Stand The Wall.6987 Posted April 19, 2020 Share Posted April 19, 2020 yep, its nostalgia time.for me oddly enough its teef even tho I mostly played necro back then. whenever I saw one it was "ok i'm probably going to lose cuz this player is better then me" vs now which is "ok i'm probably going to lose cuz this player is build carried". ofc nowadays people being carried by builds applies to all classes, but imo its most evident in teef since if we're honest they require the most skill to play at a top level, and the teef builds now are either offensive and defensive at the same time or have op disengage. there were noob teefs back then, but they were more easily dealt with since spam was much more manageable. most of the time it seemed newer players to teef didn't stick around since the skill required was high. the same sorta applies to mesmer but there was crap like condi PU which was popular. also engi a little since they were that outlier class that no one really played so the only ones you saw were good. Link to comment Share on other sites More sharing options...
Psybehr.2518 Posted April 19, 2020 Share Posted April 19, 2020 Significantly less visual clutter and aoe spam. You could actually see the attack animations that you needed to dodge. Link to comment Share on other sites More sharing options...
Trevor Boyer.6524 Posted April 19, 2020 Share Posted April 19, 2020 I miss how the old core balance model actually was aiming at attempting to balance the intra-class dynamic, rather than just stirring the bucket every 2 months for the sake of keeping the game different. Link to comment Share on other sites More sharing options...
UNOwen.7132 Posted April 19, 2020 Share Posted April 19, 2020 Old thief. It used to be an incredibly effective 1v1 class, and you could duel even things like Warriors or other great duelists. As opposed to now, where Thief cant duel anyone and is relegated to decapping and +1ing. Link to comment Share on other sites More sharing options...
Ghostof Luzifer.6159 Posted April 19, 2020 Share Posted April 19, 2020 staff/gs and sw+torch/gs shatter mesmer. juking with staff 2 was great in core. It was the most fun i ever had in this game.. Link to comment Share on other sites More sharing options...
Quadox.7834 Posted April 19, 2020 Share Posted April 19, 2020 @Ghostof Luzifer.6159 said:staff/gs and sw+torch/gs shatter mesmer. juking with staff 2 was great in core. It was the most fun i ever had in this game..exactly the same here Link to comment Share on other sites More sharing options...
monotony.4931 Posted April 19, 2020 Share Posted April 19, 2020 Core condition Engineer. Pistol/Shield or Pistol/Pistol, stun break, Tool Kit, Grenade Kit, Supply Crate. For me personally one of the most fun things I ever played in any game. Link to comment Share on other sites More sharing options...
Math.5123 Posted April 19, 2020 Share Posted April 19, 2020 Right now, the absence of rangers.Overall, more skillful play. Link to comment Share on other sites More sharing options...
Mini Crinny.6190 Posted April 19, 2020 Share Posted April 19, 2020 DD Celestial Ele Link to comment Share on other sites More sharing options...
Shao.7236 Posted April 19, 2020 Share Posted April 19, 2020 @Drennon.7190 said:Significantly less visual clutter and aoe spam. You could actually see the attack animations that you needed to dodge. For the visual clutter part, you'd be amazed at what Level Of Details Effect can do. Link to comment Share on other sites More sharing options...
Waffler.1257 Posted April 19, 2020 Share Posted April 19, 2020 I miss corrupt boon converting all boons into conditions, it allowed for coordinated team spikes on targets reminiscent of GW1 PvP play. Now it's just another brainless spam skill which isn't even good since 2 boons is essentially nothing when every class is pooping out boons left and right. Link to comment Share on other sites More sharing options...
duck crick.8164 Posted April 19, 2020 Share Posted April 19, 2020 I miss playing ham/bow warrior :3 Link to comment Share on other sites More sharing options...
Senqu.8054 Posted April 19, 2020 Share Posted April 19, 2020 I miss the clear combat back then. I can’t explain it precisely with my words but before HoT the timing in wich moment you used your skills felt more important, sometimes you had to wait 5, 10 or 20 seconds to find the right moment to use something, now it feels more spammy, pressing one skill after the other. Attack chains are sometimes so fast and so long that I can’t see where the one burst ends and the next burst begins. Also the defensive and offensive Part was more separated. I can remember situations where I waited for the enemy to attack because I wanted to bait something, dodge was sometimes all you had and was enough because you had 1 stun break as utility skill. Link to comment Share on other sites More sharing options...
Eurantien.4632 Posted April 19, 2020 Share Posted April 19, 2020 I miss when pets did more damage. When ranger had a viable spirit build.When traps could be thrown.When revenant didn't exist so power ranger was actually semi-viable. There wasn't a teleporting DPS monster with the highest minimal kill time we've ever seen yet. Link to comment Share on other sites More sharing options...
Swagg.9236 Posted April 20, 2020 Share Posted April 20, 2020 Thinking that PvP still had a chance to be good. Also Meteornado. Link to comment Share on other sites More sharing options...
ArcanistSeven.8720 Posted April 20, 2020 Share Posted April 20, 2020 @UNOwen.7132 said:Old thief. It used to be an incredibly effective 1v1 class, and you could duel even things like Warriors or other great duelists. As opposed to now, where Thief cant duel anyone and is relegated to decapping and +1ing.i would give ALL my legendaries just to have thief become a good 1v1 class again Link to comment Share on other sites More sharing options...
Abelisk.5148 Posted April 20, 2020 Share Posted April 20, 2020 Less visual clutter. No BS skills. No CC spam, damage spam, boon spam. Roles were well-defined (except DD ele, which was good at everything)Imagine playing core DD ele right now. It doesn't really work. But it DID extremely well before. That alone should give you insight into how much power creep we have. Probably like 2 times more across the board than the core days. Link to comment Share on other sites More sharing options...
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