nopoet.2960 Posted September 14, 2021 Share Posted September 14, 2021 Stability is currently immunity to control effects. It feels good to have it but miserable to play against. Also, immunity in general just seems wrong and it screws things up especially when you gain it passively. I would like to see Stability changed so it reduces the effectiveness of Control effects by 66%. That would mean a 66% reduction in duration of knock down, stun, dazed, fear, and taunted and a 66% reduction in distance for push back, pulled, launched, floated and sunk. It would stack duration and would not be removed when you are hit with a control effect. Chilled is weirdly powerful to be so uninteresting. So, to make it more interesting, I would like for it to be a stacking condition; up to 3. The first stack would reduce movement speed by 50% and recharge by 30%. The second stack would reduce movement speed by 75% and recharge by 55% but also increase the targets armor by 50%. The third stack would completely freeze the target in a block of ice and increase its armor by 100%. Players would also be able to break out of ice with a stun break. Blocking with a weapon skill; not the block effect should be buffed. My way of doing that would be to give every skill across the board the ability to taunt the current target if it is in weapon range. I’m talking about a 1 sec. taunt. Yes, it would be disruptive, but I think in the best way possible giving players who use shields, maces, and offhand swords a new way to play their weapons. What do you guys think? Too much, too little? 1 1 8 2 Link to comment Share on other sites More sharing options...
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