 2023 Share Posted March 24, 2023 (edited) On 3/22/2023 at 6:16 PM, Arheundel.6451 said: Don't try anymore to shoot from the walls...let them in...find a safe spot and wait patiently at 1500 range for them to be too far from any ressing help...lock the target and down them...throw siege for more gusto...works like a charm for me...the rage I get it's real I forgot about Guardian Profession pulls. It has already been mentioned including with my own experiences that, pulls can extend beyond 1500 yards especially when with playing Ranger Profession.  When I am playing on my Ranger Profession with 1500 range, I am still being pulled. It is very Ludicrous and is beyond Disgusting to be in this game.  No wonder why in every other game I play, players are calling Guild Wars 2 a Clown-Fiesta Game.  WvW has literally turned into a circus jungle game mode It Is A Shame!! Edited March 24, 2023 by Burnfall.9573 1 1 Link to comment Share on other sites More sharing options...
Burnfall.9573 Posted March 24, 2023 Share Posted March 24, 2023 13 minutes ago, Chaba.5410 said: I don't get it. Pull is a CC mechanic in the game as is float, sink, launch, and knockback. What exactly are you expecting here?  1 1 1 Link to comment Share on other sites More sharing options...
Asurastafarian.9708 Posted March 24, 2023 Share Posted March 24, 2023 I'm fine with pulls except when I get pulled completely over the castle wall by a Mesmer yet I'm standing on the other side of the wall halfway down the stairs. While it is funny, it doesn't make sense.. But then again it may be unfair that I can use Barrage from said spot. 4 2 Link to comment Share on other sites More sharing options...
Burnfall.9573 Posted March 24, 2023 Share Posted March 24, 2023 Just now, Asurastafarian.9708 said: I'm fine with pulls except when I get pulled completely over the castle wall by a Mesmer yet I'm standing on the other side of the wall halfway down the stairs. While it is funny, it doesn't make sense.. But then again it may be unfair that I can use Barrage from said spot. take a look at this video by a Thief Profession player; i believe pulling an enemy Profession player from the 3rd floor at SMC. Â how is it possible that Thief Profession is able to pull beyond 1200 range from the 3 floor of SMC? Â Â You are correct: pulls are being ranged on stairs and beyond the edge of the way. Many players including myself are being pulled at high grounds beyond 1200 range of sight and are being swung up the air like a yo-yo. Â Anet has known about this since Guild Wars 2 release and does not give a kitten about the WvW community!! Â Link to comment Share on other sites More sharing options...
Chaba.5410 Posted March 24, 2023 Share Posted March 24, 2023 48 minutes ago, Burnfall.9573 said: Â That doesn't answer my question. You are expecting necros? Link to comment Share on other sites More sharing options...
Burnfall.9573 Posted March 24, 2023 Share Posted March 24, 2023 10 minutes ago, Chaba.5410 said: That doesn't answer my question. You are expecting necros? Necromancer Profession are not the only Professions with pulls. I do not understand your question 1 Link to comment Share on other sites More sharing options...
prototypedragon.1406 Posted March 24, 2023 Share Posted March 24, 2023 https://youtu.be/u0KPi0XkME8. 1:01 sometimes the pulls can work in your favor as well 😂🤣 1 Link to comment Share on other sites More sharing options...
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