Dawdler.8521 Posted March 20 Share Posted March 20 (edited) 3 hours ago, coures.1065 said: Third, WvW isn't just about killing people. Here's a not-so-secret, I hated WvW at first because I also thought at one point that WvW = PvP. Here's another not-so-secret thing - WvW has always been about killing when it comes to participation and loot. Thats how Anet designed it years ago, thats how it remained designed with the event buff, thats how its still designed after the nerf. Funny thing - after the loot buff but before the nerf, I was defending nc with a few guildies. Opposite us was 2 thief roamers - 2 d/p SA daredevils on the exact same builds of course and they hit once then vanished repeat until you puke. We defended the camp, we stared at each other poking a little now and then. Had to build ballistas. They where still there. But guess what - after a while, we couldnt really stay any longer. Sure they didnt take the camp while we defended it. But we had gone from T6 to T4 participation and it take at least a minute to find an enemy guard or whatever to just stop decay, let alone get it up again. Thry couldnt kill us, we could kill them. No partipation in WvW by Anets definition. No rewards, despite the camp being constantly contested. And of course they took it after we left because no one else could bother to defend. Alas, if there would have been a tiny little disconnectef wall we could hammer with 1 supply up there we would have been SHOWERED in rewards and participation. Oh how we lament those poor people not getting rewards, those true defenders running in to repair and bugger off. Edited March 20 by Dawdler.8521 3 2 5 Link to comment Share on other sites More sharing options...
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