''Commander'' appellative is breaking immersion and is so bad. — Guild Wars 2 Forums
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''Commander'' appellative is breaking immersion and is so bad.

What makes you think everyone wants to be the ''commander'' in a mmorpg? Why are you doing this? I can accept this in the story since that I can skip but now I see more and more often this title everywhere. I talk with merchants npcs: COMMANDER. I talk with random npcs that have something to say: COMMANDER. And now what makes it worse while doing open world events MESSAGES come to you like in a story instance and tell you you are THE COMMANDER AND YOU GOT TO DO SOMETHING. And I'm sorry but it's breaking the game for me, cause I like roaming the world and immersing myself in it, feeling like I'm just passing by, that the world moves around with or without me. Talking with npcs that have some lines of text etc. is what made everything nice for me, but now you are ruining this by using that simple appellative over and over, forcing it at every border. PLEASE let us CHOOSE. How do people like these ego boost the game is giving to them I never get it. Nowadays every game I see that seems cool as to be this exagerated power fantasy without balance. Like...you can enjoy yourself even without being a godly luminescent divine commander that saves everything and everyone right?? How do people are ok with this stuff?? Sorry for the rant but everyday that passes I see the beautiful art of gw (mainly the reason I'm here) used in these contexts of total laziness from other departments and It makes me sad...So, I would be happy to listen what you have to say, and what's your point of view. of course it's a matter of taste here, but still, they are tunneling us in what they choose for no reason...let the open world be free from your narrative and let it be generalised from the point of view of the in-game characters.

Comments

  • Ciansuan.9120Ciansuan.9120 Member
    edited March 7, 2021

    @MithranArkanere.8957 said:
    There's no customizable natural voice synthesis easily usable on large scale for something like a game with countless characters.

    If there was, they could just record the patterns for intonations for story and specific events, and use generic patterns for NPCs across the world, and a few voice actors could record intonations for countless NPCs in little time, and all the huge storage taken by all the audio could be reduced to just patterns from which the voices are derived.
    Characters could then have sliders to customize their voices like pitch, pace and tone. and select any of the voices, even from NPCs, like how you can select NPC hairs.

    Without that, they are limited to what they can record, and that means sticking to a limited set of options.

    Ok I think there was some misunderstanding in my message so I will make an example: let's say you are in a open world map and you roam explore and find particular npcs that have line of dialogues...these npcs will have in their dialogue ''COMMANDER'' as a way of addressing you, but why? Why there is the need for that? For example...let's say you are doing meta in drizzlewood and the tribune phase is coming, why do they Have to say Commander? Can/t there just be a message that alerts you something is going on? Like you are part of the party that is doing the mission, or chooses to ignore it. It's really not that hard tbh. Or just avoid using that voiced message entirely, use a text on screen or something...and also seriously what's the deal with everything has to be voiced? I get it's a game and if you wan't to read a book you go read a book, but cmon it's cutting away all the magic of exploration and lore.
    Even a better example: I was doing yesterday the tengu weapons achievement..it was fun finding all the scattered pages, but then when the guy sends me a message, it addresses me as, guess what? Commander. It broke completely the rpg experience and the idea that I was just an adventurer that found these scattered pages. Hope you get what I'm trying to say here.

  • @Ciansuan.9120 said:
    What makes you think everyone wants to be the ''commander'' in a mmorpg? Why are you doing this? I can accept this in the story since that I can skip but now I see more and more often this title everywhere. I talk with merchants npcs: COMMANDER. I talk with random npcs that have something to say: COMMANDER. And now what makes it worse while doing open world events MESSAGES come to you like in a story instance and tell you you are THE COMMANDER AND YOU GOT TO DO SOMETHING. And I'm sorry but it's breaking the game for me, cause I like roaming the world and immersing myself in it, feeling like I'm just passing by, that the world moves around with or without me. Talking with npcs that have some lines of text etc. is what made everything nice for me, but now you are ruining this by using that simple appellative over and over, forcing it at every border. PLEASE let us CHOOSE. How do people like these ego boost the game is giving to them I never get it. Nowadays every game I see that seems cool as to be this exagerated power fantasy without balance. Like...you can enjoy yourself even without being a godly luminescent divine commander that saves everything and everyone right?? How do people are ok with this stuff?? Sorry for the rant but everyday that passes I see the beautiful art of gw (mainly the reason I'm here) used in these contexts of total laziness from other departments and It makes me sad...So, I would be happy to listen what you have to say, and what's your point of view. of course it's a matter of taste here, but still, they are tunneling us in what they choose for no reason...let the open world be free from your narrative and let it be generalised from the point of view of the in-game characters.

  • keenedge.9675keenedge.9675 Member ✭✭✭

    after I heard "I've seen your face in my dream" for the 1,000th time, I leave sound off except for the 1st play through of stories.

    Moral Statute Machine: John Spartan, you are fined five credits for repeated violations of the verbal morality statute.

  • Klypto.1703Klypto.1703 Member ✭✭✭

    The pact has no commander anymore but people just remember you used to be the commander so they keep calling you that. People are like HELP HELP HELP ME BALTHAZAR!!!! Then they turn around and look at you like oh WERE SAVED! Then they get run over by a bunch of glorified steamrolling fire bugs and that did not bode well.

  • MithranArkanere.8957MithranArkanere.8957 Member ✭✭✭✭

    @Tyson.5160 said:
    Well to be honest, your also called Champion a lot too, as well as outlander and other titles. Look at WoW, they also call you these ranked titles as well.

    In PoF they call you 'outlander' a lot too.

    Maps where you are called 'commander' are usually those with high focus in the story and map-wide metas, like Dragonfall and hot maps.

  • Fueki.4753Fueki.4753 Member ✭✭✭✭

    If not commander, what would you like to be called?
    Dragon Slayer?
    God Stomper?
    or

    Poobah?

  • ugrakarma.9416ugrakarma.9416 Member ✭✭✭✭

    i dont even notice, theres some history instace where is it repetitive? perhaps on more "military" instances no?
    Its seems dialogue with Pact buddies they tend to use formal titles.

    -- Atlantean Sword --
    The secret of steel has always carried with it a mystery. You must learn its riddle, Conan. You must learn its discipline. For no one - no one in this world can you trust. Not men, not women, not beasts..." [Points to sword] "This you can trust."

  • EdwinLi.1284EdwinLi.1284 Member ✭✭✭
    edited March 9, 2021

    @ugrakarma.9416 said:
    i dont even notice, theres some history instace where is it repetitive? perhaps on more "military" instances no?
    Its seems dialogue with Pact buddies they tend to use formal titles.

    It is actually standard within military to address the person by the rank they retire from the military as.

    Commander is the rank our character retired from the Pact as so by addressing standards, our character will naturally be addressed as Commander rank.

    While it is the most common title we are being addressed as, this title is being mostly used by people who lived in the Core regions of GW2 since that is the title commonly known to the public. Outside of core regions, such as Elona, we are addressed by what the citizens call outsiders such as Outlander since Elonians categorize non-natives to Elona as outlanders.

    I won't be surprised if we get a new title from Canthan natives when we enter Cantha since they may have a title used for people not native to Cantha like Elonians.

  • The Greyhawk.9107The Greyhawk.9107 Member ✭✭✭✭

    @EdwinLi.1284 said:

    @ugrakarma.9416 said:
    i dont even notice, theres some history instace where is it repetitive? perhaps on more "military" instances no?
    Its seems dialogue with Pact buddies they tend to use formal titles.

    It is actually standard within military to address the person by the rank they retire from the military as.

    Commander is the rank our character retired from the Pact as so by addressing standards, our character will naturally be addressed as Commander rank.

    While it is the most common title we are being addressed as, this title is being mostly used by people who lived in the Core regions of GW2 since that is the title commonly known to the public. Outside of core regions, such as Elona, we are addressed by what the citizens call outsiders such as Outlander since Elonians categorize non-natives to Elona as outlanders.

    I won't be surprised if we get a new title from Canthan natives when we enter Cantha since they may have a title used for people not native to Cantha like Elonians.

    Oh that might be interesting. If Cantha remains accurate to the source material, that is; real world Asian cultures, on top of its extreme isolationism, I imagine that this term for foreigners will probably be much less polite than "outlander".

    Hate Is Fuel.

  • Fueki.4753Fueki.4753 Member ✭✭✭✭

    @The Greyhawk.9107 said:

    @Fueki.4753 said:
    If not commander, what would you like to be called?
    Dragon Slayer?
    God Stomper?
    or

    Poobah?

    AH-HEM! The correct term is "Bookah".

    My post was a reference to the epilogue of PoF, in which Taimi asks us what she should call us of murdering Balthazar.

  • Konig Des Todes.2086Konig Des Todes.2086 Member ✭✭✭✭

    @MithranArkanere.8957 said:
    Maps where you are called 'commander' are usually those with high focus in the story and map-wide metas, like Dragonfall and hot maps.

    Exactly. We get called "Commander" primarily by those with military or political relation. Pact, Vigil, High Legions, etc.

    This has taken the focus for a lot of the story since Heart of Thorns, which is why we're so often called Commander.

    On top of that, it's our official rank - you won't call a retired general by some nickname unless you're close friends with them. You'd call them general or by name. Naturally, "by name" isn't possible except via text.

    Nicknames beyond Commander, Champion, and Outlander include things like Eggbearer (said by Exalted of Tarir, though this mostly got replaced with "Champion" now that Aurene hatched and formally chose us as her first champion) and Dragonslayer (mostly said by non-familiar non-military and Svanir), and Boss (by Dragon's Watch, mostly pre-HoT though).

    Commander is used because it's simply easiest to use, but there are a frequent use of other nicknames which are used when the situation fits.

    If there's an issue with calling the PC Commander all the time, it's that it is the default nickname when another nickname doesn't fit. But those situations are rather rare, since so many plots are political or military related.

    All these squares make a circle.
    All these squares make a circle.
    All these squares make a circle.

  • if you did "knight of the thorn" collection, some sylvaries will call you for that title

  • Cynz.9437Cynz.9437 Member ✭✭✭✭

    Ah here i am running around as dark murderous assassin errr teef feeling all evil about myself just to be reminded that i am savior of the world and a commander... especially when my character decides to spew some absurdly positive lines with happy british accent. Yikes.

    But guess due to optimization and problematic addressing (are you she, he , it????) they just stick to "commander". All and all, i don't mind. I would rather have Taimi and Brahm be finally gone from LS - they annoying the flying kitten out of me (yeah yeah the fans will murder me now). More Canach action plz.

    Meh~

  • EdwinLi.1284EdwinLi.1284 Member ✭✭✭
    edited March 29, 2021

    I think people forget easily that there are actually two characters our character represents in GW2 storyline due to lack of distinction who we are playing as for most of the events.

    The Commander and the Adventurer

    The Commander is our character in Main Story events but the Adventurer is the character we play as who explore the world and goes through the Meta version of events for the Storyline such as while the Commander is fighting Kralkatorrik inside his body to destroy the heart, the Adventurer is going through the Meta event of the story acting as the distraction and weakening Kralkatorrik from the outside with other Adventurers and Alliance members.

    It was the similar event for Mordremoth as the Commander is fighting Mordremoth, the Adventurer is with Laranthier, other adventurers, and the Pact to fight Mordremoth's body and when Mordremoth suddenly dies at the end of the Meta in Dragon's Stand, it is that moment when the Commander succeeds with killing Mordremoth in the Main Story side of events.

    Another example is the Drakkar fight, while the Adventurer is going with Jhavi to act as the distraction, the commander is moving through the Voice in the Deep events. The end of the Drakkar Meta is when Drakkar retreats and confronts the commander in the story side of events.

    Similar situation with Drizzlewood Coast, as the Commander is moving through the West entrance in the Main Story side of the events, the Adventurer is assaulting the Frost Citadel with Efram, Ember, and Kasmeer. The ending of the Meta, after the Claw of Jormag's defeat, is when Efram gets the call to randevu with the Commander in the Story side of the events.

  • @EdwinLi.1284 said:
    The Commander and the Adventurer

    The Commander is our character in Main Story events but the Adventurer is the character we play as who explore the world and goes through the Meta version of events for the Storyline such as while the Commander is fighting Kralkatorrik inside his body to destroy the heart, the Adventurer is going through the Meta event of the story acting as the distraction and weakening Kralkatorrik from the outside with other Adventurers and Alliance members.

    Actually it's The Commander and A Commander. There are Multiple Pact Commanders, and in the case of assault on Mordremoth I recall it being clearly stated that "other commanders" are leading the assault on the head "up above".

    Similar situation with Drizzlewood Coast, as the Commander is moving through the West entrance in the Main Story side of the events, the Adventurer is assaulting the Frost Citadel with Efram, Ember, and Kasmeer. The ending of the Meta, after the Claw of Jormag's defeat, is when Efram gets the call to randevu with the Commander in the Story side of the events.

    I am not quite sure on the timing of that one, the assault on the main gate takes a fair bit more time, especially with claw fight involved, than entirety of the story instance combined, and both are supposed to start at the roughtly same time, (we give signal to start the assault as we enter the doors). And after destroying conversion chamber, the frost citadel is supposed to crumble, all together, while apparently the side we are at doesn't? Not to mention that in case of frozen doors, in the instance efram, needs to be instructed how to deal with them but in the meta his like "step aside I've got it". Don't get me wrong, I don't deny they are supposed to somehow happen in the paralel, it's just that the way both were written, and supposed to intertwine, it's kind of messy how exactly they intertwine in there.

  • EdwinLi.1284EdwinLi.1284 Member ✭✭✭
    edited March 29, 2021

    @Lord Trejgon.2809 said:

    @EdwinLi.1284 said:
    The Commander and the Adventurer

    The Commander is our character in Main Story events but the Adventurer is the character we play as who explore the world and goes through the Meta version of events for the Storyline such as while the Commander is fighting Kralkatorrik inside his body to destroy the heart, the Adventurer is going through the Meta event of the story acting as the distraction and weakening Kralkatorrik from the outside with other Adventurers and Alliance members.

    Actually it's The Commander and A Commander. There are Multiple Pact Commanders, and in the case of assault on Mordremoth I recall it being clearly stated that "other commanders" are leading the assault on the head "up above".

    Similar situation with Drizzlewood Coast, as the Commander is moving through the West entrance in the Main Story side of the events, the Adventurer is assaulting the Frost Citadel with Efram, Ember, and Kasmeer. The ending of the Meta, after the Claw of Jormag's defeat, is when Efram gets the call to randevu with the Commander in the Story side of the events.

    I am not quite sure on the timing of that one, the assault on the main gate takes a fair bit more time, especially with claw fight involved, than entirety of the story instance combined, and both are supposed to start at the roughtly same time, (we give signal to start the assault as we enter the doors). And after destroying conversion chamber, the frost citadel is supposed to crumble, all together, while apparently the side we are at doesn't? Not to mention that in case of frozen doors, in the instance efram, needs to be instructed how to deal with them but in the meta his like "step aside I've got it". Don't get me wrong, I don't deny they are supposed to somehow happen in the paralel, it's just that the way both were written, and supposed to intertwine, it's kind of messy how exactly they intertwine in there.

    I personally just call the other character we represent the Adventurer to separate them for less confusion on their roles in the game due to their stories happening at the sametime but the game does not clarify which role we are in unless more directly mention in the Main Storyline for time placement.

    After all there is only one "Commander" the Main characters are with and known for each main storyline events since GW2 story began but there are many other commanders the Main characters do not know about or only seen passing by with the Adventurer being among them.

  • Brayonsky.4736Brayonsky.4736 Member
    edited March 29, 2021

    yeah, there're others commanders and we're the "first commander of the pact".

    https://wiki.guildwars2.com/wiki/Pact
    (check references section)

    @EdwinLi.1284 said:

    @Lord Trejgon.2809 said:

    @EdwinLi.1284 said:
    The Commander and the Adventurer

    The Commander is our character in Main Story events but the Adventurer is the character we play as who explore the world and goes through the Meta version of events for the Storyline such as while the Commander is fighting Kralkatorrik inside his body to destroy the heart, the Adventurer is going through the Meta event of the story acting as the distraction and weakening Kralkatorrik from the outside with other Adventurers and Alliance members.

    Actually it's The Commander and A Commander. There are Multiple Pact Commanders, and in the case of assault on Mordremoth I recall it being clearly stated that "other commanders" are leading the assault on the head "up above".

    Similar situation with Drizzlewood Coast, as the Commander is moving through the West entrance in the Main Story side of the events, the Adventurer is assaulting the Frost Citadel with Efram, Ember, and Kasmeer. The ending of the Meta, after the Claw of Jormag's defeat, is when Efram gets the call to randevu with the Commander in the Story side of the events.

    I am not quite sure on the timing of that one, the assault on the main gate takes a fair bit more time, especially with claw fight involved, than entirety of the story instance combined, and both are supposed to start at the roughtly same time, (we give signal to start the assault as we enter the doors). And after destroying conversion chamber, the frost citadel is supposed to crumble, all together, while apparently the side we are at doesn't? Not to mention that in case of frozen doors, in the instance efram, needs to be instructed how to deal with them but in the meta his like "step aside I've got it". Don't get me wrong, I don't deny they are supposed to somehow happen in the paralel, it's just that the way both were written, and supposed to intertwine, it's kind of messy how exactly they intertwine in there.

    I personally just call the other character we represent the Adventurer to separate them for less confusion on their roles in the game due to their stories happening at the sametime but the game does not clarify which role we are in unless more directly mention in the Main Storyline for time placement.

    After all there is only one "Commander" the Main characters are with and known for each main storyline events since GW2 story began but there are many other commanders the Main characters do not know about or only seen passing by with the Adventurer being among them.

  • EdwinLi.1284EdwinLi.1284 Member ✭✭✭
    edited March 30, 2021

    @Brayonsky.4736 said:
    yeah, there're others commanders and we're the "first commander of the pact".

    https://wiki.guildwars2.com/wiki/Pact
    (check references section)

    @EdwinLi.1284 said:

    @Lord Trejgon.2809 said:

    @EdwinLi.1284 said:
    The Commander and the Adventurer

    The Commander is our character in Main Story events but the Adventurer is the character we play as who explore the world and goes through the Meta version of events for the Storyline such as while the Commander is fighting Kralkatorrik inside his body to destroy the heart, the Adventurer is going through the Meta event of the story acting as the distraction and weakening Kralkatorrik from the outside with other Adventurers and Alliance members.

    Actually it's The Commander and A Commander. There are Multiple Pact Commanders, and in the case of assault on Mordremoth I recall it being clearly stated that "other commanders" are leading the assault on the head "up above".

    Similar situation with Drizzlewood Coast, as the Commander is moving through the West entrance in the Main Story side of the events, the Adventurer is assaulting the Frost Citadel with Efram, Ember, and Kasmeer. The ending of the Meta, after the Claw of Jormag's defeat, is when Efram gets the call to randevu with the Commander in the Story side of the events.

    I am not quite sure on the timing of that one, the assault on the main gate takes a fair bit more time, especially with claw fight involved, than entirety of the story instance combined, and both are supposed to start at the roughtly same time, (we give signal to start the assault as we enter the doors). And after destroying conversion chamber, the frost citadel is supposed to crumble, all together, while apparently the side we are at doesn't? Not to mention that in case of frozen doors, in the instance efram, needs to be instructed how to deal with them but in the meta his like "step aside I've got it". Don't get me wrong, I don't deny they are supposed to somehow happen in the paralel, it's just that the way both were written, and supposed to intertwine, it's kind of messy how exactly they intertwine in there.

    I personally just call the other character we represent the Adventurer to separate them for less confusion on their roles in the game due to their stories happening at the sametime but the game does not clarify which role we are in unless more directly mention in the Main Storyline for time placement.

    After all there is only one "Commander" the Main characters are with and known for each main storyline events since GW2 story began but there are many other commanders the Main characters do not know about or only seen passing by with the Adventurer being among them.

    I know there are other commanders called Commanders but there is only one "Commander" known by the Main Characters at a personal level since the beginning of GW2. The main characters have not met the Adventurer who is also called Commander by NPCs as well.

    I am probably confusing you with what I am talking about because the two different characters our character represent are both called Commander by NPCs but I am refering to how the Commander of the Main Story and the Adventurer are different roles even when both of them are called Commander by NPCs.

    That is why I separate their title names as Commander for the Main Storyline character we play as in Main Storyline side of events and the Adventurer for the other side of events outside of the Main Storyline.

    So when I say the Main Characters only know the "Commander" I mean the character we play as in the Main Storyline and they do not know about the Adventurer which our character also represents as a separate character from the Commander because he/she is considered a Pact Commander they have yet to meet.

    Another reason why I separate them by different titles is because how the Raid Storyline plays out (along with other world map incidents but that is a flexable topic). Raid storyline still happens Main storyline wise but from dialogue of the events in the Raid story reflect that it is the Adventurer side of the storyline.

  • Ultramex.1506Ultramex.1506 Member ✭✭✭

    I prefer old personal story titles like Savant but................eh one can dream

  • Xovian.8572Xovian.8572 Member ✭✭
    edited March 30, 2021

    Amusingly enough, being called "Commander" is discussed in one of the stories.
    Your character actually brings up that you are no longer the Pact Commander or in the related military (anymore), and that your character questions why people are still referring to you by that title. I won't spoil that particular episode, but suffice to say, it was used as a story point, for why the "player character" is still called the Commander.
    In lore, it makes perfect sense.

    TL:DR: If you actually go through the story, they TELL you why you are still referenced as the Commander.

  • Yasai.3549Yasai.3549 Member ✭✭✭✭
    edited March 31, 2021
    • Want to play an RPG
    • Doesn't want to play a role which has been crafted through Personal Story
    • ??????

    They also explained that they still refer to the PC as Commander because they were kinda just used to it even after the PC has stepped down as Pact Commander.
    And the Pact Commander status wasn't some dumb prophecy mumbo jumbo which happened just cos, play through the entire Personal Story.
    The PC worked their way up from grunt status and only really gained importance after fighting in the major battle in Arah dungeon story mode.

    Yu will miss the whole rise to status if yu skipped core Personal Story and Dungeon story modes.

    But hey, maybe some goon we meet in the future would be from one of the home towns and they will know yu for the feats yu have performed there.
    Humans will be Hero of Shaemoor
    Charr will be known to have defeated Duke Barradin
    Asura will be the Snaff prize winner
    Norn will be The Great Hunter
    Sylvari will be known to have killed the Shadow of the Dragon

    If I play a stupid build, I deserve to die.
    If I beat people on a stupid build, I deserve to get away with it.

  • EdwinLi.1284EdwinLi.1284 Member ✭✭✭

    @Yasai.3549 said:

    • Want to play an RPG
    • Doesn't want to play a role which has been crafted through Personal Story
    • ??????

    They also explained that they still refer to the PC as Commander because they were kinda just used to it even after the PC has stepped down as Pact Commander.
    And the Pact Commander status wasn't some dumb prophecy mumbo jumbo which happened just cos, play through the entire Personal Story.
    The PC worked their way up from grunt status and only really gained importance after fighting in the major battle in Arah dungeon story mode.

    Yu will miss the whole rise to status if yu skipped core Personal Story and Dungeon story modes.

    But hey, maybe some goon we meet in the future would be from one of the home towns and they will know yu for the feats yu have performed there.
    Humans will be Hero of Shaemoor
    Charr will be known to have defeated Duke Barradin
    Asura will be the Snaff prize winner
    Norn will be The Great Hunter
    Sylvari will be known to have killed the Shadow of the Dragon

    I honestly still wonder why Anet has yet to add maybe one personal main story mission when the Commander returns to their place of origin to catch up on the characters they met during personal story. Obviously they may be avoiding this due to how people can skip Personal Story (aka Zhaitan Arc) and play the other story arcs so certain characters may not have completed the entire Zhaitan Arc so that such a Main Story mission can register all players actions. However, I feel this type of one time mission may bring back a sense for the Commander to remember where he/she came from before he/she became such a big shot Commander.

    Of course with most of the Charr personal story characters dead or still MIA due to events of Icebrood Saga that is less likely to happen even more since Charr origin characters will be missing a lot of their personal story characters beyond their chosen Partner which we know he/she still alive since the Charr's Partner returns in Icebrood Saga in Umbral Grotto for Charr Origin players revealing everyone the Charr player recruited through their personal story are either dead, MIA, or became part of the Ice Legion.

  • Fueki.4753Fueki.4753 Member ✭✭✭✭
    edited March 31, 2021

    @Yasai.3549 said:
    But hey, maybe some goon we meet in the future would be from one of the home towns and they will know yu for the feats yu have performed there.

    Lord Faren doesn't even recognize human noble players as his friend.

    I doubt it would be different for any other character meeting former companions/friends.

  • Yasai.3549Yasai.3549 Member ✭✭✭✭

    @Fueki.4753 said:

    Lord Faren doesn't even recognize human noble players as his friend.

    I doubt it would be different for any other character meeting former companions/friends.

    I assume it's just written that way so that, as the poster above said, doesn't break narrative for those who have skipped Personal Story.

    As for the VB meta, I assume that what others say are correct : Faren there is interacting to "Adventurers" or PCs playing the role of an Adventurer.
    As far as the timing and the story is concerned, the Commander is already on their merry way down into Tarir by the time the Pact forces are trying to regroup during VB meta.

    If I play a stupid build, I deserve to die.
    If I beat people on a stupid build, I deserve to get away with it.

  • Fueki.4753Fueki.4753 Member ✭✭✭✭
    edited March 31, 2021

    @Yasai.3549 said:
    I assume it's just written that way so that, as the poster above said, doesn't break narrative for those who have skipped Personal Story.

    The story is written in a way that assumes the player actually has experienced it.
    That goes for the personal Story (which includes both becoming Commander and killing Zhaitan), Season 1 (which causes the player to team up with Braham and the others) and everything past that. The story even assumes, the players have done all the non-Arah dungeon story modes.

    As for the VB meta, I assume that what others say are correct : Faren there is interacting to "Adventurers" or PCs playing the role of an Adventurer.
    As far as the timing and the story is concerned, the Commander is already on their merry way down into Tarir by the time the Pact forces are trying to regroup during VB meta.

    Him not seeing the player as the story character in Open World makes sense.
    But even in story instances, like in Season 4 Episode 3, he sees a human noble player as a general hero and not his friend.

  • frareanselm.1925frareanselm.1925 Member ✭✭✭

    @Redfeather.6401 said:
    I wish gw2 was more like an mmorpg world. It seems to focus too much on a small cast of characters and it's all very scripted. I don't mind such stories, but I prefer to watch them on tv. I play games to engage with things and see reactions to my actions. In ESO the guards attack me on sight and most merchants insult me when I try to talk to them. It's pretty cool to play a character that way. And if it gets to be a hassle I can just pay a priest to cure me and pay a fence to remove my bounty.

    "Reactions to my actions" thats what Anet promised and never acomplished. I can kill the God Bathazar, its over, but in open world still hordes of forged keep attacking me. Didnt they realized that their boss is dead? who are they obeying? This stinks.

  • Yasai.3549Yasai.3549 Member ✭✭✭✭

    @frareanselm.1925 said:

    "Reactions to my actions" thats what Anet promised and never acomplished. I can kill the God Bathazar, its over, but in open world still hordes of forged keep attacking me. Didnt they realized that their boss is dead? who are they obeying? This stinks.

    That's kinda a thing for open world MMORPGs and MMOs in general.
    They can't just "alter" experiences for the player just because they finished a quest step because it would force Anet to run separate instances of the same map.
    This means if newer players enter the map, it will be entirely devoid of life because all the vets have moved on and are partying on a "completed" instance of the map.

    FF14 has this "continuity" issue, so does WoW.
    It's just a symptom of MMOs at the end of the day.
    Either that or have a single player mode and a multiplayer mode, like GTAV.

    If I play a stupid build, I deserve to die.
    If I beat people on a stupid build, I deserve to get away with it.

  • Fueki.4753Fueki.4753 Member ✭✭✭✭
    edited April 1, 2021

    @Yasai.3549 said:
    FF14 has this "continuity" issue, so does WoW.
    It's just a symptom of MMOs at the end of the day.
    Either that or have a single player mode and a multiplayer mode, like GTAV.

    WoW does have map phasing depending on story progress on some maps though.

    For examples, the revamped Cataclysm versions of Westfall and Redridge Mountains change slightly depending on the story progress.

    I don't think Arenanet should ever try to do that though, as the Amazon Web Servers barely can run the game as it is now.