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Option of making players being able to attack/get attacked in the open world

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  • Gopaka.7839Gopaka.7839 Member ✭✭✭

    Edge of the Mists is too huge, it's based on three fractions like WvW so it's WvW, it has points and ressets like WvW, it has towers, camps, keeps just like WvW, also you can't use warclaw not like WvW, it has blueprints to craft war machines just like WvW. So it's WvW basically. I don't see them PvE vendors, crafting stations, etc. like in the main cities in PvE...and I don't see it being accessible from the open world with a WP, it's again in the mists as we can see from the name of it. It doesn't look like a playground with no rules... it looks like a floating battleground with set of rules like it is. To go to this point you have to pass trough that point break those doors/walls, kill this Champion, oh and good luck being solo.

  • Gopaka.7839Gopaka.7839 Member ✭✭✭

    @whoeverxwins.1279 said:

    @Gopaka.7839 said:
    Edge of the Mists is too huge, it's based on three fractions like WvW so it's WvW, it has points and ressets like WvW, it has towers, camps, keeps just like WvW, also you can't use warclaw not like WvW, it has blueprints to craft war machines just like WvW. So it's WvW basically. I don't see them PvE vendors, crafting stations, etc. like in the main cities in PvE...and I don't see it being accessible from the open world with a WP, it's again in the mists as we can see from the name of it. It doesn't look like a playground with no rules... it looks like a floating battleground with set of rules like it is. To go to this point you have to pass trough that point break those doors/walls, kill this Champion, oh and good luck being solo.

    Edge of the Mists is too huge, but you want open world PVE. Tyria is much bigger than EotM. The logic fails me.

    Tyria is not huge for someone who has all the waypoints. You get my point now ?

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    @Cuks.8241 said:
    I would love the ability to flag for pvp in open world. For me is the thrill during exploring that I can get attacked anytime and anywhere and have to defend. It really makes the world more interesting and dangerous.

    It can be implemented that it doesn't bother pve only players. So all the arguments that it would bother pve are silly. Just do not flag, problem solved. Visual clutter and noise? Have you played this visual mess of a game, seriously?

    Also it is not only fun for gankers. Sure there are gankers. Some of us even love gankers because it is an extra challenge. But I have played mmorpgs for years that had different open pvp systems and many had big communities, happenings and drama just because of open pvp. It is actually something that gw2 is missing. Yeah the community is nice and warm and fuzzy and helpful but is actually missing the drama and player villains and heroes known around the world that arise with open pvp.

    Anyway I know it will never happen. Maybe it could be a good addition in the past to attract people that actually like the thrill of danger in open world. But now I doubt it would be worth implementing it.

    Also gw2 would actually be good for some old school hardcore open world pvp where you can drop stuff you are wearing when killed. Because it doesn't have vertical progression and gear is quite easy to obtain, the risk would not be as high as some other games where you could literary get killed and drop a weapon that was worth hundreds of $$$. And then the drama begins and guilds are at war and there is blood and forum flaming.

    Gw2 needs more players that think like u.

  • @Gopaka.7839 said:

    @whoeverxwins.1279 said:

    @Gopaka.7839 said:
    Edge of the Mists is too huge, it's based on three fractions like WvW so it's WvW, it has points and ressets like WvW, it has towers, camps, keeps just like WvW, also you can't use warclaw not like WvW, it has blueprints to craft war machines just like WvW. So it's WvW basically. I don't see them PvE vendors, crafting stations, etc. like in the main cities in PvE...and I don't see it being accessible from the open world with a WP, it's again in the mists as we can see from the name of it. It doesn't look like a playground with no rules... it looks like a floating battleground with set of rules like it is. To go to this point you have to pass trough that point break those doors/walls, kill this Champion, oh and good luck being solo.

    Edge of the Mists is too huge, but you want open world PVE. Tyria is much bigger than EotM. The logic fails me.

    Tyria is not huge for someone who has all the waypoints. You get my point now ?

    So ride your warclaw and keep PvP out of PvE. As has been stated numerous times (in this thread alone), ArenaNet has said no. Not to mention the threads you failed to search for, where it has been stated over and over. People roam solo in WvW all the time. I've even popped in there occasionally, and I don't PvP. My biggest complaint though, to bringing PvP to PvE is I don't want to see/ hear the toxicity. I was SO glad when guild halls were added, so I no longer needed to jump into PvP lobby to safely AFK.

  • @Gopaka.7839 said:

    @maddoctor.2738 said:

    @Gopaka.7839 said:
    I gave the WoW example for a reason. People enjoy open world PvP, if not, the game wouldn't be so popular.

    Last I checked, it was a few years ago, open PvP servers in WoW aren't nearly as popular as no PvP servers in WoW. In fact when I checked a lot of the PvP servers had major population issues. I don't think enough people enjoy open world PvP in mmorpgs anymore. And there are korean games that fill that need well.

    Then why WoW Classic is a thing now? As far as I remember WoW's servers at start were open PvP full mode on. Also I'm not saying to have the one or the other... I'm saying to have both in the same time coexisting.

    nostalgia? I am sure, people will realize how much 'classic' WoW sucked soon and then it will be all over.

  • Dami.5046Dami.5046 Member ✭✭✭✭
    edited August 16, 2019

    @Rasimir.6239 said:

    @Dami.5046 said:
    You never know, for all you leavers if open world pvp existed, how many would come and play because 1) they want to try it and 2) they don't play because normal pve maps don't interest them. Obviously this game doesn't appeal to all and this may create a different market and different players.
    A different game.

    Changing your product to appeal to a different market is rarely a good business decision, especially if you have a decently stable and profitable customer base and the new target market is already served by other products.

    If you want a different game, there are many out there that offer open world PvP.

    Yes and I played one for 5 years until it was trashed. The forums on said game were actually more toxic than what the open world was. a-hem
    I mean getting so salty over something we all know they won't do and have said they won't, but lets not allow others have an opinion right? HaHaHA.
    Sorry but I might as well say Cantha and housing and get my head chewed off there too.

  • Dami.5046Dami.5046 Member ✭✭✭✭

    @VAHNeunzehnsechundsiebzig.3618 said:

    @Gopaka.7839 said:

    @Sir Alric.5078 said:

    @Gopaka.7839 said:
    Where's the middle ground between PvE and PvP/WvW ? The PvE is too sterile while PvP/WvW is too brutal. Most PvE players are afraid to enter PvP because of points and competition, and failing the team, and for WvW it's just train with the zerg or get trained by the other zergs and you are there for the pure reason to kill or get killed. PvP in the open world would me more like....I'm doing PvE stuff but can do PvP stuff at any moment while at it. I gave the WoW example for a reason. People enjoy open world PvP, if not, the game wouldn't be so popular. Players like to experience PvE and PvP in the same time, there is a moment of surprise.

    This is NOT World of Warcraft. The people who enjoy Guild Wars 2 PvE do so precisely for its cooperative nature. The lack of open world PvP in this game is not a bug or an oversight. It's a feature. One that made many people choose Guild Wars 2 instead of World of Warcraft.
    Also, many people advocating for open world PvP try to make their proposal more appealing by saying that it would of course be only optional, and so it would not hurt those who just want to PvE. However, i feel like you are forgetting something: many level 80 maps have map wide meta events that require coordination in order to be successful. If half the map player population is busy ganking each other instead of helping take down the boss, the metas will fail, and that will surely hurt the PvE experience.

    No idea why you mention the metas. If a player doesn't want to interact with the meta it doesn't matter if he's fighting a random choya or hydra or another player or whatever. The idea of the topic is to give more options to the game for all kinds of players, so the game looks more appealing to the people.

    and watching people troll newbies or fight on my hero point is not appealing AT ALL.

    But people do that on the forum all the time
    QQ.

  • ZhouX.8742ZhouX.8742 Member ✭✭✭

    This casual playerbase will never accept or want open world PvP lmao

    asking a carebear casual playerbase for open world pvp in a game that promotes normie gameplay

    just won't happen

  • @Gopaka.7839 said:
    No. The idea is to have this city in the open world on the open world map and not in the mists where you have to use the menu to enter it and then wait for queues for a match or border. The idea of an Underground City is different than competing. The idea is to have something different in the game than just a competition or points...PvP - reach 500 points, WvW - make the most points for the week. This is too repetitive and that's why it's getting boring. There must be a place where people who like PvP-ing is disconnected from all the points and the toxic competition of the mass. And yes I know there are guild arenas and sun's refuge and stuff. But there isn't a huge place that can gather a lot of players to just fight without disturbing the competing people and torn off the toxic behavior of the PvP/WvW where you have to fight in the ring, you have to go in groups to survive, you have to stay with the zerg. Maybe that was the whole point of me suggesting the open world PvP, just a free zone where you can chill and fight others from time to time while doing open world content events without disturbing the players who actually are trying hard to do something competitive and you are in their way or take place of someone who can be more capable than you.

    Have you been to Obsidian Sanctum?

  • They are already struggling balancing specs and separating certain skills for Each game mode, Open World + Pvp is not a good idea for Gw2.

  • I mean WvW, if they add more to it, could possibly turn into something similar to open-world PvP but then again it hasn't received an update for awhile.

  • Elothar.4382Elothar.4382 Member ✭✭✭

    @Gopaka.7839 said:

    @maddoctor.2738 said:

    @Gopaka.7839 said:
    I gave the WoW example for a reason. People enjoy open world PvP, if not, the game wouldn't be so popular.

    Last I checked, it was a few years ago, open PvP servers in WoW aren't nearly as popular as no PvP servers in WoW. In fact when I checked a lot of the PvP servers had major population issues. I don't think enough people enjoy open world PvP in mmorpgs anymore. And there are korean games that fill that need well.

    Then why WoW Classic is a thing now? As far as I remember WoW's servers at start were open PvP full mode on. Also I'm not saying to have the one or the other... I'm saying to have both in the same time coexisting.

    WoW Classic has PVE only servers... as well as PvP and RP.

  • @Gopaka.7839 said:
    Where's the middle ground between PvE and PvP/WvW ?

    WvW is the middle ground... in the Mists, not in Tyria. Instead of getting into the discussion, let's just remember this game was designed not to have open world pvp and probably never will - your arguments make sense in most other MMOs but not in this one.

  • @Gopaka.7839 said:
    Give the players the option to attack or being attacked in the open world. Without this option activated the players can stay neutral and not being able to attack or get attacked in open world. This option will give more liveliness to the game... I mean in WoW works, so why not here. By putting the tick ON you are agreeing that you wont mind being attacked by any kind of player of any kind of lvl, class, build etc. With a simple tick in the character select menu you can decide which character can be aggressive and which normal/neutral.
    Yes, we have WvW and PvP, but those are zones that are just for fighting players and nothing more... the same old battlegrounds with no element of surprise where you can't go lvl up, kill some champion, world boss and being ganged at any point.
    We observed this kind of implementation in the game where from neutral you go attackable in the small arena in the PvP lobby, so we know the mechanic is there but used on a very small scale.
    Just think about the possibilities, dueling, GvG, bounty hunting players and many more on all kinds of terrain. Making creative combat videos with cool surroundings, using proper arenas and getting huge crowds to watch community driven tournaments while being save and bidding for the winner. The possibilities are limitless and in my opinion the devs can implement this in the game quite easy... I mean look what they've done with the stats change menu, it's f***ing gorgeous! One simple click on the character swap menu making you being able to fight with other players who clicked the same option and the open world, this game will never be the same again!

    Since much of the game is structured to promoting cooperation, I think for the most part the clunky dueling scenarios are fine currently, but if they had to enable a dueling option, would need a sort of tagging up, flagged up setting to enable/disable invites in your hero tab or something.

  • Dami.5046Dami.5046 Member ✭✭✭✭

    @Donutdude.9582 said:

    @Gopaka.7839 said:
    Give the players the option to attack or being attacked in the open world. Without this option activated the players can stay neutral and not being able to attack or get attacked in open world. This option will give more liveliness to the game... I mean in WoW works, so why not here. By putting the tick ON you are agreeing that you wont mind being attacked by any kind of player of any kind of lvl, class, build etc. With a simple tick in the character select menu you can decide which character can be aggressive and which normal/neutral.
    Yes, we have WvW and PvP, but those are zones that are just for fighting players and nothing more... the same old battlegrounds with no element of surprise where you can't go lvl up, kill some champion, world boss and being ganged at any point.
    We observed this kind of implementation in the game where from neutral you go attackable in the small arena in the PvP lobby, so we know the mechanic is there but used on a very small scale.
    Just think about the possibilities, dueling, GvG, bounty hunting players and many more on all kinds of terrain. Making creative combat videos with cool surroundings, using proper arenas and getting huge crowds to watch community driven tournaments while being save and bidding for the winner. The possibilities are limitless and in my opinion the devs can implement this in the game quite easy... I mean look what they've done with the stats change menu, it's f***ing gorgeous! One simple click on the character swap menu making you being able to fight with other players who clicked the same option and the open world, this game will never be the same again!

    No. No. No.

    I had enough experience of this (both attacking and being attacked) in another NCSoft title, Aion, to know that this is not a healthy mechanic for any MMORPG.

    As I mentioned in a previous post this morning - there are other games out there for you to enjoy this mechanic. In my opinion, it has no place in this world.

    Were you on spatalos?

  • Dami.5046Dami.5046 Member ✭✭✭✭
    edited August 17, 2019

    @Cyninja.2954 said:

    @Dami.5046 said:

    @Rasimir.6239 said:

    @Dami.5046 said:
    You never know, for all you leavers if open world pvp existed, how many would come and play because 1) they want to try it and 2) they don't play because normal pve maps don't interest them. Obviously this game doesn't appeal to all and this may create a different market and different players.
    A different game.

    Changing your product to appeal to a different market is rarely a good business decision, especially if you have a decently stable and profitable customer base and the new target market is already served by other products.

    If you want a different game, there are many out there that offer open world PvP.

    Yes and I played one for 5 years until it was trashed. The forums on said game were actually more toxic than what the open world was. a-hem
    I mean getting so salty over something we all know they won't do and have said they won't, but lets not allow others have an opinion right? HaHaHA.
    Sorry but I might as well say Cantha and housing and get my head chewed off there too.

    and you have every right to your opinion. You could even provide past developers official stancesnon the subject to expand on your opinion.

    People are not getting salty. They are absolutely disagreeing to an idea which is:

    • contrary to nearly 7 years of this games developement and content
    • contrary to past developer communication
    • opposed to have their game experience potentially be negatively affected in multiple ways
    • has been beaten to death multiple times over the past years

    The only people salty in this thread seem to be the in-favor crowd which seem surprised that this idea is getting shot down, once again.

    Oh please.
    You really don't have to tell me what I already know. Like Cantha, also beaten like a stick and very much pushed to the side from the start from anet. I don't expect them to change their game to suit unlike others. However IF they were to start going down that route I would embrace it, like i need to embrace every nerf that is asked,watching content changed because people are too lazy to farm a node, or having less maps 'just because'
    Maybe salty is the wrong word. Maybe I should of said flame. But anyway, opinion a side, it is a moot point as you full know and not worthy of any more of my time.
    Good day.

  • Donutdude.9582Donutdude.9582 Member ✭✭✭

    @Dami.5046 said:
    Were you on spatalos?

    That was one of my haunts, yes.

    My Wiki Profile
    Honorary Seraph Captain
    Guardian Expert

  • Dami.5046Dami.5046 Member ✭✭✭✭

    @Donutdude.9582 said:

    @Dami.5046 said:
    Were you on spatalos?

    That was one of my haunts, yes.

    Sorry to the mods for the off topic. Thought I recognized you.

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭
    edited August 17, 2019

    @Danikat.8537 said:
    Anyone know why there's been so many PvP in PvE topics recently? We used to get one every few months at most, then for the last few weeks it seems like we've had a new one every other day.*

    Anet actually answered this a while ago: the way the game is designed there is no simple way to flag someone as an enemy to certain players but friendly to others, it's set up to be one or the other. And since they've already got WvW, PvP, custom PvP arenas and guild arenas they feel there's already enough options for fighting other players that it wouldn't justify the time and effort required (meaning the people doing it can't do other stuff with that time and so other features will be delayed or cancelled) plus the risk of annoying people who have absolutely no interest in PvP and are not going to suddenly decide they like it because it's dropped on top of them.

    And yes, a lot of people will want to make sure this doesn't interfere with playing PvE - which doesn't just means the system defaults to off and you have to turn it on before you can be killed. It also means preventing people from "duelling" on top of crafting stations, banks and other places with high player activity where the light show would be extremely annoying for everyone else around. Maybe if it was restricted to a few designated spaces (like the existing fighting pits used in the personal story) it would be ok. But then why not just use a PvP arena?

    *Note for @Illconceived Was Na.9781 no I haven't actually counted, so yes this is probably subject to confirmation bias. ;)

    Because the PvP options we had were gutted.

    I understand that PvE players dont want PvP in thier maps, I just wish PvE players gave the same respect to other game modes but instead we ended up with things like Warclaw.

    So I think people are pushing for a sense of fairness or are looking for ither ways to enjoy this beautifuland intricate combat system that GW2 has to offer.

  • Linken.6345Linken.6345 Member ✭✭✭✭

    @sephiroth.4217 said:

    @Danikat.8537 said:
    Anyone know why there's been so many PvP in PvE topics recently? We used to get one every few months at most, then for the last few weeks it seems like we've had a new one every other day.*

    Anet actually answered this a while ago: the way the game is designed there is no simple way to flag someone as an enemy to certain players but friendly to others, it's set up to be one or the other. And since they've already got WvW, PvP, custom PvP arenas and guild arenas they feel there's already enough options for fighting other players that it wouldn't justify the time and effort required (meaning the people doing it can't do other stuff with that time and so other features will be delayed or cancelled) plus the risk of annoying people who have absolutely no interest in PvP and are not going to suddenly decide they like it because it's dropped on top of them.

    And yes, a lot of people will want to make sure this doesn't interfere with playing PvE - which doesn't just means the system defaults to off and you have to turn it on before you can be killed. It also means preventing people from "duelling" on top of crafting stations, banks and other places with high player activity where the light show would be extremely annoying for everyone else around. Maybe if it was restricted to a few designated spaces (like the existing fighting pits used in the personal story) it would be ok. But then why not just use a PvP arena?

    *Note for @Illconceived Was Na.9781 no I haven't actually counted, so yes this is probably subject to confirmation bias. ;)

    Because the PvP options we had were gutted.

    I understand that PvE players dont want PvP in thier maps, I just wish PvE players gave the same respect to other game modes but instead we ended up with things like Warclaw.

    So I think people are pushing for a sense of fairness or are looking for ither ways to enjoy this beautifuland intricate combat system that GW2 has to offer.

    Yea i dont think any pve players had anything to do with warclaw it was hm these wvw people arent buying mount skins lets give them their own mount.

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭
    edited August 17, 2019

    @Linken.6345 said:

    @sephiroth.4217 said:

    @Danikat.8537 said:
    Anyone know why there's been so many PvP in PvE topics recently? We used to get one every few months at most, then for the last few weeks it seems like we've had a new one every other day.*

    Anet actually answered this a while ago: the way the game is designed there is no simple way to flag someone as an enemy to certain players but friendly to others, it's set up to be one or the other. And since they've already got WvW, PvP, custom PvP arenas and guild arenas they feel there's already enough options for fighting other players that it wouldn't justify the time and effort required (meaning the people doing it can't do other stuff with that time and so other features will be delayed or cancelled) plus the risk of annoying people who have absolutely no interest in PvP and are not going to suddenly decide they like it because it's dropped on top of them.

    And yes, a lot of people will want to make sure this doesn't interfere with playing PvE - which doesn't just means the system defaults to off and you have to turn it on before you can be killed. It also means preventing people from "duelling" on top of crafting stations, banks and other places with high player activity where the light show would be extremely annoying for everyone else around. Maybe if it was restricted to a few designated spaces (like the existing fighting pits used in the personal story) it would be ok. But then why not just use a PvP arena?

    *Note for @Illconceived Was Na.9781 no I haven't actually counted, so yes this is probably subject to confirmation bias. ;)

    Because the PvP options we had were gutted.

    I understand that PvE players dont want PvP in thier maps, I just wish PvE players gave the same respect to other game modes but instead we ended up with things like Warclaw.

    So I think people are pushing for a sense of fairness or are looking for ither ways to enjoy this beautifuland intricate combat system that GW2 has to offer.

    Yea i dont think any pve players had anything to do with warclaw it was hm these wvw people arent buying mount skins lets give them their own mount.

    It was asked for by a known PvP player that trolls... then the idea caught momentum by players saying its unfair they get ganked on thier way back to zergs.

    So PoF owners were given 10k extra health, immunity to CC, faster mobility, 3 extra dodges and an enemy tracker to help avoid combat.

    Now I'm lucky to see more than 5 people on an enemy server, most of which mount off into the distance or emote me to death while all the toys and kites come out.

    I do WvW now when I need down time from dying in PvP or PvE... Because you can actually die in those modes.

    So to stay on topic... the PvP scene has bled out. But this game offers such a great combat system. I can understand wanting to use the combat system at any chance possible.

  • Cyninja.2954Cyninja.2954 Member ✭✭✭✭
    edited August 17, 2019

    @sephiroth.4217 said:

    @Linken.6345 said:

    @sephiroth.4217 said:

    @Danikat.8537 said:
    Anyone know why there's been so many PvP in PvE topics recently? We used to get one every few months at most, then for the last few weeks it seems like we've had a new one every other day.*

    Anet actually answered this a while ago: the way the game is designed there is no simple way to flag someone as an enemy to certain players but friendly to others, it's set up to be one or the other. And since they've already got WvW, PvP, custom PvP arenas and guild arenas they feel there's already enough options for fighting other players that it wouldn't justify the time and effort required (meaning the people doing it can't do other stuff with that time and so other features will be delayed or cancelled) plus the risk of annoying people who have absolutely no interest in PvP and are not going to suddenly decide they like it because it's dropped on top of them.

    And yes, a lot of people will want to make sure this doesn't interfere with playing PvE - which doesn't just means the system defaults to off and you have to turn it on before you can be killed. It also means preventing people from "duelling" on top of crafting stations, banks and other places with high player activity where the light show would be extremely annoying for everyone else around. Maybe if it was restricted to a few designated spaces (like the existing fighting pits used in the personal story) it would be ok. But then why not just use a PvP arena?

    *Note for @Illconceived Was Na.9781 no I haven't actually counted, so yes this is probably subject to confirmation bias. ;)

    Because the PvP options we had were gutted.

    I understand that PvE players dont want PvP in thier maps, I just wish PvE players gave the same respect to other game modes but instead we ended up with things like Warclaw.

    So I think people are pushing for a sense of fairness or are looking for ither ways to enjoy this beautifuland intricate combat system that GW2 has to offer.

    Yea i dont think any pve players had anything to do with warclaw it was hm these wvw people arent buying mount skins lets give them their own mount.

    It was asked for by a known PvP player that trolls... then the idea caught momentum by players saying its unfair they get ganked on thier way back to zergs.

    The assumption that a mount was introduced into the game due to some players asking for something is ludicrous. Even IF this were the case, hardly the entire PvE community could be held accountable, even less considering most actuvely avoid WvW and Spvp like the plague.

    The way more plausible reasoning is: mounts made money, Arenanet wanted to monetize the WvW community as good as possible, done. The fact the mount was received with mixed enthusiasm will simply discourage more innovation for the WvW content.

    @sephiroth.4217 said:
    So to stay on topic... the PvP scene has bled out. But this game offers such a great combat system. I can understand wanting to use the combat system at any chance possible.

    The sPvP scene has been dead since 2015 when the big push for more sPvP nearly killed the game. Any players drawing any enjoyment from spvp and wvw (yes, that includes me since I love WvW), should be happy that the PvE crowd still funds this game. So far, the sPvP and WvW communities have been efficient enough at devolving and destroying themselves (granted with some lack in monitoring from Arenanet), don't look at the PvE crowd for any fault. Spvp (and sometimes WvW) remains one of the most toxic environments in this game.

  • Etria.3642Etria.3642 Member ✭✭✭✭

    @sephiroth.4217 said:

    @Linken.6345 said:

    @sephiroth.4217 said:

    @Danikat.8537 said:
    Anyone know why there's been so many PvP in PvE topics recently? We used to get one every few months at most, then for the last few weeks it seems like we've had a new one every other day.*

    Anet actually answered this a while ago: the way the game is designed there is no simple way to flag someone as an enemy to certain players but friendly to others, it's set up to be one or the other. And since they've already got WvW, PvP, custom PvP arenas and guild arenas they feel there's already enough options for fighting other players that it wouldn't justify the time and effort required (meaning the people doing it can't do other stuff with that time and so other features will be delayed or cancelled) plus the risk of annoying people who have absolutely no interest in PvP and are not going to suddenly decide they like it because it's dropped on top of them.

    And yes, a lot of people will want to make sure this doesn't interfere with playing PvE - which doesn't just means the system defaults to off and you have to turn it on before you can be killed. It also means preventing people from "duelling" on top of crafting stations, banks and other places with high player activity where the light show would be extremely annoying for everyone else around. Maybe if it was restricted to a few designated spaces (like the existing fighting pits used in the personal story) it would be ok. But then why not just use a PvP arena?

    *Note for @Illconceived Was Na.9781 no I haven't actually counted, so yes this is probably subject to confirmation bias. ;)

    Because the PvP options we had were gutted.

    I understand that PvE players dont want PvP in thier maps, I just wish PvE players gave the same respect to other game modes but instead we ended up with things like Warclaw.

    So I think people are pushing for a sense of fairness or are looking for ither ways to enjoy this beautifuland intricate combat system that GW2 has to offer.

    Yea i dont think any pve players had anything to do with warclaw it was hm these wvw people arent buying mount skins lets give them their own mount.

    It was asked for by a known PvP player that trolls... then the idea caught momentum by players saying its unfair they get ganked on thier way back to zergs.

    So PoF owners were given 10k extra health, immunity to CC, faster mobility, 3 extra dodges and an enemy tracker to help avoid combat.

    Now I'm lucky to see more than 5 people on an enemy server, most of which mount off into the distance or emote me to death while all the toys and kites come out.

    I do WvW now when I need down time from dying in PvP or PvE... Because you can actually die in those modes.

    So to stay on topic... the PvP scene has bled out. But this game offers such a great combat system. I can understand wanting to use the combat system at any chance possible.

    Why wouldn't Anet include something that would encourage the holdouts to finally get PoF? I am THRILLED I can run back to my zerg now instead of getting ganked by someone geared and specced for 1v1 while I am not. I KNOW I am not anywhere near a challenge so basically the complaints want more easy fodder by asking for open world pvp... Again, someone geared and specced for 1v1 against those who are not.

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭

    @Cyninja.2954 said:

    @sephiroth.4217 said:

    @Linken.6345 said:

    @sephiroth.4217 said:

    @Danikat.8537 said:
    Anyone know why there's been so many PvP in PvE topics recently? We used to get one every few months at most, then for the last few weeks it seems like we've had a new one every other day.*

    Anet actually answered this a while ago: the way the game is designed there is no simple way to flag someone as an enemy to certain players but friendly to others, it's set up to be one or the other. And since they've already got WvW, PvP, custom PvP arenas and guild arenas they feel there's already enough options for fighting other players that it wouldn't justify the time and effort required (meaning the people doing it can't do other stuff with that time and so other features will be delayed or cancelled) plus the risk of annoying people who have absolutely no interest in PvP and are not going to suddenly decide they like it because it's dropped on top of them.

    And yes, a lot of people will want to make sure this doesn't interfere with playing PvE - which doesn't just means the system defaults to off and you have to turn it on before you can be killed. It also means preventing people from "duelling" on top of crafting stations, banks and other places with high player activity where the light show would be extremely annoying for everyone else around. Maybe if it was restricted to a few designated spaces (like the existing fighting pits used in the personal story) it would be ok. But then why not just use a PvP arena?

    *Note for @Illconceived Was Na.9781 no I haven't actually counted, so yes this is probably subject to confirmation bias. ;)

    Because the PvP options we had were gutted.

    I understand that PvE players dont want PvP in thier maps, I just wish PvE players gave the same respect to other game modes but instead we ended up with things like Warclaw.

    So I think people are pushing for a sense of fairness or are looking for ither ways to enjoy this beautifuland intricate combat system that GW2 has to offer.

    Yea i dont think any pve players had anything to do with warclaw it was hm these wvw people arent buying mount skins lets give them their own mount.

    It was asked for by a known PvP player that trolls... then the idea caught momentum by players saying its unfair they get ganked on thier way back to zergs.

    The assumption that a mount was introduced into the game due to some players asking for something is ludicrous. Even IF this were the case, hardly the entire PvE community could be held accountable, even less considering most actuvely avoid WvW and Spvp like the plague.

    Im not holding the "PvE" community responsible as I used to PvE a bit myself.
    I was just using one of the main complaints as an example.

    The way more plausible reasoning is: mounts made money, Arenanet wanted to monetize the WvW community as good as possible, done. The fact the mount was received with mixed enthusiasm will simply discourage more innovation for the WvW content.

    If that was the case, there would be more mount skins and more access to mounts as a whole.

    @sephiroth.4217 said:
    So to stay on topic... the PvP scene has bled out. But this game offers such a great combat system. I can understand wanting to use the combat system at any chance possible.

    The sPvP scene has been dead since 2015 when the big push for more sPvP nearly killed the game. Any players drawing any enjoyment from spvp and wvw (yes, that includes me since I love WvW), should be happy that the PvE crowd still funds this game. So far, the sPvP and WvW communities have been efficient enough at devolving and destroying themselves (granted with some lack in monitoring from Arenanet), don't look at the PvE crowd for any fault. Spvp (and sometimes WvW) remains one of the most toxic environments in this game.

    Ah I see.... the "bE tHaNkfUl wE fUndEd yOuR siDe mOdE" response... yea ok. The guy farming PvE that has thousands of gold needed to pull out the credit card to buy gems instead of the broke guy that has a job and uses his salary to skip the grinding session to focus on WvW/PvP..
    I went over this in another thread... We're all in this together, segregation is bad for a healthy game.

    We spend the same, if not more just to keep up with PvE farmers and all the new skins.

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭
    edited August 17, 2019

    @Etria.3642 said:

    @sephiroth.4217 said:

    @Linken.6345 said:

    @sephiroth.4217 said:

    @Danikat.8537 said:
    Anyone know why there's been so many PvP in PvE topics recently? We used to get one every few months at most, then for the last few weeks it seems like we've had a new one every other day.*

    Anet actually answered this a while ago: the way the game is designed there is no simple way to flag someone as an enemy to certain players but friendly to others, it's set up to be one or the other. And since they've already got WvW, PvP, custom PvP arenas and guild arenas they feel there's already enough options for fighting other players that it wouldn't justify the time and effort required (meaning the people doing it can't do other stuff with that time and so other features will be delayed or cancelled) plus the risk of annoying people who have absolutely no interest in PvP and are not going to suddenly decide they like it because it's dropped on top of them.

    And yes, a lot of people will want to make sure this doesn't interfere with playing PvE - which doesn't just means the system defaults to off and you have to turn it on before you can be killed. It also means preventing people from "duelling" on top of crafting stations, banks and other places with high player activity where the light show would be extremely annoying for everyone else around. Maybe if it was restricted to a few designated spaces (like the existing fighting pits used in the personal story) it would be ok. But then why not just use a PvP arena?

    *Note for @Illconceived Was Na.9781 no I haven't actually counted, so yes this is probably subject to confirmation bias. ;)

    Because the PvP options we had were gutted.

    I understand that PvE players dont want PvP in thier maps, I just wish PvE players gave the same respect to other game modes but instead we ended up with things like Warclaw.

    So I think people are pushing for a sense of fairness or are looking for ither ways to enjoy this beautifuland intricate combat system that GW2 has to offer.

    Yea i dont think any pve players had anything to do with warclaw it was hm these wvw people arent buying mount skins lets give them their own mount.

    It was asked for by a known PvP player that trolls... then the idea caught momentum by players saying its unfair they get ganked on thier way back to zergs.

    So PoF owners were given 10k extra health, immunity to CC, faster mobility, 3 extra dodges and an enemy tracker to help avoid combat.

    Now I'm lucky to see more than 5 people on an enemy server, most of which mount off into the distance or emote me to death while all the toys and kites come out.

    I do WvW now when I need down time from dying in PvP or PvE... Because you can actually die in those modes.

    So to stay on topic... the PvP scene has bled out. But this game offers such a great combat system. I can understand wanting to use the combat system at any chance possible.

    Why wouldn't Anet include something that would encourage the holdouts to finally get PoF? I am THRILLED I can run back to my zerg now instead of getting ganked by someone geared and specced for 1v1 while I am not. I KNOW I am not anywhere near a challenge so basically the complaints want more easy fodder by asking for open world pvp... Again, someone geared and specced for 1v1 against those who are not.

    Exactly the point... open world pvp was removed so now its being asked for in PvE.

    WvW says its open world PvP but open world PvP should have dangers, even more so when alone to encourage people to group up in safety from the people who sustain the mode for years (the ones ganking you).. Teamwork like that helps players bond and learn until eventually they are that "ganker"/roamer, which means you would have played long enough to help sustain the mode....

    The "Im not a 1v1 build" is just an excuse to me... I do fine when ganked on my Staff Tempest, Necro or FB (zerg classes).

  • Ben K.6238Ben K.6238 Member ✭✭✭✭

    To be fair, there is one place I would like to see duelling outside the Mists. It was actually built for that sort of thing.

  • Cyninja.2954Cyninja.2954 Member ✭✭✭✭

    @sephiroth.4217 said:

    @Cyninja.2954 said:

    @sephiroth.4217 said:

    @Linken.6345 said:

    @sephiroth.4217 said:

    @Danikat.8537 said:
    Anyone know why there's been so many PvP in PvE topics recently? We used to get one every few months at most, then for the last few weeks it seems like we've had a new one every other day.*

    Anet actually answered this a while ago: the way the game is designed there is no simple way to flag someone as an enemy to certain players but friendly to others, it's set up to be one or the other. And since they've already got WvW, PvP, custom PvP arenas and guild arenas they feel there's already enough options for fighting other players that it wouldn't justify the time and effort required (meaning the people doing it can't do other stuff with that time and so other features will be delayed or cancelled) plus the risk of annoying people who have absolutely no interest in PvP and are not going to suddenly decide they like it because it's dropped on top of them.

    And yes, a lot of people will want to make sure this doesn't interfere with playing PvE - which doesn't just means the system defaults to off and you have to turn it on before you can be killed. It also means preventing people from "duelling" on top of crafting stations, banks and other places with high player activity where the light show would be extremely annoying for everyone else around. Maybe if it was restricted to a few designated spaces (like the existing fighting pits used in the personal story) it would be ok. But then why not just use a PvP arena?

    *Note for @Illconceived Was Na.9781 no I haven't actually counted, so yes this is probably subject to confirmation bias. ;)

    Because the PvP options we had were gutted.

    I understand that PvE players dont want PvP in thier maps, I just wish PvE players gave the same respect to other game modes but instead we ended up with things like Warclaw.

    So I think people are pushing for a sense of fairness or are looking for ither ways to enjoy this beautifuland intricate combat system that GW2 has to offer.

    Yea i dont think any pve players had anything to do with warclaw it was hm these wvw people arent buying mount skins lets give them their own mount.

    It was asked for by a known PvP player that trolls... then the idea caught momentum by players saying its unfair they get ganked on thier way back to zergs.

    The assumption that a mount was introduced into the game due to some players asking for something is ludicrous. Even IF this were the case, hardly the entire PvE community could be held accountable, even less considering most actuvely avoid WvW and Spvp like the plague.

    Im not holding the "PvE" community responsible as I used to PvE a bit myself.
    I was just using one of the main complaints as an example.

    The way more plausible reasoning is: mounts made money, Arenanet wanted to monetize the WvW community as good as possible, done. The fact the mount was received with mixed enthusiasm will simply discourage more innovation for the WvW content.

    If that was the case, there would be more mount skins and more access to mounts as a whole.

    @sephiroth.4217 said:
    So to stay on topic... the PvP scene has bled out. But this game offers such a great combat system. I can understand wanting to use the combat system at any chance possible.

    The sPvP scene has been dead since 2015 when the big push for more sPvP nearly killed the game. Any players drawing any enjoyment from spvp and wvw (yes, that includes me since I love WvW), should be happy that the PvE crowd still funds this game. So far, the sPvP and WvW communities have been efficient enough at devolving and destroying themselves (granted with some lack in monitoring from Arenanet), don't look at the PvE crowd for any fault. Spvp (and sometimes WvW) remains one of the most toxic environments in this game.

    Ah I see.... the "bE tHaNkfUl wE fUndEd yOuR siDe mOdE" response... yea ok. The guy farming PvE that has thousands of gold needed to pull out the credit card to buy gems instead of the broke guy that has a job and uses his salary to skip the grinding session to focus on WvW/PvP..
    I went over this in another thread... We're all in this together, segregation is bad for a healthy game.

    We spend the same, if not more just to keep up with PvE farmers and all the new skins.

    I think you missed the point.

    Which was:
    It doesn't make sense to add elements of a game mode which a vast minority enjoys into the game mode which a vast majority enjoys. Especially if the vast majority actively avoides the minority game modes. The net result would be negative.

    This has nothing to do with time spent or rewards earned or being thankful. On the contrary, if we talked rewards or monetization, if even a fraction of the monetization from PvE were enforced on the sPvP or WvW communities (say seasonal participation cost), those modes would have been removed from this game a long time ago due to lack of revenuebir players.

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭
    edited August 17, 2019

    @Cyninja.2954 said:

    @sephiroth.4217 said:

    @Cyninja.2954 said:

    @sephiroth.4217 said:

    @Linken.6345 said:

    @sephiroth.4217 said:

    @Danikat.8537 said:
    Anyone know why there's been so many PvP in PvE topics recently? We used to get one every few months at most, then for the last few weeks it seems like we've had a new one every other day.*

    Anet actually answered this a while ago: the way the game is designed there is no simple way to flag someone as an enemy to certain players but friendly to others, it's set up to be one or the other. And since they've already got WvW, PvP, custom PvP arenas and guild arenas they feel there's already enough options for fighting other players that it wouldn't justify the time and effort required (meaning the people doing it can't do other stuff with that time and so other features will be delayed or cancelled) plus the risk of annoying people who have absolutely no interest in PvP and are not going to suddenly decide they like it because it's dropped on top of them.

    And yes, a lot of people will want to make sure this doesn't interfere with playing PvE - which doesn't just means the system defaults to off and you have to turn it on before you can be killed. It also means preventing people from "duelling" on top of crafting stations, banks and other places with high player activity where the light show would be extremely annoying for everyone else around. Maybe if it was restricted to a few designated spaces (like the existing fighting pits used in the personal story) it would be ok. But then why not just use a PvP arena?

    *Note for @Illconceived Was Na.9781 no I haven't actually counted, so yes this is probably subject to confirmation bias. ;)

    Because the PvP options we had were gutted.

    I understand that PvE players dont want PvP in thier maps, I just wish PvE players gave the same respect to other game modes but instead we ended up with things like Warclaw.

    So I think people are pushing for a sense of fairness or are looking for ither ways to enjoy this beautifuland intricate combat system that GW2 has to offer.

    Yea i dont think any pve players had anything to do with warclaw it was hm these wvw people arent buying mount skins lets give them their own mount.

    It was asked for by a known PvP player that trolls... then the idea caught momentum by players saying its unfair they get ganked on thier way back to zergs.

    The assumption that a mount was introduced into the game due to some players asking for something is ludicrous. Even IF this were the case, hardly the entire PvE community could be held accountable, even less considering most actuvely avoid WvW and Spvp like the plague.

    Im not holding the "PvE" community responsible as I used to PvE a bit myself.
    I was just using one of the main complaints as an example.

    The way more plausible reasoning is: mounts made money, Arenanet wanted to monetize the WvW community as good as possible, done. The fact the mount was received with mixed enthusiasm will simply discourage more innovation for the WvW content.

    If that was the case, there would be more mount skins and more access to mounts as a whole.

    @sephiroth.4217 said:
    So to stay on topic... the PvP scene has bled out. But this game offers such a great combat system. I can understand wanting to use the combat system at any chance possible.

    The sPvP scene has been dead since 2015 when the big push for more sPvP nearly killed the game. Any players drawing any enjoyment from spvp and wvw (yes, that includes me since I love WvW), should be happy that the PvE crowd still funds this game. So far, the sPvP and WvW communities have been efficient enough at devolving and destroying themselves (granted with some lack in monitoring from Arenanet), don't look at the PvE crowd for any fault. Spvp (and sometimes WvW) remains one of the most toxic environments in this game.

    Ah I see.... the "bE tHaNkfUl wE fUndEd yOuR siDe mOdE" response... yea ok. The guy farming PvE that has thousands of gold needed to pull out the credit card to buy gems instead of the broke guy that has a job and uses his salary to skip the grinding session to focus on WvW/PvP..
    I went over this in another thread... We're all in this together, segregation is bad for a healthy game.

    We spend the same, if not more just to keep up with PvE farmers and all the new skins.

    I think you missed the point.

    Which was:
    It doesn't make sense to add elements of a game mode which a vast minority enjoys into the game mode which a vast majority enjoys. Especially if the vast majority actively avoides the minority game modes. The net result would be negative.

    This has nothing to do with time spent or rewards earned or being thankful. On the contrary, if we talked rewards or monetization, if even a fraction of the monetization from PvE were enforced on the sPvP or WvW communities (say seasonal participation cost), those modes would have been removed from this game a long time ago due to lack of revenuebir players.

    Which was the point I originally made?

    If you read carefully, I said "I can understand why..." then you guys made up your own stuff from there.

  • Trise.2865Trise.2865 Member ✭✭✭✭

    I have no desire to let other players dictate how I play the game. A system like this gives them power to do that.

    If we want ANet to step up their game, then we must step up ours.

  • Rasimir.6239Rasimir.6239 Member ✭✭✭✭

    @sephiroth.4217 said:
    WvW says its open world PvP but open world PvP should have dangers, even more so when alone to encourage people to group up in safety from the people who sustain the mode for years (the ones ganking you).. Teamwork like that helps players bond and learn until eventually they are that "ganker"/roamer, which means you would have played long enough to help sustain the mode....

    Aaaand we're back to "we need to force people to my preferred playstyle until they like it".

    I can hold my own when being ganked on pretty much any character I step into WvW with, but I still don't enjoy it any more than I did when I first stepped into the mode almost seven years ago. Being forced to duell people built specifically with cheesy ganker builds just isn't my thing. And before you ask, I'm not into zerg karma training either, but much prefer smallscale gameplay, just not with the objective to gank unprepared players.

    If you can't unmount people with a specialized ganking build that's on you, but the excuse of "warclaw killed wvw roaming" is a lame one, since it's simply not true. Try adapting instead of forcing people to play your way, and you might just find that it's much easier to bond with a team and actually have fun.

  • Cyninja.2954Cyninja.2954 Member ✭✭✭✭

    @sephiroth.4217 said:

    @Cyninja.2954 said:

    @sephiroth.4217 said:

    @Cyninja.2954 said:

    @sephiroth.4217 said:

    @Linken.6345 said:

    @sephiroth.4217 said:

    @Danikat.8537 said:
    Anyone know why there's been so many PvP in PvE topics recently? We used to get one every few months at most, then for the last few weeks it seems like we've had a new one every other day.*

    Anet actually answered this a while ago: the way the game is designed there is no simple way to flag someone as an enemy to certain players but friendly to others, it's set up to be one or the other. And since they've already got WvW, PvP, custom PvP arenas and guild arenas they feel there's already enough options for fighting other players that it wouldn't justify the time and effort required (meaning the people doing it can't do other stuff with that time and so other features will be delayed or cancelled) plus the risk of annoying people who have absolutely no interest in PvP and are not going to suddenly decide they like it because it's dropped on top of them.

    And yes, a lot of people will want to make sure this doesn't interfere with playing PvE - which doesn't just means the system defaults to off and you have to turn it on before you can be killed. It also means preventing people from "duelling" on top of crafting stations, banks and other places with high player activity where the light show would be extremely annoying for everyone else around. Maybe if it was restricted to a few designated spaces (like the existing fighting pits used in the personal story) it would be ok. But then why not just use a PvP arena?

    *Note for @Illconceived Was Na.9781 no I haven't actually counted, so yes this is probably subject to confirmation bias. ;)

    Because the PvP options we had were gutted.

    I understand that PvE players dont want PvP in thier maps, I just wish PvE players gave the same respect to other game modes but instead we ended up with things like Warclaw.

    So I think people are pushing for a sense of fairness or are looking for ither ways to enjoy this beautifuland intricate combat system that GW2 has to offer.

    Yea i dont think any pve players had anything to do with warclaw it was hm these wvw people arent buying mount skins lets give them their own mount.

    It was asked for by a known PvP player that trolls... then the idea caught momentum by players saying its unfair they get ganked on thier way back to zergs.

    The assumption that a mount was introduced into the game due to some players asking for something is ludicrous. Even IF this were the case, hardly the entire PvE community could be held accountable, even less considering most actuvely avoid WvW and Spvp like the plague.

    Im not holding the "PvE" community responsible as I used to PvE a bit myself.
    I was just using one of the main complaints as an example.

    The way more plausible reasoning is: mounts made money, Arenanet wanted to monetize the WvW community as good as possible, done. The fact the mount was received with mixed enthusiasm will simply discourage more innovation for the WvW content.

    If that was the case, there would be more mount skins and more access to mounts as a whole.

    @sephiroth.4217 said:
    So to stay on topic... the PvP scene has bled out. But this game offers such a great combat system. I can understand wanting to use the combat system at any chance possible.

    The sPvP scene has been dead since 2015 when the big push for more sPvP nearly killed the game. Any players drawing any enjoyment from spvp and wvw (yes, that includes me since I love WvW), should be happy that the PvE crowd still funds this game. So far, the sPvP and WvW communities have been efficient enough at devolving and destroying themselves (granted with some lack in monitoring from Arenanet), don't look at the PvE crowd for any fault. Spvp (and sometimes WvW) remains one of the most toxic environments in this game.

    Ah I see.... the "bE tHaNkfUl wE fUndEd yOuR siDe mOdE" response... yea ok. The guy farming PvE that has thousands of gold needed to pull out the credit card to buy gems instead of the broke guy that has a job and uses his salary to skip the grinding session to focus on WvW/PvP..
    I went over this in another thread... We're all in this together, segregation is bad for a healthy game.

    We spend the same, if not more just to keep up with PvE farmers and all the new skins.

    I think you missed the point.

    Which was:
    It doesn't make sense to add elements of a game mode which a vast minority enjoys into the game mode which a vast majority enjoys. Especially if the vast majority actively avoides the minority game modes. The net result would be negative.

    This has nothing to do with time spent or rewards earned or being thankful. On the contrary, if we talked rewards or monetization, if even a fraction of the monetization from PvE were enforced on the sPvP or WvW communities (say seasonal participation cost), those modes would have been removed from this game a long time ago due to lack of revenuebir players.

    Which was the point I originally made?

    If you read carefully, I said "I can understand why..." then you guys made up your own stuff from there.

    Fair enough, sometimes rational comments do get drowned out by all te whining on the forums.

    Let's leave it at: hopefully Arenanet can spice up and reinvigorate spvp and wvw (I still think some lessons from old DAoC and WH Online can be learned) asap.

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭

    @Rasimir.6239 said:

    @sephiroth.4217 said:
    WvW says its open world PvP but open world PvP should have dangers, even more so when alone to encourage people to group up in safety from the people who sustain the mode for years (the ones ganking you).. Teamwork like that helps players bond and learn until eventually they are that "ganker"/roamer, which means you would have played long enough to help sustain the mode....

    Aaaand we're back to "we need to force people to my preferred playstyle until they like it".

    I can hold my own when being ganked on pretty much any character I step into WvW with, but I still don't enjoy it any more than I did when I first stepped into the mode almost seven years ago. Being forced to duell people built specifically with cheesy ganker builds just isn't my thing. And before you ask, I'm not into zerg karma training either, but much prefer smallscale gameplay, just not with the objective to gank unprepared players.

    If you can't unmount people with a specialized ganking build that's on you, but the excuse of "warclaw killed wvw roaming" is a lame one, since it's simply not true. Try adapting instead of forcing people to play your way, and you might just find that it's much easier to bond with a team and actually have fun.

    We'll leave it here as you're not understanding.

    @Cyninja.2954 said:

    @sephiroth.4217 said:

    @Cyninja.2954 said:

    @sephiroth.4217 said:

    @Cyninja.2954 said:

    @sephiroth.4217 said:

    @Linken.6345 said:

    @sephiroth.4217 said:

    @Danikat.8537 said:
    Anyone know why there's been so many PvP in PvE topics recently? We used to get one every few months at most, then for the last few weeks it seems like we've had a new one every other day.*

    Anet actually answered this a while ago: the way the game is designed there is no simple way to flag someone as an enemy to certain players but friendly to others, it's set up to be one or the other. And since they've already got WvW, PvP, custom PvP arenas and guild arenas they feel there's already enough options for fighting other players that it wouldn't justify the time and effort required (meaning the people doing it can't do other stuff with that time and so other features will be delayed or cancelled) plus the risk of annoying people who have absolutely no interest in PvP and are not going to suddenly decide they like it because it's dropped on top of them.

    And yes, a lot of people will want to make sure this doesn't interfere with playing PvE - which doesn't just means the system defaults to off and you have to turn it on before you can be killed. It also means preventing people from "duelling" on top of crafting stations, banks and other places with high player activity where the light show would be extremely annoying for everyone else around. Maybe if it was restricted to a few designated spaces (like the existing fighting pits used in the personal story) it would be ok. But then why not just use a PvP arena?

    *Note for @Illconceived Was Na.9781 no I haven't actually counted, so yes this is probably subject to confirmation bias. ;)

    Because the PvP options we had were gutted.

    I understand that PvE players dont want PvP in thier maps, I just wish PvE players gave the same respect to other game modes but instead we ended up with things like Warclaw.

    So I think people are pushing for a sense of fairness or are looking for ither ways to enjoy this beautifuland intricate combat system that GW2 has to offer.

    Yea i dont think any pve players had anything to do with warclaw it was hm these wvw people arent buying mount skins lets give them their own mount.

    It was asked for by a known PvP player that trolls... then the idea caught momentum by players saying its unfair they get ganked on thier way back to zergs.

    The assumption that a mount was introduced into the game due to some players asking for something is ludicrous. Even IF this were the case, hardly the entire PvE community could be held accountable, even less considering most actuvely avoid WvW and Spvp like the plague.

    Im not holding the "PvE" community responsible as I used to PvE a bit myself.
    I was just using one of the main complaints as an example.

    The way more plausible reasoning is: mounts made money, Arenanet wanted to monetize the WvW community as good as possible, done. The fact the mount was received with mixed enthusiasm will simply discourage more innovation for the WvW content.

    If that was the case, there would be more mount skins and more access to mounts as a whole.

    @sephiroth.4217 said:
    So to stay on topic... the PvP scene has bled out. But this game offers such a great combat system. I can understand wanting to use the combat system at any chance possible.

    The sPvP scene has been dead since 2015 when the big push for more sPvP nearly killed the game. Any players drawing any enjoyment from spvp and wvw (yes, that includes me since I love WvW), should be happy that the PvE crowd still funds this game. So far, the sPvP and WvW communities have been efficient enough at devolving and destroying themselves (granted with some lack in monitoring from Arenanet), don't look at the PvE crowd for any fault. Spvp (and sometimes WvW) remains one of the most toxic environments in this game.

    Ah I see.... the "bE tHaNkfUl wE fUndEd yOuR siDe mOdE" response... yea ok. The guy farming PvE that has thousands of gold needed to pull out the credit card to buy gems instead of the broke guy that has a job and uses his salary to skip the grinding session to focus on WvW/PvP..
    I went over this in another thread... We're all in this together, segregation is bad for a healthy game.

    We spend the same, if not more just to keep up with PvE farmers and all the new skins.

    I think you missed the point.

    Which was:
    It doesn't make sense to add elements of a game mode which a vast minority enjoys into the game mode which a vast majority enjoys. Especially if the vast majority actively avoides the minority game modes. The net result would be negative.

    This has nothing to do with time spent or rewards earned or being thankful. On the contrary, if we talked rewards or monetization, if even a fraction of the monetization from PvE were enforced on the sPvP or WvW communities (say seasonal participation cost), those modes would have been removed from this game a long time ago due to lack of revenuebir players.

    Which was the point I originally made?

    If you read carefully, I said "I can understand why..." then you guys made up your own stuff from there.

    Fair enough, sometimes rational comments do get drowned out by all te whining on the forums.

    Let's leave it at: hopefully Arenanet can spice up and reinvigorate spvp and wvw (I still think some lessons from old DAoC and WH Online can be learned) asap.

    I really hope they do. All game modes are fun and deserve equal love and im sure players of all kind put money into the game. Im keen to see what this content patch is.

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    I wish that they would as well if only to stop the PvP in PvE threads. There appears to be a majority of forums-goers who are against the idea, but yet it keeps coming up from a suddenly vocal minority.

    I am a very casual player.
    Very.
    Casual.

  • crepuscular.9047crepuscular.9047 Member ✭✭✭✭

    @kharmin.7683 said:
    I wish that they would as well if only to stop the PvP in PvE threads. There appears to be a majority of forums-goers who are against the idea, but yet it keeps coming up from a suddenly vocal minority.

    always do, check other other numerous topics on like 'i want elves', 'i want player housing', etc

    i would very much prefer Anet implement not overly difficult feature that can be reused repeatedly to monitise the game, like my dream item i wish devs can make, an outfit conversion token on the gem store that we can purchase to turn an outfit into an armor skin set

    [RIP Fashion Wars 2005-2018]     [TTS] [KA] [SI]     [RIP Fashion Wars 2005-2018]
    Praise the Inevitable Eternal Transcendent King Palawa Ignacious Joko, the Beloved and Feared Undying Eternal Monarch of All !!!
    ... til Aurene ate him for dessert 😭
  • @Gopaka.7839 said:
    Give the players the option to attack or being attacked in the open world. Without this option activated the players can stay neutral and not being able to attack or get attacked in open world. This option will give more liveliness to the game... I mean in WoW works, so why not here. By putting the tick ON you are agreeing that you wont mind being attacked by any kind of player of any kind of lvl, class, build etc. With a simple tick in the character select menu you can decide which character can be aggressive and which normal/neutral.
    Yes, we have WvW and PvP, but those are zones that are just for fighting players and nothing more... the same old battlegrounds with no element of surprise where you can't go lvl up, kill some champion, world boss and being ganged at any point.
    We observed this kind of implementation in the game where from neutral you go attackable in the small arena in the PvP lobby, so we know the mechanic is there but used on a very small scale.
    Just think about the possibilities, dueling, GvG, bounty hunting players and many more on all kinds of terrain. Making creative combat videos with cool surroundings, using proper arenas and getting huge crowds to watch community driven tournaments while being save and bidding for the winner. The possibilities are limitless and in my opinion the devs can implement this in the game quite easy... I mean look what they've done with the stats change menu, it's f***ing gorgeous! One simple click on the character swap menu making you being able to fight with other players who clicked the same option and the open world, this game will never be the same again!

    +1

  • @sephiroth.4217 said:
    But this game offers such a great combat system. I can understand wanting to use the combat system at any chance possible.

    Then why on earth would you advocate to change the PvE system? If you want better PvP, ask for that.

    @sephiroth.4217 said:
    Because the PvP options we had were gutted.

    Have they been? What's fundamentally changed for sPvP? It's always had people quitting, it's always had people taking advantages of ANet's lack of speed in dealing with rules violations, it's always had balance issues.

    @sephiroth.4217 said:
    I understand that PvE players dont want PvP in thier maps, I just wish PvE players gave the same respect to other game modes but instead we ended up with things like Warclaw.

    There is zero evidence that ANet cares one whit what PvE-centric players think should happen in WvW.

    @sephiroth.4217 said:
    So I think people are pushing for a sense of fairness or are looking for ither ways to enjoy this beautifuland intricate combat system that GW2 has to offer.

    Fundamentally changing PvE is not going to make things "fair." If there are issues with PvP, the only way to address them is in PvP.

    @sephiroth.4217 said:
    It was asked for by a known PvP player that trolls... then the idea caught momentum by players saying its unfair they get ganked on thier way back to zergs.

    That's the oddest theory I've seen floated this month and it's been a banner month for hypotheses without any connection to evidence.

    Studios simply do not spend tons of resources simply because some minority complains vocally about anything. This is especially true for ANet, who has established a pattern of taking in all sorts of feedback... and then planning and implementing only those ideas that align with their vision of the game.

    As a reminder, people complained about getting ganked on their way back to zergs in 2012; it wasn't something that started after the announcement of PoF (and mounts).

    @sephiroth.4217 said:
    So PoF owners were given 10k extra health, immunity to CC, faster mobility, 3 extra dodges and an enemy tracker to help avoid combat.

    Anyone who wanted to avoid combat could already do so.

    @sephiroth.4217 said:
    Now I'm lucky to see more than 5 people on an enemy server, most of which mount off into the distance or emote me to death while all the toys and kites come out.

    Those are consequences of the way the Warclaw's current mechanics, in which case, the solution is to advocate for changes to that implementation (some of which were made, some of which are pending).

    Regardless, at best, that's evidence that there actually aren't as many WvWarriors as you thought who care to engage in small group combat.

    @sephiroth.4217 said:
    I do WvW now when I need down time from dying in PvP or PvE... Because you can actually die in those modes.

    And? How does that make it good for Guild Wars 2 to introduce PvP to PvE zones?

    @sephiroth.4217 said:
    So to stay on topic... the PvP scene has bled out.

    That's not the topic.

    Hype is the path to the dark side. Hype leads to unfulfilled expectations. Disappointment leads to anger. Anger leads to disgust. Disgust leads to "oh, new shinies! I'm back!"

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭
    edited August 17, 2019

    @Illconceived Was Na.9781 said:

    @sephiroth.4217 said:
    But this game offers such a great combat system. I can understand wanting to use the combat system at any chance possible.

    Then why on earth would you advocate to change the PvE system? If you want better PvP, ask for that.

    @sephiroth.4217 said:
    Because the PvP options we had were gutted.

    Have they been? What's fundamentally changed for sPvP? It's always had people quitting, it's always had people taking advantages of ANet's lack of speed in dealing with rules violations, it's always had balance issues.

    @sephiroth.4217 said:
    I understand that PvE players dont want PvP in thier maps, I just wish PvE players gave the same respect to other game modes but instead we ended up with things like Warclaw.

    There is zero evidence that ANet cares one whit what PvE-centric players think should happen in WvW.

    @sephiroth.4217 said:
    So I think people are pushing for a sense of fairness or are looking for ither ways to enjoy this beautifuland intricate combat system that GW2 has to offer.

    Fundamentally changing PvE is not going to make things "fair." If there are issues with PvP, the only way to address them is in PvP.

    @sephiroth.4217 said:
    It was asked for by a known PvP player that trolls... then the idea caught momentum by players saying its unfair they get ganked on thier way back to zergs.

    That's the oddest theory I've seen floated this month and it's been a banner month for hypotheses without any connection to evidence.

    Studios simply do not spend tons of resources simply because some minority complains vocally about anything. This is especially true for ANet, who has established a pattern of taking in all sorts of feedback... and then planning and implementing only those ideas that align with their vision of the game.

    As a reminder, people complained about getting ganked on their way back to zergs in 2012; it wasn't something that started after the announcement of PoF (and mounts).

    @sephiroth.4217 said:
    So PoF owners were given 10k extra health, immunity to CC, faster mobility, 3 extra dodges and an enemy tracker to help avoid combat.

    Anyone who wanted to avoid combat could already do so.

    @sephiroth.4217 said:
    Now I'm lucky to see more than 5 people on an enemy server, most of which mount off into the distance or emote me to death while all the toys and kites come out.

    Those are consequences of the way the Warclaw's current mechanics, in which case, the solution is to advocate for changes to that implementation (some of which were made, some of which are pending).

    Regardless, at best, that's evidence that there actually aren't as many WvWarriors as you thought who care to engage in small group combat.

    @sephiroth.4217 said:
    I do WvW now when I need down time from dying in PvP or PvE... Because you can actually die in those modes.

    And? How does that make it good for Guild Wars 2 to introduce PvP to PvE zones?

    @sephiroth.4217 said:
    So to stay on topic... the PvP scene has bled out.

    That's not the topic.

    Im sorry but I never advocated for that.
    As I said to someone before... I just said I can understand why... You’re making up the rest on your own.