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Yasai.3549

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Everything posted by Yasai.3549

  1. Asuran Rev. Very little Asuran Revs around honestly.
  2. Deadeye complements quick bursts from stealth. Sword dagger complements sustained dueling. They just don't mesh. Now Sword pistol on the other hand, works extremely well.
  3. They should just nerf Necro Mark stacking. That's the only thing making Scourge viable in zerg v zerg battles. Enemy takes a wrong path, zerg lays down a billion Marks, some poor sod gets blown up. The boon corrupt from Shades and Scourge is just a little bonus to complement their already strong cancer circles. If players were given a small trigger limit upon getting damaged by a number of Marks(like can't trigger anymore Marks after triggering 10 Marks), their pirate ship capabilities will drop by more than half, and we will go back to Warrior frontlines supported by Scourge corruptors and Firebrand Supports.
  4. The only reason Sword for Holo feels bad is because Photon Forge auto and 2 are literally better versions without the weird Sword 2.The only way to make it worth on Holo is to make it different enough. Iunno bout anyone else, but I for one don't mind a semi ranged Sword. Auto chain is a 3 target 300 range wave of energy shooting out. Sword 3 moved to Sword 2 to make the leaps on the same button. Sword 3 changed to a defensive whirl which Blinds and Dazes in a 400 AoE. Then we can kinda get rid of Storm Config for something better.
  5. Elixir UHT1wait for water fieldHT2Photon Forge 5Photon Forge 2If using Rifle, use Rifle 5 back into Field. If using Shield use Shield 4 to Blast. If using Sword as well, yu can use Sword 3 to leap out of it again but it will take some incredible timing or require the use of HT toolbelt skill Regenerating Mist which is a shortlived 1 sec Water Field.
  6. I dream one day we can just put all kits to a single profession key. Press the key, pull out a kit, press weapon swap, rotate between all kits, press the profession key again to stow it.
  7. Beastmancer would be fun, but I think Anet will somehow ruin the concept for people.
  8. It was way, way, way better with old Dagger Mastery. Old Dagger Mastery gave power as well as 33% chance to apply poison with Dagger skills, which mean it was easy to rack up a decrnt chunk of poison just with Dagger autos. Not to say it isn't good now, but it was way better before.
  9. Op isn't telling full truth. If he claims to have only 17k hp, the backstab already got him down. The following staff skills are the DD cleaving with Vault and Autos. This isn't 40k damage in 1 second, this is getting 1 shot by a backstab and then getting cleaved. Sorry op try again next time, and hopefully without a full glass build.
  10. No, I do not crave more support specs which are either gonna be ridiculously powerful and get gutted by Anet, or ridiculously weak so it gets buffed by Anet, then gutted again and forgotten.
  11. It costs too much and for good reason.
  12. They just need to put the Water Field exactly where we end the dash so we can drop all our Blasts immediately after dashing. Increased duration would be nice too, but that's least of my issues.
  13. I mean yu kinda answered yur own question by mentioning kits. Engineer realistically aren't supposed to camp a single weapon set for long, but Renegade doesn't have that luxury, limited by 10s Weapon swap cooldown. Engineer never really used their autoattack as much as other class anyway, especially when playing Condi, which features usage of multiple kits.
  14. All they had to do was convert that 3000 HP for Scrapper into 3000 auto regenerating Barrier, like those overshields in FPS games.
  15. They should have an SMC on every BL which needs a minute of control to cap.
  16. Supports tend to end up being extremely overtuned, be it kit wise or the spec itself being several tiers ahead compared to other Espec option or core. That's what happened to Chrono, and Anet is beating it down into the dirt for being just that. Before we ask for new Support Especs, or new Especs in general, I think it's better to worry if what we have now isn't gonna be dumpster truck'd by Anet's glorious balance team, because as far as we know, there could be plans right this very moment to totally gut and kill the Firebrand and Renegade.
  17. This is something that belongs on Guardian or Warrior, not Necro. Necro is still a scholar profession at the end of the day, they shouldn't need this sort of offensive defense. What they probably wanted to do with Death Magic is have Minions protect their master and traits to boost Minion durability and lifespan, but this entire gimmick is condensed into a single skill called "Rise!" Solution? Make all active Minions behave like Rise! and take 33% of the damage dealt to Necro and shared amongst themselves. Have a new trait which causes the Necromancer to gain bonus Toughness based on Lifeforce (up to a 1000 at full Life Force, and additionally grant the Necro more Life Force from Minion deaths. This will make Minonmancers disgustingly tanky since they churn out minions plus have Lifeforce to enter shroud on minion deaths, which occur whenever they spread the damage they take to them.
  18. Yasai.3549

    Just stop..

    Do it. Resort to Deadeye.
  19. Sooo basically if yu run out of juice yur dead because skills 2-5 don't work any more.
  20. They should make people use their prized Warclaws to carry supply from Camp to Towers to Keeps. Remove Yaks and make them an extremely slow and ineffective tactics, but automatic supply delivery system. (1 Yak every 10 minutes) As such if yu want the Keep or Tower to upgrade faster, get yur roamers to get on supply duty and run them Warclaws in a cycle around yur territory, and they can also act as guard patrols against saboteurs trying to sneak yur camps.
  21. Never thought I'll see the day where people talk about skill when it comes to blob vs blob combat. It just so happens when it comes to army vs army warfare in wvw, it boils down to which side has more numbers, with a better commander, and which side has more brainless zergling bodies which will do what they are told. Do yu seriously think that this is supposed to be fair play between 1 skilled person vs an entire army of coordinated brainless zombies? There is nothing to big brain about blob vs blob combat, if yu manage to throw out a couple of skills which land, yur other 30 or so buddies also manage to land their skills which instantly drops the poor feller who got caught.
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