Eugchriss.2046 Posted February 14, 2023 Share Posted February 14, 2023 Feb 14 patch: Quote Frozen Ground: This skill now grants frost aura to allies in the area when the field is created. Before the patch that skill was a combo ice field that need to be blasted for the frost aura to proc. The 2012 dev knew this fact and added a finisher on the same weapon in the same attunement. Yet for some reasons, the 2023 dev thought that was not enough and decided to proc the aura directly. What used to make the difference between a good player who times his skills to abuse the kitten out of the combo field and the newbie who randomly smash button is no longer apparent. Just imagine if every combo field was working like this. A default blast finisher when you activate the combo field. Imagine Thief being able to stealth just by pistol #5, this is how dumb this buff is. An unneccesary powercrept dumbing down buff. Good job anet👏👏👏 19 Link to comment Share on other sites More sharing options...
Downstate.4697 Posted February 14, 2023 Share Posted February 14, 2023 As someone who played staff support tempest a lot before my break in October this gives you a better reason to take cleansing water over aura share. Not that staff tempest will ever replace d/f, but these changes are going to benefit me greatly Link to comment Share on other sites More sharing options...
Gambit.9501 Posted February 14, 2023 Share Posted February 14, 2023 tbf thief has always has super-easy access to stealth, and Dagger 5 practically already does the exact same thing you described lmfao so maybe not the best comparison, but i understand the point 1 Link to comment Share on other sites More sharing options...
semak.7481 Posted February 14, 2023 Share Posted February 14, 2023 20 minutes ago, Eugchriss.2046 said: Good job anet👏👏👏 You are mistaking one hyper biased dev(or two...?) with anet, anyway, soon lava font will be attached to you and follow everywhere, just you wait! 3 Link to comment Share on other sites More sharing options...
semak.7481 Posted February 14, 2023 Share Posted February 14, 2023 (edited) Oops. I thought about BP(aka pistol5) but still, what I have said is true, ini is being depleted instantly and it has cast time that you can interrupt. And on top of that you have to be in 130 range, like its way harder to HIT than just throw an AOE under ppl, so yea, in essence, it doesnt change what I wrote. Comparing apples and oranges Edited February 14, 2023 by semak.7481 1 Link to comment Share on other sites More sharing options...
Gambit.9501 Posted February 14, 2023 Share Posted February 14, 2023 Just now, semak.7481 said: Tell me you are new without telling me you are... Ini cost, cast time, you could interrupt it once or even few times preventing him from stealthing, unless its DRD bound cuck, then you cant do anything. Ah, yeah, i'm soooo new. I must not know ANYTHING i'm talking about based on the fact that I made such a simple kittening comparison. 🙄 2 Link to comment Share on other sites More sharing options...
Wyrdern.4092 Posted February 14, 2023 Share Posted February 14, 2023 there is still value in blasting the combo field though as you can get another application(s) of frost aura 1 Link to comment Share on other sites More sharing options...
apharma.3741 Posted February 14, 2023 Share Posted February 14, 2023 We do not want or need frost aura spam... 1 2 Link to comment Share on other sites More sharing options...
Chaos God.1639 Posted February 14, 2023 Share Posted February 14, 2023 do people even play the game after the update before they start threads like this? 2 Link to comment Share on other sites More sharing options...
Eddbopkins.2630 Posted February 14, 2023 Share Posted February 14, 2023 (edited) More frost aura means more damage reduction. I'm a fan of auras but damage reduction noo. No thankyou. I feel a scary amount of straight up damage reduction comming about. Which I don't understand cuz that's like a toughness attribute to reduce physical damage. But we get instead of the use of our attributes we're giving flat rates of damage reduction instead. I'm am not a fan. It's a cleaver, but lazy way of fixing big damage instead of the underlined issue of usless attributes. Edited February 14, 2023 by Eddbopkins.2630 Link to comment Share on other sites More sharing options...
Paradoxoglanis.1904 Posted February 14, 2023 Share Posted February 14, 2023 Combos and finishers are dead gameplay. No one uses them in pve Link to comment Share on other sites More sharing options...
Waffles.5632 Posted February 14, 2023 Share Posted February 14, 2023 (edited) 18 minutes ago, Paradoxoglanis.1904 said: Combos and finishers are dead gameplay. No one uses them in pve good thing we're on the pvp forums! Edited February 14, 2023 by Waffles.5632 1 Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted February 14, 2023 Share Posted February 14, 2023 not having to use a blast for frost aura but instead being able to save it for water blast combo makes sense but this change is not going to change much. staff ele needs way more love to ever make it viable. 3 Link to comment Share on other sites More sharing options...
Grimjack.8130 Posted February 14, 2023 Share Posted February 14, 2023 oh no staff is so op now >.< pls nerf staff ele anet cause i cant keyboard turn out of a meteor shower in time!!!!!!!!!!!!!!!! 3 4 4 Link to comment Share on other sites More sharing options...
Downstate.4697 Posted February 15, 2023 Share Posted February 15, 2023 1 hour ago, Grimjack.8130 said: oh no staff is so op now >.< pls nerf staff ele anet cause i cant keyboard turn out of a meteor shower in time!!!!!!!!!!!!!!!! I tried turning my keyboard like you said but I didn’t move? 1 Link to comment Share on other sites More sharing options...
Sahne.6950 Posted February 15, 2023 Share Posted February 15, 2023 14 hours ago, Eugchriss.2046 said: What used to make the difference between a good player who times his skills to abuse the kitten out of the combo field and the newbie who randomly smash button is no longer apparent. well.... the good player will be able to get 2 or even 3 auras out of this field now. They basicly just added 1 free aura ontop. Good players still want to blast the field. Also lets not pretend that Staff is in any way shape or form viable in pvp. For WvW its a nice buff.... but pvp... meh 3 Link to comment Share on other sites More sharing options...
Shao.7236 Posted February 15, 2023 Share Posted February 15, 2023 Hand holding gameplay. 2 1 Link to comment Share on other sites More sharing options...
Kuma.1503 Posted February 15, 2023 Share Posted February 15, 2023 (edited) When I saw this I didn't think "Wow I don't have to blast anymore" I thought "Cool I can double up on my auras in water attunement. This is a good buff to tempest staff healing". This also allows you to give auras to allies at longer range without worrying about people kiting out of the AoE before the ice spike hits. It can be difficult to land the aura when you are not casting this delayed combo directly over yourself to share via Powerful Auras. Still going to blast those fields, all this does is make frozen ground a useful skill instead of a minor inconvenience with a combo field on top. Edited February 15, 2023 by Kuma.1503 Link to comment Share on other sites More sharing options...
cyberzombie.7348 Posted February 15, 2023 Share Posted February 15, 2023 (edited) 2 hours ago, Kuma.1503 said: When I saw this I didn't think "Wow I don't have to blast anymore" I thought "Cool I can double up on my auras in water attunement. This is a good buff to tempest staff healing". This also allows you to give auras to allies at longer range without worrying about people kiting out of the AoE before the ice spike hits. It can be difficult to land the aura when you are not casting this delayed combo directly over yourself to share via Powerful Auras. Not to mention if someone decides to trait elemental shielding, it'll be way easier to give a whole team perma -43 dmg negation. Edited February 15, 2023 by cyberzombie.7348 Link to comment Share on other sites More sharing options...
apharma.3741 Posted February 16, 2023 Share Posted February 16, 2023 8 hours ago, cyberzombie.7348 said: Not to mention if someone decides to trait elemental shielding, it'll be way easier to give a whole team perma -43 dmg negation. It (should) be -40%, damage reduction isn't meant to stack additively. Let's say a skill does 100 damage. -33% from protection, it does 67 damage -10% from Frost aura, 67 / 10 = 6.7. This gives 60.3 as the final damage. Adding Right of the Great Dwarf at -50% would halve that final value to 30.15. It doesn't matter the order you calculate them, you get the same value. This is to stop someone being able to stack all this and get immunity to damage, protection, frost aura, and RotgD if they stacked additively these would be 93% damage reduction and result in damage of 7. On tempest with protection being -40% damage taken it would be -100% damage reduction with all this if damage reduction stacked additively and they would be effectively immune for that time. 1 Link to comment Share on other sites More sharing options...
cyberzombie.7348 Posted February 16, 2023 Share Posted February 16, 2023 @apharma.3741Interesting, didn't realize they changed that. None the less being able to give perma -40 reduction to a team will def be broken. 1 Link to comment Share on other sites More sharing options...
Sahne.6950 Posted February 17, 2023 Share Posted February 17, 2023 (edited) 17 hours ago, cyberzombie.7348 said: being able to give perma -40 reduction to a team will def be broken. i am just going to quickly mention that EarthSupportTempest has: -39,99% https://wiki.guildwars2.com/wiki/Hardy_Conduit -7% https://wiki.guildwars2.com/wiki/Stone_Flesh -10% https://wiki.guildwars2.com/wiki/Geomancer's_Training -10% https://wiki.guildwars2.com/wiki/Frost_Aura *Happy Bunker noises* Edited February 17, 2023 by Sahne.6950 Link to comment Share on other sites More sharing options...
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