Balance Update Coming: 2/26/2019 - Page 3 — Guild Wars 2 Forums

Balance Update Coming: 2/26/2019

13

Comments

  • Any substantial change to scrapper?

  • Mesmer.
    Increase cooldown of Axes of Symmetry. Really. You keep desrtoying core, chronomancer and power mirage while your most hated spec has nice gapclose+evade+target break EVERY 8 SEC. That is ridicoulus. Bad players literally abuse this skill. You killed chrono and any rewarding possibility to play core, killed blurred frenzy, you destroyed the chaos traitline, you kicked out half of your mesmer playbaze and didn't make this obvious change. Condi mirage already can manage energy sigil procs better than power. Power defenseless on gs and has no serious pressure on sword swap. Condi version doesn't lose any pressure in scepter/axe swap, both weapons have nice condi application. Condi also much more fat (especially on wvw where we have trailblazer). Even if you're good player you're still spending minimum 1 sec to find the mesmer after axe3. In total 3/4 of evade + some distraction - this is an absolutely unnecessary advantage for condi builds.
    Atm Axes of Symmetry is just too good. You can grab axe in power spec and has more survivability AND damage compared to pure power weapons like gs and sword. Stop this clownfiesta.
    Scepter/x + staff mesmer cannot chase you across all map, it's a stationary condi bunker with fairly low pressure on staff. Close to useless against any group with FB. Axe/x+scepter/x mesmer has burst potential on both weapons, has more survivability with Axes of Symmetry and energy sigil managment, and cannot be kited.

    Increase Axes of Symmetry cooldown from 10 (8 traited)sec to 15 minimum(!maybe even 20-25sec).
    Or keep it at 10(8 traited) but remove evade and target break.
    Bring f3 stun back to domi traitline but don't give it to Distraction mantra. Maybe stun on first Diversion hit should be baseline. Your previous change destroyed the flow of power shatter gameplay and combos. Rework Mantra of Distraction into something else.

    Thief.
    Combat thief in full marauder gear, power rune, DA/Trickery doing around 8k backstabs on squishy targets. Damage lowers dramatically on permaprotected and/or 2k toughness targets, making the classic thief useless in middle/large scale fights. Spec requires brain and technique, and grants way too low reward for playing it (hello, random oneshottes and immortal one-button ressing FBs).
    Full zerk acro thief with staff and assasin signet is jumping in the middle of your party with 20k vautls and 8k bounds and doing it till reflexes popping up, then gloriously moving away with Dagger Storm and Shadowstep, all time sitting in evade frames. Absolutely safe and zero skill gameplay, which rewarding you a lot.
    DE, 16-18k Death's Judgment from stealth, cannot be catched, almost cannot be killed in stealth thanks to SA minor, can get rid of revealed by Shadow Meld. You get no fight against DE, you get one shot and run from a base again or can dance around invisible enemy and fighting thin air.

    Anet devs, why? Why you keep these gimmick builds and don't want to change anything to the healthy side? Maybe it's time for some love to classic combat builds?

    FB.
    Absolutely dominate on wvw in support role. Immortal to power damage, immortal to condi damage and can be scared only by scourge corrupt boons. Hordes of FBs+scourges+hammer revs everywhere. Any changes, hey?
    At least make wvw version of Merciful Intervention same as spvp - from 20% to 5%.

    Rev.
    Year ago you did some nerfs on Coalescence of Ruin. When it did maximum 15k damage, and you thought that's a lot. Now, after Herald reworks it started to hit even more. Recently i got 23k CoR. https://i.imgur.com/Ih3rLcF.png
    This damage is beyond the broken. Usually it hits between 13-17k. It's time to look into this skill again.

    Ranger.
    Soulbeast on wvw is kinda weird thing. Still useless in zergs, but can be really scary with berserker gear and modifiers from Marksmanship when autoattack starting to hit over 10k. That's really a big difference between fatty soulbeast with 3-4k autos and stuff like this.

  • @Illconceived Was Na.9781 said:

    @DragonFury.6243 said:
    why every thing must happen in a single day in a single patch ???????

    Turns out that it's super expensive to generate multiple patches. Fewer is a lot more efficient.

    RESISTING the urge to hijack this thread into a debate on Agile and DevOps.... :#

  • Lincolnbeard.1735Lincolnbeard.1735 Member ✭✭✭✭

    @Mighty Cole.7849 said:
    The video speaks for itself. =)

    Now we know :wink:

    That might be why mesmer is the only profession on game who got smiter's boon treatment regarding a trait.

    The degenerate

  • Jack Redline.5379Jack Redline.5379 Member ✭✭✭✭

    @Irenio CalmonHuang.2048 said:
    ‘allo fellow Tyrians,

    Just wanted to give you a heads-up that we’ve been preparing a set of balance changes that are slated to go live next Tuesday.

    We look forward to playing with you and discussing the changes to skills and traits once they’re available next week!

    Sincerely,
    GW2 Systems Team

    *insert LotR Theoden ''So it begins.'' *

  • Turkeyspit.3965Turkeyspit.3965 Member ✭✭✭✭

    Don't nerf me bro

  • inaho.2046inaho.2046 Member ✭✭
    edited February 20, 2019

    @Jura.2170 said:
    Please nerf gravity well

    They did that last patch... chrono got stripped of all utility but alacrity and quickness and then only for those stacked in it's wells on the 3rd pulse. Chrono's CC skills were nerfed pretty heavily as well. Now it is an alacrity bot in raids, and a veil bot in WvW. I was hoping they would put something back for the chrono to be honest, I'm maining my holosmith now instead of playing support chrono because of the last nerf. Then again - it might free up a slot for a weekly key farm character if chrono is hit again.

  • Pterikdactyl.7630Pterikdactyl.7630 Member ✭✭✭✭

    I am ready for condi rev to get buffed and to hear condi mirages complain about Pulsating Pestilence being OP.

    Healing orbs are a mistake. Please delete them ANet.

  • I would hope that whatever tweaks are made, they are based on data and some rigorous playtesting - it's a shame we can't participate on a test server to try out the changes and offer feedback before it goes live.

  • TheQuickFox.3826TheQuickFox.3826 Member ✭✭✭✭

    Please nerf others. Buff me.
    Tyvm.

    Ascalon Will Prevail!

    GW Wiki user page | GW2 Wiki user page

  • Instead of nerfing just buff every other class, mesmers are op so make all the other classes op as well.

  • @Rhede Waykh.5867 said:
    Instead of nerfing just buff every other class, mesmers are op so make all the other classes op as well.

    Some stuff needs to be nerf and buff on the weak or unused specs. BUffing everything would make the game hard to counter play. If everyone has the ability to do so much DPS, how are we going to re-sustain and reverse the game?

  • @Irenio CalmonHuang.2048 said:
    ‘allo fellow Tyrians,

    Just wanted to give you a heads-up that we’ve been preparing a set of balance changes that are slated to go live next Tuesday.

    We look forward to playing with you and discussing the changes to skills and traits once they’re available next week!

    Sincerely,
    GW2 Systems Team

    Ohhhhhhhhhhhh cooooooooool, more nerfs for necros und more buffs for mesmers, hooooraaaaaaay...

  • reapex.8546reapex.8546 Member ✭✭✭

    @ProverbsofHell.2307 said:

    @Irenio CalmonHuang.2048 said:
    ‘allo fellow Tyrians,

    Just wanted to give you a heads-up that we’ve been preparing a set of balance changes that are slated to go live next Tuesday.

    We look forward to playing with you and discussing the changes to skills and traits once they’re available next week!

    Sincerely,
    GW2 Systems Team

    Can we see the notes in advance? In respect of the community being pretty unsettled by this mount business, it would provide some peace of mind.

    Think people will freak out again if they saw the notes early, like what they did in 2015.

  • LucianDK.8615LucianDK.8615 Member ✭✭✭✭

    Revenants needs more burst. damage, they are along the lowest dps in pve.

  • Obtena.7952Obtena.7952 Member ✭✭✭✭
    edited February 21, 2019

    I think people should prepare themselves for the same kind of treatment everything has had for the last 6 years. For instance, Revenant isn't likely getting more burst even if they are the lowest DPS in PVE; that's just not how we see Anet react. Being lowest isn't a reason to change it for them, it never has.

    If you think balancing is only driven by performance and justified by comparisons to other classes then prepare to be educated:

    https://www.guildwars2.com/en/news/balance-updates-the-heralds-near-future-and-pvp-league-season-13/

  • JETWING.2759JETWING.2759 Member ✭✭✭

    Ranger instant revive his pet when exit soulbeast mode is the problem.
    Rangers could not be allowed to merge with deat pets.

  • Nimon.7840Nimon.7840 Member ✭✭✭✭
    edited February 21, 2019

    @Pterikdactyl.7630 said:
    I am ready for condi rev to get buffed and to hear condi mirages complain about Pulsating Pestilence being OP.

    Condi rev is already pretty strong, at least in pve. Metaclass on three raid bosses, very good at 8 others. Sure you have to adjust your build according to which boss you are fighting.

  • sarkysek.1085sarkysek.1085 Member ✭✭✭
    edited February 21, 2019

    @crazyhusky.2985 said:

    @Irenio CalmonHuang.2048 said:
    ‘allo fellow Tyrians,

    Just wanted to give you a heads-up that we’ve been preparing a set of balance changes that are slated to go live next Tuesday.

    We look forward to playing with you and discussing the changes to skills and traits once they’re available next week!

    Sincerely,
    GW2 Systems Team

    How about fixing and updating Dragonhunter.
    Can we please get longbow revamp or a fix for Dragonhunter, at least the longbow. With the release of Living Season 4 episode 5 you gave us the legendary longbow but you didn't give us a reason to use the longbow. Longbow on dragonhunter is still terrible.

    Awhile back you said that you were doing through ALL of Guardian's weapons to fix and tweaking them, That SHOULD include the longbow, it's a weapon for guardian. You've gone back and tweaked and updated all the other guardian's weapons a part form the longbow it is still untouched, some of the weapon even got new skills on them.

    The longbow is not good in any mode right now.

    • It's not suitable Raids unlike most other weapons for elite specs
    • WvW/PVP wise it's out classed by the base weapons and doesn't have any use, foes can see a dragonhunter's attacks from a mile away.

    The longbow is suppose to be a good but it doesn't offer anything and it's questionable in what you intend with it.
    (LB3) Deflecting shot NEEDING a trait to give it knockback... but Ranger's Longbow doesn't require a trait to knock back foes.
    The trait Heavy light we use for it gives stability...? WHAT! If you're knocking back a foe why do need Stability, you're already a distance from the foes that can CC you.
    and by the time the foe has got to you to the Stability has gone. Dragonhunter needs a way to gain Retaliation within the elite spec. heavy light should be giving Retaliation or fury not Stability.
    (LB4) Symbol of Energy it's slow and it gives vigor... I am sure there is a better boon you could give instead of vigor, it's kinda useless you can't even use it to support an ally, Fury or Regen would be better.
    (LB5) Hunter's Ward is again so slow and takes too long to do, most people dodge it before you can trap them, and when you do 9/10 in pvp/wvw people walk right out of it... despite it supposingly having a ward effect to prevent that. ontop of that it has a long 40-45 second cooldown.

    Please just re-vamp and fix the longbow. it's not been updated in years.


    Also on separte note about Dragonhunter traps, could make a new virtue (F4) for Dragonhunter only that detonates your traps and gives you a buff like barrier and retaliation or something like Stun a foe.

    Because it's rather annoying that bosses who don't move don't trigger the traps even when you place it on them. Stuff like Octovine I can't damage with traps since it doesn't move. In fractals the anomnly is hard to damage with the traps since you can barely get him in the trigger radius but the overall trap range will reach and damage him.

    There are objects you need to destory don't trigger the traps. Prime example is In raids in spirit vale when you're running away from the ghost horde, you can't damage the spirit walls with your traps because they're an object. Despite being able to hit them with weapons. The issue is you NEED to damage the walls otherwise you all die, making you a possible liability for your team. If you were able to denoate your own traps then this would not be an issue, since you could place them next to the wall then detonate them.

    In WvW, dragonhunter traps don't trigger/detonate on Siege, which is resonable given that they're objects but having to the option to set off dragonhunter traps would help a dragonhunter clear out rival's siege quicker.

    These have been a big issue for a while, it limits how you can use the traps at parts during the game limiting the amount of damage you can do, when you should be able to always use them.
    I think to solve the issue, rather than going back trying to make traps trigger/detonate all bosses and objects, instead Give dragonhunter a new virtue (F4) that detonates/triggers the player's traps so then we can trigger/detonate them when we want, if the traps don't go off like they should.

    it's been ages since you've done anything with Dragonhunter, it's starting to show for a while now. It's not been properly updated in 2 years, many traits and effects feel out dated or bad and questionable. You've been tweaking everything in base guardian to fit Firebrand and then tweaking Firebrand but Dragonhunter it's self hasn't gotten any love.
    The only tweak i can think of that Dragonhunter specfically has recieved is the slight buff to big game hunter increasing it's damage from 10% to 20% and that was back in october, before that I don't even recall when the last time Dragonhunter was touched, Maybe it was early 2017 before Path of fire and the nerf to guardian's staff.

    Too bad LB on DH isn't used for dmg but for utility :) LB+sword/shield is the best possible utility combo for pvp and roaming. And the reason why we haven't seen any changes for DH in a long while, is because unlike others this spec is in a very well balanced state and doesnt require any changes ;) (DH main and pro PvP/WvW player)

  • Mesmer's are way OP. One shot 2-25k damage cant even see it coming... Mesmers are just walking around wvw with no worries. People are complaining about the spike from soulbeast but dont understand its all they have. we have 0 decent defense skills and 1 spike and we have to pop half our skill bar to get it and then run for our lives. no sustain in the ranger class and condi builds have been ruined. They should bring back / fix the deadeye spec as it should be. Detected is a nuke that ruined the whole class. A class that cant even go by a T1 tower is useless. Time to bring Deadeye back from the ashes like as they use to be. I would also like to see the GW1 skill burning arrow/poison combo on rangers. It seems kinda lame that they don't have it but ever since i started GW2 I think they should of made the ranger more like GW1.
    Fast, fun and a hard hitting conditions class.

  • Nimon.7840Nimon.7840 Member ✭✭✭✭

    @Louis.4792 said:
    Mesmer's are way OP. One shot 2-25k damage cant even see it coming... Mesmers are just walking around wvw with no worries. People are complaining about the spike from soulbeast but dont understand its all they have. we have 0 decent defense skills and 1 spike and we have to pop half our skill bar to get it and then run for our lives. no sustain in the ranger class and condi builds have been ruined. They should bring back / fix the deadeye spec as it should be. Detected is a nuke that ruined the whole class. A class that cant even go by a T1 tower is useless. Time to bring Deadeye back from the ashes like as they use to be. I would also like to see the GW1 skill burning arrow/poison combo on rangers. It seems kinda lame that they don't have it but ever since i started GW2 I think they should of made the ranger more like GW1.
    Fast, fun and a hard hitting conditions class.

    No sustain? That's a lie
    0 defense skills, a lie as well, a lot of mobility is defense as well. And you can press your whole utility bar, press longbow2 -> any enemy that doesn't have 5 billion dodges, or invuln dies to this. Even if you dodge longbow 2 once, the rest will still kill you (even high health targets)
    If you dodge twice, ranger just goes on with 6-10k autoattacks from 1500 range. If every other class would have a 1500 instant teleport to get close to the ranger, ok, but no class has that.

  • Tails.9372Tails.9372 Member ✭✭✭✭
    edited February 21, 2019

    The best thing you can do is hoping that your favorite build isn't affected by the upcoming changes. At best A-Net doesn't know what they're doing, even bad / underperforming things are not safe from getting nerfed. Sadly these balance updates are nothing to look forward to.

  • This communication is good (please communicate more often, despite our scepticism. We love it when we are spoken to), but really, I must join my other jaded Tyrians. The last balance patch was nothing short of disappointing, and I'm not holding out hopes for this one.

    I hope Anet doesn't decide to con another "hidden nerf" onto necromancer. As it has prior.

    Do you want a balanced GW2? Then you are obliged to unironically agree with this suggestion!

  • Lincolnbeard.1735Lincolnbeard.1735 Member ✭✭✭✭

    Can't wait for: Ectoplasm removed from the game.
    Protection + stability gutted on holo, if they want to play glass canon they should be glass.
    Elites not refreshed by steal on thief, DE permastealth gone, Assassin's Signet smiter's booned.
    Dolyak stance nerfed.
    CS reverted on mes.
    MC not allowed during stun.

    A man can dream, right!

    The degenerate

  • Solori.6025Solori.6025 Member ✭✭✭✭

    @Tails.9372 said:
    The best thing you can do is hoping that your favorite build isn't affected by the upcoming changes. At best A-Net doesn't know what they're doing, even bad / underperforming things are not safe from getting nerfed. Sadly these balance updates are nothing to look forward to.

    This

    Tingle my stingleberry

  • Turkeyspit.3965Turkeyspit.3965 Member ✭✭✭✭

    @Tails.9372 said:
    The best thing you can do is hoping that your favorite build isn't affected by the upcoming changes. At best A-Net doesn't know what they're doing, even bad / underperforming things are not safe from getting nerfed. Sadly these balance updates are nothing to look forward to.

    It's why I've put on hold any ascended gear crafting for the 3 alts I have that aren't fully geared. Waiting until the hammer comes down and the dust settles.

  • Jimbru.6014Jimbru.6014 Member ✭✭✭

    I just hope that they remember only a minority of players do PVP and WvW, whereas EVERYBODY has to PVE. In other words, stop letting the PVP whiners ruin the rest of the game with their ideas of "balance", and stop making the rest of us have to reinvent our characters in PVE patch after patch.

  • @Solori.6025 said:

    @Tails.9372 said:
    The best thing you can do is hoping that your favorite build isn't affected by the upcoming changes. At best A-Net doesn't know what they're doing, even bad / underperforming things are not safe from getting nerfed. Sadly these balance updates are nothing to look forward to.

    This

    I'm hoping for absolute chaos every patch. At least it is..
    One: Probable,
    Two: A simultaneously entertaining outcome.

  • Zenith.7301Zenith.7301 Member ✭✭✭✭

    @Ganathar.4956 said:

    @Jimbru.6014 said:
    I just hope that they remember only a minority of players do PVP and WvW, whereas EVERYBODY has to PVE. In other words, stop letting the PVP whiners ruin the rest of the game with their ideas of "balance", and stop making the rest of us have to reinvent our characters in PVE patch after patch.

    PvE balance mainly involves raid balance, which is content also done by a minority. In fact I wouldn't be surprised if even now more people still played WvW rather than raid, even though WvW is in a sorry state. If their PvE balance was focused on open world maybe you would have a point, but that is not the case.

    These build changes in PvE are mainly done due to balancing that is aimed towards raids anyway, especially those chrono changes. In addition, I'd argue that WvW and PvP changes should be a far bigger priority. Raids are pretty close to balanced compared to other modes.

    Many more people do upper tier fractals and PvE changes are also geared around them.

    PvP balance is virtually impossible since it's always driven by losing a duel to a person of X class and the biggest factor in outcome is player skill disparities which no amount of balancing can come close to while in PvE they can easily balance around set rotations to have deltas of no more than 5-10% throughput.

  • Scar.1793Scar.1793 Member ✭✭✭

    Hopefully you gonna remove your changes on Rev sword 4 for PvE, you wanted to improve power dps and you made it worse and more boring to play...

  • Wahlao.1069Wahlao.1069 Member ✭✭
    edited February 22, 2019

    Well, this could be the last major patch for some time given the news of upcoming layoffs... :'(
    https://en-forum.guildwars2.com/discussion/69249/update-from-arenanet#latest
    Hopefully there will still be some developers left...

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭

    @incisorr.9502 said:
    It's the moment of truth

    will arena net nerf a sub-50% win rate profession (mirage) only due to peer pressure from low elo and bad players and biased propaganda or will arena net nerf actually broken specs that are over-played and dominate due to how overpowered they are?

    not gonna lie, i'm very curious myself

    I have to ask... What do you play mostly and what are these broken, overpowered specs you're referring too if its not Mirage and Boonbeast?

    Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
    Please allow team queue with rewards again at our own discretion.
    06210311 251521 121512

  • I'm a PVE player ... so, for this format if i look at composition team for raid :
    Druid + chronotank for each boss.
    Dragonhunter X4 or X6
    Mirage X5 or X6
    Power chrono X6 X7
    Daredavil X5
    Revenant X6

    These class seem to be nerf (especially Druid & chrono/mirage)

  • Necros - Focus 4. Since launch Focus 4. Remarkable oversight. Let's see a decent offhand on another class have this pathetic issue since launch. Or perhaps give all offhands 50% of landing..........

  • Edge.8724Edge.8724 Member ✭✭✭

    I only hope one thing....... The bug "The game client has lost the connection to the server" has to be gone!!! This is madness!

  • Zenith.7301Zenith.7301 Member ✭✭✭✭

    @Nimon.7840 said:

    @Zenith.7301 said:

    @Ganathar.4956 said:

    @Jimbru.6014 said:
    I just hope that they remember only a minority of players do PVP and WvW, whereas EVERYBODY has to PVE. In other words, stop letting the PVP whiners ruin the rest of the game with their ideas of "balance", and stop making the rest of us have to reinvent our characters in PVE patch after patch.

    PvE balance mainly involves raid balance, which is content also done by a minority. In fact I wouldn't be surprised if even now more people still played WvW rather than raid, even though WvW is in a sorry state. If their PvE balance was focused on open world maybe you would have a point, but that is not the case.

    These build changes in PvE are mainly done due to balancing that is aimed towards raids anyway, especially those chrono changes. In addition, I'd argue that WvW and PvP changes should be a far bigger priority. Raids are pretty close to balanced compared to other modes.

    Many more people do upper tier fractals and PvE changes are also geared around them.

    PvP balance is virtually impossible since it's always driven by losing a duel to a person of X class and the biggest factor in outcome is player skill disparities which no amount of balancing can come close to while in PvE they can easily balance around set rotations to have deltas of no more than 5-10% throughput.

    The problem right now: 1v1s aren't mainly decided by player skill. It's about 70% the class you play and only 30% skill I think.
    Sure if everyone only played the most op class right now, so everyone is playing the same class/build, that would be some kind of balance as well, cause that would lead to 100% skillmatchup

    Also right now most fights are like: oneshot or be oneshotted

    Not really. I've gotten trounced as daredevil by elementalists I should be crapping on with ease. I've been killed by necromancers as a mirage in WvW and spvp.

    I main guardian and revenant so it's no surprise skill disparities lead to different outcomes.

    This is not unique to MMO's. In LoL I'm supposed to kitten on assassins as a bruiser like Camille or Garen but I've lost lane to Zeds and Ekkos simply because they are better players.

    People who say classes dictate outcome are engaging in easy simplifications. There is class imbalance no doubt, but pvp cannot be balanced for because the people that play PvP play it for radically different purposes.

    The idea is for necromancers to be nerfed in WvW because they're insane teamfighters but then you have people who only want roaming/duels and necromancer is trash while mirages are considered OP yet mesmers are unwanted trash in WvW teamfighting with their total lack of aoe and utility besides a longass cd veil or portal.

  • Ario.8964Ario.8964 Member ✭✭✭✭

    @sephiroth.4217 said:

    @incisorr.9502 said:
    It's the moment of truth

    will arena net nerf a sub-50% win rate profession (mirage) only due to peer pressure from low elo and bad players and biased propaganda or will arena net nerf actually broken specs that are over-played and dominate due to how overpowered they are?

    not gonna lie, i'm very curious myself

    I have to ask... What do you play mostly and what are these broken, overpowered specs you're referring too if its not Mirage and Boonbeast?

    He's said it a few times before: He is a condi mirage main who believes that condi mirage is the highest skill build in game. He currently believes the most powerful classes in the game are core guard and rev because they can port and do damage.

  • Apokriphos.7042Apokriphos.7042 Member ✭✭
    edited February 22, 2019

    @Zenith.7301 said:

    @Nimon.7840 said:

    @Zenith.7301 said:

    @Ganathar.4956 said:

    @Jimbru.6014 said:
    I just hope that they remember only a minority of players do PVP and WvW, whereas EVERYBODY has to PVE. In other words, stop letting the PVP whiners ruin the rest of the game with their ideas of "balance", and stop making the rest of us have to reinvent our characters in PVE patch after patch.

    PvE balance mainly involves raid balance, which is content also done by a minority. In fact I wouldn't be surprised if even now more people still played WvW rather than raid, even though WvW is in a sorry state. If their PvE balance was focused on open world maybe you would have a point, but that is not the case.

    These build changes in PvE are mainly done due to balancing that is aimed towards raids anyway, especially those chrono changes. In addition, I'd argue that WvW and PvP changes should be a far bigger priority. Raids are pretty close to balanced compared to other modes.

    Many more people do upper tier fractals and PvE changes are also geared around them.

    PvP balance is virtually impossible since it's always driven by losing a duel to a person of X class and the biggest factor in outcome is player skill disparities which no amount of balancing can come close to while in PvE they can easily balance around set rotations to have deltas of no more than 5-10% throughput.

    The problem right now: 1v1s aren't mainly decided by player skill. It's about 70% the class you play and only 30% skill I think.
    Sure if everyone only played the most op class right now, so everyone is playing the same class/build, that would be some kind of balance as well, cause that would lead to 100% skillmatchup

    Also right now most fights are like: oneshot or be oneshotted

    The idea is for necromancers to be nerfed in WvW because they're insane teamfighters but then you have people who only want roaming/duels and necromancer is trash while mirages are considered OP yet mesmers are unwanted trash in WvW teamfighting with their total lack of aoe and utility besides a longass cd veil or portal.

    The solution is simple. Ok, GW2 doesnt want the trinity. That's fine. You can still make it work. Look to GW1 for guidance.

    Offering a meta viable builds - not even a selection - just 1 as a minimum - for each class that fits EVERY role in each gamemode.

    Wvw - Every class should have at bare minimum:
    A meta duelist roamer build
    A meta zerg build

    Pvp:
    A meta team build
    A meta duelist build

    Raids:
    A meta dps build
    A meta support build

    I think this is how the balance team should approach this in gw2, as it fits the "Play How You Want" philosophy the Anet CEO has been talking about since launch.

    If something leaves meta, give it a reason to come back. Yes, this means that squads will have more 1 of each class dynamics. And it makes sense. You cant switch classes of one character but you want us to invest time, recipes, quests and unlocks on one, that is not fun for the customer if you alternatively tell them both that they MUST play mirage, holo, or boonbeast to win consistently in Pvp, scourge or FB for wvw zerg, etc. Instead, dont force us to make a new character, and instead keep the experience fun by allowing us to switch roles instead and still remain wanted.

    This is a good thing, both for fun from your customers, and the longevity of the game as a whole. This is what you did in GW1. Do it again for GW2 - players will respond by investing more in the game if they are more connected to their avatar because they aren't banned from a game mode they want to play.

  • Zenith.7301Zenith.7301 Member ✭✭✭✭

    @Apokriphos.7042 said:

    @Zenith.7301 said:

    @Nimon.7840 said:

    @Zenith.7301 said:

    @Ganathar.4956 said:

    @Jimbru.6014 said:
    I just hope that they remember only a minority of players do PVP and WvW, whereas EVERYBODY has to PVE. In other words, stop letting the PVP whiners ruin the rest of the game with their ideas of "balance", and stop making the rest of us have to reinvent our characters in PVE patch after patch.

    PvE balance mainly involves raid balance, which is content also done by a minority. In fact I wouldn't be surprised if even now more people still played WvW rather than raid, even though WvW is in a sorry state. If their PvE balance was focused on open world maybe you would have a point, but that is not the case.

    These build changes in PvE are mainly done due to balancing that is aimed towards raids anyway, especially those chrono changes. In addition, I'd argue that WvW and PvP changes should be a far bigger priority. Raids are pretty close to balanced compared to other modes.

    Many more people do upper tier fractals and PvE changes are also geared around them.

    PvP balance is virtually impossible since it's always driven by losing a duel to a person of X class and the biggest factor in outcome is player skill disparities which no amount of balancing can come close to while in PvE they can easily balance around set rotations to have deltas of no more than 5-10% throughput.

    The problem right now: 1v1s aren't mainly decided by player skill. It's about 70% the class you play and only 30% skill I think.
    Sure if everyone only played the most op class right now, so everyone is playing the same class/build, that would be some kind of balance as well, cause that would lead to 100% skillmatchup

    Also right now most fights are like: oneshot or be oneshotted

    The idea is for necromancers to be nerfed in WvW because they're insane teamfighters but then you have people who only want roaming/duels and necromancer is trash while mirages are considered OP yet mesmers are unwanted trash in WvW teamfighting with their total lack of aoe and utility besides a longass cd veil or portal.

    The solution is simple. Ok, GW2 doesnt want the trinity. That's fine. You can still make it work. Look to GW1 for guidance.

    Offering a meta viable builds - not even a selection - just 1 as a minimum - for each class that fits EVERY role in each gamemode.

    Wvw - Every class should have at bare minimum:
    A meta duelist roamer build
    A meta zerg build

    Pvp:
    A meta team build
    A meta duelist build

    Raids:
    A meta dps build
    A meta support build

    I think this is how the balance team should approach this in gw2, as it fits the "Play How You Want" philosophy the Anet CEO has been talking about since launch.

    If something leaves meta, give it a reason to come back. Yes, this means that squads will have more 1 of each class dynamics. And it makes sense. You cant switch classes of one character but you want us to invest time, recipes, quests and unlocks on one, that is not fun for the customer if you alternatively tell them both that they MUST play mirage, holo, or boonbeast to win consistently in Pvp, scourge or FB for wvw zerg, etc. Instead, dont force us to make a new character, and instead keep the experience fun by allowing us to switch roles instead and still remain wanted.

    This is a good thing, both for fun from your customers, and the longevity of the game as a whole. This is what you did in GW1. Do it again for GW2 - players will respond by investing more in the game if they are more connected to their avatar because they aren't banned from a game mode they want to play.

    That would be fine until you realize that nothing will approach a thief or warrior in roaming (mirage I list behind them because while they're great duelists, they do not have the same in combat mobility and disengage tools as a warrior or thief who can cover huge distances in short cd's and without much investment).

    Thief is plain broke in WvW precisely because you have a class with multiple teleports, one being an overpowered utility that teleports twice 1200 range, stunbreaks twice, and clears a condition on return, on top of the nearly unstoppable stealth.

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭

    @Ario.8964 said:

    @sephiroth.4217 said:

    @incisorr.9502 said:
    It's the moment of truth

    will arena net nerf a sub-50% win rate profession (mirage) only due to peer pressure from low elo and bad players and biased propaganda or will arena net nerf actually broken specs that are over-played and dominate due to how overpowered they are?

    not gonna lie, i'm very curious myself

    I have to ask... What do you play mostly and what are these broken, overpowered specs you're referring too if its not Mirage and Boonbeast?

    He's said it a few times before: He is a condi mirage main who believes that condi mirage is the highest skill build in game. He currently believes the most powerful classes in the game are core guard and rev because they can port and do damage.

    but
    but but
    but but but
    shouldn't Condi mirage be owning those 2?
    Dying to core guard I can understand, they have a high burst if you facetank the damage but Mirage has mirage cloak and distortion and so on

    Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
    Please allow team queue with rewards again at our own discretion.
    06210311 251521 121512

  • Vantooth.6347Vantooth.6347 Member ✭✭
    edited February 23, 2019

    buff my condi reaper, possibly deathly chill right now dhuumfire +quickness trait brings more damage... It's way too subpar compared to any other necro build. Doesn't need to be the best just decent enough to be played in pve pvp wvw and fractals.

  • @Lillis.9473 said:

    @Illconceived Was Na.9781 said:

    @DragonFury.6243 said:
    why every thing must happen in a single day in a single patch ???????

    Turns out that it's super expensive to generate multiple patches. Fewer is a lot more efficient.

    RESISTING the urge to hijack this thread into a debate on Agile and DevOps.... :#

    lol i hear you :) true story - i once criticised the maturity of GW2 DevOps on this forum and a forum admin issued an infraction, apparently he did not know what DevOps was and thought i was criticising their developers. Probably the most ironic infraction of all time lol

    "Any path that narrows future possibilities may become a lethal trap. Humans do not thread their way through a maze; they scan a vast horizon filled with unique opportunities." - The Spacing Guild Handbook.

    Beware the meta!

  • bluri.2653bluri.2653 Member ✭✭✭

    @Irenio CalmonHuang.2048 you better remove stealth on dodge or put an ICD on it.

    www.twitch.tv/sindrener - Rank 55 Dragons/Orange Logo/Team Aggression

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    Is balance patch still going to happen?

  • Lily.1935Lily.1935 Member ✭✭✭✭

    As a necromancer player there is quite a few things we've been asking for for a while which I find difficult to believe we'll get. So here's a list of things that I can think of that are currently plaguing us.

    1. Shroud and Healing: This has been a hot topic for ages. Its pretty anti group play the way shroud works. I do believe there is a way to balance this out though. We just need the right solution. Players have been suggesting stuff for years, including myself and I wont go into them right now as this is a general discussion.
    2. Shroud and Utility: Again, having the utility skills locked out while using shroud is a major limiting point that is unneeded in the necromancer's design and once again there have been plenty of suggestions that could solve this issue.
    3. Minions: Just the whole thing. Honestly I don't expect this to be addressed until the next set of elite specs or expansion or w/e.
    4. Axe skill 1&3: When people were complaining about the axe, it really was the whole kit. The second skill is decent now but the other two skills could use some major overhauls.
    5. Focus: Just everything about the focus.
    6. Death Shroud: Necromancer has some of the most dramatic game play changes when they use an elite spec or choose not to. And DS is extremely under tuned for the current game.
    7. Death magic: Everything about death magic should be reviewed and worked on to make it cohesive. Even the minion traits.
    8. Support: General support. The necromancer has some nice options for support, but it doesn't quite have all the tools it rightfully should have. This is also an issue at the necromancer's core since I'm very much of the opinion that Core necromancer should at least be decent at support.
    9. Fear: It would be nice to have a bit more access to this condition.
    10. Some of the Scourge Skills: Some of the skills could use a bit stronger utility. Some are extremely great, others not so much.

    There are more than this obviously but those are the ones I can think of right off the bat. Honestly though, I don't expect any of these issues to be addressed at the moment considering the Scourge and the Reaper are both extremely popular right now. My hope is that they would be addressed as I'd like to expand the scope of what I can do with the class and how I can play it, but I'm not holding my breath.

  • Ario.8964Ario.8964 Member ✭✭✭✭

    @sephiroth.4217 said:

    @Ario.8964 said:

    @sephiroth.4217 said:

    @incisorr.9502 said:
    It's the moment of truth

    will arena net nerf a sub-50% win rate profession (mirage) only due to peer pressure from low elo and bad players and biased propaganda or will arena net nerf actually broken specs that are over-played and dominate due to how overpowered they are?

    not gonna lie, i'm very curious myself

    I have to ask... What do you play mostly and what are these broken, overpowered specs you're referring too if its not Mirage and Boonbeast?

    He's said it a few times before: He is a condi mirage main who believes that condi mirage is the highest skill build in game. He currently believes the most powerful classes in the game are core guard and rev because they can port and do damage.

    but
    but but
    but but but
    shouldn't Condi mirage be owning those 2?
    Dying to core guard I can understand, they have a high burst if you facetank the damage but Mirage has mirage cloak and distortion and so on

    You know, I would think the same thing but apparently there's this tier above legendary that we don't know about where revs and guards are so good that no condi mirage can stand against them.

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