Tseison.4659 Posted December 28, 2020 Share Posted December 28, 2020 So the only thing I can think of to balance is to push shatter traits into the shatters themselves, which will free up a lot of traits to be filled with something else. Which I think would be great because it’ll give the class a chance to get unique and better traits that can be focused on the Mesmer itself or their utility skills and less on the shatter mechanic.I’m only saying this because this is the 3rd expansion, and the shatters are no longer original, they’re distasteful, and every other class got something new while Mesmers didn’t. (Don’t bother mentioning Mirage Cloak because as nice as it is in PvE, we have to deal with one dodge forever).14 traits for shatters, only 3 of them increase shatter damage and the rest are just “other,” aka not even close to being viable.5 traits that involve our illusions and yet only 3 of them are towards increasing their damage.5 traits that all summon a clone and they’re all useless except for deceptive evasion.And yet some ‘Mesmers’ don’t see the problem that is a profession pigeon holed into this mechanic that barely delivers. EoD needs to revamp shatters and clones completely and give us more personal damage/defence and less reliance on whatever illusions/clones/shatters are failing to be... “damage.”Mesmers have gotten more nerfs and “adjustments” than other professions, so yeah, if balancing is going to be an “issue” for them in terms of the shatters, well, that’s their problem for tying shatters so heavily to a class and two E-Specs when they could’ve just had them in one.Below is a list of shatter traits that would need to be merged into all shatters (including Chrono & Mirage):! Rending Shatter (Domination) — Shatter skills inflict vulnerability on hit.! Shattered Concentration (Domination) — Shatter skills also remove a boon on hit.! Maim the Disillusioned (Illusions) — Shatter skills inflict torment on hit.! Master of Misdirection (Illusions) — Shatter skills gain recharge reduction.! Master of Fragmentation (Illusions) — Your Shatter skills are improved.Traits that affect shatters and would need to be merged in all shatters but only when in the selected E-Spec:! Time Catches Up (Chronomancer) — Activating a Shatter gives your illusions superspeed. Shatters deal increased damage to movement-impaired foes.! Flow of Time (Chronomancer) — Gain alacrity for each clone you shatter.! Reversion Illusionary Reversion (Chronomancer) — Shatter skills generate a clone if you have enough clones present. This trait needs to be removed and changed into something else as we already have a lot of clone generation skills.! Seize the Moment (Chronomancer) — Gain quickness for each clone you shatter. Nearby allies also gain quickness.! Riddle of Sand (Mirage) — When entering combat, your first Ambush attack applies confusion. This ability refreshes when you use a Shatter skill.! Nomad's Endurance (Mirage) — Shatter skills give vigor, and vigor grants condition damage.Traits that affect shatters and can remain unchanged or be traited into if the player's playstyle revolves around shattering are as followed:! Mental Anguish (Domination) — Shatter skills deal more damage. This bonus damage is doubled against foes that are not activating skills.! Bountiful Disillusionment (Chaos) — Gain stability when you use a Shatter skill. Gain an additional boon based on which Shatter is used.! Restorative Illusions (Inspiration) — Heal yourself and lose conditions when you use a Shatter skill. (Note: If Mesmers get a healing spec in EoD, this trait can be merged into the new F1-F4)! Master of Misdirection (Illusions) — Shatter skills gain recharge reduction. Link to comment Share on other sites More sharing options...
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