Give the players the option to attack or being attacked in the open world. Without this option activated the players can stay neutral and not being able to attack or get attacked in open world. This option will give more liveliness to the game... I mean in WoW works, so why not here. By putting the tick ON you are agreeing that you wont mind being attacked by any kind of player of any kind of lvl, class, build etc. With a simple tick in the character select menu you can decide which character can be aggressive and which normal/neutral.
Yes, we have WvW and PvP, but those are zones that are just for fighting players and nothing more... the same old battlegrounds with no element of surprise where you can't go lvl up, kill some champion, world boss and being ganged at any point.
We observed this kind of implementation in the game where from neutral you go attackable in the small arena in the PvP lobby, so we know the mechanic is there but used on a very small scale.
Just think about the possibilities, dueling, GvG, bounty hunting players and many more on all kinds of terrain. Making creative combat videos with cool surroundings, using proper arenas and getting huge crowds to watch community driven tournaments while being save and bidding for the winner. The possibilities are limitless and in my opinion the devs can implement this in the game quite easy... I mean look what they've done with the stats change menu, it's f***ing gorgeous! One simple click on the character swap menu making you being able to fight with other players who clicked the same option and the open world, this game will never be the same again!
Comments
Where's the middle ground between PvE and PvP/WvW ? The PvE is too sterile while PvP/WvW is too brutal. Most PvE players are afraid to enter PvP because of points and competition, and failing the team, and for WvW it's just train with the zerg or get trained by the other zergs and you are there for the pure reason to kill or get killed. PvP in the open world would me more like....I'm doing PvE stuff but can do PvP stuff at any moment while at it. I gave the WoW example for a reason. People enjoy open world PvP, if not, the game wouldn't be so popular. Players like to experience PvE and PvP in the same time, there is a moment of surprise.
Last I checked, it was a few years ago, open PvP servers in WoW aren't nearly as popular as no PvP servers in WoW. In fact when I checked a lot of the PvP servers had major population issues. I don't think enough people enjoy open world PvP in mmorpgs anymore. And there are korean games that fill that need well.
Anyone know why there's been so many PvP in PvE topics recently? We used to get one every few months at most, then for the last few weeks it seems like we've had a new one every other day.*
Anet actually answered this a while ago: the way the game is designed there is no simple way to flag someone as an enemy to certain players but friendly to others, it's set up to be one or the other. And since they've already got WvW, PvP, custom PvP arenas and guild arenas they feel there's already enough options for fighting other players that it wouldn't justify the time and effort required (meaning the people doing it can't do other stuff with that time and so other features will be delayed or cancelled) plus the risk of annoying people who have absolutely no interest in PvP and are not going to suddenly decide they like it because it's dropped on top of them.
And yes, a lot of people will want to make sure this doesn't interfere with playing PvE - which doesn't just means the system defaults to off and you have to turn it on before you can be killed. It also means preventing people from "duelling" on top of crafting stations, banks and other places with high player activity where the light show would be extremely annoying for everyone else around. Maybe if it was restricted to a few designated spaces (like the existing fighting pits used in the personal story) it would be ok. But then why not just use a PvP arena?
*Note for @Illconceived Was Na.9781 no I haven't actually counted, so yes this is probably subject to confirmation bias.
Danielle Aurorel, Desolation EU. Mini Collector
"Life's a journey, not a destination."
Then why WoW Classic is a thing now? As far as I remember WoW's servers at start were open PvP full mode on. Also I'm not saying to have the one or the other... I'm saying to have both in the same time coexisting.
This is NOT World of Warcraft. The people who enjoy Guild Wars 2 PvE do so precisely for its cooperative nature. The lack of open world PvP in this game is not a bug or an oversight. It's a feature. One that made many people choose Guild Wars 2 instead of World of Warcraft.
Also, many people advocating for open world PvP try to make their proposal more appealing by saying that it would of course be only optional, and so it would not hurt those who just want to PvE. However, i feel like you are forgetting something: many level 80 maps have map wide meta events that require coordination in order to be successful. If half the map player population is busy ganking each other instead of helping take down the boss, the metas are going to fail, and that would surely hurt the PvE experience.
Keep PvP out of PvE.
No idea why you mention the metas. If a player doesn't want to interact with the meta it doesn't matter if he's fighting a random choya or hydra or another player or whatever. The idea of the topic is to give more options to the game for all kinds of players, so the game looks more appealing to the people.
Was it? Are you sure WoW Classic will only be open PvP? If that's the case I don't see it surviving long. There is a reason why even Blizzard decided against having open PvP and split them up. Then open PvP servers mostly died. It's why open PvP is no longer needed in games.
It doesn't really matter how many times this idea gets brought up it doesn't change the fact that it's overall not s great idea and will get shot down time and time again.
Using the search function would show you the results of this discussion as time has gone on.
Not winning the lottery doesn't stop you buying more lottery tickets and hoping to get lucky ...
It's actually a lot closer to asking "are we there yet" over and over when your parents have told you you're not going to Disneyland.
I'm sure it's been stated that with PvP, WvW and guild arenas there isn't much of a case to add it.
No more pvp servers in WoW, you flag for it or not (they call it a war).
So simple and everybody is happy.
No to PvP in PvE for all the reasons in all the former threads.
Just no.
No thanks.
That's not correct: I started playing on a PvE server from the very beginning. (There were also more PvE servers than PvP servers).
You remember incorrectly. WoW had PvE and PvP servers from the start and PvE server outnumber PvP. Open World PvP also died many many years ago in WoW. It's not a feature most players enjoy.
WoW Classic is offering PvE and PvP servers, similar to how the servers were setup at launch 15 years ago.
No thanks. In wow it was nothing but players flagging themselves pvp and standing on objectives/things ppl need to pick up/interact with hoping they would accidentally attack them. Open world pvp -> WvW.
It doesn't give more options to the game for all kinds of players. It offers a single option which appeals to that subset of players who likes PK. For those who can't stand PvP of any sort, it's at best a burden and at worst, something that interferes with the cooperative ethos baked into GW2's PvE. It also doesn't offer much to those who are PvP purists.
That said, the game does include an entire festival that appeals to a similarly-narrow focus: SAB. The Super Adventure Box is a 3D platform-style game, using some of the GW2 mechanics. For those who like the parkour of Tyria, it's brilliant. For those who hate tricky vistas, it's a non-starter.
A huge difference, though, between SAB and open world PvP is that SAB is 100% self-contained. If you don't want it, you don't have to enter the box. In contrast, the OP's proposal would create unavoidable changes to any zone in which it was an option. While it could be setup as opt-in only, it will still affect what people see and it will affect how people behave towards each other. People who like PK zones might get a kick out of those differences; PvE-purists won't.
The real deal-breaker was mentioned by @Danikat.8537 above: ANet's already taken a look at this and decided it's not something that interests them any time soon. It requires a lot of prep work, new mechanics, new safeguards, new UI, and potentially changes to the zone(s).
tl;dr it's a suggestion with narrow appeal, high costs, and high risks. ANet's done the math and decided against it.
Hype is the path to the dark side. Hype leads to unfulfilled expectations. Disappointment leads to anger. Anger leads to disgust. Disgust leads to "oh, new shinies! I'm back!"
I need a copy and paste response for these threads. So here we go, wall of text incoming...
No
What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .
“Insanity is doing the same thing over and over again and expecting different results.” - Albert Einstein
I chose this game because im not forced to play pvp, and I would like the game to stay the way it is.
The change you are talking about is a basic game mechanic that should not be changed, its not like an addon or Living world or something.
Why people are against something that doesn't affect them? If you don't want to fight with other players in PvE maps then fine - don't do it, but let others have fun this way if they feel like it. Personally I would love to see some kind of duels in PvE, like it was done in 4story for example.
I guess I’ll post ANet’s word about open world PvP and dueling again.
.
Either is unlikely to happen for reasons of cost, Dev time and going against the cooperative philosophy behind PvE in this game.
Be careful what you ask for
ANet might give it to you.
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Because it does affect them. It costs resources to develope, it takes up resources to maintain, it takes up bandwidth and space on maps which could go to cooperating players, it might even cause additional work on the forums and for the balance team.
Arenanet have been very clear that they do not intend this type of feature and GW2 PvE is designed around cooperation primarily.
Both you and I cannot know which one is it because we don't work at Anet, so let us be a bit more open minded and accepting the others opinions and words.
Actually we can, see what JaFW just posted. I was merely to lazy to look up the quote.
Thanks for quoting stuff from 2012. Things are changing trough the years, new stuff are implemented in the game in a weekly basis.
Because it does affect them. If players duell in open world pve, they will produce visual and audio noise for other players in the area, and potentially have an influence on other people's play experience, too, for example when they upscale events and mobs without participating or fill out the population limits on maps that try to go for a map-wide meta event.
You know, I can say the same things about mounts and many other things - they required time to develop, costed resources and takes up bandwith and my PC efficiency. Does it make it bad? No, because tons of people have fun because of it.
Unless you quote or provide arguments to the contrary, the official stance has remained the same ever sicne 2012. Given how the game has moved even more towards PvE content, I'll wait until you come up with some of the things which changed which would in any way support your position. Besides you wanting something ofcorse.
You forget:
You are grasping at straws man.
Anet DO NOT have problem with the visual noises in the game. If that was an issue for them they wouldn't add all those shiny weapons, and armors, and mounts, and gliders, and World Bosses to gather all those shinies on one place.
Two wrongs do not make a right. Also visual noise items do not block slots on a map, neither to they produce server queries which cause lag.
Because it would affect them in a game that requires cooperation to finish the content. Maps require players to "work" properly, players that are actively participating in the content of the map.
If that's your worry then let other fight in Lion's Arch, Rata Sum and other capitals.
I thought the I can do pve stuff and I can do pvp stuff at any moment was what wvw is like atleast its like that for me.
One quote was in 2018, not 2012. And unless you can point to changes in the game which invalidate those quotes then they still stand and your dismissal without rebuttal means you are unable to counter what ANet has said about your proposal.
Be careful what you ask for
ANet might give it to you.
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https://forum-en.gw2archive.eu/forum/game/gw2/Mounts-What-on-earth
Quote from Regina Buenaobra - Content Marketing Lead about the mounts in 2013
"...but just because something is depicted in the concept art doesn’t necessarily follow that it will make it into the game.
Please take your tinfoil hats off and be reasonable."
My opinion is that fights, duels or anything like that on PvE maps, could be easily implemented in a way where both sides would be satisfied.
Positives:
Negatives
Guess which of those apply to your world pvp? Pretty much only the negatives. But you know what, go for it. It's never going to happen. Maybe you'll accept it, maybe you'll give up, maybe even quit the game, I really do not care.
Your opinion is not in line with what was officially stated. As far as duelling availability: there is space in private arenas, in the pvp lobby and on the Edge of the Mists map. Seems to me like Arenanet have been going out of their way to provide players with the ability to duel, specifically outside of the pve areas.
I dont want people fighting when Im trying to access for example crafting stations, bank or the trading post thank you very much.
Keep it in guild hall, spvp lobby, spvp arena or wvw were it belongs.
I'm not talking about shiny stuff (although I do try to avoid that as much as I can). I'm talking about people bashing each right other on top of me. I've had my share of that in other games, and it's one of the things I really can do without.
Cities like The Grove, Rata Sum, LA etc. can be restricted. They are in a different instance so don't see the problem there.
That's a one time purchase. How does this compare to recurring skins?
The effect on the servers remains. The effect on the map population remains. The required developers resoucres taken from other content remain.
So now players are focred to grind even more masteries if they want to max out, for content they might not even enjoy? Sounds a lot like raid masteries, and those were a huge success. /s
Two wrongs do not make a right. Making this problem worse is definately not a solution or even an argument. I agree though, visual noise needs to get tackled and is a major problem by now.
See above.
See above.
GvGs are happening off populated maps. Specifically so lag does not become an issue.
You keep assuming that arguing with some of the worst problems currently being present is in any shape or form an argument FOR your idea, when it's the exact opposite. You don't want to make things which are bad even worse. The fact the game is already struggling in certain areas is a reason NOT to put more strain on specifically those things.
This is you. Some win, some lose. Anet decides what is best for sustaining and growing the gw2 community.
So what you are saying is "don't poke it cuz it might feel pain... just let it die on it's own... it's the natural way of life" ?
Oh look! It's another one of these.
It was a bad idea last week. It's still a bad idea this week.
I think I'd be a great idea and add alot of flavor to pve. Be cool exploring pve and coming across players battling it out.seeing as how I'm not effected unless I opt for it to effect me I just be more variety and non static activity to enjoy in pve.
Au contraire. I enjoy what I'm reading, because it's amusing.
I'd probably enjoy open-world PvP too, but it would torpedo the only substantial player base that ANet has left, so it's not going to happen.