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How did you choose your main?


whoknocks.4935

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I remember 7ish years ago when I first started playing, my friends already had the game and picked sylvari, so I picked that too to play along with them. I was also torn between playing guardian or necromancer, as they both seemed really stylish and cool to me. But since sylvari was a given, I felt like a sylvari necromancer seemed to make more sense aesthetically than a sylvari guardian (I was thinking norn guardian before), so I went with that.

 

7 years later, still playing the same character, although now I'm playing reaper.

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I've started the game as many players out there, with absolutely no clue what to play at all. The first weeks I have been trying out all classes, deleted one char after another. Then I was stuck on a Human Elementalist, which I believed to be a good choice since I knew nukers from other MMORPGs. Grabbed a staff and got stomped into the ground by literally every NPC in the game. I struggled heavily with the story instances and failed the Cin Fursarai escort so many times. The last mission I started was the centaur boss at the monastery, then I decided to scrap Elementalist.

 

This time I was looking for something that looked amazing and would keep me motivated even through difficult situations. I gave Engineer a quick look, really liked the Shield and Thief. Dual Pistol Thief looked just amazing and the Asura had the best dodge animation. I used this character mostly for exploration. Really got used to the stealth. Still got beaten up by NPCs, but a lot less than with the Elementalist. I really enjoyed playing it, although I have probably been the worst Thief player in the entire game - at that time.

 

But it was not my main character. When I started with GW2, I had an idea in my head. A character I wanted to create years ago. I always tried in different games. Sometimes I succeeded, sometimes I failed. I knew exactly how it had to look: red short hair, small beard, serious eyes, skinny appearance, heavy armor. I knew the name. I also knew its abilities: support/damage hybrid with an almost endless arsenal of weapons.

 

With the Thief and the explorations, I quickly discovered the extreme potential of Environmental Weapons. After about a year of playing it, 1/3 of my inventory was clogged with those bundles. So I knew some of the flexibility would come from those. Of all the classes that would have suited my expectations, Engineer was never in a good spot but always caused a raised eye-brow when I tried it. Maybe there was something hidden?

 

So I created a female Norn Engineer and dedicated several months of training to investigate the true nature of the Engineer. I enjoyed the pistols, Supply Crate and the insanely broken Mortar in WvW. The Healing Turret was weird, but once I figured out combos, I fell in love with the Thumper Turret <3, a triple blast-finisher source. I ran a lot of tests, got used to the combos and learned the finishers and how to utilize which when. And then I noticed the nature of the toolbelt-skills. What ever skill I slotted into my heal/utility/elite, I received a special bonus version as a toolbelt. The wiki was not that popular for me back then, so I have spent a lot of time trying out every single skill until I had reached the racial skills. 

 

And then I began to remember about my Human Elementalist, which had an extremely powerful racial healing skill, which was way better than the regular class skills. Could this be, what I was looking for? Quickly rolled a new character, human random appearance, Engineer, leveled up and slotted the racial skills - JACKPOT! The heal skill, the utility-skills - the toolbelt skills, perfect match. That was what I was looking for.

 

Back in those days, we played with gear that had nice skins. There was no meta and even the full-zerk playstyle was not really a thing - not as important as nowadays. We had MF sets to run Dungeons to gain better loot. The toolbelts in question resulted in an AoE instant group-heal and several AoE instant group-cleanses, which were quite handy back then. Those skills and my idea of the character-design were reasons my main character ended up as a human.

 

It is my main character for more than 8 years by now. Still enjoy playing it. Although I have changed the builds and combat-styles a lot over the years, I never really changed the playstyle and it never felt boring until today.

Edited by HnRkLnXqZ.1870
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In GW1, I mained a war, and I never got the hang of a monk.

 

When it came to GW2, I didn't care for the feel of the warrior, and ended up much preferring the guardian as it had that heavy armor class feeling but also almost felt like a paladin as that warrior/monk hybrid. I mained a paladin and a cleric at various times in EQ back in the day (talking like 20 years ago). 

 

All in all, it made sense.

Edited by Faridah.8431
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Played during beta, tested the Charr cos of all the hype, and love the concept arts, name it Charr Bee Hoon (fried beehoon) did not like them, made a Norn, Norn and their spirit animals, how can I not make a Norn ranger, right? Made one, did not like, but I kept her, she is kinda my firstborn but she's not the first to complet the story etc.

Deleted the Charr - why you ask, Charr animation is like suspended in time, did not like them, made them look slow, all their armors are forced fitted. Can't find one i actually like.

 

Then I made an Asura, how can you not have an Asura Engineer with all their genius and golems. Made one, take it everywhere, love it, now i have A set of Asura of all professions.  I consider my Asura Engineer my main, she completed all the story, is a "Been There, Done That", but I play mostly the Mesmer now.  She not the main, the Asura Engineer is. I hop around between all the classes a lot depending what I am doing. 

Edited by SweetPotato.7456
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I chose mine by personal preference over time - turned out I had most fun playing Guardian (Dragonhunter, to be more precise, and later also Firebrand on occasion). I didn't enjoy core Guardian very much.

 

My first main at release was a Ranger. He's my oldest character besides one of my two Necromancers.

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First character and main is a necromancer. Always played something like it in D&D when I was younger. Got into WoW and tried the Rp there, god it was horrible. Friend told me about GW2, and having already played GW1, decided to give it all a try again and enjoyed it. I don't Rp anymore, but I still love my Necro, now a Scourge.

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  • 1 month later...

A tad old thread but interesting read thru the posts.

Chose my original main because of Rytlock (still have the collector's edition figurine) so charr warrior whom I played the core game (map 100%) and some HoT with. After a long hiatus wanted some change so made a ranger and played thru PoF with it. Now I mostly play the ranger and necro, since they are my most time invested toons, but also guard, mesmer, engi and thief. Guardian playtime has been increasing most since I like the firebrand a lot.

 

Edited by Jukhy.2431
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I started off with a small human thief, and while I managed to finish the personal story with it, it was quite painful due to how bad I was at thief.

Decided to do a second run, going polar opposite -- made the biggest female norn warrior, and then everything just clicked

 

No struggling on later maps, straight forward combat, aggressive yet supportive and a huge variety of weapons, that's my thing. Later on I tried Revenant, and now a Sylvari ranger but I'm afraid nothing will replace my towering norn

 

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I usually play edgy stuff that diverges as far as possible from real life. Elven mages for example.

But I somehow grew tired from that, and I simply wanted to play a female human who smacks stuff with a weapon while also providing team support. And since I am a sucker for everything that is capable of creating walls, creating a guardian was a no braine back then.

Considering Anets love for Guardians, I could have done worse I guess.

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  • 2 weeks later...

When GW2 launched up until HoT, my main was thief. This was picked because I was a hardcore assassin in GW1. 
 

i just kept dying over and over with the mordrem, however, so tried out something new, and fell in love with guardian. Especially dragon hunter, I had a viable aesthetic of sword/shield and longbow, higher survivability, it was great

 

 in the interim between HoT and PoF I got a friend to start playing, and rolled a new char to grow with her. Necro/reaper became my new main very quickly

 

 nowadays, my main is Rev. The versatility is astounding. Never before had I felt justification to buy extra build/equipment templates from the gem store but I did for him. Love the aesthetic, love that I can play power, condi, and support, and get to talk to my boy Mallyx to boot! 

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