Grith.9534 Posted February 10, 2020 Share Posted February 10, 2020 I know, I know... Wait till the patch is out and see how it feels, but Hundred Blades has been in desperate need of a rework for a while and now would be the perfect time to do it. I love the theme of the skill, being a way to capitalize on CC with a big damage channeled skill is super fun to play and iconic to the class. But ask yourself, how many times have you actually landed the last hit on an enemy who wasn't downed? I mean, even when the game was more generous with quickness, it was almost impossible to land the final hit, even with a 3s KD from Bull's. I would love to see a simple change; reduce the channel time to 2.5 seconds from 3.5 seconds and reduce the damage accordingly. That way, we could realistically land those last few hits on a CC'd enemy. I'm not asking for the skill to be buffed, I'm just tired of the skill feeling so clunky and janky in PvP. Please Anet, consider looking at this.EDIT: Added some nice bold letters as some people seemed to miss this very important point. Link to comment Share on other sites More sharing options...
Avatar.3568 Posted February 10, 2020 Share Posted February 10, 2020 Use it to cleave Link to comment Share on other sites More sharing options...
Math.5123 Posted February 10, 2020 Share Posted February 10, 2020 Being able to reliably land a skill that consistently hits for 20k+ with a full channel? No thank you. Link to comment Share on other sites More sharing options...
Master Ketsu.4569 Posted February 10, 2020 Share Posted February 10, 2020 Why on earth should they rework one of the least monkey skills in the game? Link to comment Share on other sites More sharing options...
Fat Disgrace.4275 Posted February 10, 2020 Share Posted February 10, 2020 100 blades now imobilezers targets for 3 seconds Link to comment Share on other sites More sharing options...
Apolo.5942 Posted February 10, 2020 Share Posted February 10, 2020 100% agree, having a MELEE skill that roots you in place is retarded, specially now that hammer skills (2 of which cc) wont be doing damage. Link to comment Share on other sites More sharing options...
Tycura.1982 Posted February 10, 2020 Share Posted February 10, 2020 With the patch coming and stunbreaks going up in CD I think 100b is going to be just fine even with damage nerf. I don't think it needs a rework. But if it was to get one I'd like an axe 2 style attack. Would be op. Link to comment Share on other sites More sharing options...
MyPuppy.8970 Posted February 10, 2020 Share Posted February 10, 2020 Sometimes I let the War do the full channel when i'm invulnerable. I know how it can be frustrating to channel for 3s. Link to comment Share on other sites More sharing options...
Fat Disgrace.4275 Posted February 10, 2020 Share Posted February 10, 2020 @MyPuppy.8970 said:Sometimes I let the War do the full channel when i'm invulnerable. I know how it can be frustrating to channel for 3s.Makes me cry in wvw when people do full channal attacks on things like defiant stance Link to comment Share on other sites More sharing options...
felix.2386 Posted February 10, 2020 Share Posted February 10, 2020 agreed, hundred blades need some changes Link to comment Share on other sites More sharing options...
Khalisto.5780 Posted February 10, 2020 Share Posted February 10, 2020 i dont really want to land a full hb, usuallz 50% hb + gs f1 + gs spin will do more dmg and prolly be faster Link to comment Share on other sites More sharing options...
Dantheman.3589 Posted February 10, 2020 Share Posted February 10, 2020 Umm I think we need to add a dodge animation to it and take away the cd Link to comment Share on other sites More sharing options...
Leonidrex.5649 Posted February 10, 2020 Share Posted February 10, 2020 @Khalisto.5780 said:i dont really want to land a full hb, usuallz 50% hb + gs f1 + gs spin will do more dmg and prolly be fasterin general using 3 abilities should do more dmg then useing 1 ability, right ? Link to comment Share on other sites More sharing options...
Paradoxoglanis.1904 Posted February 10, 2020 Share Posted February 10, 2020 Yes finally can they please add in the missing 91 blades? I mean its been bugged since launch ffs. Link to comment Share on other sites More sharing options...
GAB.9340 Posted February 10, 2020 Share Posted February 10, 2020 @Paradoxoglanis.1904 said:Yes finally can they please add in the missing 91 blades? I mean its been bugged since launch kitten.It now roots you for 20 sec so the warrior can swing the remaining 91 swings Link to comment Share on other sites More sharing options...
Tayga.3192 Posted February 10, 2020 Share Posted February 10, 2020 @GAB.9340 said:@Paradoxoglanis.1904 said:Yes finally can they please add in the missing 91 blades? I mean its been bugged since launch kitten.It now roots you for 20 sec so the warrior can swing the remaining 91 swingsAnd locks the player in animation so you can't cancel it. Link to comment Share on other sites More sharing options...
MyPuppy.8970 Posted February 10, 2020 Share Posted February 10, 2020 @Dantheman.3589 said:Umm I think we need to add a dodge animation to it and take away the cdYou mean make it an evade with no/low cd? They would be forced to add a 3/4s stun to balance it, but that would help completing the channel. Link to comment Share on other sites More sharing options...
Grith.9534 Posted February 10, 2020 Author Share Posted February 10, 2020 @"AngelLovesFredrik.6741" said:Being able to reliably land a skill that consistently hits for 20k+ with a full channel? No thank you. Well, if you read it carefully, you would see I also suggested reducing the damage in accordance with the cast time. I'm not asking for a buff to the skill, I just wish the ceiling of the skill was slightly lower and the floor slightly higher, if that makes sense. Plus, the skill feels totally jank right now. A 2.5 second cast time with proportionally reduced damage would feel so much better. Link to comment Share on other sites More sharing options...
Grith.9534 Posted February 10, 2020 Author Share Posted February 10, 2020 @Khalisto.5780 said:i dont really want to land a full hb, usuallz 50% hb + gs f1 + gs spin will do more dmg and prolly be fasterI agree with you, and that's actually part of what I'm trying to get at with this post. Atm we can realistically get maybe 4 to 6 at most hits off even with a hard CC. I just wish it was within the relm of possability to actually land all of the skill. Of course, this would require a reduction of damage to maintain roughly the same DPS (although I think the DPS of the skills could be ever so slightly buffed). Link to comment Share on other sites More sharing options...
Grith.9534 Posted February 10, 2020 Author Share Posted February 10, 2020 @Tycura.1982 said:With the patch coming and stunbreaks going up in CD I think 100b is going to be just fine even with damage nerf. I don't think it needs a rework. But if it was to get one I'd like an axe 2 style attack. Would be op.Yeah it probably will be better with stun breaks being less common, but I'm not asking for the skill to change in terms of its power. I think it would feel better and less janky if the cast time and damage were brought down to a 2.5 second cast time, that way it would actually be possible to land the last few hits of the skill on a hard CC'd opponent. Link to comment Share on other sites More sharing options...
felix.2386 Posted February 10, 2020 Share Posted February 10, 2020 tbh i would keep the self rooting and cast time, but instead of rooting in place, make the skill displace the character in small distance .like after 2 or 3 slashes, the character move to another angel for attack, u may think the video looks like scrapper hammer 3, or rev sword 3, but what i have in mind is like a ground targeted AoE with melee animation that displaces warrior character, no enemy follow, no evade Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted February 10, 2020 Share Posted February 10, 2020 whats wrong with a 3.5 sec channel that does less damage then auto attacking? Link to comment Share on other sites More sharing options...
Grith.9534 Posted February 10, 2020 Author Share Posted February 10, 2020 @Stand The Wall.6987 said:whats wrong with a 3.5 sec channel that does less damage then auto attacking?Haha well it does definitely does do more damage than autoattacking, I've tested it myself ;) Link to comment Share on other sites More sharing options...
Grith.9534 Posted February 10, 2020 Author Share Posted February 10, 2020 @"lighter.2708" said:tbh i would keep the self rooting and cast time, but instead of rooting in place, make the skill displace the character in small distance .like after 2 or 3 slashes, the character move to another angel for attack, u may think the video looks like scrapper hammer 3, or rev sword 3, but what i have in mind is like a ground targeted AoE with melee animation that displaces warrior character, no enemy follow, no evadeThat could be very cool. I like the idea of it keeping the Warrior rooted as an exchange for high damage potential, I just feel the skill is really clunky and out of date for PvP. I like your idea but that sounds like a lot of work to code. I don't actually see anything wrong with the skill itself, and its kind of iconic to the Warrior now. I just think the numbers are in pretty dire need of adjustment (namely cast-time with damage adjusted accordingly) and that would be a pretty simple change. If we wanted to turn into a something other than that, I do really like your idea. But realistically, I don't think Anet would ever put in the effort to do it. Link to comment Share on other sites More sharing options...
felix.2386 Posted February 11, 2020 Share Posted February 11, 2020 tbh i think gw2 lacks channeling melee skills that makes character move within selected area and only damage within this area, most channeling melee skills simply jumps from enemy to enemy or just follows enemy.i think rev sword 4 should be AoE as well, would a lot more skillful and fun to play instead of just pressing when u see enemy in range Link to comment Share on other sites More sharing options...
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