hunkamania.7561 Posted March 12, 2019 Share Posted March 12, 2019 Stack a stupid amount of stealth with 0 efforthop on a mount and still be invisible(the fact that mounts can stealth, have 3 dodges and not be CC'd is laughable)mount leap to the enemykill them with easeWASH RINSE REPEAT0 skill requiredThis stuff needs to be nerfed ASAP! What were the devs thinking? Are we still playing a beta and testing all this out? I guess so lol Link to comment Share on other sites More sharing options...
StrawHat.2639 Posted March 12, 2019 Share Posted March 12, 2019 Sorry Hunk, its great for running from blobs chasing on mounts...yous got bigger fish to catch in ebg to worry about this. Link to comment Share on other sites More sharing options...
bq pd.2148 Posted March 12, 2019 Share Posted March 12, 2019 you should have plenty of scappers yourself now to spamm detection pulse wich has a ridiciulous area and cooldown. Link to comment Share on other sites More sharing options...
Rusty.9348 Posted March 12, 2019 Share Posted March 12, 2019 Another "nerf that" post. I can invent a handful of reasons why every class in this game should be nerfed. Link to comment Share on other sites More sharing options...
XenesisII.1540 Posted March 12, 2019 Share Posted March 12, 2019 Just what wvw needed. Link to comment Share on other sites More sharing options...
snh.7091 Posted March 12, 2019 Share Posted March 12, 2019 Scrapper gyros are finally as they should've been from the start. Playing one I agree, that the stealth duration coming from the elite seems over the top and I have a feeling preparations for a nerf are in place as we speak. I've watched people streaming and commenting on it too. Some suggest a reduction in overall stealth by 5s. I remember @"Chaith.8256" saying smth about max stealth duration being 10s, which may be good. He's an experienced Engi, so I would listen to him. Perhaps ANet should too.On my build when I run +50% endurance regen from traits, +40% endurance regen from food and elite recharge from trait on dodge roll I get to be nearly constantly invisible, which is funny as it renders me immune to pretty much anything. Currently though, until other nerfs are in place (DE stealth, Mesmer and other stealth) the present stealth duration may be necessary. Nerfing all stealth at once (not just Scrapper's) would introduce a more challenging game play, but then again people have been asking for this for ages.ANet, however, have proven to us PvE is their main focus, not competitive game modes. Furthermore, they don't offer a PTS where we could pitch in to help them improve game balance. It's the "we know best" approach that never works.In my line of work we know, that involving users in the development process of a product is crucial. Getting their feedback is a must. ANet seem to avoid this and attempt to develop everything in house. It almost seems like they are afraid of disclosing some secrets. Perhaps someone from the management believes they have something to offer that others do not, but the strong ones never have anything to fear :smirk: Link to comment Share on other sites More sharing options...
Chorazin.4107 Posted March 12, 2019 Share Posted March 12, 2019 The glitching - rubber banding with warclaw/stealth gyro is pretty amusing however. Link to comment Share on other sites More sharing options...
Clownmug.8357 Posted March 12, 2019 Share Posted March 12, 2019 Is there a reason why enemies can't see the giant smoke field moving around with stealth gyro? Link to comment Share on other sites More sharing options...
bq pd.2148 Posted March 12, 2019 Share Posted March 12, 2019 @Clownmug.8357 said:Is there a reason why enemies can't see the giant smoke field moving around with stealth gyro?the only thing you yourself as an ally see is the combofield and a mini gyro. opponents do not see your combo fields and that gyro is also stealthed.now if that field did some pulsing effect to the enemies, then it would be visible. for example if it did pulse blinds like many other smoke fields or block projectiles. Link to comment Share on other sites More sharing options...
Clownmug.8357 Posted March 12, 2019 Share Posted March 12, 2019 @MUDse.7623 said:@Clownmug.8357 said:Is there a reason why enemies can't see the giant smoke field moving around with stealth gyro?the only thing you yourself as an ally see is the combofield and a mini gyro. opponents do not see your combo fields and that gyro is also stealthed.now if that field did some pulsing effect to the enemies, then it would be visible. for example if it did pulse blinds like many other smoke fields or block projectiles. But outside of game logic, how is a giant cloud of smoke invisible and obstructing vision at the same time? Link to comment Share on other sites More sharing options...
bq pd.2148 Posted March 12, 2019 Share Posted March 12, 2019 @Clownmug.8357 said:@MUDse.7623 said:@Clownmug.8357 said:Is there a reason why enemies can't see the giant smoke field moving around with stealth gyro?the only thing you yourself as an ally see is the combofield and a mini gyro. opponents do not see your combo fields and that gyro is also stealthed.now if that field did some pulsing effect to the enemies, then it would be visible. for example if it did pulse blinds like many other smoke fields or block projectiles. But outside of game logic, how is a giant cloud of smoke invisible and obstructing vision at the same time?how can a sentry or a balloon mark a someone who is invisible? Link to comment Share on other sites More sharing options...
Turkeyspit.3965 Posted March 12, 2019 Share Posted March 12, 2019 @MUDse.7623 said:you should have plenty of scappers yourself now to spamm detection pulse wich has a ridiciulous area and cooldown.But I like supply drop :sadface: . Feels good to help land a kill (literally) with the stun, and F5 is a big health splooosh. Link to comment Share on other sites More sharing options...
Clownmug.8357 Posted March 12, 2019 Share Posted March 12, 2019 @MUDse.7623 said:@Clownmug.8357 said:@MUDse.7623 said:@Clownmug.8357 said:Is there a reason why enemies can't see the giant smoke field moving around with stealth gyro?the only thing you yourself as an ally see is the combofield and a mini gyro. opponents do not see your combo fields and that gyro is also stealthed.now if that field did some pulsing effect to the enemies, then it would be visible. for example if it did pulse blinds like many other smoke fields or block projectiles. But outside of game logic, how is a giant cloud of smoke invisible and obstructing vision at the same time?how can a sentry or a balloon mark a someone who is invisible?I don't know how marking works since I've never seen anyone marked outside the game. Link to comment Share on other sites More sharing options...
Chaba.5410 Posted March 12, 2019 Share Posted March 12, 2019 @Chorazin.4107 said:The glitching - rubber banding with warclaw/stealth gyro is pretty amusing however.:notlikethis: Link to comment Share on other sites More sharing options...
DemonSeed.3528 Posted March 12, 2019 Share Posted March 12, 2019 My scrapper is now a thief - it's a scrief! Nyuk nyuk nyuk! Link to comment Share on other sites More sharing options...
Straegen.2938 Posted March 12, 2019 Share Posted March 12, 2019 If the engi mauls, they pop up a reveal making the stealth gyro mostly moot. Die to this "trick" while fully healthy and a player needs to reconsider their build especially when any number of classes have enough burst to drop a player in a second. Link to comment Share on other sites More sharing options...
hunkamania.7561 Posted March 12, 2019 Author Share Posted March 12, 2019 @"Straegen.2938" said:If the engi mauls, they pop up a reveal making the stealth gyro mostly moot. Die to this "trick" while fully healthy and a player needs to reconsider their build especially when any number of classes have enough burst to drop a player in a second. When the whole blob pops on top of you from stealth using that and other skills good luck surviving that m8. There's no counter play and it's bad. Link to comment Share on other sites More sharing options...
ArchonWing.9480 Posted March 12, 2019 Share Posted March 12, 2019 Yea it's broken. Scrapper stealth is plan ridiculous as you can exit nearly any fight. Also it's a smoke field.... Link to comment Share on other sites More sharing options...
Slanderman.9532 Posted March 13, 2019 Share Posted March 13, 2019 i was fighting mesmer with scrapper and guess what, mesmer reset the fight when losing and i could do the same. This is literally like rest of the wvw roaming meta builds are Link to comment Share on other sites More sharing options...
Drecien.4508 Posted March 13, 2019 Share Posted March 13, 2019 Invisible mounts are what we wanted and what we deserve. Link to comment Share on other sites More sharing options...
XenesisII.1540 Posted March 13, 2019 Share Posted March 13, 2019 This never gets old for me XD Link to comment Share on other sites More sharing options...
SwagDAD.4356 Posted March 13, 2019 Share Posted March 13, 2019 I wrote this same things to devs 2 weeks before they released mounts. All I got was avoidance. The ability to stealth farther than your current view, the ability to have 3 dodges that travel you farther than the longest attack, and the immunity to CC creates a garbage meta. Stacking stealth before was tempered by the distance you could travel on foot and the ability to be CC'd. Why doesn't anet do quality testing before releases? Link to comment Share on other sites More sharing options...
Edward H Angle.1407 Posted March 13, 2019 Share Posted March 13, 2019 this cheese tactic only works on unorganized pugs or bad servers. In organized groups like our guild, any scrub group trying this will be easily one pushed for free bags. Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted March 13, 2019 Share Posted March 13, 2019 @CETheLucid.3964 said:@XenesisII.1540 said:This never gets old for me XDLike I said in another thread, they should add a trick/trap that dismounts a player and disables mount use for a good moment. Gives gankers a bone and encourages strategy. Not that the wankers would use it, but they'd be without excuse.Yes because it worked sooooooooo well for stealth disablers or scouting traps, they're literally everywhere because everyone use them and have a major gameplay impact.Seriously, why are people even wasting their breath on this suggestion. Traps get used like... 1, maybe 2 days after they are implemented and then they are rarely seen again because its a stupid solution for a stupid problem. People dont bother with traps. Its not effective. What am I suppose to do, put down a trap and then just... wait? Hope that some schmuck runs over it before I fall asleep from boredom? Ignore the other 10 people running by that just missed the trap? May as well suggest we get fishing implemented in WvW. At least then I can sit and relax on a bridge catching some bass.Or we could get an action solution for an action MMO, such as mounts being able to dismount mounts. Link to comment Share on other sites More sharing options...
Dediggefedde.4961 Posted March 13, 2019 Share Posted March 13, 2019 Well, supply traps are used commonly...And we actually had one time, where we ran through a stealth-trap while being stealthed as a zerg (before the patch) since the reveal-traps were released. Was no enemy there, but the principle works. ^^Maybe the stealth time of gyro is a bit too high, but for dueling, roaming, guild-zerging, and publics it's not OP.Many classes can reset the fight (or run away) at dueling already. Sorry for necros and guardians. And for opening the fight you get one cheap shot in before getting revealed. Last time I checked, the worst you can do is start a stunlock-chain or do something around 4k dmg. It's similar at roaming.In guild zergs you can get invisible and plop up somewhere again. Great to dismantle publics etc. Other guilds will likely know this already since engi/thief smoke fields have been used for years to get ~15s invis. Now it's just easier, but unless 1/5 of your zerg is made of scrappers, you still need 4 blasts per non-scrapper group.Aside from that, people can "sniff" now. During the last week enemy guilds targeted us despite stealth pretty accurately, so sniffing is a valid counter-play in organized groups. Also, if randoms stay in your organized group, this tactic gets kinda pointless. Rezzing people are nicer, but usually, you get only 1-2 people during 1 gyro and only, if enemies didn't notice. There is enough reveal around to get countered there, too.In publisc it's pretty useless since people there don't pay attention if they are stealthed. Downed players attack, mist/port away etc.So, in my opinion, and from my experience, the only "OP" thing is, that you can run away or sneak past zergs now.Stealth, while mounted, is the real problem there, though. Link to comment Share on other sites More sharing options...
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