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Funny Relic Ideas


Spiral.3724

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In WvW team chat last night, we had a great conversation about hilarious relic ideas. Here's some we came up with:

Relic of the Noob -- +100 to toughness

Relic of PVE -- you only have the 1 skill but it's 1000% stronger

Relic of Caffeine -- you have constant quickness but -100 to precision

Relic of the Skritt -- when finishing a downed enemy, you steal one item from their inventory

Relic of Karen -- you summon a manager to assist you

What are your funny relic ideas?

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Relic of Stealthier: whenever someone within 250 yards uses stealth that player cannot see their hidden character either.  Cooldown 1 second.

Relic of 'Surprise!: (WVW only)  If a player attacks you while you are fighting NPCs solo then a Base Guard appears behind them and attacks them too.

Relic of Stealthier Surprise: When someone uses Stealth within 250 yards they remain visible while everyone else within1200 yards get stealth.

Relic of Runaway: If a Player repeatedly runs away from you then the ministry of silly walks effect is applied : 

 

Edited by vesica tempestas.1563
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Relic of the Seraph: If a thief uses Steal or its equivalent on you, the stolen skill will be automatically confiscated.

Relic of the Beastmaster: Your pet or companion gains 25% boost to all stats and automatically fights against your enemies. The pet eats any drops it can safely consume.

Relic of Joko: Summons an Awakened Servant for 60 seconds when you say "Praise Joko!" and /salute. It can fight for you, do the household chores and make drinks for you. (Cooldown: 60 seconds)

Relic of the Heel: After dodging, knock nearby allies down for 1 second, inflict Taunt for 3 seconds and grant them Fury for 15 seconds. (Cooldown: 15 seconds)

 

Edited by LadyKitty.6120
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17 hours ago, Spiral.3724 said:

Relic of Karen -- you summon a manager to assist you

Love it, but sadly this one probably goes into the same "summons are bad mkay" bucket with the formerly rune-invoked parrot, rock dog and golem.  😞

 

Edit to add:
Relic of Ragequit: When downed, all nearby players receive one random unbound item from your inventory. You then explode in a cloud of feathers (see Dead Bird) and exit the GW2 application.

Edited by Teknomancer.4895
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5 minutes ago, Lan Deathrider.5910 said:

Relic of GoB: When Equipped gain 1 Gift of Battle after gaining skirmish pips. This relic is destroyed when it's effects activate. Purchased from the Heroics Notary in exchange for 1 Gift of Exploration.

Serious/not serious.

Sounds too OP.  should cost a gift of battle and then award a gift of battle and 1000 gold when taken into the PVP Lobby. That character is then traumatized, and can’t enter PVP modes without being triggered and unable to move. 

Edited by starlinvf.1358
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Relic of the Nine Lives. - whenever you die, you get immediately respawned. If you die nine times in the same encounter/event/pvp match/WvW skirmish, your character gets permanently deleted.

Relic of the Schrodinger - whenever you die, you have 50% chance of getting respawned, but the same applies to every opponent you kill as well.

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Relic of God – you provide all boons with max stacks in regular intervals for 2mins in 1200 range to 100 "ppl" (include players and NPCs), you and anyone affected by these boons get no rewards in WvW (no pips, no reward track progress, no exp) and can't capture any objective; NPC affected by these boons have 1 HP;

Relic of Evil – you get buff to deal 100x your dmg on all skills and again no rewards in WvW; all PvE mobs deal 1000x their dmg to you; so you can kill any player in 1 hit and any enemy NPC can kill you in 1 shot, can't stealth

Relic of Loneliness – only work for ppl without friends, can not join any group, summon 1 legendary boss, 5 elite mobs, 10 veterans and 20 normal mobs

Relic of Possesion – you become ghost, invisble, deal no dmg, can possess enemy players to get control of movement and active skills so you can kill other ppl, possession last 5 mins and after that player with relic return to ghost form for 10 mins with debuff not being able to leave WvW and only thing they can do is to move around (no access to inventory and so on)

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Relic of the Gambling Addict

While in combat you have a x% chance of gaining 1 gold, you also have a y% chance of losing 10 gold.

Interval: 1/4 Second.

 

Notes:

If the relic can no longer remove your gold due to low funds, relic will be destroyed.

This relic isn't available as an option for Legendary Relic users, as we all know gambling addicts are always poor.

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Relic of Golemmancer

Summon a hostile Inquest Golem Mark II whenever in combat(Cooldown 45s), 0.3% chance of corrupted Scruffy MK II

 

Relic of Vampirism

All your attacks steal health, but self-inflict 20 stacks of burning on broad daylight.

 

Relic of the Forum Dweller

Increase poison duration by 50%, but constantly self inflict 10 stacks of torment.

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