Novah.2510 Posted April 18 Share Posted April 18 (edited) Which new weapons do you want for your favorite classes in Expansion #5? This is just for fun☺️ -- For me: 1 - Elementalist - 🏹 Longbow or Shortbow with 1200+ range (Been hoping for a permanent bow on Ele since the beginning! There's plenty of melee and mid-range, but I would love to finally have something far-range that is more damage-focused than the staff. Even if there is some trade-off to the skills so it's not too OP. Another idea could be like an arcane power bow that only has 5 skills, but each attunement gives the skills different effects!) 2 - Mesmer - ⚒️ Mace or Hammer for dedicated melee range (I would love a weapon that does a smashing/shattering type of action instead of the usual elegant/dainty type of weapon Mesmer's always get. And definitely something with AOE melee because Mesmer has so few melee weapons and plenty of ranged weps. Imagine shattering the illusions into shards that strike/bleed nearby targets!) Edited April 18 by Novah.2510 6 1 Link to comment Share on other sites More sharing options...
DanAlcedo.3281 Posted April 18 Share Posted April 18 Main hand pistol for Warrior. Make is melee/ short range for the memes. Basically a mini shot gun. 3 Link to comment Share on other sites More sharing options...
CelticFay.8351 Posted April 18 Share Posted April 18 IMO Ele- Axe Necro- Hammer Mesmer- Shortbow 1 Link to comment Share on other sites More sharing options...
KindredPhoenyx.8976 Posted April 18 Share Posted April 18 (edited) Ranger rifle being one. Uhhhhhhh... Thief longbow maybe? Or finally have sword OH for dual swords. That'd be fun. Ele: Torch. I don't understand why they haven't gotten one yet since they harness literal fire. Edited April 18 by KindredPhoenyx.8976 Link to comment Share on other sites More sharing options...
Ultramex.1506 Posted April 18 Share Posted April 18 Any weapons that can be a better Engie turret than Engie turret 1 1 Link to comment Share on other sites More sharing options...
TheLadyOfTheRings.9148 Posted April 18 Share Posted April 18 (edited) Really want shield and rifle for Ranger 🙂 Double daggers for Guardian. Longbow for Thief. Edited April 18 by TheLadyOfTheRings.9148 2 1 Link to comment Share on other sites More sharing options...
Crystal Paladin.3871 Posted April 18 Share Posted April 18 Focus mainhand ele and mesmer 🤭 4 1 Link to comment Share on other sites More sharing options...
jokke.6239 Posted April 18 Share Posted April 18 Pistol/Rifle for Ranger I would like to see 2 1 Link to comment Share on other sites More sharing options...
Gehenna.3625 Posted April 18 Share Posted April 18 I would like a mh dagger for Guardian focusing on strike/power damage. 1 1 Link to comment Share on other sites More sharing options...
Dibit.6259 Posted April 18 Share Posted April 18 (edited) Some ideas of what I'd like to see plus some suggested class names just for fun (I know we aren't getting anymore elites but it was fun for me) Engineer- axe (craftsman) Ranger- rifle (huntsman] Theif - torch (saboteur) Mesmer- mh pistol or hammer (marksman/forger) Necromancer- shortbow or longbow (fowler) Elementist- greatsword (constituent) Warrior- focus (taction) Guardian- warhorn (motivator) Revenant- dagger (conjurer) Edited April 18 by Dibit.6259 3 2 Link to comment Share on other sites More sharing options...
Fueki.4753 Posted April 18 Share Posted April 18 Warrior: 900 range right-handed sceptre that gets thrown like a javelin Guardian: 900 range thrown daggers, power damage Elementalist: 1500 range longbow Ranger: left-handed sword that uses the abilities the right-handed sword had before its dework Thief: left-handed sword Revenant: 1500 range longbow Engineer: melee staff, maybe a bit like the electrostaves in Star Wars Mesmer: left-handed dagger Necromancer: left-handed pistol 2 2 Link to comment Share on other sites More sharing options...
Geronmy.3298 Posted April 18 Share Posted April 18 Mesmer, main pistol or hammer. 2 1 Link to comment Share on other sites More sharing options...
Ashen.2907 Posted April 18 Share Posted April 18 I wouldnt mind off hand dagger for Mesmer. An Illusion based archery (either SB or LB) could be very cool as well. That is pretty much it. Honestly I dont really need more weapons just for the sake of having them. At this point it seems as if ANet is really reaching when it comes to new weapons, in terms of actually adding to the profession. Most of the recent additions feel more like designers were instructed to throw something together rather than having an inspiration for expansion of game play. Perhaps some work on utilities or something (elites skills?) nstead next time? I think that there is more room there. 1 3 Link to comment Share on other sites More sharing options...
Verdict is Vengence.6912 Posted April 19 Share Posted April 19 Warrior: A "two-handed" main hand pistol that takes up all skills on skill bar and is held with the "cup and saucer" gun grip, which will make commando spec and would also go well with rifle. Engineer: Greatsword they can surf on. Elementalist: If I could literally pick anything, I'd give them magic playing cards and the cards act like Gambit's powers from X-men. Realistically, I'd give them longbow for magic archer. Ranger: Double focus so that they can get wolverine claws and act like a "jungler" like the role in MOBAs. Thief: Off-hand sword and it would be cool if they gave thief shadow clone skills, not overpowered but reasonable shadow clone skills. And the clones will have to be, if not more, obvious than mesmer clones to not make their opponents rage trying to find them in stealth and among their clones. Mesmer: Hammer Necro: I don't know what weapon but definitely make them into vampires and have bat effects like mesmer butterfly effects. 2 1 Link to comment Share on other sites More sharing options...
SeTect.5918 Posted April 19 Share Posted April 19 Medium: Ranger: Mainhand (or main- and offhand) pistol or offhand sword (Yes, i know anet doesn't want firearms for rangers, but I would still love to see pistol on ranger). Tho I'd choose a Mainhand over offhand to get new unleashed ambush skills for untamed. Engi: Mainhand and offhand axe (so engi finally gets a proper offhand thats not pistol) with mainhand having the focus on condi and offhand being a hybrid of both power and condi. Light: Mesmer: Hammer or maces (power based with cc and defensive skills like healing, barrier or other stuff. Somewhat like ranger maces). Ele: Longbow or Rifle (without a clunky mechanic tied to it like pistol or hammer have, please, dont make that next time). 2 1 Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted April 19 Share Posted April 19 (edited) Elementalist: Longbow -> Skills #2-5 got no CD but need "arcane arrows" as a ressource that are created by switching attunment. Engineer: Off-Hand dagger -> Skill #5 allow you to "merge" the off hand dagger with the main hand, changing the skill effects of the main hand weapon (On pistol it will become a bayonette and give you melee focused skills, It will transform mace into a throwing axe and for sword... well... it's up to your imagination) Guardian: Warhorn -> This weapon should focus on light aura, granting it and "transmuting" it. Mesmer: Main-Hand pistol -> This weapon would have a different skill#3 for each off-hand equiped (Just taking a bit of the thief's tools for the sake of adding some new flavor) Necromancer: Shield -> The skills would be similar to elementalist's elite skill Glyph of elementals and Glyph of lesser elementals. (That would create a whole new brand of minion master for necromancer.) Ranger: Focus -> Skill#5 would summon. Revenant: Rifle -> A rifle with a skill#5 as an upkeep that would generate a bayonette at the tip of the riffle and change skill #1-4 into melee skills. Thief: Torch -> This off hand would have a set of dual skills (skill#3) that would create an ashen clone to fight alongside the character for a set duration (you get a flip skill to shatter this clone). Skill 4 and 5 would focus on blinding and revealing foes (Ashen clones could inately inflict burn on hit to revealed foes...) Warrior: I like Fueki's idea of a scepter thrown like a javeline. For the sake of making the most out of the idea, I'd give the explosion effect to the skills #1-3 and have the burst and primal burst would add effects based on the off-hand equiped (I'm mainly thinking of ranged version of the burst and primal burst for the weapons that can be wielded with both hands. For example, with mace off hand, the burst would stun while the primal burst would daze and apply various conditions, with sword the burst would apply bleed stacks while the primal burst would burn. For the other weapons, I can envision pistol associated burst and primal burst to recharge/refound pistol's ammo, Shield could offer unblockable burst/primal burst, Warhorn could be associated to a burst/primal burst that push back/knock down foes and torch could leave a damaging fire field at it's point of impact) Edited April 19 by Dadnir.5038 2 1 Link to comment Share on other sites More sharing options...
Thron Stal.9367 Posted April 19 Share Posted April 19 I don't want a weapon(s), I want incoherent nerfs to be stopped. Out some effort into that Anet. 2 1 2 Link to comment Share on other sites More sharing options...
xellink.7568 Posted April 19 Share Posted April 19 Elementalist - Shortbow - Arcanist Guardian - Warhorn - Bard/Harper Mesmer - Longbow - Planewalker Revenant - Dual Pistols - Deliverer Necromancer - Hammer - Abomination Warrior - Focus - Kinetic Knight Ranger - Scepter - Feyspeaker Thief - Warhorn or Torch - Pirate/Saboteur/Arsonist Engineer - Dagger - Chirurgeon/Surgeon 1 Link to comment Share on other sites More sharing options...
Mara.6782 Posted April 19 Share Posted April 19 Thief - offhand sword Elementalist - main hand axe Revenant - main hand axe Engineer - staff (no melee) Link to comment Share on other sites More sharing options...
Jski.6180 Posted April 19 Share Posted April 19 I am going with underwater weapons for there given classes (and balanced for though weapons hehe.) Link to comment Share on other sites More sharing options...
Inssengrimm.7924 Posted April 20 Share Posted April 20 Warrior: Horn main hand for WARCRIER. Guardian: Shield main hand for BASTION. Revenant: Scepter off hand for DESTROYER. Engineer: Focus main hand for ENLIGHTENED. Thief: Sword off hand for BLADEDANCER. Ranger: Torch main hand for WILDFIRE. Elementalist: Focus main hand for SORCERER. Mesmer: Focus main hand for MINDBREAKER. Necromancer: Torch main hand for HELLFIRE. Get rid of the concept of off-hands. All classes should have at least 3 new elite specializations making all viable to all weapons in all 5 weapon skills. 1 1 Link to comment Share on other sites More sharing options...
arazoth.7290 Posted April 20 Share Posted April 20 I want them to first fix mechanically and coefficient wise making scepter main hand good on revenant... Also let legendary weapons affect scepter animation of auto attack skill 1 atleast... Link to comment Share on other sites More sharing options...
draxynnic.3719 Posted April 21 Share Posted April 21 On 4/18/2024 at 10:22 PM, Dibit.6259 said: Some ideas of what I'd like to see plus some suggested class names just for fun (I know we aren't getting anymore elites but it was fun for me.) There was an interview or article where they specifically said that elite specialisations weren't off the table. The GW3 news does provide reason for extra scepticism, but currently there is still potential for another round at some point. They just didn't want to commit to a new round every year. 1 1 Link to comment Share on other sites More sharing options...
Tinker.6924 Posted April 23 Share Posted April 23 Any prof allowed to use main hand pistol should get an offhand pistol too, because dual pistols are cool. For necromancer I would like to see a ghost/spirit/possession theme spec. No new weapons but go out and enslave the spirits of enemies you defeat to create a stable of pets similar to ranger. Shroud would become "possessed" and give slightly different abilities based which spirit you summoned. This should give a spec capable of supporting different styles (tank, support, heal, power dps, condi dps, etc...) 2 Link to comment Share on other sites More sharing options...
arazoth.7290 Posted April 23 Share Posted April 23 16 minutes ago, Tinker.6924 said: Any prof allowed to use main hand pistol should get an offhand pistol too, because dual pistols are cool. For necromancer I would like to see a ghost/spirit/possession theme spec. No new weapons but go out and enslave the spirits of enemies you defeat to create a stable of pets similar to ranger. Shroud would become "possessed" and give slightly different abilities based which spirit you summoned. This should give a spec capable of supporting different styles (tank, support, heal, power dps, condi dps, etc...) Might be instead a new elite spec where they can dig deeper in such theme 😉 1 Link to comment Share on other sites More sharing options...
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