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Shagie.7612

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Everything posted by Shagie.7612

  1. Been goofing around experimenting with Vindication in spvp, whether or not it's worth it over Lasting Legacy on any kind of build. If I'm gonna burn 30 energy on a citadel bombardment, I really expect more than like 2 or 3 of them to hit a LITERAL DOWNED BODY. 2 hits out of 10 missles? If I was Vindication that's an extra 1-2 hits based on that kind of percentage. For that 30 energy, I got 1200 strike damage + ~1400 burning (carrion amulet). It's a profession skill so it's not exactly directly comparable, but GS2 would crit for like 5.5k+ on the same target as a power build. For five energy. Even when you throw it on the middle of a point in a teamfight and nobody avoids it, it still doesn't feel very impactful. Please do something about the most fun skill the elite spec has. I don't care if you change it for power or for condi. Make them worth casting. Make it the underwater version that's targeted for all I care. It's consistently bad even on stationary targets. Not usually 2 hits bad, but always bad.
  2. Delayed damage and slow traveling attacks are really inconsistent about this across a handful of skills. Some work, some don't, there's seemingly no logic behind why. It's annoying, shouldn't be that way.
  3. buddy you're fuming so hard you don't even understand what you're reading it's an online game, of course people cheat explicitly to ruin the experience for others i quite literally said that they do exist they're just nowhere near as common as you've convinced yourself but gl with your crusade i'm sure you're accurate lol
  4. idk cause game's not competitive anymore and rev shortbow is the coolest weapon in the entire game
  5. yeah sorry they only went out of their way to fix these kinds of problems for thief axe lol
  6. I mean this in the nicest way possible, because I understand the frustration with the actual cheaters like the people in the FFA arena: The vast majority of people you think are hacking or macroing probably aren't. I promise you it's actually an extremely rare thing. It takes too long for them to get banned when they do show up which is really annoying and unacceptable, but the only actual frequent/common form is the pve farming bots.
  7. Fun fact about it too, the third attack in the chain has literally infinite range. It'll always hit your selected target if you can activate it by hitting things near you.
  8. For what it's worth, if you have it up/don't mind using the cooldown, you can weapon swap at the tail end of the sword 3 cast to get the full dash and it won't drain HP. Not a bad option in pvp when running back from respawn or something.
  9. They're stronger yes but I don't think that's true for most of the elites. There's a clear difference between an elite like necro and scourge, when compared to something like ranger and untamed. I would argue that Vindicator is closer to the latter since they changed the alliance to be a manual flip and added the second dodge bar back. It's just a straight upgrade over core, herald, or renegade for almost every build/role, and the only difference is the dodge. There's nothing like facets or citadel orders to interact with, which give at least some distinction to the previous elites.
  10. The bigger problem most of the time is mobility and the relative inability to punish the thief unless you're one yourself, usually. They could make some smaller changes, like reveal on block, making reveal skills better, but that stuff isn't going to help that much. The only one that actually scares a decent thief is Lock On. It's part of why for so long thief was meta defining and the team with the better one won, and the only way they could figure out how to address it was adding more and more initiative cost to SB5.
  11. The most energy hungry elite, no changes to its energy management Some of the lowest sustain in the game but no higher damage than anyone else Zero condition cleanse because it's expected to tank through it via pure mitigation except it's losing that Poor ability to protect or peel itself in a way that the Darkrazor change won't help, if they even get hit by it in the first place Little to no ability to disengage unlike Vindi 600 range summons that have half their power budget invested into enemy/self so you only really wanna throw em when you and your target are on top of each other No cooldown changes to Citadel Orders or summons Band Together is a neat idea but the empowers force you to use a ton of energy on a skill you might not want to cast, like Razorclaw as power, in order to get the full value out of the skills, particularly the extra barrier on the heal. On the plus side it looked like Soulcleave finally does the proper damage instead of literally 1/4th the tooltip. Bug? Intentional? Whooooo knows, there was never a specific nerf to it. So that's cool I guess. If it ends up being better I'm almost positive it'll be because they finally changed numbers for the first time since literally 2018 (well okay there was one change in 2019), not because it got ranger spirits. Finally, my own gripe because it's my favorite build, condi renegade is almost all burst condition damage via SB4, sevenshot, citadel bombardment, etc, but poor ability to lock people in it, poor cover conditions, and zero sustained pressure, so it just... doesn't work despite being originally created to BE revenant's condition elite. It's also a relatively poor user of rabid amulet, so it can't outlast via toughness, but can't sustain or avoid damage to make strong use of carrion either, which just compounds the damage delivery problem.
  12. might as well just port trident to land at that point which, trident's really cool so heck yeah, but it seems unlikely
  13. A video from... 6 months ago, before the staff coefficient nerf, and nerf to OWP's coefficient, duration, and strike interval? I mean yeah you can still do that to some degree, but it's OWP and Sic 'Em doing the damage. It is funny tho, soulbeast wvw meme videos are always fun
  14. Does about infinitely more healing, roughly. Also that was only a nerf on zerk's primal burst, not the regular one. Anyways the answer is probably because it's a 5s CD, does a lot of healing and regen, immob, possible weakness/quickness/might depending on traits, and ultimately, because it's a support weapon. Overnerfed maybe, but it exists almost entirely to enable support warrior builds, same as half the added weapons. Nobody complains about druid's staff not hurting.
  15. It's got higher autos, valiant leap is higher than mender's rebuke, and about a billion times more healing on the weapon than rev staff. Rev staff is garbage and has been for a long time lol, it doesn't even do a very good job of stalling for CDs anymore, its entire purpose. Anyways who could have seen it coming that everyone would want the support weapons to be properly powercreeped for dps too. It being relatively low dps and an offensive support weapon via unblockable stacks or ally cleansing/resistance or whatever else would be fine. does it tho
  16. in a vacuum yeah, the same way a lot of newer abilities do a billion things, look at the tooltips on ranger maces lol that whole "purity of purpose" thing went out the window a long time ago whether or not that's a problem depends on the rest of the kit and tuning, i guess
  17. literally nobody punishes a decent deadeye, welcome to the club
  18. I just went and checked, and mind you this isn't suuuper scientific cause latency and all that jazz, just checking a quick recording frame by frame, but at least a hint towards the timing. It looks like there's a small aftercast on chain 1 and a much larger one on chain 2 and 3. Like one full chain was closer to 2 seconds than 1.5, and then with the aftercast the full time to start the next chain was closer to 3 seconds. The cast bars are all accurate but the animations don't match up. There's quite a few weapons like that where the tooltips aren't representative of the real speed of the weapon, but sheesh you'd have thought a new feature weapon would be. e: One thing I didn't check was if you can mash the button to skip that like you can for some weapons, I just let the auto cast roll.
  19. Is it bugged and not working with quickness or with an awful aftercast or something? It's the same speed or faster than every auto but the mace chain. I've paid little to no attention to things like that so far tbh, simply because the rest of the weapon is troublesome.
  20. thief players unironically going with the "he needs it" like they're happy chaos players actually yeah that's probably pretty accurate nvm
  21. Consider this: They've nerfed specs like Vindicator, Catalyst, or Untamed a billion times, and all of them still have just way more options and answers available to them than what's at the current bottom of the totem pole. How much more can you do? What more knobs and dials do you have to fool around with? How do you "buff the others up" without just slapping 30 more lines of text on each button of the others to the point where a facet or citadel order/ghost ends up doing damage, defense, mobility, control and whatever else all at once. What niche are you going to carve out, that has to be solely through the elite traits, that the specs that are just Class+ (elites are all power creeped in general but some are much closer to an improved base class than others, like the above mentioned) won't be superior to? It probably won't happen because the big Feb 2020 patch was a nightmare and I don't think it can be done in a decent way anymore, but if they were to ever actually attempt to redesign elites so each had some sort of specialty or role, Vindicator would take massive nerfs.
  22. There's a ton of people who play full cele renegade since the learning curve to do something is a lot more forgiving than Vindi. WvW players are all fried and none of them know how to press buttons or remember what skill set they're on so the alliance legend is asking a lot. Anyways the elite with some of the worst effective HP and damage avoidance in the game, some of the worst kiting ability in the game post-EoD, and no more damage than anyone else in exchange for it, is stuck at 900 with its weapon and 600 with its legend. Cool. They're just gonna bump up numbers dramatically and it'll convince everyone that the rework is good design.
  23. how come they went so hard on making axe pathing for thief work when terrain is anything but a flat plane but there's about uhh... how many old skills that fail just as hard when there's a tiny speck of dust in their way
  24. Line Breaker only being 1 unblockable stack seems a bit underwhelming. Granting 5 people 3 stacks might have had the potential to be too much, but just one isn't gonna be meaningful when trying to aid allies offensively. Barely even reactable for some builds to try and land a key skill with.
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