Ovark.2514 Posted December 15, 2019 Share Posted December 15, 2019 I think this would be an interesting change. Link to comment Share on other sites More sharing options...
NorthernRedStar.3054 Posted December 15, 2019 Share Posted December 15, 2019 Better idea: no contribution while attacking, casting or moving. Link to comment Share on other sites More sharing options...
Sigmoid.7082 Posted December 15, 2019 Share Posted December 15, 2019 Is the PW build making people that mad? ? Link to comment Share on other sites More sharing options...
SeikeNz.3526 Posted December 15, 2019 Share Posted December 15, 2019 what about removing capture point so we dont have to worry bout it anymore since the team never cares about it making you lose, just give us death match Link to comment Share on other sites More sharing options...
Avatar.3568 Posted December 15, 2019 Share Posted December 15, 2019 Weaver cry inc Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted December 15, 2019 Share Posted December 15, 2019 @Sigmoid.7082 said:Is the PW build making people that mad? ?This is a bait topic obv but theres a hint of truth in it.People would rather have bunker meta than allow thieves to have any kind of relevance, no matter how telegraphed it is.Telegraph or not, a thief just being borderline viable outside of decap duty is too much. Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted December 15, 2019 Share Posted December 15, 2019 @Azure The Heartless.3261 said:@Sigmoid.7082 said:Is the PW build making people that mad? ?This is a bait topic obv but theres a hint of truth in it.People would rather have bunker meta than allow thieves to have any kind of relevance, no matter how telegraphed it is.Telegraph or not, a thief just being borderline viable outside of decap duty is too much. This^I sincerely hope this new balance team has the sense to recognize this and is able to separate the 90% of thief hate nerf threads founded by bias rather than being founded by actual intentions of balance. Link to comment Share on other sites More sharing options...
Fat Disgrace.4275 Posted December 15, 2019 Share Posted December 15, 2019 @Sigmoid.7082 said:Is the PW build making people that mad? ?pw alone isnt too bad, its when combined with dash/rfi/ds oh and withdraw lol. all can be uused across a node, with draw dash and rfi can put them far away from melee people too. > @Azure The Heartless.3261 said:@Sigmoid.7082 said:Is the PW build making people that mad? ?This is a bait topic obv but theres a hint of truth in it.People would rather have bunker meta than allow thieves to have any kind of relevance, no matter how telegraphed it is.Telegraph or not, a thief just being borderline viable outside of decap duty is too much. yeah but that build can decap just as much as d/p AND hold/win nodes far better than any other thief build, pretty sure thats why people are upset. Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted December 15, 2019 Share Posted December 15, 2019 @Fat Disgrace.4275 said:yeah but that build can decap just as much as d/p AND hold/win nodes far better than any other thief build, pretty sure thats why people are upset.Just want to point out that any other thief build is either directly against holding nodes or can only hold them very minimally, so that bar isn't exactly high to begin with. Link to comment Share on other sites More sharing options...
Zephoid.4263 Posted December 15, 2019 Share Posted December 15, 2019 Agree.Why is evading the only type of 100% damage mitigation that doesn't block cap. Even beter, there are lots of sources of unblockable, but unevadable is relegated to a few rare cc fields that are mostly on low damage weapons. Link to comment Share on other sites More sharing options...
Ysmir.4986 Posted December 16, 2019 Share Posted December 16, 2019 I would agree to make daggerstorm not being able to cap / contest. I think that's reasonable. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted December 16, 2019 Share Posted December 16, 2019 a brilliant solution is to turn all evades into invulns Link to comment Share on other sites More sharing options...
Leonidrex.5649 Posted December 16, 2019 Share Posted December 16, 2019 @Stand The Wall.6987 said:a brilliant solution is to turn all evades into invulnsrip condi xd Link to comment Share on other sites More sharing options...
Eddbopkins.2630 Posted December 16, 2019 Share Posted December 16, 2019 I'm ok with this. I mean when a class evades attacks for a solid 5seconds and still contends...then evades while attacking it all seem alittle to unbalanced.If only they never introduced skills that have evade frames. Then this wouldn't even be a thought in anyone's mind. Link to comment Share on other sites More sharing options...
Avatar.3568 Posted December 16, 2019 Share Posted December 16, 2019 But this would make no sense, sure some. Classes have more evades but you still need to time them, that would make no sense Link to comment Share on other sites More sharing options...
Vagrant.7206 Posted December 16, 2019 Share Posted December 16, 2019 @Sigmoid.7082 said:Is the PW build making people that mad? ?For me the problem isn't isolated to thief. It also includes mesmer, rev, and ele builds that are particularly heavy on evades and can stall captures for very long times with specific skills.Part of the problem is that, unlike blocks, there's not much you can do while an enemy is evading. There are a few, very select skills (primarily AoE CCs) that can effect evades, but they're rare and usually on long cooldowns. Evade is effectively an invuln in most cases, so why not treat it like an invuln? :smile: Link to comment Share on other sites More sharing options...
Leonidrex.5649 Posted December 16, 2019 Share Posted December 16, 2019 @Vagrant.7206 said:@Sigmoid.7082 said:Is the PW build making people that mad? ?For me the problem isn't isolated to thief. It also includes mesmer, rev, and ele builds that are particularly heavy on evades and can stall captures for very long times with specific skills.Part of the problem is that, unlike blocks, there's not much you can do while an enemy is evading. There are a few, very select skills (primarily AoE CCs) that can effect evades, but they're rare and usually on long cooldowns. Evade is effectively an invuln in most cases, so why not treat it like an invuln? :smile: becouse it will fuck over condis and becouse it will fuck over entire game to the point of unplayability.lol bunch of bunker standing on the node and facetanking damage, if you DARE to dodge anything you lose the node.Reminds of of the old scrapper v chronobunker, where you lose the node becouse of F4 :D nobody dies but you are force to invuln from time to time so over time you lose. Link to comment Share on other sites More sharing options...
Dhemize.8649 Posted December 16, 2019 Share Posted December 16, 2019 No more evade spams please. Sorry, Anet thief mains. Link to comment Share on other sites More sharing options...
Vagrant.7206 Posted December 16, 2019 Share Posted December 16, 2019 @Leonidrex.5649 said:@Vagrant.7206 said:@Sigmoid.7082 said:Is the PW build making people that mad? ?For me the problem isn't isolated to thief. It also includes mesmer, rev, and ele builds that are particularly heavy on evades and can stall captures for very long times with specific skills.Part of the problem is that, unlike blocks, there's not much you can do while an enemy is evading. There are a few, very select skills (primarily AoE CCs) that can effect evades, but they're rare and usually on long cooldowns. Evade is effectively an invuln in most cases, so why not treat it like an invuln? :smile: lol bunch of bunker standing on the node and facetanking damage, if you DARE to dodge anything you lose the node.The two dodges everyone gets aren't the problem. The problem is offensive skills with evade frames in them (IE pistol whip, blurred frenzy, surge of the mists). It's having your cake and eating it too. You can stall a point with offensive equipment even if you aren't a bunker.Better skills that make more sense include withdraw, riposting shadows, illusionary riposte. These skills are intended as defenses or counters. Link to comment Share on other sites More sharing options...
Leonidrex.5649 Posted December 16, 2019 Share Posted December 16, 2019 @Vagrant.7206 said:@Leonidrex.5649 said:@Vagrant.7206 said:@Sigmoid.7082 said:Is the PW build making people that mad? ?For me the problem isn't isolated to thief. It also includes mesmer, rev, and ele builds that are particularly heavy on evades and can stall captures for very long times with specific skills.Part of the problem is that, unlike blocks, there's not much you can do while an enemy is evading. There are a few, very select skills (primarily AoE CCs) that can effect evades, but they're rare and usually on long cooldowns. Evade is effectively an invuln in most cases, so why not treat it like an invuln? :smile: lol bunch of bunker standing on the node and facetanking damage, if you DARE to dodge anything you lose the node.The two dodges everyone gets aren't the problem. The problem is offensive skills with evade frames in them (IE pistol whip, blurred frenzy, surge of the mists). It's having your cake and eating it too. You can stall a point with offensive equipment even if you aren't a bunker.Better skills that make more sense include withdraw, riposting shadows, illusionary riposte. These skills are intended as defenses or counters.Good? having people able to contesnt nodes is good.What the hell do you want to happen, have 3 weaver on each team just afking on a node or what ? Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted December 16, 2019 Share Posted December 16, 2019 @Leonidrex.5649 said:@Vagrant.7206 said:@Leonidrex.5649 said:@Vagrant.7206 said:@Sigmoid.7082 said:Is the PW build making people that mad? ?For me the problem isn't isolated to thief. It also includes mesmer, rev, and ele builds that are particularly heavy on evades and can stall captures for very long times with specific skills.Part of the problem is that, unlike blocks, there's not much you can do while an enemy is evading. There are a few, very select skills (primarily AoE CCs) that can effect evades, but they're rare and usually on long cooldowns. Evade is effectively an invuln in most cases, so why not treat it like an invuln? :smile: lol bunch of bunker standing on the node and facetanking damage, if you DARE to dodge anything you lose the node.The two dodges everyone gets aren't the problem. The problem is offensive skills with evade frames in them (IE pistol whip, blurred frenzy, surge of the mists). It's having your cake and eating it too. You can stall a point with offensive equipment even if you aren't a bunker.Better skills that make more sense include withdraw, riposting shadows, illusionary riposte. These skills are intended as defenses or counters.Good? having people able to contesnt nodes is good.What the hell do you want to happen, have 3 weaver on each team just afking on a node or what ?I'm telling you that people want bunker meta more than they want to learn to fight pistol whip or anything like it. Whether they realize that or not.Bunker meta is stupid guys. Anet tried E-sports during one and they've never smiled since. @Ysmir.4986 said:I would agree to make daggerstorm not being able to cap / contest. I think that's reasonable. I lean toward agreeing with this, but I'm a little upset that it's not a true invuln and still has to get that treatment.Then again, Renewed focus doesnt even allow attacks so I suppose It's fair. Link to comment Share on other sites More sharing options...
Killthehealersffs.8940 Posted December 16, 2019 Share Posted December 16, 2019 @Azure The Heartless.3261 said:@Leonidrex.5649 said:@Vagrant.7206 said:@Leonidrex.5649 said:@Vagrant.7206 said:@Sigmoid.7082 said:Is the PW build making people that mad? ?For me the problem isn't isolated to thief. It also includes mesmer, rev, and ele builds that are particularly heavy on evades and can stall captures for very long times with specific skills.Part of the problem is that, unlike blocks, there's not much you can do while an enemy is evading. There are a few, very select skills (primarily AoE CCs) that can effect evades, but they're rare and usually on long cooldowns. Evade is effectively an invuln in most cases, so why not treat it like an invuln? :smile: lol bunch of bunker standing on the node and facetanking damage, if you DARE to dodge anything you lose the node.The two dodges everyone gets aren't the problem. The problem is offensive skills with evade frames in them (IE pistol whip, blurred frenzy, surge of the mists). It's having your cake and eating it too. You can stall a point with offensive equipment even if you aren't a bunker.Better skills that make more sense include withdraw, riposting shadows, illusionary riposte. These skills are intended as defenses or counters.Good? having people able to contesnt nodes is good.What the hell do you want to happen, have 3 weaver on each team just afking on a node or what ?I'm telling you that people want bunker meta more than they want to learn to fight pistol whip or anything like it. Whether they realize that or not.Bunker meta is stupid guys. Anet tried E-sports during one and they've never smiled since. Este no habla espaniolThe meta was Burst back then , with ppl saying that noobies should get some Toughness and avoid play Glasscannon if they cannot handle the burst .NA pros , used Bunker specs (Healing Shouts Warriors) in order to win their ticket to participate in the worldwide money tournaments .Before that , in the 2-3 first matches in the Forest of Nifalhim , there was a WvWvW group that used Sholdier-Shouts-Hammer Warior in their close base , and the twitch viewers where laughing about how useless it was , and didnt offer anyting in the match .Causal copied these bunker specs after the tournaments , and the first group (Bersekers) whinned that their Burst shouldnt get nerfed , because Bunker specs exist .Even if Bunkers will be buffed , the company will lower the cd of Scorpion Pull and if that spells is used , it will refound 70% cd of he ShadowstepShadowstep >Sorp> Immobilize>ReturnOr let 2-handed Sword Rangers and Rifle/Flamethrowers Enginners to do their knockbackjob Link to comment Share on other sites More sharing options...
Vagrant.7206 Posted December 16, 2019 Share Posted December 16, 2019 @Leonidrex.5649 said:@Vagrant.7206 said:@Leonidrex.5649 said:@Vagrant.7206 said:@Sigmoid.7082 said:Is the PW build making people that mad? ?For me the problem isn't isolated to thief. It also includes mesmer, rev, and ele builds that are particularly heavy on evades and can stall captures for very long times with specific skills.Part of the problem is that, unlike blocks, there's not much you can do while an enemy is evading. There are a few, very select skills (primarily AoE CCs) that can effect evades, but they're rare and usually on long cooldowns. Evade is effectively an invuln in most cases, so why not treat it like an invuln? :smile: lol bunch of bunker standing on the node and facetanking damage, if you DARE to dodge anything you lose the node.The two dodges everyone gets aren't the problem. The problem is offensive skills with evade frames in them (IE pistol whip, blurred frenzy, surge of the mists). It's having your cake and eating it too. You can stall a point with offensive equipment even if you aren't a bunker.Better skills that make more sense include withdraw, riposting shadows, illusionary riposte. These skills are intended as defenses or counters.Good? having people able to contesnt nodes is good.What the hell do you want to happen, have 3 weaver on each team just afking on a node or what ?Hardly. Skills should be dangerous. Pistol whip should hurt.But with reward, should come risk. :smile: Hence, if you miss, you shouldn't get evade frames (or you shouldn't contest the node). Corona burst has to land to get the benefits, why not do the same with other skills?As it stands, the pistol whip spam thief can fumble as much as they like with relative impunity (Same goes for heralds, some mesmer builds, some ele builds btw, I don't think the problem is just thief). The window to hit them is tiny. Link to comment Share on other sites More sharing options...
Leonidrex.5649 Posted December 16, 2019 Share Posted December 16, 2019 @Vagrant.7206 said:@Leonidrex.5649 said:@Vagrant.7206 said:@Leonidrex.5649 said:@Vagrant.7206 said:@Sigmoid.7082 said:Is the PW build making people that mad? ?For me the problem isn't isolated to thief. It also includes mesmer, rev, and ele builds that are particularly heavy on evades and can stall captures for very long times with specific skills.Part of the problem is that, unlike blocks, there's not much you can do while an enemy is evading. There are a few, very select skills (primarily AoE CCs) that can effect evades, but they're rare and usually on long cooldowns. Evade is effectively an invuln in most cases, so why not treat it like an invuln? :smile: lol bunch of bunker standing on the node and facetanking damage, if you DARE to dodge anything you lose the node.The two dodges everyone gets aren't the problem. The problem is offensive skills with evade frames in them (IE pistol whip, blurred frenzy, surge of the mists). It's having your cake and eating it too. You can stall a point with offensive equipment even if you aren't a bunker.Better skills that make more sense include withdraw, riposting shadows, illusionary riposte. These skills are intended as defenses or counters.Good? having people able to contesnt nodes is good.What the hell do you want to happen, have 3 weaver on each team just afking on a node or what ?Hardly. Skills should be dangerous. Pistol whip should hurt.But with reward, should come risk. :smile: Hence, if you miss, you shouldn't get evade frames (or you shouldn't contest the node). Corona burst has to land to get the benefits, why not do the same with other skills?As it stands, the pistol whip spam thief can fumble as much as they like with relative impunity (Same goes for heralds, some mesmer builds, some ele builds btw, I don't think the problem is just thief). The window to hit them is tiny. You can add risk/reward and be smart about it, instead of making entire game unplayable. Make PW cost more, and get refund when you land it. + make it deal extra damage. Fixedpersonally I dont get whyFull counterScepter blocksword blockall 3 last long, They should be reactive block, make it last 0,75s. you see hit coming you block, not run around in immunity mode for 2s daring anyone to hit you Link to comment Share on other sites More sharing options...
Ovark.2514 Posted December 16, 2019 Author Share Posted December 16, 2019 By the way, it is a complete coincidence that I made this post when PW thieves became a thing. Link to comment Share on other sites More sharing options...
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