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Sure Would Be Nice To Be Able to Do Damage to Boon Balls Sitting on Lord


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Let them take everything then, it means nothing, servers tanking to avoid other servers that give them a challenge, winning gives you nothing, half the time they take their sweet time cause they're really there to farm bags not actually cap, because the lemmings are actually dumb enough to keep running into them like boon ball doesn't exist. So moronic, "we own it we have to defend it!" yeah and you can also recap it in 5 mins idiots, doesn't mean you need to feed them for 20 mins when it's obvious they're not there to cap it but farm you. I still see moronic 15 man groups trying to slam head on with 30 man boon balls, oh boy, I wonder why people don't follow you guys around with that decision making. 🙄

Most of these groups won't even face each other, one fight then they run, or they stack servers together. We got "fite" guilds stacked and hiding in T4 right now, it's pathetic. Ever notice how these groups lose like 5 people and then they run, but any other normal zerg fights to the death. Fight guilds, pfft, they stack advantages and prey on the weak, when they don't have the advantage they run, they don't want competitive fights, they want loot pinatas, end of the day they're no better than pve'ers wanting to ktrain the mode. They wanted these one sided fight situations, they whined to anet and got their nerfs, they wanted to stack all the advantages, they wanted disadvantages nerfed, well let them fight each other with it. At some point the bulb will go off in their heads they're losing content and players over this. Avoid them, let them go after each other instead.

Edited by Xenesis.6389
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24 minutes ago, Xenesis.6389 said:

Let them take everything then, it means nothing, servers tanking to avoid other servers that give them a challenge, winning gives you nothing, half the time they take their sweet time cause they're really there to farm bags not actually cap, because the lemmings are actually dumb enough to keep running into them like boon ball doesn't exist. So moronic, "we own it we have to defend it!" yeah and you can also recap it in 5 mins idiots, doesn't mean you need to feed them for 20 mins when it's obviously they're not there to cap it but farm you. I still see moronic 15 man groups trying to slam head on with 30 man boon balls, oh boy, I wonder why people don't follow you guys around with that decision making. 🙄

 

Most of these groups won't even face each other, one fight then they run, or they stack servers together. We got "fite" guilds stacked and hiding in T4 right now, it's pathetic. Ever notice how these groups lose like 5 people and then they run, but any other normal zerg fights to the death. Fight guilds, pfft, they stack advantages and prey on the weak, when they don't have the advantage they run, they don't want competitive fights, they want loot pinatas, end of the day they're no better than pve'ers wanting to ktrain the mode. They wanted these one sided fight situations, they whined to anet and got their nerfs, they wanted to stack all the advantages, they wanted disadvantages nerfed, well let them fight each other with it. At some point the bulb will go off in their heads they're losing content and players over this. Avoid them, let them go after each other instead.

 

If they are allowed to cap everything then the server pretty much quits or just hangs out in spawn and won't do anything. And then they, just like the blob, wait til they have a blob before leaving spawn and so that leaves nobody to fight except newbie stragglers and how is that fun? Only other thing to do is backcap and I'm not doing that. And with wvw ded cuz everybody left cuz of the boon blob there's nothing left to fight but the boon blob. So might as well just quit the game right? Is that what the player base needs to do? Just stop playing? Then where will that leave us? There will always be ppl that will throw themselves at the blobs, can't stop that. But what we can stop is the boon blobbing. But that would require players to git gud, to not be lazy, to not be braindead, to actually learn the game and why would they do that when everything has been handed to them by arenanet. Just push a button and instant skill and blah blah blah. . The player base keeps crying for change to the boon spam but refuse to stop using boon spam themselves rofl.  

This game mode has become full of Disney Watchers

Edited by Nokturnal Lunacy.3186
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3 minutes ago, Nokturnal Lunacy.3186 said:

 

If they are allowed to cap everything then the server pretty much quits or just hangs out in spawn and won't do anything. And then they, just like the blob, wait til they have a blob before leaving spawn and so that leaves nobody to fight except newbie stragglers and how is that fun? Only other thing to do is backcap and I'm not doing that. And with wvw ded cuz everybody left cuz of the boon blob there's nothing left to fight but the boon blob. So might as well just quit the game right? Is that what the player base needs to do? Just stop playing? Then where will that leave us? There will always be ppl that will throw themselves at the blobs, can't stop that. But what we can stop is the boon blobbing. But that would require players to git gud, to not be lazy, to not be braindead, to actually learn the game and why would they do that when everything has been handed to them by arenanet. Just push a button and instant skill and blah blah blah. . The player base keeps crying for change to the boon spam but refuse to stop using boon spam themselves rofl.  

This game mode has become full of Disney Watchers

So why are you in here crying about boon blobs if that's what you also want to do?

Join the boon blob club.

Avoid them and go to another map.

Quit the game.

Your choice.

Edited by Xenesis.6389
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4 hours ago, Xenesis.6389 said:

Let them take everything then, it means nothing, servers tanking to avoid other servers that give them a challenge, winning gives you nothing, half the time they take their sweet time cause they're really there to farm bags not actually cap, because the lemmings are actually dumb enough to keep running into them like boon ball doesn't exist. So moronic, "we own it we have to defend it!" yeah and you can also recap it in 5 mins idiots, doesn't mean you need to feed them for 20 mins when it's obviously they're not there to cap it but farm you. I still see moronic 15 man groups trying to slam head on with 30 man boon balls, oh boy, I wonder why people don't follow you guys around with that decision making. 🙄

 

Most of these groups won't even face each other, one fight then they run, or they stack servers together. We got "fite" guilds stacked and hiding in T4 right now, it's pathetic. Ever notice how these groups lose like 5 people and then they run, but any other normal zerg fights to the death. Fight guilds, pfft, they stack advantages and prey on the weak, when they don't have the advantage they run, they don't want competitive fights, they want loot pinatas, end of the day they're no better than pve'ers wanting to ktrain the mode. They wanted these one sided fight situations, they whined to anet and got their nerfs, they wanted to stack all the advantages, they wanted disadvantages nerfed, well let them fight each other with it. At some point the bulb will go off in their heads they're losing content and players over this. Avoid them, let them go after each other instead.

i think its sad that gameplay has condensed down to:   

They are more? We dont even bother.....   

 

sad to say the least....

 

 

 

Thats what i liked about ESO back in the day... a good group of 5 could wipe a 20 man zerg with smartmovements and good use of chokepoints....   heck, we have wiped 10 man groups as a duo.....

meanwhile gw2:  boonblob goes BRRRRRR......    not even 10 people can wipe 20..... NOT HAPPENING...    sad to say the least.

Boons,slugdamage and Rallyspam completly prevent any smaller groups from winning against biggergroups...

Edited by Sahne.6950
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4 hours ago, Xae.7204 said:

Disable boons in WvW.

 

Its the only fix.

Or just weaken certain boons. I mean resistance can go completely, alacrity and quickness also, but the rest is fine, just lower the effect of the boon (e.g. protection and resolution reduce damage only by 15%)

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1 hour ago, Sahne.6950 said:

i think its sad that gameplay has condensed down to:   

They are more? We dont even bother.....   

 

sad to say the least....

 

 

 

Thats what i liked about ESO back in the day... a good group of 5 could wipe a 20 man zerg with smartmovements and good use of chokepoints....   heck, we have wiped 10 man groups as a duo.....

meanwhile gw2:  boonblob goes BRRRRRR......    not even 10 people can wipe 20..... NOT HAPPENING...    sad to say the least.

Boons,slugdamage and Rallyspam completly prevent any smaller groups from winning against biggergroups...

You used to have blob busters which were smaller in numbers and could wipe a full blob, but I think that's harder in the current game.

First thing to do is to remove rallying from larger groups, maybe even remove manually ressing downies and leave only skills for that. Also reduce the hp of all downed players (since there are people who are against removing down state completely because their classes have easy access to stability or stealth). If you are outnumbering the opponent you should have a buff and that should trigger all of the above.

Edited by Karagee.6830
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8 minutes ago, Karagee.6830 said:

You used to have blob busters which were smaller in numbers and could wipe a full blob, but I think that's harder in the current game.

First thing to do is to remove rallying from larger groups, maybe even remove manually ressing downies and leave only skills for that. Also reduce the hp of all downed players (since there are people who are against removing down state completely because their classes have easy access to stability or stealth). If you are outnumbering the opponent you should have a buff and that should trigger all of the above.

it is completly impossible cuz of the following 4 things.

-Damagenerfs. You hardly can produce enough damage to even make a dent in these "minstrel fueled boonblobs"

-targetcaps. Even if you can produce enough damage to make a dent... you will make a dent in 5 people... thats it... but what about the other 20!?

-minstrel. This stat alone make WvW largescale a snoozefest. In my humble opinion supports should make a decision and be able to take 2 of the 3 thigs. Tankyness, Healingoutput, boonsupport. You can either heal and support boons well, but your squishy, or be able to heal and tank, yada yada... but being the ultimate support, while also being the ultimate tank... makes combat awfulslow.

-Downstate and rally. Even if you did actually manage to kill those 5 people... they are NOT DEAD.... they will be on the ground... aAAAAAAAND... their up again... WvW favors biggergroups so much, that even the attempt at fighting.... idk 15 - 30 is considered nonsense and feeding.... that should actually ring the bell for any dev. 

Edited by Sahne.6950
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5 minutes ago, Sahne.6950 said:

it is completly impossible cuz of the following 4 things.

-Damagenerfs. You hardly can produce enough damage to even make a dent in these "minstrel fueled boonblobs"

-targetcaps. Even if you can produce enough damage to make a dent... you will make a dent in 5 people... thats it... but what about the other 20!?

-minstrel. This stat alone make WvW largescale a snoozefest. In my humble opinion supports should make a decision and be able to take 2 of the 3 thigs. Tankyness, Healingoutput, boonsupport. You can either heal and support boons well, but your squishy, or be able to heal and tank, yada yada... but being the ultimate support, while also being the ultimate tank... makes combat awfulslow.

-Downstate and rally. Even if you did actually manage to kill those 5 people... they are NOT DEAD.... they will be on the ground... aAAAAAAAND... their up again... WvW favors biggergroups so much, that even the attempt at fighting.... idk 15 - 30 is considered nonsense and feeding.... that should actually ring the bell for any dev. 

Minstrel was always there, but yes targetcaps are obviously one of the reasons and the changes there didn't help

In a lord room while attacking you don't even have to rally from enemies, random NPC guards will do just as well. How is that logical? 

Edited by Karagee.6830
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2 minutes ago, Karagee.6830 said:

Minstrel was always there, but yes targetcaps are a thing obviously.

I means in a lord room while attacking you don't even have to rally from enemies, random NPC guards will do just as well.

Minstrel was introduced with HoT.

pre feb 2020, you could actually kill minstrel supports.... but nowadays.. good luck killing a minstrel FB or a minstrel Tempest.. not happening.

i already said it, i say it again. Downstate is a mechanic from pve games, and it should have stayed there. The "no-downstate-week" is the happiest time there is in WvW. you can actually zergbust!

Edited by Sahne.6950
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6 minutes ago, Sahne.6950 said:

Minstrel was introduced with HoT.

pre feb 2020, you could actually kill minstrel supports.... but nowadays.. good luck killing a minstrel FB or a minstrel Tempest.. not happening.

Well they also killed damage on cc, so they eliminated some of the builds that could give you a window to take down, if not the healbots themselves, at least some of the other guys.

I obviously agree with down state. If for whatever reason they don't want to permanently remove it in wvw, they should at least change it. Pretty sure this second option is harder, but you do have skills designed to inta ress players, so it's to eliminate this completely you'd have to look also at other things.

Edited by Karagee.6830
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1 hour ago, Karagee.6830 said:

skills designed to inta ress players,

those skills should just work like the "fire glyph of renewal" from Ele.

If you cast the revive glyph in fire, it will prevent the affected allys from dying for 3 seconds.

Edited by Sahne.6950
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6 hours ago, Rider.6024 said:

we need more strips and reveals for almost every spec, no more 1 every 10s here, 2 every 30s if you counter there, give us access to real strips and reveal anet!

IMO this is the best solution against boon balls and celestial abusers without ruining WvW. Give every class the ability to actively counter boon stacking.

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Once upon a time we had something called Arrow Carts and they actually did damage. But players complained about siege damage in a wargame, so ArenaNet took all the damage away. 😞

 

And no, this isn't a result of boonballing; the siege itself was heavily nerfed over time.

Edited by Mariyuuna.6508
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6 hours ago, Sahne.6950 said:

The "no-downstate-week" is the happiest time there is in WvW. you can actually zergbust!

Coincidentally also the same week people gather in zergs to instantly kill smaller groups of enemies.

But also why do people call it zergbusting? 

Shouldnt the term be ballbusting?

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13 hours ago, Nokturnal Lunacy.3186 said:

Arenanet created their own unfairness by favoring the boon spammers and rejecting the players that choose not to be carried by the game.

This game mode is for Disney Watchers

Dude, What are you talking about? To take a keep requires coordination. (heals, boons, DPS). To defend a keep requires some coordination. The game even tells you this....  If you want to kill them or break them apart you need to remove their boons. Necro has wells to do this as well as Spell breaker and some other classes. Use necro wells and spell breakers then have people DPS the boonless. The game is not designed for YOU just ONE PERSON to be able to defend a keep or structure. Quit crying and play the mode the way it was designed to be played. As a team.

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People rush there to fight the entire boon ball and either crash right into it or hang back only reacting to the other side while getting picked off before a rush that cleans up the rest of their side. That ball can't protect everyone regardless of how solid people think it is. It's a composition that has to hold up so instead of trying to pounce or pull what looks like an easy kill in zerg fights who are floating around their core, pull out or snipe their support holding things down and go down the list until their comp can't keep scrambling to make up for the loss in their dynamic. 

You'll all feel it when that ball is buckling and you'll feel it when it's time to land some Control around them, even when they're on lord, to compound their loss. If it's a guild or squad that's alert on top of having the firepower then don't think about saving that tower or whatever, that's just not realistic. But, you can pick away at that blob for awhile since they have to move together at a pace. 

Edited by kash.9213
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