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Who rules the Universe that Tyria is the part of?


Michram.6853

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It seems like the whole story of the whole GW is based on the events that happen on Tyria and what we should do to not let this planet die.

Tyrian see Tyria as the All that is the representation of the magic, the dragons.

The awakenings of the dragons has been a natural thing- they sleep, they rise, they gather the magic, they sleep. But everything changed when the Forgotten cleansed Glaust, and this cleansed form of Kralkatorrik's champion was named Glint.

The Forgotten appeared. Their appearance was meant to give Tyria another idea to deal with the All that was meant to change this neverending circle of the awakenings of the Dragons, until they take the whole world for their own and there is only their influence left in this world.

The Forgotten got a mission: Balance the magic of Tyria, stop the circles of the awakenings.

Why did the Forgotten appear?

We can assume they are from another world, somewhere else than the dominions of the Gods, because they have the knowledge that the Gods didn't possess and the Forgotten shared with them.

Glint said that she knows a lot, but not everything, and wondered what do the Gods know what she didn't hear from the Forgotten.

So the Forgotten shared their wisdom with the immortal Gods, but didn't share the same wisdom with the one that they cleansed and prepared to balance the magic.

Interesting, isn't it?

Why did the Gods truely departure from their homes for ever? Did they leave the sinking ship?

They left just before Kralkatorrik got the magic that gave him an ability to travel to the worlds beyond Tyria.

Who is the real master of the Universe?

Why was Tyria so important for the Forgotten so they came here to help it?

What are the Gods? Where did they get their powers from?

Who are the Forgotten? What's the planet they came from? Was their home destroyed by their All so they escaped it?

Who are the Astral Creatures and whom do they serve?

Why do the Astral Creatures appeared in a fractal that was caught in a loop?

Why did the Harbinger of Woe have an icon of a planet's destruction?

Why did the chunk of another world in Jahai have the mushroom that created the projections of the Astral forms of Tyrian characters?

Where did the Human came from? What's their original home?

What's Tyria? (Truely).

Episode 4 made me hope we'll be much more focusing on something more than Tyria.

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Humans and their gods are not from Tyria. They came from Somewhere Else, another as yet undefined world beyond the Mists. That being said, it is readily apparent even in the time of GW1 that humans have been in Tyria long enough to have almost totally forgotten their alien origins. The few humans who still remember that their ancestors came from Somewhere Else no longer know anything about Somewhere Else. And after however many centuries, millennia, generations et al, you'll have a hard time finding a human anywhere in Tyria who doesn't consider themselves native. I imagine that transition went much like how British citizens born in the American colonies slowly began thinking of themselves as American rather than British, a trend which was noticeable in America as early as the late 17th century.

The Elder Dragons (and all other races presently in Tyria so far as I know) are native to Tyria, and their existence apparently was an unpleasant surprise to the Human Gods. That, and the gods' inability to deal with the Elder Dragons without going nuclear, clearly indicate that they DON'T rule the universe. And of course, they have since abandoned Tyria and the humans they brought with them. The gods couldn't fight the dragons without destroying Tyria, so they left us to fight the ground war and hope for the best. Gee, thanks...

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It is also implied by the cycles of the Elder Dragons, the origins of the Norn and Jotun, and other things, that Tyria had a long history on its own before humans and their gods arrived, much like the New World before Europeans arrived. Unfortunately, the destructive nature of the dragon cycles means that more and more knowledge of those "elder times" is lost with each cycle. Even the Durmand Priory is mystified trying to unravel events going back to the last awakening, much less anything before it.

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@"Arden.7480" said:The Forgotten got a mission: Balance the magic of Tyria, stop the circles of the awakenings.

Why did the Forgotten appear?

We can assume they are from another world, somewhere else than the dominions of the Gods, because they have the knowledge that the Gods didn't possess and the Forgotten shared with them.The Forgotten are long-time servants of the Six Gods, various dialogues indicating that they were servants of the Six long before humans were. This would indicate that the Forgotten come from the same homeworld as the Six Gods and humans do.

So why did any of them appear? Because, by all indication, their world was dying.

Also, the Forgotten's mission isn't to balance the magic of Tyria and stop the cycles (not circles ;P) of awakening. Rather, that seemed like an attempt they made to make their new home livable for themselves and others. Their mission is to serve the Six Gods.

Why did the Gods truely departure from their homes for ever? Did they leave the sinking ship?If you refer to their most recent departure, they left because they knew they shouldn't clash with the Elder Dragons - that win or lose, the world dies anyways. So they went to find a new world to live in, and supposedly they'll come back to bring Tyrians / their faithful to this new, safer, world.Who is the real master of the Universe?The Mists. Duh. It creates everything, and is likely capable of recycling everything.

More serious: Why should there be a "master of the Universe"? Also, it'd technically be multiverse.

Why was Tyria so important for the Forgotten so they came here to help it?It isn't. They didn't come specifically to help Tyria.What are the Gods? Where did they get their powers from?Divine beings. Their divinity. ;PWho are the Forgotten? What's the planet they came from? Was their home destroyed by their All so they escaped it?A race, no more no less. The same as humans, most like. Be it by their All or not, seems likely it was destroyed.Who are the Astral Creatures and whom do they serve?Creatures born of the Mists, most likely, and therefore no one. Why mWhy do the Astral Creatures appeared in a fractal that was caught in a loop?Because they're made from the Mists?Why did the Harbinger of Woe have an icon of a planet's destruction?Technically it doesn't have an icon. And probably because planetary destruction is the greatest sign of woe.Why did the chunk of another world in Jahai have the mushroom that created the projections of the Astral forms of Tyrian characters?Because what got transported/copied just happened to be highly hallucinative shrooms, and the projections was based off of the Commander's history, hence why it was only individuals they knew.Where did the Human came from? What's their original home?Another world without magic. That's all we know.What's Tyria? (Truely).A planet.Episode 4 made me hope we'll be much more focusing on something more than Tyria.Don't bet on it. This game is and forever will be focused on Tyria and its bordering Mists.

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@Arden.7480 said:We can assume they are from another world, somewhere else than the dominions of the Gods, because they have the knowledge that the Gods didn't possess and the Forgotten shared with them.

Glint said that she knows a lot, but not everything, and wondered what do the Gods know what she didn't hear from the Forgotten.

So the Forgotten shared their wisdom with the immortal Gods, but didn't share the same wisdom with the one that they cleansed and prepared to balance the magic.

Interesting, isn't it?

Yes, it's interesting indeed that the Forgotten didn't tell Glint enough and seemingly neglected to let the gods know about the Legacy plan which would've negated the gods' reason to stay away from the Elder Dragons in the first place. If the gods had simply let their most faithful priests know via avatars or visions how to use the Legacy plan to solve the Elder Dragon problem, Destiny's Edge and Jennah wouldn't have been misled to believe that Glint was a potential traitor, and we wouldn't have suffered from the fallout of Elder Dragons' deaths.

Then again, Glint also neglected to let Destiny's Edge know about the Legacy plan, instead implying that the plan was to kill Kralkatorrik (even if Canach tried to argue that Destiny's Edge may have misinterpreted her plan) which she wasn't even comfortable doing until Eir and Snaff's words and the idea to use Powerstones convinced her to give it a try. Seems like we had a bad case of miscommunication here, similar to how Ogden Stonehealer decided to act mysterious about the identity of the voice who granted the Master of Peace custody of Aurene when we asked him about it in Season 2, or that the Master of Peace never told Ogden where the Zephyrites were headed with the egg despite them being on the same side.

A lot of trouble could've been avoided if the respective parties had simply been sharing information more willingly rather than keeping it close to their chest for reasons. The likely OOC reason is that the plot wasn't fully planned out yet (as we know from AuroraPeachy's interview with Matthew Medina and Scott McGough that the plan to use Kralky vs. Balthy plot was just one of the candidates for PoF plot until HoT had been available for a while, so the plot about Rytlock freeing Balthy or revealing more about the gods was not a thing planned as an overarching story since Season 2/HoT) and the narrative designers needed a reason to handwave potential plot holes rising from seeming lack of competency from the heroes. The in-universe reason for this lack of communication, however, is most curious, as I can't think of any reason why Glint, the Forgotten and the gods couldn't have been in contact and been on the same page about whatever plans they had. Perhaps we'll learn more about it later if we delve deeper into the Legacy plan and whether the scions of cleansed Elder Dragon champions can be viewed as potential threats.

@Arden.7480 said:Why did the Gods truely departure from their homes for ever? Did they leave the sinking ship?

They left just before Kralkatorrik got the magic that gave him an ability to travel to the worlds beyond Tyria.

What we learn from the druids (Season 3's Draconis Mons), the Judge, Nenah (Path of Fire), Desmina, the spirits of the Underworld, and Freezie (Season 4's Hall of Chains and Secret Lair of the Snowmen) is that Melandru, Kormir, Grenth and Dwayna apparently weren't that willing to communicate about their bigger plans, and this miscommunication and their seeming abandonment of their Mist realms led to anger, confusion, despair and fear among their followers who were left to deal with the second exodus in whatever means they saw fit while suffering casualties along the way (Grenth's followers being devoured by Dhuum and his minions, Kormir's followers falling prey to demons and nightmares etc). Although we have no indication of Lyssa's actions, I'd be surprised if she acted any differently given how she, according to Kormir's journal, mocked Kormir for lingering behind.

A possible if biased explanation for the gods' seemingly uncaring actions was suggested by a zealous priest of Kormir in a work titled "Garden of the Gods":

After long hours of prayer, the goddess of truth herself has at last revealed the answers I sought. Praise Kormir! In her name, I will share the reasons behind our gods' withdrawal from this world.

And make no mistake: the gods have withdrawn. Prayers go unanswered, Ascension fails. But do not despair, or rage: our gods still love us, and it is that love that drove them to leave.

When the gods first brought humanity to this world, they were planting a garden; we were the seeds, with Tyria the fertile soil in which we would thrive.Like all gardens, it would experience and demonstrate life, death, challenge, order, growth, and beauty as it matured from carefully arranged rows of potential into dynamic, evolving reality.But there was a blight below the soil the gardeners could not prepare for; a predatory threat that would consume both the garden and the nutrients that sustained it: the Elder Dragons.

When the dragons rose, the gods realized a terrible truth: any effort to save the garden would instead destroy it...or them. If humanity was to endure under their guidance, it could not be here.

Reluctantly, the gods withdrew. They had to find new soil to tend, that their faithful might someday see the full, resplendent bloom of this most glorious garden. Praise Kormir!

So, in short, the gods have departed from their realms to find a new world to inhabit while making sure this new sanctuary won't have as nasty pests as Elder Dragons that become problematic later. Why this journey required all the five or six gods (depending on whether Balthazar's taken divinity was given to a mortal or spirit to become the new deity of conflict) is unknown as technically just a pair of gods could've been enough to search the cosmos while the others stayed behind in their realms. As the work by the priest is biased, we won't know the real reason for the gods' departure from their realms until we run into them or someone else in the Mists who knows more.

Now that Kralkatorrik is in the Mists and threatens the very fabric of the universe (especially if it finds the Rift and the Hall of Heroes which, according to GW1 lore, is supposed to be a crossroads linking to the multiverse aka alternate Tyrias with their own versions of Elder Dragons, hence the Mist War in wvw where the respective alt Tyrias are fighting for Mist resources to combat their own universe's Elder Dragons, and thus Kralk can devour the magic of not our Mists but all realities that ever have existed, exist and will exist), one would imagine that the gods realize they can't keep running from this ravenous threat anymore unless they expect Glint to handle it with her machinations just fine.

@Arden.7480 said:Why was Tyria so important for the Forgotten so they came here to help it?Who are the Forgotten? What's the planet they came from? Was their home destroyed by their All so they escaped it?

We haven't been told the exact reasons for the Forgotten stopping by in Tyria in particular, but we are given some clues. Enduring Icicle states that in kodan belief the Forgotten were "beings from the gods realm" who hoarded magic in the past, which is also stated elsewhere. The Forgotten Not Forgotten suggests:

What you need to know about the Forgotten is this: they once acted as wardens to ancient races in Tyria and shepherded their development from primitive to civilized.

They served the beings known as the Five Gods, and they fought wars for them. They had a strong connection to Glint, and they left guardians with her for many centuries. [...]If they remain in Tyria, they are elusive at best, and many believe they have gone back to the Mists from which they came—perhaps never to return.

From all the evidence we can gather from various sources, it's likely that the Forgotten acted as scouts to the gods, possibly seeking a world for gods and humans to inhabit and helping this world's denizens along the way when they discovered the threat of the Elder Dragons. Why it took thousands of years for gods and humans to show up after Elder Dragons had fallen to slumber and Glint had shielded the races including the Forgotten, however, is not known. There's likely more to the story that we've yet to discover.

Orrian history scrolls also suggest that something bad had happened in the Mists to make the gods take humanity to Tyria:

She chose Tyria and brought with her those who would make this world a paradise. As she had promised, Dwayna led her people to peace. [...]Balthazar came in fire and wrath, carrying the head of his father and leading his fierce hounds, Temar and Tegon. He swept Orr with a cleansing flame. [...]The two who are one, Issa and Lys [should be Lyss and Ilya], brought with her the hope and beauty of humanity. While the other gods focused on building Arah and beginning a new future, Lyssa gave them joy and helped them forget the past. [...]Among them was Abaddon—once secret-keeper, now betrayer. How you have fallen from the glorious days of old. What passed beyond in the Mists, only you remember.

Dwayna had promised peace, Balthazar carried the head of his father, Lyssa helped humans and/or gods forget the past, and only abaddon remembered what passed beyond in the Mists. For all we know, there may have been wars between gods or another magical calamity that destroyed the gods' realm (the home of humanity and likely Forgotten), thus forcing them to seek sanctuary in a new world.

@Arden.7480 said:What are the Gods? Where did they get their powers from?

When we scanned Balthazar with Taimi's device in the Heart of the Volcano in Season 3, we got this reading: "Scanner: No—life—detected. Only—magic—energy—present." This discovery mirrors Xakk's theory posited in The Six: Being or Playing God: "But, are they gods? I say no. They are what we would all become if given the amount of magical energy they possess and allowed to live as long as they appear to have."

However, we have to keep in mind that there's something inherent to being a god which is different from other magically potent beings. Not any being can necessarily take over as a new god; Kormir required a special gift from the gods for her body to be able to contain Abaddon's magic to ascend. It takes the death of three Elder Dragons to destabilize Tyria to the point of destruction whereas it required the death of only one god, Abaddon, to nearly destroy not only Tyria but Realm of Torment until Kormir contained the magic, which suggests that divine magic is more volatile and requires a host lest it wreak havoc upon reality. We also got responses from Linsey Murdock in this thread where she stated that "Balthazar was following his true nature as the god of war" and "There is a great deal about the gods that has still not been revealed and it goes a whole lot deeper than 'the god of war likes war.'"

What is known is that at least some of the Six gained their powers from previous deities. One of the greatest secrets of Abaddon's followers was that, according to the Apostate, Abaddon had a predecessor. Grenth likewise overthrew Dhuum although Dhuum survived the transition somehow while Abaddon's predecessor seems to have perished (there are fan theories that this predecessor may have been the suggested spider deity Arachnia, but information on Arachnia comes from unused lore in .dat and is thus noncanonical for now). Orrian scriptures claim that Balthazar arrived on Tyria carrying the severed head of his father, and has a half-brother Menzies (who by all indications isn't a god), which might suggest that Balthazar wasn't originally a full god although unfortunately our knowledge of Balthazar's family tree is severely lacking. According to Linsey Murdock, the scrapped Utopia campaign for GW1 "was set in a place in the Mists which was framed as somewhat of a home/playground of the gods. It featured an expanded pantheon of the gods, including Dwayna's father." but this information is noncanonical until/unless the scrapped lore of Dwayna's father is ever implemented into canon.

Whether in current canon the Six Gods were the equivalent of Elder Dragons (aka balancers of magic) of their homeworld and thus had been six in number (unlike the earlier planned lore for there being more gods) is unknown, but it's a possibility.

@Arden.7480 said:Who are the Astral Creatures and whom do they serve?

The astral creatures may share some similarities with Razah as templates copied by the Mists if this entry is anything to go by: "The protomatter that makes up the Mists strains toward creation, often spawning demonic creations in nightmarish forms. Not all creatures from the Mists are demonic, however. When the Mists come into contact with a suitable human template, for example, it can copy that form, creating a sentient entity with humanoid appearance and an almost human mind." Just replace human in this example with other creatures like shrimps etc. Razah didn't have the starry skin of the astral creatures, though, but the latter definitely have a connection to the Mists as they only appear to show up in the Mists or in areas where the barrier between Tyria and Mists is weak.

They appear not to serve anyone as far as we know. Like demons who, in their natural state, are independent, so do the astral creatures seem to exist only for themselves. The astral creatures are some of the biggest mysteries introduced in GW2 recently, but it would be surprising if we ever explored their story in depth.

@Arden.7480 said:Why do the Astral Creatures appeared in a fractal that was caught in a loop?

They may simply be fractal echoes of their original selves which are mirrored by their darker challenge mode versions by the Mists, so there doesn't necessarily need to be any other reason for them to be there just like we have e.g. Rox and Braham leaving enough of an impact on the Mists to manifest as fractal versions of themselves set in 1326 AE. If Viirastra is an outsider who just happened to play and rest in the fractal while on her way somewhere, however, it would open quite a few questions which may or may not receive an answer depending on where the designers decide to take that story.

@Arden.7480 said:Why did the Harbinger of Woe have an icon of a planet's destruction?

It could symbolically foreshadow Tyria's destruction if we continue on the path of killing Elder Dragons or allowing people to blow up Bloodstones without thinking of a contingency plan. Or it could hint at the fate of the gods', humans' and maybe Forgotten's original homeworld, thus explaining the Harbinger's maniacal laughter as he believes we're repeating that kind of history with Tyria.

@Arden.7480 said:Why did the chunk of another world in Jahai have the mushroom that created the projections of the Astral forms of Tyrian characters?

That mushroom was part of whatever realm Kralkatorrik's shenanigans brought forth from the Mists. What significance those "astral forms" of Tyrian characters are beyond being a neat reference to worlds beyond Tyria and using the starry skin as a catch-all to get the point across remains to be seen. It was an intriguing addition, though, so I hope it gets developed later once/if we delve deeper into Mists lore.

@Arden.7480 said:Where did the Human came from? What's their original home?

Evidence from NPCs, in-game and out of game documents suggests they originate from the same homeworld that gods and likely Forgotten came from. This homeworld was likely destroyed in a calamity, which forced gods to transport humanity to Tyria, although we sadly don't have first-hand accounts of this exodus.

@Arden.7480 said:What's Tyria? (Truely).

If The Map of the All is anything to go by as well as the vision in Omadd's machine and what we saw in the vision in Kesho, Thyria is the central part of a cosmic mechanism made from many parts connecting the Elder Dragons (or at least the spheres of magic they represent) to it, creating what is called the Antikytheria. The All appears to only relate to Tyria rather than the universe as a whole (despite the misleading name), so similar cosmic mechanisms likely exist around certain other realms (possibly was the case of the gods' realm too if the theory that the Six were the Elder Dragon equivalents as balancers of magic of their homeworld turns out to be true).

Whether the Dream of Dreams (with its visions of potential futures) is tied to Antikytheria in any way remains to be seen, but the Requiem armor collection involving the Ancestor Tree and timetravel in Jahai Bluffs suggests that future is at least in some cases predestined in this mechanism to some extent given how we caused the release of the djinn Vemyen in the past (which would lead to him being Branded) after already having defeated his Branded version in the present, or how we inspired the human legend of an armor granted by the gods by having the armor crafted in the present and taking it to the past before recovering said timeworn armor and returning it to the blacksmith in the present. :)

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Gw2 lore contemplates the possibility multiple universes / planets. but is "vague". I particularly prefer they continue with the simplistic approach, it is more interesting to develop unexplored areas of the map like Janthir Isles than to plunge into other planets / universes.

The map is already full of unfinished areas, or accessible only in history mode, ...., such as that portal in Ember Bay that leads to an empty version of the laboratory in Rat Novus.

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I hope they will stay mainly focused on Tyria and it's secrets, but I'd love to learn more about how much Tyrian mistakes affect the universe, because until the Elder Dragon couldn't enter the worlds other than Tyria, we just didn't care about what possible consequences would killing the Dragons have.

And now when Kralkatorrik messes up in the Mists and throws the historical places, another environments and some mushrooms from who-knows-where, how does it all affect everything other than Tyria.

I only hope some lore from The Shattered Observatory will return very soon. Especially after seeing the same Light from this fractal (near the platform the DDR was placed) during our escape in the final chapter of A Star to Guide Us.

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From what it seems like, the gods fled with the humans and came to Tyria. It almost seems like something destroyed their home and from hints in various raids, NPC's and documents out of game we see that they are running from something. What is alarming is the gods just bolted again suggesting that something is coming to this planet. From what it seems like, something more powerful than all the gods combined is coming to Tyria and they are running. My guess is that the gods act like beacons of sorts and this thing follows their magical energy so they can't stay in one place at one time lest they get destroyed. Abaddon wanted Tyrians to possess magic and it may be for two reasons (since we really don't know what his motivations were); 1 to make a final stand against this creature/being or 2 to be a tasty meal for a long time while they made their escape so they could have more time getting away. Either of these theories track and from what it seems like in game, Kralk is making a lot of noise in the Mists and I think he is a HUGE beacon to whatever is out there. I think we are going to have an ENDGAME soon and we will see everything in Tyria both good and bad work together to stop this thing. That or we have to escape much like the gods to a new world and this becomes Guild Wars 3. Either way, we have something big on our plates that looks like it could be an issue. I wonder if this thing is similar to the dragons and just consumes everything or if its a god who just got powerhungry. Either way, its interesting.

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"The Ruler of the Universe is a man living in a small shack on a world that can only be reached with a key to an unprobability field or use of an Infinite Improbability Drive. He does not want to rule the universe and tries not to whenever possible, and therefore is by far the ideal candidate for the job. He has an odd, solipsistic view of reality: he lives alone with his cat, which he has named "The Lord" even though he is not certain of its existence. He has a very dim view of the past, and he only believes in what he senses with his eyes and ears (and doesn't seem too certain of that, either): anything else is hearsay, so when executive-types visit to ask him what he thinks about certain matters, such as wars and the like, he tells them how he feels without considering consequences. As part of his refusal to accept that anything is true, or simply as another oddity, "he talked to his table for a week to see how it would react." He does sometimes admit that some things may be more likely than others – e.g. that he might like a glass of whiskey, which the visitors leave for him. "

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@Konig Des Todes.2086 said:

@"Arden.7480" said:

Who is the real master of the Universe?

Besides the obvious answer to that - He-Man - I'm not sure why Tyria need to have such a master?

I was sooo gonna write He-man too...

But it's He-Man
and
the Masters of the Universe. Not He-Man
is
the Master of the Universe.And doesnt exclude he is of them and thus a master of the universe. Same as saying "Smodur and the Iron Legion" and trying to argue that Smodur isnt Iron Legion because its separated by and.
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Is there a One-Above-All of the Tyrian multiverse? Maybe, but no-one alive or dead has mentioned or reacted to such a being. The human gods are far and away the most powerful beings to have visited Tyria in recorded history. They are able to shape adjacent portions of the primordial chaos called "The Mists" into livable spaces for themselves and their work, but they neither created Tyria, nor control The Mists outside of their domains. They show no indication of powers or systems greater than themselves, nor the existence of any other extraplanar beings. This doesn't mean these don't exist, only that there is no indication.

In the strictest Meta sense, Tyria evolves as the work of many. ANet, from what we've been told, is very much a co-operative venture in its design and direction.

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Much like our universe, I imagine the “ruler” of the Tyrian universe is... indifferent, empty space.

The humans and native Tyrians exist by chance and act as they can, but “the mists” at large are simply just... the mists. There’s no great mystery. It simply is, and we have come to exude within it somehow.

Who’s to say Tyria isn’t a mere cell part of some larger origin? Maybe the dragons are mitochondria and we’re a foreign mutation that is preventing them from doing their natural function. :P

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@"PolarTitan.8519" said:From what it seems like, the gods fled with the humans and came to Tyria. It almost seems like something destroyed their home and from hints in various raids, NPC's and documents out of game we see that they are running from something. What is alarming is the gods just bolted again suggesting that something is coming to this planet. From what it seems like, something more powerful than all the gods combined is coming to Tyria and they are running. My guess is that the gods act like beacons of sorts and this thing follows their magical energy so they can't stay in one place at one time lest they get destroyed. Abaddon wanted Tyrians to possess magic and it may be for two reasons (since we really don't know what his motivations were); 1 to make a final stand against this creature/being or 2 to be a tasty meal for a long time while they made their escape so they could have more time getting away. Either of these theories track and from what it seems like in game, Kralk is making a lot of noise in the Mists and I think he is a HUGE beacon to whatever is out there. I think we are going to have an ENDGAME soon and we will see everything in Tyria both good and bad work together to stop this thing. That or we have to escape much like the gods to a new world and this becomes Guild Wars 3. Either way, we have something big on our plates that looks like it could be an issue. I wonder if this thing is similar to the dragons and just consumes everything or if its a god who just got powerhungry. Either way, its interesting.

I find it disturbing how the humans have forget how their own former homeworld looked like and what history they had. "Lyssa helped humans and/or gods forget the past, and only abaddon remembered what passed beyond in the Mists. " You would only do that if you are traumatized behind believe and you are free to redo the errors of the past and its seems the gods decided it very the mortals too. You can end up very easily in an endless cycle where you run from one world/plane to the next,

Actually I think the human gods are very stupid which proves for me that they were once mortal beings.

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