Arheundel.6451 Posted May 1, 2021 Share Posted May 1, 2021 (edited) Extremely shortsighted change, unrequested and unrequired,basically anybody with deep experience in roaming and build crafting can see the huge issues that this change will cause to the game. Adding concentration and expertise to PvE stats.....this is uncalled for, the decision should be reverted. Dear Devs.......you're doing a colossal mistake by adding concentration/expertise to celestial and I fear that before long, you'll start nerfing professions around celestial only for you to go and remove or backtrack the stat addition. Please for the love of god...don't do it.... Edited May 1, 2021 by Arheundel.6451 7 Link to comment Share on other sites More sharing options...
Zyreva.1078 Posted May 1, 2021 Share Posted May 1, 2021 Agreed. It will very likely be absolutely awful for WvW. Unfortunately i doubt the devs care. 2 Link to comment Share on other sites More sharing options...
Justine.6351 Posted May 2, 2021 Share Posted May 2, 2021 (edited) I was in shock when I read that note. That is an omega amount of stats being dumped into celestial. I thought for sure it would come with a stat trim note but nope. Roaming about to go hybrid damage facetank sustain mode? Edited May 2, 2021 by Justine.6351 3 Link to comment Share on other sites More sharing options...
Some Call Me Tim.2319 Posted May 2, 2021 Share Posted May 2, 2021 Isn’t that the point of celestial? To have a bit of everything? Not saying I agree or disagree with this change but it fits the purpose of these stats. Link to comment Share on other sites More sharing options...
idolin.2831 Posted May 2, 2021 Share Posted May 2, 2021 5 minutes ago, Some Call Me Tim.2319 said: Isn’t that the point of celestial? To have a bit of everything? Not saying I agree or disagree with this change but it fits the purpose of these stats. It fits the purpose but balancing was around the old numbers, now celestial gives way more total stats than everything else and that's not its purpose. 6 Link to comment Share on other sites More sharing options...
XenesisII.1540 Posted May 2, 2021 Share Posted May 2, 2021 Just look at the stat point difference. And some people thought guild claim buffs gave a big advantage, lmao just look at that. Insane and another blunder. 3 Link to comment Share on other sites More sharing options...
Clownmug.8357 Posted May 2, 2021 Share Posted May 2, 2021 (edited) Will it even matter with the addition of hard duration limits? Edited May 2, 2021 by Clownmug.8357 Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted May 2, 2021 Share Posted May 2, 2021 (edited) 1 hour ago, Clownmug.8357 said: Will it even matter with the addition of hard duration limits? It's free boon duration the same as a minstrel set today. Remember boon duration on minstrel is actually a *minor* stat and the patch notes says the the per-stat will remain... Which is probably why celestial will become meta for zergs again - tons more damage than half the zerg being minstrels. It wouldnt even surprise me if the glassy zerkers shift to celestial as well because they will no longer "need" to be glass to make up for the pathetic damage of the minstrel frontline, thus making the zerg more even in terms of sustain. Good or bad thing? Who knows. Hitting the cap doesnt matter, zergs will maintain it at cap instead. Since healing power scaling is generally terrible I doubt the loss will have much of an impact, but in the long run that will probably be the deciding factor. The individual loss in toughness will be pretty irrelevant. Edited May 2, 2021 by Dawdler.8521 2 Link to comment Share on other sites More sharing options...
ArchonWing.9480 Posted May 2, 2021 Share Posted May 2, 2021 (edited) Heal warriors, and support tempests would probably do celestial, making them much less boring but there's no reason to not take minstrel on fb/scrapper. Scourge may consider Celestial but probably will never be the best. But I mean Celestial is a stat that is useful nowhere today, but can't really complain about cele when you have tb/minstrel. Maybe we should reduce the proposed amounts of concentration and expertise to Cele.... even though imo it's just making people feel better. Power builds in large groups should never use Celestial because base power is so low; Marauder is dominant for a reason and boons are provided by support. edit: Yes I will be using Cele. Edited May 2, 2021 by ArchonWing.9480 Link to comment Share on other sites More sharing options...
HazyDaisy.4107 Posted May 3, 2021 Share Posted May 3, 2021 I went ahead and crafted 3 inscriptions and 6 insignias just in case the recipe changes Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted May 3, 2021 Share Posted May 3, 2021 (edited) 6 hours ago, ArchonWing.9480 said: Power builds in large groups should never use Celestial because base power is so low; Marauder is dominant for a reason and boons are provided by support. But will it matter? Even in full cele you reach ~3000 power when buffed. Marauder is only 500 more. Power alone will hardly be the deciding factor. Edited May 3, 2021 by Dawdler.8521 Link to comment Share on other sites More sharing options...
lare.5129 Posted May 3, 2021 Share Posted May 3, 2021 I like that celestial boost. It make make open world set also more valid on wvw now. 1 Link to comment Share on other sites More sharing options...
ArchonWing.9480 Posted May 3, 2021 Share Posted May 3, 2021 (edited) 11 hours ago, Dawdler.8521 said: But will it matter? Even in full cele you reach ~3000 power when buffed. Marauder is only 500 more. Power alone will hardly be the deciding factor. Not sure how you're getting 3000 power but I'm not good with the numbers. Are we assuming constant 25 might? So like this? http://gw2skills.net/editor/?PeQAIlRwgYcYn44v83+B-zxIY1ogvEs9AEwG41QhNNA-e If I change the stats to Marauder, then yes I see only 500 power gained, but there's also 25% less crit. That's kind of a big deal, though some classes won't need the crit. Because even in a group comp thanks to boon strips at all, it's not that easy to maintain. Granted maybe my groups just suck, but the logs usually average like 10 stacks of might in long games. But anyhow, I'll assume what you're saying is true. IMO though once you've reached a certain threshold of survival, you don't need any more and should devote the rest to damage, especially because you have support healing you and crap. It's the same reason why some burst builds still have some zerker pieces despite Maruader being a much more efficient stat combo. Basically, I'm not lowering my damage if I am going to survive anyways. And if everyone should go cele, then I have to worry less! Oh I guess, bloodlust stacks? But those would make even minstrel builds have some degree of power. Maybe they're the real problem. Edited May 3, 2021 by ArchonWing.9480 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted May 3, 2021 Share Posted May 3, 2021 20 minutes ago, ArchonWing.9480 said: Not sure how you're getting 3000 power but I'm not good with the numbers. Are we assuming constant 25 might? So like this? http://gw2skills.net/editor/?PeQAIlRwgYcYn44v83+B-zxIY1ogvEs9AEwG41QhNNA-e If I change the stats to Marauder, then yes I see only 500 power gained, but there's also 25% less crit. That's kind of a big deal, though some classes won't need the crit. Because even in a group comp thanks to boon strips at all, it's not that easy to maintain. Granted maybe my groups just suck, but the logs usually average like 10 stacks of might in long games. But anyhow, I'll assume what you're saying is true. IMO though once you've reached a certain threshold of survival, you don't need any more and should devote the rest to damage, especially because you have support healing you and crap. It's the same reason why some burst builds still have some zerker pieces despite Maruader being a much more efficient stat combo. Basically, I'm not lowering my damage if I am going to survive anyways. And if everyone should go cele, then I have to worry less! Oh I guess, bloodlust stacks? But those would make even minstrel builds have some degree of power. Maybe they're the real problem. Depends on class abilities and traits. You can get 3.6k power on a warrior even with Cele stats: http://gw2skills.net/editor/?PKwEEiN0x6RN1D-zxIY1o+/UiQBUsIoCJQNDBrdAC4vGBspB-e Link to comment Share on other sites More sharing options...
ArchonWing.9480 Posted May 3, 2021 Share Posted May 3, 2021 (edited) 1 hour ago, Lan Deathrider.5910 said: Depends on class abilities and traits. You can get 3.6k power on a warrior even with Cele stats: http://gw2skills.net/editor/?PKwEEiN0x6RN1D-zxIY1o+/UiQBUsIoCJQNDBrdAC4vGBspB-e Yea, but in that case the strength isn't really from celestial gear but rather the strength minor then. (you'd almost have 3000 power @ 25 might even with Minstrel and more than 4000 in PTV). That being said celestial will probably be for zerggoing warriors for sure. Edited May 3, 2021 by ArchonWing.9480 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted May 3, 2021 Share Posted May 3, 2021 7 minutes ago, ArchonWing.9480 said: Yea, but in that case the strength isn't really from celestial gear but rather the strength minor then. (you'd almost have 3000 power @ 25 might even with Minstrel and more than 4000 in PTV). That being said celestial will probably be for zerggoing warriors for sure. My implication was that you can hit high power numbers with cele gear depending on class traits/utilities. I'm sure I could pump it higher than I did. Link to comment Share on other sites More sharing options...
ArchonWing.9480 Posted May 3, 2021 Share Posted May 3, 2021 (edited) 3 minutes ago, Lan Deathrider.5910 said: My implication was that you can hit high power numbers with cele gear depending on class traits/utilities. I'm sure I could pump it higher than I did. Yea I know; it's just that how much of it is attributable to Cele gear vs other gear sets that worries people atm or even if it's a bad thing. Because you can do that now with cele; it's just that in the future your boons and condis will be a few seconds longer. Edited May 3, 2021 by ArchonWing.9480 Link to comment Share on other sites More sharing options...
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