Crab Fear.8623 Posted October 29, 2022 Share Posted October 29, 2022 Be fair, no tradeoffs. Seems funky. 2 1 9 Link to comment Share on other sites More sharing options...
Leonidrex.5649 Posted October 30, 2022 Share Posted October 30, 2022 as a mesmer main that loves mirage I would personally rather have mirage perma stay with 1 dodge then have DD with 1200 range swipe, kek 3 3 Link to comment Share on other sites More sharing options...
agrippastrilemma.8741 Posted October 30, 2022 Share Posted October 30, 2022 And remove the swipe unblockable 3 1 2 Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted October 30, 2022 Share Posted October 30, 2022 (edited) 1 hour ago, Leonidrex.5649 said: as a mesmer main that loves mirage I would personally rather have mirage perma stay with 1 dodge then have DD with 1200 range swipe, kek I will gladly keep DD 600 Range if it means I don't have to suffer double mirage dodge chaos rabid neverdie on top of *gestures at the Virtuoso distortion dragon* [Kitten] pact, let's go Edited October 30, 2022 by Azure The Heartless.3261 In Roblox 4 Link to comment Share on other sites More sharing options...
Kodama.6453 Posted October 30, 2022 Share Posted October 30, 2022 They never said "no trade offs", tho. Otherwise they would also have to give reaper their core shroud on top of their reaper's shroud, for example. They were just removing trade offs which they felt were no longer justified. And they will keep "natural feeling trade offs", whatever that is supposed to mean. 2 2 Link to comment Share on other sites More sharing options...
agrippastrilemma.8741 Posted October 30, 2022 Share Posted October 30, 2022 25 minutes ago, Kodama.6453 said: They never said "no trade offs", tho. Otherwise they would also have to give reaper their core shroud on top of their reaper's shroud, for example. They were just removing trade offs which they felt were no longer justified. And they will keep "natural feeling trade offs", whatever that is supposed to mean. They basically just lazily buffed underperforming specs, not much thought behind it tbh 1 1 Link to comment Share on other sites More sharing options...
Khalisto.5780 Posted October 30, 2022 Share Posted October 30, 2022 Honestly a 3rd dodge is insanely powerful, a good trade off would be all vigor halved, something in the lines what they done to vindi 1 2 Link to comment Share on other sites More sharing options...
Lysico.4906 Posted October 30, 2022 Share Posted October 30, 2022 No no and no. Nope 👎 1 Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted October 30, 2022 Share Posted October 30, 2022 give mirage its second dodge back and nerf IH by 50% in pvp/ wvw. ez Link to comment Share on other sites More sharing options...
agrippastrilemma.8741 Posted October 30, 2022 Share Posted October 30, 2022 (edited) 1 hour ago, Stand The Wall.6987 said: give mirage its second dodge back and nerf IH by 50% in pvp/ wvw. ez That doesn't make much sense at all, ih main value isnt damage anyway Edited October 30, 2022 by agrippastrilemma.8741 1 Link to comment Share on other sites More sharing options...
felix.2386 Posted October 30, 2022 Share Posted October 30, 2022 3 hours ago, agrippastrilemma.8741 said: They basically just lazily buffed underperforming specs, not much thought behind it tbh this lol 2 Link to comment Share on other sites More sharing options...
oscuro.9720 Posted October 30, 2022 Share Posted October 30, 2022 They removed penalties disguised as tradeoffs (aka dumb tradeoffs). Technically every class has tradeoffs still. For example; you have to give up 1 trait line to get the espec trait line. Necro has to give up core shroud to get Reaper Shroud. So on. For the most part, what they weren’t removing tradeoffs, just penalties. So for DD, that is an example of a real tradeoff. You take that mechanic by taking DD, and lose base steal. For Mirage, the second dodge is a penalty, and should be reversed. However, it does need to be balanced to accommodate the second dodge, which is understandably not easy.. 5 Link to comment Share on other sites More sharing options...
Crab Fear.8623 Posted October 30, 2022 Author Share Posted October 30, 2022 2 hours ago, oscuro.9720 said: They removed penalties disguised as tradeoffs (aka dumb tradeoffs). Technically every class has tradeoffs still. For example; you have to give up 1 trait line to get the espec trait line. Necro has to give up core shroud to get Reaper Shroud. So on. For the most part, what they weren’t removing tradeoffs, just penalties. So for DD, that is an example of a real tradeoff. You take that mechanic by taking DD, and lose base steal. For Mirage, the second dodge is a penalty, and should be reversed. However, it does need to be balanced to accommodate the second dodge, which is understandably not easy.. Yea, by not working when stunned, launched, pushed, ect. then it will be balanced The mechanic is to be able to perform actions while cloaking, and gain ambush skills. I'm sure you want the cake and a full gut though 2 Link to comment Share on other sites More sharing options...
oscuro.9720 Posted October 30, 2022 Share Posted October 30, 2022 1 hour ago, Crab Fear.8623 said: Yea, by not working when stunned, launched, pushed, ect. then it will be balanced The mechanic is to be able to perform actions while cloaking, and gain ambush skills. I'm sure you want the cake and a full gut though Probably, but it’s a decision that’s more removed than vindi dodge, so the implications of reverting the change are likely more widespread because it’s been under a longer period of adjustments, regardless of how good/bad the spec is. I don’t know enough about the nuances of Mirage builds to say specifically how it could be balanced though. Link to comment Share on other sites More sharing options...
Master Ketsu.4569 Posted October 30, 2022 Share Posted October 30, 2022 (edited) Swipe isn't really a downside. 600 range for unblockable is worth it because it lets you interrupt blocks and steal boons through blocks at the expense of range. It's a fair tradeoff that makes DD feel different than core thief which is what especs should do. If you feel like you are kitten while playing DD then you are misunderstanding the spec. As for Mirage, the problem remains that mirage cloak is a gamebreaking mechanic. Being able to dodge while CC'd and use skills while dodging is the very definition of uninteractive BS. Mirage was extremely bad for the game back when it was meta, and unless they totally rework the spec so that attacking-while-defending monkey nonsense is not its defining mechanic, it should never be allowed to be meta again. So buffing the other Mesmer specs last patch while leaving Mirage as kitten was a smart balance move by CMC. Edited October 30, 2022 by Master Ketsu.4569 6 Link to comment Share on other sites More sharing options...
UNOwen.7132 Posted October 31, 2022 Share Posted October 31, 2022 1 hour ago, Master Ketsu.4569 said: Swipe isn't really a downside. 600 range for unblockable is worth it because it lets you interrupt blocks and steal boons through blocks at the expense of range. It's a fair tradeoff that makes DD feel different than core thief which is what especs should do. If you feel like you are kitten while playing DD then you are misunderstanding the spec. As for Mirage, the problem remains that mirage cloak is a gamebreaking mechanic. Being able to dodge while CC'd and use skills while dodging is the very definition of uninteractive BS. Mirage was extremely bad for the game back when it was meta, and unless they totally rework the spec so that attacking-while-defending monkey nonsense is not its defining mechanic, it should never be allowed to be meta again. So buffing the other Mesmer specs last patch while leaving Mirage as kitten was a smart balance move by CMC. It is a downside. The 600 range lost is huge, the unblockable ... really isn't. The situations where it's better to steal through a block rather than steal to interrupt a high-value skill, like a heal skill, after the block are few and far between. It doesn't really make DD feel different, it makes DD feel terrible. But the trait line is still really good, so you have to pick it, which sucks. 1 Link to comment Share on other sites More sharing options...
NotFound.7813 Posted October 31, 2022 Share Posted October 31, 2022 4 minutes ago, UNOwen.7132 said: It is a downside. The 600 range lost is huge, the unblockable ... really isn't. The situations where it's better to steal through a block rather than steal to interrupt a high-value skill, like a heal skill, after the block are few and far between. It doesn't really make DD feel different, it makes DD feel terrible. But the trait line is still really good, so you have to pick it, which sucks. A change nobody asked for. Like engi trait wich stuns/blinds after every dodge. 3 Link to comment Share on other sites More sharing options...
Khalisto.5780 Posted October 31, 2022 Share Posted October 31, 2022 6 hours ago, oscuro.9720 said: They removed penalties disguised as tradeoffs (aka dumb tradeoffs). Technically every class has tradeoffs still. For example; you have to give up 1 trait line to get the espec trait line. Necro has to give up core shroud to get Reaper Shroud. So on. For the most part, what they weren’t removing tradeoffs, just penalties. So for DD, that is an example of a real tradeoff. You take that mechanic by taking DD, and lose base steal. For Mirage, the second dodge is a penalty, and should be reversed. However, it does need to be balanced to accommodate the second dodge, which is understandably not easy.. some classes feel like core+, the best example right now is untamed, it can even give up wilderness survival much need by any other ranger spec to condi cleanse, so the class has as much cleanse, superior dmg, mobility and utility. 2 Link to comment Share on other sites More sharing options...
Bazsi.2734 Posted October 31, 2022 Share Posted October 31, 2022 Step 1: years of work to implement tradeoffs across (almost) all e-specs. Step 2: stop said work just shy of being finished, let years pass in this incomplete state Step 3: release EoD with only some new e-specs having tradeoffs Step 4: remove tradeoffs off of some of the e-specs Step 5: ????? At what point will this start making sense? 2 3 Link to comment Share on other sites More sharing options...
agrippastrilemma.8741 Posted November 1, 2022 Share Posted November 1, 2022 (edited) On 10/30/2022 at 8:09 PM, oscuro.9720 said: They removed penalties disguised as tradeoffs (aka dumb tradeoffs). Technically every class has tradeoffs still. For example; you have to give up 1 trait line to get the espec trait line. Yes there are opportunity costs but that is not what they meant by tradeoffs. For instance, Reaper has both an opportunity cost (foregoing your 3rd core traitline) and a tradeoff (trading death shroud for reaper shroud). On 10/30/2022 at 8:09 PM, oscuro.9720 said: Necro has to give up core shroud to get Reaper Shroud. So on. For the most part, what they weren’t removing tradeoffs, just penalties. This doesn't apply to chronomancer. On 10/30/2022 at 8:09 PM, oscuro.9720 said: So for DD, that is an example of a real tradeoff. You take that mechanic by taking DD, and lose base steal. For Mirage, the second dodge is a penalty, and should be reversed. However, it does need to be balanced to accommodate the second dodge, which is understandably not easy.. The druid and soulbeast tradeoffs were a bit lame but now you have the problem where there is no reason at all to take core ranger over slb. Edited November 1, 2022 by agrippastrilemma.8741 1 Link to comment Share on other sites More sharing options...
Kodama.6453 Posted November 1, 2022 Share Posted November 1, 2022 26 minutes ago, agrippastrilemma.8741 said: The druid and soulbeast tradeoffs were a bit lame but now you have the problem where there is no reason at all to take core ranger over slb. This is what made it weird for me. The point of trade offs for elite specs was to give incentive to use the core class. Now there is literally no reason to run core anymore for some classes (with some exceptions, for example core engineer is still the only way to get elite toolbelt skills depending on your elite skill). But well, some classes were already like this with the release of EoD. Untamed never had any trade off installed, for example, everything the core ranger had access to, the untamed also got. 3 Link to comment Share on other sites More sharing options...
Ragnar.4257 Posted November 1, 2022 Share Posted November 1, 2022 (edited) The only thing that matters is whether a spec is over/under-performing. Pointless squables over "your class has less tradeoff than my class" is pathetic. Daredevil is not under-performing. Edited November 1, 2022 by Ragnar.4257 7 2 Link to comment Share on other sites More sharing options...
Terrorhuz.4695 Posted November 1, 2022 Share Posted November 1, 2022 (edited) On 10/30/2022 at 10:51 PM, Crab Fear.8623 said: Yea, by not working when stunned, launched, pushed, ect. then it will be balanced The mechanic is to be able to perform actions while cloaking, and gain ambush skills. I'm sure you want the cake and a full gut though Can't be done unless they really want to touch intricate stuff. Mirage dodge is a skill and skills just work like this. If you're able to use them while casting something, you're able to use them while crowd controlled (pretty much like shouts); if you're NOT able to use them while crowd controlled, you can't use them in the middle of other actions either. That's how gw2 skills work. On 10/31/2022 at 2:04 AM, UNOwen.7132 said: It is a downside. The 600 range lost is huge, the unblockable ... really isn't. The situations where it's better to steal through a block rather than steal to interrupt a high-value skill, like a heal skill, after the block are few and far between. It doesn't really make DD feel different, it makes DD feel terrible. But the trait line is still really good, so you have to pick it, which sucks. You're unironically bad if you can't see the value of interrupting a block -stab be damned- so that the team can secure an otherwise impossible kill. Edited November 1, 2022 by Terrorhuz.4695 3 1 Link to comment Share on other sites More sharing options...
Crab Fear.8623 Posted November 1, 2022 Author Share Posted November 1, 2022 1 hour ago, Terrorhuz.4695 said: Can't be done unless they really want to touch intricate stuff. Mirage dodge is a skill and skills just work like this. If you're able to use them while casting something, you're able to use them while crowd controlled (pretty much like shouts); if you're NOT able to use them while crowd controlled, you can't use them in the middle of other actions either. That's how gw2 skills work. You're unironically bad if you can't see the value of interrupting a block -stab be damned- so that the team can secure an otherwise impossible kill. Maybe it shouldn't work like that at all then, but I imagine they can seperate the action and effect. Can't do the action, of initiating the cloak if stunned, but once you have the effect you can still perform actions. I would try to, because it isn't a dodge, but more of a skill, it seems like smoke bomb. Where the stunbreak is instant, but the stealth isn't. Maybe the cast time would need to approach zero, but be enough mathematically to count for stuns, while the effect is no different than having distortion, stealth, superspeed, ect. I can't say for the new team, but I am pretty confident mirage cloak can be reworked this way, because of walking through mirrors grants the effect. 1 Link to comment Share on other sites More sharing options...
Terrorhuz.4695 Posted November 2, 2022 Share Posted November 2, 2022 11 hours ago, Crab Fear.8623 said: Maybe the cast time would need to approach zero, but be enough mathematically to count for stuns, while the effect is no different than having distortion, stealth, superspeed, ect. Just like The Prestige, then. Which means you wouldn't be able to activate it in the midst of other actions. Link to comment Share on other sites More sharing options...
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