Seperta.2975 Posted October 23, 2021 Share Posted October 23, 2021 I really wish we could have BEEN the mech rather than having it as a pet with how clunky the AI is in this game..... 14 1 1 Link to comment Share on other sites More sharing options...
iKeostuKen.2738 Posted October 23, 2021 Share Posted October 23, 2021 Theres still time to implement a jade outfit and give us the mech abilities as a toolbar when it's not out lol. Itd be like it fuses with us and then takes it's own form when we summon it. 2 1 Link to comment Share on other sites More sharing options...
Lynx.9058 Posted October 23, 2021 Share Posted October 23, 2021 I like the pet style of it, but I wish we also had the ability to mount the mech, on it's back or shoulder maybe, and use our own attacks while driving it around. I suggested this in other threads: Put the mech summon on F5, and make F4 mount/dismount the mech. When you're riding the mech, you control it like your own character, you still have access to the F1-F3 and 1-5 skills as well as your utilities, and the mech's hitpoint pool becomes a sort of barrier for your own character, similar to how necromancers in shroud use life force as a health pool before taking actual damage. If you take enough damage to kill the mech, you dismount and the mech goes on cooldown. Would give the mechanist a way to tank even. 1 1 1 Link to comment Share on other sites More sharing options...
Ovalkvadratcylinder.9365 Posted October 24, 2021 Share Posted October 24, 2021 it took them what 2 years to change gyros into wells? if anything similar is to happen with the mech its not gonna be anytime soon 1 1 Link to comment Share on other sites More sharing options...
Amadeus.5687 Posted October 24, 2021 Share Posted October 24, 2021 21 minutes ago, Ovalkvadratcylinder.9365 said: it took them what 2 years to change gyros into wells? if anything similar is to happen with the mech its not gonna be anytime soon They came out in 2015, took until 2019 for them to be changed to Wells and actually be useful 🙂 2 1 Link to comment Share on other sites More sharing options...
Ovalkvadratcylinder.9365 Posted October 24, 2021 Share Posted October 24, 2021 2 hours ago, Amadeus.5687 said: They came out in 2015, took until 2019 for them to be changed to Wells and actually be useful 🙂 jesus time flies 1 Link to comment Share on other sites More sharing options...
Yung Reezy.8479 Posted October 24, 2021 Share Posted October 24, 2021 Mech exoskeleton 1 1 Link to comment Share on other sites More sharing options...
Lynx.9058 Posted October 24, 2021 Share Posted October 24, 2021 8 hours ago, Ovalkvadratcylinder.9365 said: it took them what 2 years to change gyros into wells? if anything similar is to happen with the mech its not gonna be anytime soon unless we convince them to change during this beta period before EoD releases. 2 1 Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted October 24, 2021 Share Posted October 24, 2021 (edited) 58 minutes ago, Lynx.9058 said: unless we convince them to change during this beta period before EoD releases. Not gonna happen. The specs will very likely stay as they are until EoD release. The devs take feedback for bugfix not for redesign. NB.: Also, if you try using the asura powersuit, you'll be able to see how cluncky a "mech" would be... You don't want something at asura powersuit level of gameplay, believe me having this thing as a "pet" is the lesser evil. Edited October 24, 2021 by Dadnir.5038 1 1 Link to comment Share on other sites More sharing options...
Ovalkvadratcylinder.9365 Posted October 25, 2021 Share Posted October 25, 2021 On 10/24/2021 at 8:12 PM, Dadnir.5038 said: Not gonna happen. The specs will very likely stay as they are until EoD release. The devs take feedback for bugfix not for redesign. NB.: Also, if you try using the asura powersuit, you'll be able to see how cluncky a "mech" would be... You don't want something at asura powersuit level of gameplay, believe me having this thing as a "pet" is the lesser evil. ngl id tkae a clunky transform over a pet any day 2 1 Link to comment Share on other sites More sharing options...
hugo.4705 Posted October 25, 2021 Share Posted October 25, 2021 It being a pet is cool. If it was usable, it would have ended like asura power suit. 1 2 Link to comment Share on other sites More sharing options...
Amadeus.5687 Posted October 25, 2021 Share Posted October 25, 2021 2 minutes ago, hugo.4705 said: It being a pet is cool. If it was usable, it would have ended like asura power suit. You know we can twist that logic and say it being a pet turn it into asura Summon D-series and 7-series right? 1 Link to comment Share on other sites More sharing options...
Infusion.7149 Posted October 25, 2021 Share Posted October 25, 2021 24 minutes ago, hugo.4705 said: It being a pet is cool. If it was usable, it would have ended like asura power suit. Would have rather had a golem like a WVW omega siege golem transform that boosted your vitality to 11K-24K in PVE and power to 3K with crit 48% (and +2K toughness if traited for it). A golem in that fashion would be able to do condi or power depending on trait and stats. WVW Siege Golem numbers: * #1 Punch = 1.8K tooltip, with 1s cast time / Rocket Punch 2.3K tooltip with 1s cast time * #2 Whirling Inferno = 4K tooltip, 4 burning stacks for 2s , 90 knockback with 450 range, 12s cooldown and 5.5s cast time * #3 Healing Shield Bubble = projectile block with heal * #4 Pull = 800 range pull , 30s cooldown * #4 Rocket Salvo = 1.6K tooltip, 1s knockdown , 30s cooldown * Eject = drop out of it Asura Powersuit elite: https://wiki.guildwars2.com/wiki/Summon_Power_Suit * Punch = 1K tooltip (3.5 power coefficient supposedly) --- with full zerk +scholar at 2557 power and no traits it is 2028 damage on gw2skills * Launch fist = 800 (2.8 coefficient) , 4s cooldown --- 1621 damage on gw2skills * Gatling Fists = 2.2 coefficient , 18s cooldown and 7 cast time but ranged --- 1420 damage on gw2skills * Whirling Assault = 140 knockback , 1.75 coefficient supposedly , 30s recharge --- 1014 damage on gw2skills * Self Repair = 8% per pulse x 5 pulses, 30s recharge 7 series golem only has Gatling Fists and Launch Fist. https://wiki.guildwars2.com/wiki/Summon_7-Series_Golem D series does a punch and shield bubble : https://wiki.guildwars2.com/wiki/Summon_D-Series_Golem 1 Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted October 25, 2021 Share Posted October 25, 2021 6 minutes ago, Infusion.7149 said: Would have rather had a golem like a WVW omega siege golem transform that boosted your vitality to 11K-24K in PVE and power to 3K with crit 48% (and +2K toughness if traited for it). Yeah there would be absolutely nothing OP about running around with 250,000+ HP in PvE. 1 Link to comment Share on other sites More sharing options...
Paradoxoglanis.1904 Posted October 25, 2021 Share Posted October 25, 2021 1 minute ago, Dawdler.8521 said: Yeah there would be absolutely nothing OP about running around with 250,000+ HP in PvE. as long as its not ele then its fine 3 1 Link to comment Share on other sites More sharing options...
asterix.9614 Posted October 26, 2021 Share Posted October 26, 2021 On 10/25/2021 at 9:50 PM, Paradoxoglanis.1904 said: as long as its not ele then its fine Yea, I get angry if an ele manages to cast 1 skill, they should stay permanently downed. Link to comment Share on other sites More sharing options...
Paradoxoglanis.1904 Posted October 26, 2021 Share Posted October 26, 2021 12 minutes ago, asterix.9614 said: Yea, I get angry if an ele manages to cast 1 skill, they should stay permanently downed. in pvp its ok as long as the skill is an evade or aura. In pve however its unacceptable. 1 Link to comment Share on other sites More sharing options...
Dakiaris.2798 Posted October 27, 2021 Share Posted October 27, 2021 Honestly it wouldn't be nearly as clunky if we didn't lack the "attack" command... They seem to have combined the attack command to your no.1 so no matter what you have to have it attacking the same target as you which makes it feel kinda clunky if you're trying to put it on a different target while you focus on a different one. 2 Link to comment Share on other sites More sharing options...
Stalima.5490 Posted October 27, 2021 Share Posted October 27, 2021 You may have to wait till the next elite spec for that, after all some engineers have wanted a killer robot pet for quite a while and I can't see them changing the fundamental design of the elite specialization. I would expect a mech suit would work more like a shroud mechanic than anything as it would make sense for the suit to have it's own healthbar which would be the shroud equivalent for an engineer. Link to comment Share on other sites More sharing options...
quaniesan.8497 Posted October 27, 2021 Share Posted October 27, 2021 Mr. robot frequent missing in action, or running off somewhere, or busy fighting a mob half a screen away. I was excited from teaser, now it's ... meh. This thing might be decent against a single target, but it's very awkward in large fight. I had to trait it to be range attacker specialist, so basically it's a mobile turret. Damage isn't that bad, but the game play gets old quick. 4 Link to comment Share on other sites More sharing options...
Kodama.6453 Posted October 27, 2021 Share Posted October 27, 2021 (edited) 2 hours ago, quaniesan.8497 said: Mr. robot frequent missing in action, or running off somewhere, or busy fighting a mob half a screen away. I was excited from teaser, now it's ... meh. This thing might be decent against a single target, but it's very awkward in large fight. I had to trait it to be range attacker specialist, so basically it's a mobile turret. Damage isn't that bad, but the game play gets old quick. This is actually what I think will happen for most players. Think the mech is cool and all, then they play it for a while and... start to get bored very quick because of the limited build choices (in the sense of: there are not alot of utility skills which you can viably use with it) and because of the passive playstyle of mostly watching your mech fight. Then they move on to another class/spec and mechanist is forgotten. Edited October 27, 2021 by Kodama.6453 Link to comment Share on other sites More sharing options...
blp.3489 Posted October 30, 2021 Share Posted October 30, 2021 My guess is that it will be somewhat like the Minion Master builds. It may or may not do well in competitive modes but a lot of casual players that aren't interested in complex rotations will enjoy playing it in PVE, which is where a majority of players spend most of their time. Link to comment Share on other sites More sharing options...
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