Updates Coming to Drakkar Fight Rewards - Page 2 — Guild Wars 2 Forums

Updates Coming to Drakkar Fight Rewards

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Comments

  • basil.9532basil.9532 Member ✭✭
    edited February 5, 2020

    Make the mythic weapon set a ultra rare drop from Drakkar...
    The current map weapons look trashy.

  • I would love to see a bronze, silver and gold trophy for Drakkar similar to the ones for Shatterer, Tequatl, Triple Trouble, Mordremoth and Chak Gerent being added.

  • 1: lowering hp then what happen if people learn how to dps? Just keep in mind that most player do 1 competance rotation with an armor that isn't made to deal damage. A boss with an attavk patter so predictable and so long dps phase can just be burned with zerk or viper stuff.

    2: its gw2 you never have reward. Pretty consistant on that.

    3: mechs are really slow and are easily avoidable.

    Spoiler:

    jump 7 time-ish (or stay opposit side from the boss)

    Go to the left or right side of the boss so cone don't hit you

    dodge toward the boss

    Stay out of tornado or red circle
    Jump over wave when greenc circle end

    Or just ignore the all because you already did the success and it doesn't hurt you

    Anet cannot do a world boss scaled on raid boss as it would forever fail because most player have a casual gameplay (which is totally fine but not compatible with raid) that would make fail the boss. Most likely it would end up with raid people teleporting to different maps, picking the emptiest and fill it with raid people, a bit like triple terror but triple terror doesn't require much dps, just coordination. So in the end would be better to release a 50 man raid option than that 😉
    And raid reward aren't good either, ascended gear that you cannot even sell at trading post, totally useless if your characters are geared.

  • Saleerian.2973Saleerian.2973 Member ✭✭
    edited February 6, 2020

    I dont think Drakkars healthpool is such problem. Just yesterday arround 1-2 am CET I had squad of 25-30 people and Drakkar had like 60-70% HP 10 mins before timer ran out.. and suddenly some "slackers" went panic mode and started to focus. We burned through Drakkars all HP and phases with 1-2 min left.

    I think drakkar should be bigger threat mainly for jhavi and her shield and little bit more damage (for champions too) wouldnt hurt aswell.
    Anyway rewards should have tiers dependent on timer in my opinion.

    Maybe I am in minority but I have to say I like this boss fight.

  • Randulf.7614Randulf.7614 Member ✭✭✭✭

    @Dante.1763 said:

    @Saleerian.2973 said:
    I dont think Drakkars healthpool is such problem. Just yesterday arround 1-2 am CET I had squad of 25-30 people and Drakkar had like 60-70% HP 10 mins before timer ran out.. and suddenly some "slackers" went panic mode and started to focus. We burned through Drakkars all HP and phases with 1-2 min left.

    I think drakkar should be bigger threat mainly for jhavi and her shield and little bit more damage (for champions too) wouldnt hurt aswell.
    Anyway rewards should have tiers dependent on timer in my opinion.

    Maybe I am in minority but I have to say I like this boss fight.

    a 30 minute boss fight is no fun to me. My time is wasted so bad with that fight that i dont even do a proper DPS rotation anymore because it makes no difference in the time it takes if i stop. Or i just camp outside till its at25% and hit it through the last phase, its so much better.

    Player time is valuable, making them spend 30+ minutes trying to kill a boss for a few yellows, blues and greens is just terrible game design IMO, even the .0000001% chance at an ascended item wont change that for me. At least with the other bosses that have that low of a drop rate i can be done with them in 10 minutes or less, and go do things i enjoy IG.

    Maybe I have been lucky with groups, but is it being thought of genuinely as a 30 min fight to others? The boss itself in my experience so far rarely takes longer than 15mins after the pre is done. At a push, 30 mins would be boss + pre which I personally think is a good thing for making a meta event chain feel more involving (subject to below caveats)

    I think the issue comes down to the fight being very dull and so the time investment drags a lot more than it should. Drakkar doesn't really take any longer than Gerent or Triple Trouble, but Gerent keeps things mixed up in phases so you aren't locked to one long time limit and Triple Trouble requires you to focus enough of what is going on that you don't notice how long you spent on the fight.

    If they can nail the rewards and maybe even give the fight a complete do-over, I think the time limit is unlikely going to be an issue if players are finding it too long right now

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • Dante.1763Dante.1763 Member ✭✭✭✭

    @Randulf.7614 said:

    @Dante.1763 said:

    @Saleerian.2973 said:
    I dont think Drakkars healthpool is such problem. Just yesterday arround 1-2 am CET I had squad of 25-30 people and Drakkar had like 60-70% HP 10 mins before timer ran out.. and suddenly some "slackers" went panic mode and started to focus. We burned through Drakkars all HP and phases with 1-2 min left.

    I think drakkar should be bigger threat mainly for jhavi and her shield and little bit more damage (for champions too) wouldnt hurt aswell.
    Anyway rewards should have tiers dependent on timer in my opinion.

    Maybe I am in minority but I have to say I like this boss fight.

    a 30 minute boss fight is no fun to me. My time is wasted so bad with that fight that i dont even do a proper DPS rotation anymore because it makes no difference in the time it takes if i stop. Or i just camp outside till its at25% and hit it through the last phase, its so much better.

    Player time is valuable, making them spend 30+ minutes trying to kill a boss for a few yellows, blues and greens is just terrible game design IMO, even the .0000001% chance at an ascended item wont change that for me. At least with the other bosses that have that low of a drop rate i can be done with them in 10 minutes or less, and go do things i enjoy IG.

    Maybe I have been lucky with groups, but is it being thought of genuinely as a 30 min fight to others? The boss itself in my experience so far rarely takes longer than 15mins after the pre is done. At a push, 30 mins would be boss + pre which I personally think is a good thing for making a meta event chain feel more involving (subject to below caveats)

    I think the issue comes down to the fight being very dull and so the time investment drags a lot more than it should. Drakkar doesn't really take any longer than Gerent or Triple Trouble, but Gerent keeps things mixed up in phases so you aren't locked to one long time limit and Triple Trouble requires you to focus enough of what is going on that you don't notice how long you spent on the fight.

    If they can nail the rewards and maybe even give the fight a complete do-over, I think the time limit is unlikely going to be an issue if players are finding it too long right now

    Ive seen it fail due to running out of time already. It really is heavily dependent on your time zone.

    Amana Silentchild; My Main
    Ember Wandertooth; The Kingslayer, Kianda Redpaw; The Blazing Light
    Why GW is Called Guildwars

  • Randulf.7614Randulf.7614 Member ✭✭✭✭
    edited February 8, 2020

    @Dante.1763 said:

    @Randulf.7614 said:

    @Dante.1763 said:

    @Saleerian.2973 said:
    I dont think Drakkars healthpool is such problem. Just yesterday arround 1-2 am CET I had squad of 25-30 people and Drakkar had like 60-70% HP 10 mins before timer ran out.. and suddenly some "slackers" went panic mode and started to focus. We burned through Drakkars all HP and phases with 1-2 min left.

    I think drakkar should be bigger threat mainly for jhavi and her shield and little bit more damage (for champions too) wouldnt hurt aswell.
    Anyway rewards should have tiers dependent on timer in my opinion.

    Maybe I am in minority but I have to say I like this boss fight.

    a 30 minute boss fight is no fun to me. My time is wasted so bad with that fight that i dont even do a proper DPS rotation anymore because it makes no difference in the time it takes if i stop. Or i just camp outside till its at25% and hit it through the last phase, its so much better.

    Player time is valuable, making them spend 30+ minutes trying to kill a boss for a few yellows, blues and greens is just terrible game design IMO, even the .0000001% chance at an ascended item wont change that for me. At least with the other bosses that have that low of a drop rate i can be done with them in 10 minutes or less, and go do things i enjoy IG.

    Maybe I have been lucky with groups, but is it being thought of genuinely as a 30 min fight to others? The boss itself in my experience so far rarely takes longer than 15mins after the pre is done. At a push, 30 mins would be boss + pre which I personally think is a good thing for making a meta event chain feel more involving (subject to below caveats)

    I think the issue comes down to the fight being very dull and so the time investment drags a lot more than it should. Drakkar doesn't really take any longer than Gerent or Triple Trouble, but Gerent keeps things mixed up in phases so you aren't locked to one long time limit and Triple Trouble requires you to focus enough of what is going on that you don't notice how long you spent on the fight.

    If they can nail the rewards and maybe even give the fight a complete do-over, I think the time limit is unlikely going to be an issue if players are finding it too long right now

    Ive seen it fail due to running out of time already. It really is heavily dependent on your time zone.

    Fair enough. I tend to do mine at EU reset (ie now) and it just gets smashed down. Maybe ill try a diff time and see how things fare

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • lare.5129lare.5129 Member ✭✭✭✭

    I am sure that people who say thta boss easy -do trolling. It is only my opinion. But I am think so.

    As for weapon whit uniq skin - nice, but I hope it not exist any collection with that weapons ?

  • Dante.1763Dante.1763 Member ✭✭✭✭

    @Randulf.7614 said:

    @Dante.1763 said:

    @Randulf.7614 said:

    @Dante.1763 said:

    @Saleerian.2973 said:
    I dont think Drakkars healthpool is such problem. Just yesterday arround 1-2 am CET I had squad of 25-30 people and Drakkar had like 60-70% HP 10 mins before timer ran out.. and suddenly some "slackers" went panic mode and started to focus. We burned through Drakkars all HP and phases with 1-2 min left.

    I think drakkar should be bigger threat mainly for jhavi and her shield and little bit more damage (for champions too) wouldnt hurt aswell.
    Anyway rewards should have tiers dependent on timer in my opinion.

    Maybe I am in minority but I have to say I like this boss fight.

    a 30 minute boss fight is no fun to me. My time is wasted so bad with that fight that i dont even do a proper DPS rotation anymore because it makes no difference in the time it takes if i stop. Or i just camp outside till its at25% and hit it through the last phase, its so much better.

    Player time is valuable, making them spend 30+ minutes trying to kill a boss for a few yellows, blues and greens is just terrible game design IMO, even the .0000001% chance at an ascended item wont change that for me. At least with the other bosses that have that low of a drop rate i can be done with them in 10 minutes or less, and go do things i enjoy IG.

    Maybe I have been lucky with groups, but is it being thought of genuinely as a 30 min fight to others? The boss itself in my experience so far rarely takes longer than 15mins after the pre is done. At a push, 30 mins would be boss + pre which I personally think is a good thing for making a meta event chain feel more involving (subject to below caveats)

    I think the issue comes down to the fight being very dull and so the time investment drags a lot more than it should. Drakkar doesn't really take any longer than Gerent or Triple Trouble, but Gerent keeps things mixed up in phases so you aren't locked to one long time limit and Triple Trouble requires you to focus enough of what is going on that you don't notice how long you spent on the fight.

    If they can nail the rewards and maybe even give the fight a complete do-over, I think the time limit is unlikely going to be an issue if players are finding it too long right now

    Ive seen it fail due to running out of time already. It really is heavily dependent on your time zone.

    Fair enough. I tend to do mine at EU reset (ie now) and it just gets smashed down. Maybe ill try a diff time and see how things fare

    At the time of this post i just had one fail. 18% left on its HP with a squad of 35 hitting the boss.

    Amana Silentchild; My Main
    Ember Wandertooth; The Kingslayer, Kianda Redpaw; The Blazing Light
    Why GW is Called Guildwars

  • Randulf.7614Randulf.7614 Member ✭✭✭✭

    @lare.5129 said:
    I am sure that people who say thta boss easy -do trolling. It is only my opinion. But I am think so.

    As for weapon whit uniq skin - nice, but I hope it not exist any collection with that weapons ?

    They didn't for Tequatl and I don't think Scion has a collection either, so it is unlikely.

    Not that I'm against a collection mind you. The more the merrier, as long as the only thing locked behind it is points or something trivial

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • Substance E.4852Substance E.4852 Member ✭✭✭✭

    @Dante.1763 said:

    @Randulf.7614 said:

    @Dante.1763 said:

    @Saleerian.2973 said:
    I dont think Drakkars healthpool is such problem. Just yesterday arround 1-2 am CET I had squad of 25-30 people and Drakkar had like 60-70% HP 10 mins before timer ran out.. and suddenly some "slackers" went panic mode and started to focus. We burned through Drakkars all HP and phases with 1-2 min left.

    I think drakkar should be bigger threat mainly for jhavi and her shield and little bit more damage (for champions too) wouldnt hurt aswell.
    Anyway rewards should have tiers dependent on timer in my opinion.

    Maybe I am in minority but I have to say I like this boss fight.

    a 30 minute boss fight is no fun to me. My time is wasted so bad with that fight that i dont even do a proper DPS rotation anymore because it makes no difference in the time it takes if i stop. Or i just camp outside till its at25% and hit it through the last phase, its so much better.

    Player time is valuable, making them spend 30+ minutes trying to kill a boss for a few yellows, blues and greens is just terrible game design IMO, even the .0000001% chance at an ascended item wont change that for me. At least with the other bosses that have that low of a drop rate i can be done with them in 10 minutes or less, and go do things i enjoy IG.

    Maybe I have been lucky with groups, but is it being thought of genuinely as a 30 min fight to others? The boss itself in my experience so far rarely takes longer than 15mins after the pre is done. At a push, 30 mins would be boss + pre which I personally think is a good thing for making a meta event chain feel more involving (subject to below caveats)

    I think the issue comes down to the fight being very dull and so the time investment drags a lot more than it should. Drakkar doesn't really take any longer than Gerent or Triple Trouble, but Gerent keeps things mixed up in phases so you aren't locked to one long time limit and Triple Trouble requires you to focus enough of what is going on that you don't notice how long you spent on the fight.

    If they can nail the rewards and maybe even give the fight a complete do-over, I think the time limit is unlikely going to be an issue if players are finding it too long right now

    Ive seen it fail due to running out of time already. It really is heavily dependent on your time zone.

    Last attempt for me was a group that ran out of time on the third spirit champ.

    Making the boss a GIANT damage sponge and then adding in hard CC waves knocking people around was a big mistake. You can have a hazard filled fight with low HP or a fight where you can just stand there and auto with minimal interruption like Teq. Doing both means groups of people already doing poor dps are doing even less because they're getting spammed with re-position effects or constant chill

    The fight's not even remotely hard but Anet has also cultivated a playerbase that doesn't want to have to try either.

    People want the illusion of doing well and beating something hard, not something that actually requires them to do well.

    Cut his HP in half or more and increase the damage on the already easily avoided AoE's and the fight would be much more tolerable

  • Fangoth.3164Fangoth.3164 Member ✭✭
    edited February 10, 2020

    Yesterday i got a drakkar fight being top dps of a 50 player group with a bad 8k dps. Doing a proper rotation and having good buff could easily double that and still the boss got killed with 15min left on timer.
    Health isn't an issue, wouldn't be surprised to see it killed in with 22 to 25min left on timer by good and well thought groups. Especially if they phase it at first burn and so do not get downtime waiting for him to relocate.

  • Bassdeff.1895Bassdeff.1895 Member ✭✭✭

    @Fangoth.3164 said:
    Yesterday i got a drakkar fight being top dps of a 50 player group with a bad 8k dps. Doing a proper rotation and having good buff could easily double that and still the boss got killed with 15min left on timer.
    Health isn't an issue, wouldn't be surprised to see it killed in with 22 to 25min left on timer by good and well thought groups. Especially if they phase it at first burn and so do not get downtime waiting for him to relocate.

    I laugh when I look at arcdps during these events. Last night I was playing a Renegade Healing build and I was 5th or 6th DPS in a full 50 man squad. No wonder these nubs find him harder to beat, they can't even out DPS the healer. The entire fight is being carried by 5 or 6 people.

  • Dante.1763Dante.1763 Member ✭✭✭✭

    @Bassdeff.1895 said:

    @Fangoth.3164 said:
    Yesterday i got a drakkar fight being top dps of a 50 player group with a bad 8k dps. Doing a proper rotation and having good buff could easily double that and still the boss got killed with 15min left on timer.
    Health isn't an issue, wouldn't be surprised to see it killed in with 22 to 25min left on timer by good and well thought groups. Especially if they phase it at first burn and so do not get downtime waiting for him to relocate.

    I laugh when I look at arcdps during these events. Last night I was playing a Renegade Healing build and I was 5th or 6th DPS in a full 50 man squad. No wonder these nubs find him harder to beat, they can't even out DPS the healer. The entire fight is being carried by 5 or 6 people.

    @Fangoth.3164 said:
    Yesterday i got a drakkar fight being top dps of a 50 player group with a bad 8k dps. Doing a proper rotation and having good buff could easily double that and still the boss got killed with 15min left on timer.
    Health isn't an issue, wouldn't be surprised to see it killed in with 22 to 25min left on timer by good and well thought groups. Especially if they phase it at first burn and so do not get downtime waiting for him to relocate.

    Yea...see, the thing is, 90% of PVE players are here to relax and not do top raid DPS, if they are even capable of managing the rotation depending on the builds/class.

    Amana Silentchild; My Main
    Ember Wandertooth; The Kingslayer, Kianda Redpaw; The Blazing Light
    Why GW is Called Guildwars

  • Bassdeff.1895Bassdeff.1895 Member ✭✭✭
    edited February 10, 2020

    @Dante.1763 said:

    @Bassdeff.1895 said:

    @Fangoth.3164 said:
    Yesterday i got a drakkar fight being top dps of a 50 player group with a bad 8k dps. Doing a proper rotation and having good buff could easily double that and still the boss got killed with 15min left on timer.
    Health isn't an issue, wouldn't be surprised to see it killed in with 22 to 25min left on timer by good and well thought groups. Especially if they phase it at first burn and so do not get downtime waiting for him to relocate.

    I laugh when I look at arcdps during these events. Last night I was playing a Renegade Healing build and I was 5th or 6th DPS in a full 50 man squad. No wonder these nubs find him harder to beat, they can't even out DPS the healer. The entire fight is being carried by 5 or 6 people.

    @Fangoth.3164 said:
    Yesterday i got a drakkar fight being top dps of a 50 player group with a bad 8k dps. Doing a proper rotation and having good buff could easily double that and still the boss got killed with 15min left on timer.
    Health isn't an issue, wouldn't be surprised to see it killed in with 22 to 25min left on timer by good and well thought groups. Especially if they phase it at first burn and so do not get downtime waiting for him to relocate.

    Yea...see, the thing is, 90% of PVE players are here to relax and not do top raid DPS, if they are even capable of managing the rotation depending on the builds/class.

    You can relax by pressing more than 1 button. Without managing rotations, they could double their damage output just by using skills other than AA. I get that not everybody will strive for flawless execution or has the ability to do so but they can at least try. Some people get into these metas and it's like they go brain dead. They don't dodge, they don't jump the waves, they don't even try to move out of the AoEs. They just stand there and pew pew on the range weapon while 10% of the group do all the work.

  • Dante.1763Dante.1763 Member ✭✭✭✭

    @Bassdeff.1895 said:

    @Dante.1763 said:

    @Bassdeff.1895 said:

    @Fangoth.3164 said:
    Yesterday i got a drakkar fight being top dps of a 50 player group with a bad 8k dps. Doing a proper rotation and having good buff could easily double that and still the boss got killed with 15min left on timer.
    Health isn't an issue, wouldn't be surprised to see it killed in with 22 to 25min left on timer by good and well thought groups. Especially if they phase it at first burn and so do not get downtime waiting for him to relocate.

    I laugh when I look at arcdps during these events. Last night I was playing a Renegade Healing build and I was 5th or 6th DPS in a full 50 man squad. No wonder these nubs find him harder to beat, they can't even out DPS the healer. The entire fight is being carried by 5 or 6 people.

    @Fangoth.3164 said:
    Yesterday i got a drakkar fight being top dps of a 50 player group with a bad 8k dps. Doing a proper rotation and having good buff could easily double that and still the boss got killed with 15min left on timer.
    Health isn't an issue, wouldn't be surprised to see it killed in with 22 to 25min left on timer by good and well thought groups. Especially if they phase it at first burn and so do not get downtime waiting for him to relocate.

    Yea...see, the thing is, 90% of PVE players are here to relax and not do top raid DPS, if they are even capable of managing the rotation depending on the builds/class.

    You can relax by pressing more than 1 button. Without managing rotations, they could double their damage output just by using skills other than AA. I get that not everybody will strive for flawless execution or has the ability to do so but they can at least try. Some people get into these metas and it's like they go brain dead. They don't dodge, they don't jump the waves, they don't even try to move out of the AoEs. They just stand there and pew pew on the range weapon while 10% of the group do all the work.

    Theres literately no reward to play better though, aside from completing the boss a little faster. Which isnt that great of an incentive given it still takes -forever- to do. I could maybe see the boss dying in 7-15 minutes with a group of 50 doing just below raid dps, but whats the point? The rewards are once a day, and its on a timer so killing it faster doesnt do much.

    But, do remember their is a massive damage disparity among player skill levels(up to 10x between good and average players.), i highly doubt its because the players suck, but rather there really isnt a incentive to do better in the game. Id -love- if the drop rate for rare items increased based off TTK in this game, play better = get better loot. Sure everyone can get that loot anyways, but you due to playing better have a better chance. Anets past attempts to make players better backfired bad(see HOT), so i very highly doubt they can try that again.

    Final note: im not arguing about players being unable to pull off better DPS, just that for the majority there is no incentive for them to do so as long as they are enjoying their game with how they are playing now, insulting them, or complaining about it on here or in game is not going to change that.

    Amana Silentchild; My Main
    Ember Wandertooth; The Kingslayer, Kianda Redpaw; The Blazing Light
    Why GW is Called Guildwars

  • Achraf Hidouri.8029Achraf Hidouri.8029 Member ✭✭
    edited February 10, 2020

    Can you make Exit mote from last room? Failed or Succeed you can't escape unless with waypoint or with map change (tried after killing Drakkar in a map, got contribution for another map instance so i got into, Raven Gates worked so i went out with those from last room).
    Drakkar need less traps-making, more HP, raven gates unrestricted access (no Cooldown before ability to go through again), high number of creatures (Fallen, Svanir and Aberrant with classes from hatchling to elites (champions in highly-scaled maps) and defenitely level scaling up to 84), Make Drakkar breakbar time-limited (20 secs max) when he do with his claws around the protective sphere, Legendary Spirit drainer in Extra-High upscaled maps and defenitely green circles have fast disappear time.
    Also arena where we fight him needs to be square not circle for best view distance, needs fear distance don't reach one random area (like an orange-colored field of effect) in that closed square that is unreachable by fear for players and entrance mote if Drakkar at second or third room.
    One last thing, Drakkar head need to be smaller, i can barely see its head.
    Thank you for your nice work on game, ArenaNet and may the Spirits of the Wild light your way...

    Everything has the right to live

  • Teratus.2859Teratus.2859 Member ✭✭✭✭

    I've done him a number of times now and not once have I seen the event fail.
    Surprised to see people talking about failures here considering how easy it's been to kill for me and my maps.

    Perhaps there should be a player cap on the portals though, I have seen a lot of players rush through the first portal and get hit with a CD that prevents them going in the second.
    That could cause issues if your large zerg is mostly blocked from fighting one of the champs and the 10-15 players who can go in get rekt lol

    Maybe it would be better if say the portal CD was extended and the portals would only allow 50 people max to enter per champ.
    The long CD worked well in the Silverwastes map so could work here too providing it wasn't possible for the whole map to run in a single portal and get locked out of the others XD

  • Bassdeff.1895Bassdeff.1895 Member ✭✭✭

    @Dante.1763 said:

    @Bassdeff.1895 said:

    @Dante.1763 said:

    @Bassdeff.1895 said:

    @Fangoth.3164 said:
    Yesterday i got a drakkar fight being top dps of a 50 player group with a bad 8k dps. Doing a proper rotation and having good buff could easily double that and still the boss got killed with 15min left on timer.
    Health isn't an issue, wouldn't be surprised to see it killed in with 22 to 25min left on timer by good and well thought groups. Especially if they phase it at first burn and so do not get downtime waiting for him to relocate.

    I laugh when I look at arcdps during these events. Last night I was playing a Renegade Healing build and I was 5th or 6th DPS in a full 50 man squad. No wonder these nubs find him harder to beat, they can't even out DPS the healer. The entire fight is being carried by 5 or 6 people.

    @Fangoth.3164 said:
    Yesterday i got a drakkar fight being top dps of a 50 player group with a bad 8k dps. Doing a proper rotation and having good buff could easily double that and still the boss got killed with 15min left on timer.
    Health isn't an issue, wouldn't be surprised to see it killed in with 22 to 25min left on timer by good and well thought groups. Especially if they phase it at first burn and so do not get downtime waiting for him to relocate.

    Yea...see, the thing is, 90% of PVE players are here to relax and not do top raid DPS, if they are even capable of managing the rotation depending on the builds/class.

    You can relax by pressing more than 1 button. Without managing rotations, they could double their damage output just by using skills other than AA. I get that not everybody will strive for flawless execution or has the ability to do so but they can at least try. Some people get into these metas and it's like they go brain dead. They don't dodge, they don't jump the waves, they don't even try to move out of the AoEs. They just stand there and pew pew on the range weapon while 10% of the group do all the work.

    Theres literately no reward to play better though, aside from completing the boss a little faster. Which isnt that great of an incentive given it still takes -forever- to do. I could maybe see the boss dying in 7-15 minutes with a group of 50 doing just below raid dps, but whats the point? The rewards are once a day, and its on a timer so killing it faster doesnt do much.

    But, do remember their is a massive damage disparity among player skill levels(up to 10x between good and average players.), i highly doubt its because the players suck, but rather there really isnt a incentive to do better in the game. Id -love- if the drop rate for rare items increased based off TTK in this game, play better = get better loot. Sure everyone can get that loot anyways, but you due to playing better have a better chance. Anets past attempts to make players better backfired bad(see HOT), so i very highly doubt they can try that again.

    Final note: im not arguing about players being unable to pull off better DPS, just that for the majority there is no incentive for them to do so as long as they are enjoying their game with how they are playing now, insulting them, or complaining about it on here or in game is not going to change that.

    I agree that aside from time, a precious and limited resource IMO, there isn't much incentive for people to learn to play better and it seems that Anet is starting to play around with TTK as an incentive with the different tiers of chests you get out of strikes. Hopefully they can expand on that. I'm not calling these people out to be mean or insulting. I say it because it is the truth, the fight is long and boring because DPS is terrible because they are playing lazy, and because of them a 10 min fight takes 25 to 30. If the truth offends them then that is their problem.

  • @Lurana.7506 said:
    More? Shouldn't it be less? So it becomes less of a dps sponge?

    For smaller groups that would be initially bad, but I'm also suggesting more mechanics as a fight carrying factor, and it would also keep people from being bored and complaining about the fight as being too simple. But this would make it so there's a more possible chance of failure for say 50-80 people not keeping up with something like maybe could be lure the boss out thing or Koda's Flame sort of thing to induce more damage via burning or something.

  • Less health (dps sponge) but more mechanics. Majority of players will agree.

    Also the combat system should expecially be more effective when players combine skills, is true skills already have big descriptions, would be nice some kind of visual indication on how to combine different professions skills to more effectively win.

    For a new player is hard to understand what all those terms mean and how to combine them. I suggest using some icon language especially for combination of skills across professions

  • Are the changes going to land in today's patch, alongside the mechanical 'fixes'?

  • If your waiting to get ascended drops to get armor/weapons your doing it wrong .

  • Randulf.7614Randulf.7614 Member ✭✭✭✭
    edited February 11, 2020

    @NorthernRedStar.3054 said:
    Are the changes going to land in today's patch, alongside the mechanical 'fixes'?

    The change are in, but so far all it has done is made he fight even easier unless their "changes" didn't go to plan

    Doesn't hit any harder, health is a bit lower, champs are marginally harder, cc bar drops near instantly.

    Disappointing they didnt take more time to actually make a better fight or do a single thing to counter the visual noise that obscures any tells or attacks

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • Jayden Reese.9542Jayden Reese.9542 Member ✭✭✭✭

    @Randulf.7614 said:

    @NorthernRedStar.3054 said:
    Are the changes going to land in today's patch, alongside the mechanical 'fixes'?

    The change are in, but so far all it has done is made he fight even easier unless their "changes" didn't go to plan

    Doesn't hit any harder, health is a bit lower, champs are marginally harder, cc bar drops near instantly.

    Disappointing they didnt take more time to actually make a better fight or do a single thing to counter the visual noise that obscures any tells or attacks

    Yeah alot will be happy tho. We 1 burned 20% off once. Already got new achieve and blocked the dude who got hoard 1st try so I think too easy. They need a middle ground from hp sponge to cakewalk but maybe cause every single person who logged in after patch did drakkar so we had more then normal but well see

  • Pifil.5193Pifil.5193 Member ✭✭✭✭

    What are the revised rewards like?

  • Randulf.7614Randulf.7614 Member ✭✭✭✭

    @Pifil.5193 said:
    What are the revised rewards like?

    It's just the same as before. Might be a few more quantities of the same stuff, although I never really counted what I got prior. If anyone got the ascended weapon, they didn't post it

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • Pifil.5193Pifil.5193 Member ✭✭✭✭

    @Randulf.7614 said:

    @Pifil.5193 said:
    What are the revised rewards like?

    It's just the same as before. Might be a few more quantities of the same stuff, although I never really counted what I got prior. If anyone got the ascended weapon, they didn't post it

    Oh, that's a disappointment although not a surprise.

    I thought they were going to improve stuff, not just add a very low chance of an ascended weapon.

    Oh well, thanks Randulf.

  • Pifil.5193Pifil.5193 Member ✭✭✭✭

    Yep, same terrible rewards as before. I'm truly baffled how they can consider this repeatable content when it (like the other meta in Bjora's March) is just a waste of the player's time.

  • @Pifil.5193 said:
    Yep, same terrible rewards as before. I'm truly baffled how they can consider this repeatable content when it (like the other meta in Bjora's March) is just a waste of the player's time.

    If its a waste of time don't do it, this is a game, go work

  • aandiarie.7195aandiarie.7195 Member ✭✭✭
    edited February 12, 2020

    This fight took 20 mins before the patch at least and now it feels longer. It also fails a lot more.

  • Infusion.7149Infusion.7149 Member ✭✭✭✭

    I did it post patch and we were close to failure. Of course you have people not getting in the green circle despite my pinging it in squad chat. Also had a spellbreaker using winds of disenchantment on the champion, when I commented "this is not WvW and there's no boons on it either" the person said to let them have their fun doing 0 DPS. Apparently some players enjoy wasting everyone's time.

  • lare.5129lare.5129 Member ✭✭✭✭

    With greater risks come greater rewards.

    what risk ? there is absolutely no risk - if map not 100% you can be sure that it is fails 100% after 11 Feb. patch

  • Pifil.5193Pifil.5193 Member ✭✭✭✭

    @neoteo.3975 said:

    @Pifil.5193 said:
    Yep, same terrible rewards as before. I'm truly baffled how they can consider this repeatable content when it (like the other meta in Bjora's March) is just a waste of the player's time.

    If its a waste of time don't do it, this is a game, go work

    Yeah, I have all the achievements so I won't bother anymore.

  • noticed some new stuff but barely anything that could be called "new mechanics".
    at least you have a reason to stay inside jhavi's shield now, but it doesn't solve the problem of those not going into a raven portal getting bored beyond belief.
    boss is still way too repetitive, sad....

    • Missed falling ice orbs will now have greater consequences for any players who did not participate in absorbing their effects.

    Ow goodie....
    So not doing those mechanics gets you punished, however doing it will get you killed.
    Nice choice! Good Going! Kick out any glass class... Wonderful! Woot!

    /sarcasm off

    Heavily dissapointed.
    Let me say it once more:
    When I stand in those green circles with my Glass deadeye build, You put SO MUCH AoE on those, that I instantly die...
    So you now wanna PUNISH me for NOT doing that?
    What is the trade-off? Less AoE on those? Nope, I tried... died instantly.

    So to recap
    You succesfully made this fight impossible for some type of Builds.

    Again, for the VERY LAST time:
    It is not that I do not WANT to try to get to the green circles...
    It is that I INSTANTLY DIE due to your EXCESSIVE use of heavy AoE around and on TOP of those falling Ice Orbs that I can NOT go to those shards.
    You made SURE that the survivability for some Build Styles is ZERO!!!!!!!

    I see the abuse in chat coming from miles away....

    Wow...
    Just Wow....

    The ignorance.

    And before anyone comments that I can play it on another build/class... Are you FREAKING KIDDING ME?!?!?!
    World Bosses should NOT be limited to just a few Classes or Builds!!!!

    And yet that is EXACTLY TO THE LETTER what ArenaNet did here...

    Anyone see this coming?
    "Get to the shards, you ..., learn the mechanics!"
    "Sorry, this build will insta-die on those"
    "Get on a Meta Build or get out, you...."

    I have my screenshot finger and abuse report ready to go, because these are GARUANTEED to come now.

  • Donari.5237Donari.5237 Member ✭✭✭✭

    Not everyone has to get in the green circles, Tuna Bandit. I thought they did but after I did Drakkar yesterday I realized that as long as someone is in them they don't send out the ice wave to hit everyone else. You can do your bit by keeping up the dps on the foot while a few others hop into the green. Hence the dev comment in one of these threads about people getting to feel like heroes for being the ones in the circle. (I myself didn't realize those things did any damage at all, since I've been in them on my tanky Reaper and taken no harm, so I've learned something here). I hope that helps :)

  • I understand a lot of the comments about mechanics, fail rates, length of meta, etc (even if I don't agree with all of them), but I really don't get the reward complaints. Especially since eternal ice can be flipped for LWS4 currency/VM, I don't see how the Bjora metas pay out any less than the beloved metas elsewhere.

  • Now that is a very valid complaint. It's true that there is no satisfaction from just having to pray for impossible drops. They dont even feel earned once you get them. The best items I have, and those I show off with the most pride, I worked for and felt like something achieved.

  • Pifil.5193Pifil.5193 Member ✭✭✭✭
    edited February 13, 2020

    @Randulf.7614 said:

    @Fire Attunement.9835 said:

    @Pifil.5193 said:
    Yep, same terrible rewards as before. I'm truly baffled how they can consider this repeatable content when it (like the other meta in Bjora's March) is just a waste of the player's time.

    A note that while the rewards may not all be to your taste, they are not the same. Rewards were updated Tuesday to add an ascended weapon set, an exotic weapon set, and the Winter's Heart Infusion.

    @Tuna Bandit.3786 said:

    I have my screenshot finger and abuse report ready to go,

    Please do report abusive behavior in game if it happens.

    I think what Pifil refers to is the precedent for incredibly low chances at a unique drop - an issue which had plagued the game since launch. New rewards are only a positive factor if they “feel” obtainable. There is a strong argument they are not whilst rng remains the exclusive method of getting them

    That's exactly it.

    I'm talking about the actual rewards you get for the meta not the potential rewards (reskinned ascended weapon or the wintersday infusion) that have such a teeny tiny chance of dropping that most players will never get one. Especially considering that its a once a day chance. Unless, of course, the drop rate is significantly higher than the usual ArenaNet drop rates?

    At the moment you get a handful of unidentified items, some gemstones and some eitrite from the chests.

    I have no idea about the exotic weapons (I didn't see any mention of them in the patch notes) but I assume they're the illuminated boreal weapons? What's their drop rate like?

  • Jayden Reese.9542Jayden Reese.9542 Member ✭✭✭✭

    @Dante.1763 said:

    @Fire Attunement.9835 said:

    @Pifil.5193 said:
    Yep, same terrible rewards as before. I'm truly baffled how they can consider this repeatable content when it (like the other meta in Bjora's March) is just a waste of the player's time.

    A note that while the rewards may not all be to your taste, they are not the same. Rewards were updated Tuesday to add an ascended weapon set, an exotic weapon set, and the Winter's Heart Infusion.

    @Tuna Bandit.3786 said:

    I have my screenshot finger and abuse report ready to go,

    Please do report abusive behavior in game if it happens.

    The issue is the low drop rate, not what rewards are available.

    I as a player have not gotten any of the super rare drops in this game from events (infusions) Ive gotten now 6 Tequatl Weapons since it was added, and the only Scion weapon i obtained was the guaranteed one(why only one guaranteed?) at 1000 Opens, Ive never seen a Triple Trouble ascended drop, and despite opening the Khan Ur Chest every day with a once a week exception have never gotten the Khan Urs Helmet. In 7 years of playing i have never gotten a precursor drop from anything but the mystic forge and that was a waste of time and gold

    As an opinion, i find it terrible that it is faster for me to work a few extra hours IRL and convert gems to gold to get the items i want, because otherwise i will -never- see those drops in game.

    All your lucks burnt on teq hoards. I sure plenty would trade our 1 or 2 400-700g drop for 1 kitten hoard. Yeah never am I to see a 7-10k golds drop either and if we all did they wouldn't be worth 7-10k like infusions or helmet but every kitten Drakk someone not me links a hoard to be promptly blocked like I'm all happy for you.

  • Josiah.2967Josiah.2967 Member ✭✭✭
    edited February 13, 2020

    I will be glad when we get our achievements and this will be dead content because it is boring. This update actually made it worse. XP Sponge now with mini XP sponges... YAY