Keviin Snow.5760 Posted January 9, 2018 Share Posted January 9, 2018 when people pull EWP in wvw , the Loading time can take 10 to 20 sec or more'by the time u r loaded on the map , the ewp is gone , u r back to starting point ,I hope ANet add more time to EWP Link to comment Share on other sites More sharing options...
Svarty.8019 Posted January 9, 2018 Share Posted January 9, 2018 I agree that EWP needs change. At present, it is standard practice for attackers to stand under it and bomb potential defenders as they port in - negating the potential for interesting battles and making the game less fun for both sides.Perhaps if they could not see the enemy Emergency Waypoint on the map, or if, as the OP suggests, the duration is longer then they won't be as willing to adopt the tactic? Link to comment Share on other sites More sharing options...
DaVid Darksoul.4985 Posted January 11, 2018 Share Posted January 11, 2018 Making ewp only visible to parent server sounds like a great idea, increasing duration would just mean more bag farming. I prefer invulnerable fortifications to ewp, be nice if invul duration would be increased. Link to comment Share on other sites More sharing options...
LetoII.3782 Posted January 12, 2018 Share Posted January 12, 2018 Someone shoulda asked santa for an ssd Link to comment Share on other sites More sharing options...
Henry.5713 Posted January 12, 2018 Share Posted January 12, 2018 The EWP lasts for 1 minute. That is more than enough to go in unless you own the most potatoe of machines. I am gainst a longer duration which might allow people to teleport in twice or even thrice. They should remain a kind of one time emergency teleport that you have to time well.Would prefer if they allowed the owning guild to pick the location freely or at least to choose from multiple preset locations as far as teleport camping is concerned. If any major reworks actually ever happen. Link to comment Share on other sites More sharing options...
Zackie.8923 Posted January 12, 2018 Share Posted January 12, 2018 ewaypoint should last long enough for 1 port per person, within like 1min or so.then the people coming in should be put in stasis so that they don't get bombed and they can't attack others either. they can only move for like 3 seconds or something. Link to comment Share on other sites More sharing options...
Cyczer.7834 Posted January 12, 2018 Share Posted January 12, 2018 Rather than making it last longer , I'd say it should be moved a bit further away from the lord, or an entirely different place that enemy cant camp it. ( Its long enough to let someone port in, if you go back to spawn its probably because your net is slow) Link to comment Share on other sites More sharing options...
Offair.2563 Posted January 12, 2018 Share Posted January 12, 2018 Repositioning them would be nice, so enemy blobs cant camp both lord room and ewp location, also make em invisible to enemies. Link to comment Share on other sites More sharing options...
Mysteriax.6049 Posted January 12, 2018 Share Posted January 12, 2018 ^ Reposition the EWP so that it can't be camped for bags, and make it so the enemy never knows the EWP is up. Also make it a one-time port per account and increase the duration it lasts. Link to comment Share on other sites More sharing options...
DemonSeed.3528 Posted January 12, 2018 Share Posted January 12, 2018 EWP should automatically be linked in chat with a waypoint, less time lost is better in general instead of having to fumble over keys under pressure or while fighting (but also people should learn not to pull when inner is down or when enemies are standing on it lol).People who click on EWP wp should be flagged as such, and should qualify to be ported regardless.People who port in should be ported in around lords location, if #2 is a problem about porting in during the ending of duration, then those being ported should be sequentially ported further away, with the starting point being somewhere maybe outside of inner, then outside of outer walls, closest camp, etc. Just don't send them to spawn.Overall I think this will still provide something more interesting for both sides involved.I understand that some people may not like this idea, but let's not stay with something broken and try to get something that can actually function. EWP is like a death knell for objectives most of the time. Link to comment Share on other sites More sharing options...
Red Haired Savage.5430 Posted January 12, 2018 Share Posted January 12, 2018 I think different locations porting in would be a good idea (maybe its done in the scribing part, multiple recipes for different locations). Maybe even add things to the recipes like giving ironhide for 10 sec on wp in, or 10 sec of stealth so your team can be setup before pushing and your not just running in 1s and 2s. Link to comment Share on other sites More sharing options...
LetoII.3782 Posted January 12, 2018 Share Posted January 12, 2018 I think it's meant to provide limited utility. Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted January 12, 2018 Share Posted January 12, 2018 Has anyone considered... Why the EWP isnt an Emergency Airship?What, it would solve pretty much all the issues and fit other guild upgrades like the airships surrounding SM. Instead of deploying on the ground, you deploy on an airship that spawns for a short period of time and have to glide down.You're welcome for the idea, Anet. Link to comment Share on other sites More sharing options...
DemonSeed.3528 Posted January 12, 2018 Share Posted January 12, 2018 I think #3 should probably not count if the next nearest is contested, and should go to next nearest after that, and so on. I think that would be limited enough, as long as it doesn't send you back to spawn depending on if all objectives were contested/taken.Note: don't start sentence with # key lol, made my whole sentence in caps. Link to comment Share on other sites More sharing options...
Red Haired Savage.5430 Posted January 12, 2018 Share Posted January 12, 2018 @Dawdler.8521 said:Has anyone considered... Why the EWP isnt an Emergency Airship?What, it would solve pretty much all the issues and fit other guild upgrades like the airships surrounding SM. Instead of deploying on the ground, you deploy on an airship that spawns for a short period of time and have to glide down.You're welcome for the idea, Anet.Not everyone has glide...yes I know its cheap to get. I do like the idea that the enemy can't touch you until you come to them though. Link to comment Share on other sites More sharing options...
HazyDaisy.4107 Posted January 12, 2018 Share Posted January 12, 2018 @Red Haired Savage.5430 said:@Dawdler.8521 said:Has anyone considered... Why the EWP isnt an Emergency Airship?What, it would solve pretty much all the issues and fit other guild upgrades like the airships surrounding SM. Instead of deploying on the ground, you deploy on an airship that spawns for a short period of time and have to glide down.You're welcome for the idea, Anet.Not everyone has glide...yes I know its cheap to get. I do like the idea that the enemy can't touch you until you come to them though.You wouldn't need glide if you were given something like the windfall buff when porting into that location allowing you to fall safely from the sky :).But, I don't think there needs to be any crazy modifications to how or where the ewp ports you in, just add some sort of buff or impenetrable barrier to the existing location of the ewp and around all tacts once 1 of them are pulled. Link to comment Share on other sites More sharing options...
Some Call Me Tim.2319 Posted January 12, 2018 Share Posted January 12, 2018 @DemonSeed.3528 said:EWP should automatically be linked in chat with a waypoint, less time lost is better in general instead of having to fumble over keys under pressure or while fighting (but also people should learn not to pull when inner is down or when enemies are standing on it lol).People who click on EWP wp should be flagged as such, and should qualify to be ported regardless.People who port in should be ported in around lords location, if #2 is a problem about porting in during the ending of duration, then those being ported should be sequentially ported further away, with the starting point being somewhere maybe outside of inner, then outside of outer walls, closest camp, etc. Just don't send them to spawn.Overall I think this will still provide something more interesting for both sides involved.I understand that some people may not like this idea, but let's not stay with something broken and try to get something that can actually function. EWP is like a death knell for objectives most of the time.I like these ideas. ... and I would like to add that the EWP should be enabled ONLY when the Keep or Tower is actually under attack. It should be disabled otherwise, in my opinion. Of course enemy could still coordinate to have their spy and friend on the other side contest the Keep then have the EWP pulled but at least it would require even more effort and bring attention to what's happening quicker etc... Just my thoughts... Link to comment Share on other sites More sharing options...
DemonSeed.3528 Posted January 12, 2018 Share Posted January 12, 2018 @"Balthazzarr.1349" said:@DemonSeed.3528 said:EWP should automatically be linked in chat with a waypoint, less time lost is better in general instead of having to fumble over keys under pressure or while fighting (but also people should learn not to pull when inner is down or when enemies are standing on it lol).People who click on EWP wp should be flagged as such, and should qualify to be ported regardless.People who port in should be ported in around lords location, if #2 is a problem about porting in during the ending of duration, then those being ported should be sequentially ported further away, with the starting point being somewhere maybe outside of inner, then outside of outer walls, closest camp, etc. Just don't send them to spawn.Overall I think this will still provide something more interesting for both sides involved.I understand that some people may not like this idea, but let's not stay with something broken and try to get something that can actually function. EWP is like a death knell for objectives most of the time.I like these ideas. ... and I would like to add that the EWP should be enabled ONLY when the Keep or Tower is actually under attack. It should be disabled otherwise, in my opinion. Of course enemy could still coordinate to have their spy and friend on the other side contest the Keep then have the EWP pulled but at least it would require even more effort and bring attention to what's happening quicker etc... Just my thoughts...Oh this is something I didn't think of, kudos to this, I think something like this could work. No need to get senseless ewp wasted from a new person or troll, at least it needs one more factor involved than just pulling levers at will. There is still chances it will be wasted of course, but less likely randomly in the usual cases. Link to comment Share on other sites More sharing options...
FogLeg.9354 Posted January 23, 2018 Share Posted January 23, 2018 And who says Anet does no listen?https://en-forum.guildwars2.com/discussion/25693/game-release-notes-january-23-2018Emergency Waypoint now lasts for 40 seconds. Link to comment Share on other sites More sharing options...
Zaraki.5784 Posted January 23, 2018 Share Posted January 23, 2018 @"FogLeg.9354" said:And who says Anet does no listen?https://en-forum.guildwars2.com/discussion/25693/game-release-notes-january-23-2018Emergency Waypoint now lasts for 40 seconds.OMG! They decreased it instead of raising.... Link to comment Share on other sites More sharing options...
X T D.6458 Posted January 23, 2018 Share Posted January 23, 2018 How long did it last before? Link to comment Share on other sites More sharing options...
Jwake.7013 Posted January 23, 2018 Share Posted January 23, 2018 @X T D.6458 said:How long did it last before?it used to last for 60seconds before the change today Link to comment Share on other sites More sharing options...
Illconceived Was Na.9781 Posted January 23, 2018 Share Posted January 23, 2018 @X T D.6458 said:How long did it last before?60 seconds at some time long in the past. Link to comment Share on other sites More sharing options...
X T D.6458 Posted January 23, 2018 Share Posted January 23, 2018 Good change! edited* Link to comment Share on other sites More sharing options...
Brigand.9502 Posted January 23, 2018 Share Posted January 23, 2018 The wiki history states it used to last 60 seconds. Which seems odd still since it always seemed like someone could pop the eWP, link it immediately in /t chat, I immediately click on the link, and STILL get routed to the Citadel because the wp expired. Always seemed like 20ish seconds to me. Link to comment Share on other sites More sharing options...
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