Multicolorhipster.9751 Posted October 23, 2019 Share Posted October 23, 2019 Not saying that I am, nor encouraging people to quit the game. I'm just done with Ranked Arena. Even with long intermittent breaks it's just grown boring and mentally draining, and I cannot push myself to do it. Going to drop all the reasons I feel that way in the hope that maybe at least one of these change, and to get a sense of whether or not these are real problems or just me. Fair warning, it's a mouthful.1) NeglectNo new content, low-rate meh-quality balance patches, and little to no communication back and forth between Arenanet and the community. I feel like Arenanet needs to be more open with what they're doing with PvP. Even if the answer is nothing, getting any answer at all is better than total radio silence. A stronger forum-presence would probably help with giving patch previews that the community actually has enough time to react to, and enough time to give feedback on. With a stronger presence, even if someone did get burned by something; an official developer response really does a lot to end potential conflict and toxicity before it starts because there really is no word as absolute as Arenanet's when it comes to their game.2) Toxicity, No Competition, and Participation AwardsI feel like Ranked as it is now encourages people to play as casually as possible to the extent that they don't even play at all a lot of the time. The pips towards chests attract a lot of people who couldn't care any less about the competition or the fact that it's ranked, but just snagging those pips towards chests. Even worse is the immovable manipulative top players, who exploit every tool at their disposal to ensure they never get matched against other top players, but against these casual farmers as often as possible. I often feel like a sandwiched minority in that I don't claim to be super great at the game, but I still play with some expectation of fair skill-based matchmaking. I often see people in that same upper-middle level of play getting burnt out the quickest because they're stuck between two extremes that both share the quality of being totally apathetic to the competition. One by intentionally throwing games, and another by being exploitative and overly opportunistic. One easy way to fix this would be to make pips a reward for winning rather than a participation award. Another is limiting some of the ways top players metagame to gain an in-game advantage which i'll go on to talk about.3) Egotism and ManipulationHuge killer for me in the end. Gw2's Ranked Arena is unique, in that i've never player a game that gave me a sense of there being a game played at a higher level within the game I was playing. It always seemed, and still seems like there's some vain power struggle going on in the highest ranks. I've even had someone throw a game I was in because a known wintrader, so infamous was on our team; that they wanted to idle solely to make that person lose rank. Unfortunately, that same person has like 5 other alt accounts all hogging top 10 spots, but that's a perfect example of why this is so wrong and so big.Not saying that all top players do this, but it's blatantly obvious that at least a handful of top players owe their success to playing in the most dishonest exploitative ways possible, some of which; shouldn't even be allowed. When people who average gold and low-plat ratings with even winrates suddenly jump up to snag top leaderboard positions with 80-90% winrates, then drop off the moment new titles come out; replaced by players with actual history, but very similar winrates, is that not even slightly suspicious? Is there any sort of investigation going on there? We can't tell if we don't get word back.Also kind of unfair how people are getting banned permanently for match manipulation on EU, but there's been others on NA who have been temporarily suspended for doing the same thing. Don't get me wrong, a permaban was the right action; the best action, but It should be a perma ban either way for the amount of effort match manipulation takes just to ruin the game for other people. There is no reason for anyone to get away with an offense like that.4) MetagamingThis does not mean playing a meta build. By metagaming I mean going outside the game to seek an advantage within. This goes back to manipulation and overly opportunistic predatory tactics that ultimately result in wins against the least competition possible. Some ways people do this: Queing in the off-times, DuoQing for numbers, queue-dodging, alt accounts, class switching, DuoQing with someone leagues below you to bring down your Duo's average rating MMR. Pretty much anything that makes it easier to queue-snipe lower-rated players, and especially those mules I described earlier that play purely for the pip-rewards.For other ways people achieve this, and for why this is bad for competition; Woodenpotatoes actually made a really informative video that goes into more detail called "Getting Rank 1 Legend & Leaderboard Worth"I think that PvP should only be about PvP. These stat games being played just to massively inflate people's ratings are; in my opinion, ruining the game. I don't see the point in just queuing up to try my skill and improve when i'm consistently getting matched with people more concerned with queue-sniping and metagaming than they are with just playing the game. I actually hate this stat game of shining up kitten and calling it gold so X's ego gets stroked, and X is left with every top title at the end of every season while the rest of us are pretty much forced to play into their intricate metagame where good players can choose not to be matched against other good players. This has not been a problem i've encountered in any other competitive scene and i've played a lot of competitive games where there was people or entire divisions above me. Something has clearly gone wrong with Gw2 to have it happening at this scale.5) DuoQ/Merged QueuesEnter DuoQ: This is the ultimate tool for match manipulation and metagaming. By removing DuoQ or splitting teams into their own separate queue from SoloQ(which I think is the better option), you would simultaneously remove most of, if not all the metagaming cheese that has ruined Ranked Arena.Merged queues have no place in this game though. Some people prefer DuoQ, and I get that. There is a small number of people who really do only want to DuoQ just to play with friends. I'd say the amount of people who exploit DuoQ is actually really small in comparison, and that's why i'm for splitting the queues rather than restricting it again. Not saying SoloQ is perfect; it's far from it, but when everyone is guaranteed a similar level of coordination, wintrading and metagaming become almost non-existent. With merged queues, the DuoQ always has the advantage. Two people can pretty much hand-select who they want in their game and on what team with the way Gw2 matchmaking works. With split queues, the only thing you choose is whether to queue into Solos or queue into Teams. I have another thread talking about this here: https://en-forum.guildwars2.com/discussion/84034/why-duoq-should-be-removed-for-season-18-and-never-come-back/p16) Ranked is Fundamentally BrokenThe way ranked operates is pretty dated and some things need updating such as:•The way rating is awarded/taken away is total RNG when it should be skill based, represented by your contributions in a match. A player sitting in spawn having a tantrum shouldn't lose the same or even less than the 4 teammates left to 4v5.•Win and loss streaks should be accounted for when rating is being added/taken away with winstreaks awarding more and loss streaks taking away more.•The scoreboard should better reflect what actually goes on in a conquest game.•There should be a limit on far apart two ratings can queue together. Right now the lowest rated player in the game could queue with the highest, and I shouldn't have to explain how that's broken. Contrary to popular belief, the game does NOT use the rating of the highest rated player in a Duo, but an average of the two ratings.•The decay rate is pretty harsh. A week would be better than starting after 72 hours.7) BalanceNot going to highlight this one. The game is balanced poorly right now. That's really all there is to say until changes start getting polled to us, or we get some type of feedback. I know Arenanet can do better because they have done better in the past. I feel like the balance updates have been consistently bad on purpose to distract people from these other issues i've mentioned and which I consider to be more important. I might get angry at something. I might consider what killed me just now to be overpowered, but what i'm most concerned with is the person sitting in my spawn saying "gg" after the first midfight, and a top 10 player DuoQ'd with some alt i've never heard of on the other team thinking "How did the matchmaker figure this one?" After all, balance has been bad for ages, but I didn't start worrying about the latter until the end of Season 12. I think if we were really all that bothered about balance, those that remain would have stopped playing ages ago.That and I know people tend to get a little livid when debating about balance in this game. I'd rather see that energy go into making changes that'd benefit us al- Wait hold on. Just got killed by a Tempest. I need to go make another equally long thread on why Tempest is overpowered. Better wrap this up quick.Conclusion:Ranked Arena is a manipulated mess of a gamemode right now.I hope this resonated with some people. I hope more that some of these concerns actually get addressed so I can go back to playing and enjoying it instead of complaining about why I can't. Link to comment Share on other sites More sharing options...
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