Pyriel.4370 Posted September 4, 2021 Share Posted September 4, 2021 Currently in the meta, condi is EVERYWHERE, effectively forcing people to take a lot of condi cleanse or just die. How are you meant to achieve build diversity when a team of 2 - 4 condi players steamroll anyone without any huge cleanses? Even as a support guard, when cleansing appropriately, they're only reapplied en masse moments later over a literal multi-layered floor of death anywhere near a point because of aoe condi. Simply, throw a necro, ele and thief in the mix and there is no point trying to get a cap. They will just burst to the point where it isn't a burst anymore, its just unreasonably high sustained damage. Throw in condi amulets that give you support in the realms of vitality, toughness or healing power (in the case of the sage amulet, vitality and healing power) while also giving you 1000+ condition damage. This makes builds that spam hard hitting condis become also hard to kill. It's leading to very cheap builds that are just being spammed where it literally feels like other players may as well have a delete button. I know no build is meant to survive a three person focus, but what about whole teams? This does not scale properly to normal power precision also as simply put a hard hit can be dodged or blocked and that's it. Not one power-based AoE has the same spammability, range and duration as condi AoE. The only power build that comes close by any stretch is DH trapper, and we are now seeing them apply heavy burn damage too. Seriously, can't these be toned down to the point where we don't have to min max condi cleanse or die? 8 1 6 8 Link to comment Share on other sites More sharing options...
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