Farseer.1349 Posted December 22, 2022 Share Posted December 22, 2022 Hello. Can someone tell me, why invis break on damage is not implemented into game? It would counter any invis tactics on mesmer and give more chance to opponent to survive. It is how invis works in OTHER games. You cannot stay invisible upon taking ANY damage. Also, there should be global cooldown for being invisible. And I am not speaking about the least readable animations of mesmer class, especially on asura. Otherwise this BS will go on, on and on. Again and again. While this situation exists, every time mesmer disappeared you have to run into corner and enter into blocking state. It should be fixed. Mesmer is reasonably the most hated class in the game(not speaking of rangers, that are the most hated with their permaroot). Evem Mech is not so hateful comparing to mesmer. At least Mech doesn't have invis. 5 1 5 Link to comment Share on other sites More sharing options...
Hotride.2187 Posted December 22, 2022 Share Posted December 22, 2022 (edited) This is not a reasonable nerf to stealth, with all the random aoes going off everywhere (and with the limited stealth duration on most professions). Anyway, for mesmer bursting from stealth I believe you can hear the sound of the burst going off and you can dodge. I'm not sure if you see any particles, I think you do. In a team fight that can be a bit hard with all the sounds, but mesmer builds I know of either do nothing in team fights or die in a few seconds when focused (or both). Also I don't think mesmer is the most hated class, at least aside from beginners (though there probably thief is more hated). Edited December 22, 2022 by Hotride.2187 1 Link to comment Share on other sites More sharing options...
Trevor Boyer.6524 Posted December 22, 2022 Share Posted December 22, 2022 (edited) 16 minutes ago, Farseer.1349 said: Can someone tell me, why invis break on damage is not implemented into game Because then every stealth based class would suck. Big aoe would be too easy to land against stealthed opponents and something like lingering condis would kill the stealth immediately as soon as the person tried to stealth and took damage. 16 minutes ago, Farseer.1349 said: every time mesmer disappeared you have to run into corner and enter into blocking state. This ^ is probably a very large reason why you're having problems with opponents that stealth. Stop doing that. Edited December 22, 2022 by Trevor Boyer.6524 2 Link to comment Share on other sites More sharing options...
Farseer.1349 Posted December 22, 2022 Author Share Posted December 22, 2022 (edited) Hoe can you counter invis? Invis plus blink? The only way to counter this is damaging aoe, preventing approach. Otherwise - no counter. No counter - OP, unbalanced. Also, you have to run into corner to kill all illusions in1 seconds to prevent damage. Otherwise they will round you. Or fight in the corridor. But not at open space. Never. invis/blink classes are reasonably hated. As well as players, preferring to play these classes. I am sure, they never play fair melee classes. PS DnD barbarian punishes any invis user. And it's fair. And totally balanced. Edited December 22, 2022 by Farseer.1349 3 Link to comment Share on other sites More sharing options...
UNOwen.7132 Posted December 22, 2022 Share Posted December 22, 2022 You counter invis by getting ready to dodge their burst, while using melee attacks or AoEs to track them through stealth. Stealth breaking on damage would take a mechanic thats already only good for quick repositioning (or accessing stealth attacks in thief) and make it entirely worthless. 1 1 1 Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted December 22, 2022 Share Posted December 22, 2022 Today on "Nerf Stealh: The Animated Series": Link to comment Share on other sites More sharing options...
Leonidrex.5649 Posted December 23, 2022 Share Posted December 23, 2022 Me : stealths Enemy : dodge, block, block, dodge, evade, heal, aegis Me : watches what the kitten is going on Enemy with no cooldowns : stealth op 7 Link to comment Share on other sites More sharing options...
Eddie.9143 Posted December 23, 2022 Share Posted December 23, 2022 Just get rid of stealth and moa, balance thief another way, give them more mobility. Give mesmer an ult that is actually fun and not ridic OP 2 1 Link to comment Share on other sites More sharing options...
Dopamine.6324 Posted December 23, 2022 Share Posted December 23, 2022 why not just give every class stealth? make gw2 great again 1 Link to comment Share on other sites More sharing options...
Gotejjeken.1267 Posted December 23, 2022 Share Posted December 23, 2022 (edited) Again, that a stealth topic is made but not complaining about thief in the OP should be very sad for thief mains as at least 2/3rds of the class revolves around it. 14 hours ago, Farseer.1349 said: While this situation exists, every time mesmer disappeared you have to run into corner and enter into blocking state. It should be fixed. Mesmer is reasonably the most hated class in the game(not speaking of rangers, that are the most hated with their permaroot). Evem Mech is not so hateful comparing to mesmer. At least Mech doesn't have invis. You can't even permaroot necro's anymore, which is equally sad as a ranger main. Literally every class has ways out of root and most are straight up immune to it, to the point where playing Druid is a gamble. Anway, for mesmer clones the trick is using an AoE attack at the right time. If there are no clones, there is nothing to shatter. Edited December 23, 2022 by Gotejjeken.1267 Link to comment Share on other sites More sharing options...
Bazsi.2734 Posted December 23, 2022 Share Posted December 23, 2022 Ah yes, the old "this is how it works in other games" argument rehashed for the 1000th time. Keep trying guys, this time it will definitely change something! Link to comment Share on other sites More sharing options...
Hederrain.9207 Posted December 23, 2022 Share Posted December 23, 2022 Mesmer - few invis on 30s+ cd- MESMER STEALTH OP NERFFFFFFFFFF. (Dont think anyone would miss PU trait tho) Thief, who actually stealth whenever he desires and as long as he wants - I'll ignore that. Link to comment Share on other sites More sharing options...
Khalisto.5780 Posted December 23, 2022 Share Posted December 23, 2022 the only nerf i suggest is heartseeker +1 initiative cost if not cast in range of an enemy player 1 Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted December 23, 2022 Share Posted December 23, 2022 (edited) Just as an aside, It's really heartening to see that despite everything, thieves are still bamboozling people so hard that they are perpetually stuck in a loop of "I don't like this version of thief. I would like the other version of thief." Edited December 23, 2022 by Azure The Heartless.3261 Link to comment Share on other sites More sharing options...
Terrorhuz.4695 Posted December 23, 2022 Share Posted December 23, 2022 1 hour ago, Khalisto.5780 said: the only nerf i suggest is heartseeker +1 initiative cost if not cast in range of an enemy player Heartseeker initiative cost is increased; if it connects, the increased initiative is refunded. Would work pretty much as it does now for killing weakened opponents, can't be used as much to spam stealth. Have been saying this for years now. Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted December 23, 2022 Share Posted December 23, 2022 Personally I just want to see a damage floater if I hit them in stealth with a melee weapon. I think I would know if a weapon met flesh even if that flesh were invisible. But then a lot of that desire comes from playing with hearing loss and being unable to hear the apparent audio cues that are there /shrug. 2 Link to comment Share on other sites More sharing options...
TrollingDemigod.3041 Posted December 23, 2022 Share Posted December 23, 2022 Reasonable nerf to invis in this game would be full deletion of that toxic mechanic. 1 1 1 Link to comment Share on other sites More sharing options...
Khalisto.5780 Posted December 23, 2022 Share Posted December 23, 2022 35 minutes ago, Terrorhuz.4695 said: Heartseeker initiative cost is increased; if it connects, the increased initiative is refunded. Would work pretty much as it does now for killing weakened opponents, can't be used as much to spam stealth. Have been saying this for years now. if it does it doesn't say so like unload, which has a very clear tooltip about the initiative refund Link to comment Share on other sites More sharing options...
Fueki.4753 Posted December 23, 2022 Share Posted December 23, 2022 I really think there should be proximity-based sounds and visuals to make it easier spotting a spotted enemy, if they are close. Complete invisibility when they breath down one's neck should not exist. 2 Link to comment Share on other sites More sharing options...
Terrorhuz.4695 Posted December 23, 2022 Share Posted December 23, 2022 (edited) 1 hour ago, Khalisto.5780 said: if it does it doesn't say so like unload, which has a very clear tooltip about the initiative refund Nono, it doesn't do that. That's what I think heartseeker should do. 1 hour ago, Fueki.4753 said: I really think there should be proximity-based sounds and visuals to make it easier spotting a spotted enemy, if they are close. Complete invisibility when they breath down one's neck should not exist. I need to double check that but I think stealthed enemies can still move grass, or I'm making things up in my mind? Edited December 23, 2022 by Terrorhuz.4695 Link to comment Share on other sites More sharing options...
Fueki.4753 Posted December 23, 2022 Share Posted December 23, 2022 41 minutes ago, Terrorhuz.4695 said: I need to double check that but I think stealthed enemies can still move grass, or I'm making things up in my mind? Even if so, which sPvP map even has tall enough grass to make that noticeable? Link to comment Share on other sites More sharing options...
Terrorhuz.4695 Posted December 23, 2022 Share Posted December 23, 2022 4 hours ago, Fueki.4753 said: Even if so, which sPvP map even has tall enough grass to make that noticeable? Spirit watch 💀 💀 💀 Link to comment Share on other sites More sharing options...
Xaint.7461 Posted December 23, 2022 Share Posted December 23, 2022 the only place i find stealth broken is in wvw on a deadeye rifle 1v1'ing, tho with that said it has not rly any else to offer but the way it can run stealth shoot repeat without letting target get close is a bit of an issue in my opinion, now mesmers and thiefs in general in example PvP which this topic is mainly on i do not see a problem with stealth, even the deadeye rifle build is fine there as there are points in which plays an important role towards the engagement of any fight rather than example again as mentioned above wvw where u run endlessly without any point as such to fight over. Link to comment Share on other sites More sharing options...
CalmTheStorm.2364 Posted December 23, 2022 Share Posted December 23, 2022 Could we at least be able to throw a bag of flour to try to reveal stealthed enemies like they do on Scooby-Doo? Asking for a friend.👀 3 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted December 23, 2022 Share Posted December 23, 2022 58 minutes ago, CalmTheStorm.2364 said: Could we at least be able to throw a bag of flour to try to reveal stealthed enemies like they do on Scooby-Doo? Asking for a friend.👀 I think the revealed skills that are targeted should be AoE, that would be a step in the right direction. 1 Link to comment Share on other sites More sharing options...
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