kiwituatara.6053 Posted December 22, 2023 Share Posted December 22, 2023 I don't know where the thread disappeared to, but willbender nerf is overdue. 25 5 7 Link to comment Share on other sites More sharing options...
XenesisII.1540 Posted December 22, 2023 Share Posted December 22, 2023 Page 2 5 1 Link to comment Share on other sites More sharing options...
Nanoir.2315 Posted December 25, 2023 Share Posted December 25, 2023 I've literally killed people just using mouse and skill clicking in full zerk/mara. But hey if people wanna play with a massive handicap to feel good let em be. 3 4 3 Link to comment Share on other sites More sharing options...
Sleepwalker.1398 Posted December 25, 2023 Share Posted December 25, 2023 OP, it's fine, just needs a few more buffs. (not my vid btw) 5 1 2 2 3 Link to comment Share on other sites More sharing options...
SweetPotato.7456 Posted December 25, 2023 Share Posted December 25, 2023 On 12/23/2023 at 4:55 AM, kiwituatara.6053 said: I don't know where the thread disappeared to, but willbender nerf is overdue. use the search function. 1 1 Link to comment Share on other sites More sharing options...
XenesisII.1540 Posted December 26, 2023 Share Posted December 26, 2023 33 minutes ago, Mikhael.2391 said: If u have any build that works to be effective for solo/roaming as either core guard or DH with the disengage and survival capability ALMOST on pair with the likes of thiefs mesmers rangers warrior mechanichs etc etc please share, because I play mostly Core and DH untill im cancelled in every way by anything else(wbs included). If you not gonna help and just saying its l2p issue please provide video proof with any other guardian spec other than wb that is as effective all the others mentioned. Willbenders have more mobility and defenses than all those classes, while also being able to burst. Mirage had Jaunt, 3 charges 20s cooldown, it was nerfed multiple times to 50% damage, 30s cooldown, and 2 charges in a year. I have yet to see any type of balance like that on Willbender almost two years in. You play Willbender you get carried, just like everyone cried about Condi Mirage. /taps watch, we're still waiting on Willbender and Harbinger balance. 18 4 4 Link to comment Share on other sites More sharing options...
bq pd.2148 Posted December 26, 2023 Share Posted December 26, 2023 48 minutes ago, XenesisII.1540 said: You play Willbender you get carried, just like everyone cried about Condi Mirage. /taps watch, we're still waiting on Willbender and Harbinger balance. there was a lot more solo and 2-3 player activity back then. beyond that harbinger becomes worse than scourge and willbender also stops being too relevant. i sooner expect nerfs to support chrono before/with the new weapons, can't have them bully out all our firebrands. 1 1 3 Link to comment Share on other sites More sharing options...
Gotejjeken.1267 Posted December 26, 2023 Share Posted December 26, 2023 (edited) 2 hours ago, Mikhael.2391 said: If u have any build that works to be effective for solo/roaming as either core guard or DH with the disengage and survival capability ALMOST on pair with the likes of thiefs mesmers rangers warrior mechanichs etc etc please share, because I play mostly Core and DH untill im cancelled in every way by anything else(wbs included). This is the reason they leave it alone, as you aren't wrong. Look at necro--has Reaper/Harb that are both super mobile now...and necro was the SLOW class. Ranger - Can argue any of the three can be roamers--with Druid as the 'support spec' having one of the best disengages if used right War - Can pretty much roam on all three Thief - Obviously can roam on every spec Mesmer - Virt and Mirage are both super capable roamers Engi - Scrapper/Holo Ele - Weaver, Cata, Tempest...even Core can roam Etc. Anyway, they messed up when they made Willbender because it hardlines guard to zerg / group play where they are top at. It's Purity of Purpose leftovers; things like JI and such should be nerfed ONLY in the context of willbender, but they are core skills. A big problem. They knew this too when they removed trapper runes which where used as memes by thieves and somewhat by rangers, were used heavily by DH as both offensive and an escape tool. But they still removed those, buffed WB a few times, and left the other guard specs as 'group only'. No one wins that way. Edited December 26, 2023 by Gotejjeken.1267 6 1 6 Link to comment Share on other sites More sharing options...
Nanoir.2315 Posted December 26, 2023 Share Posted December 26, 2023 2 hours ago, Gotejjeken.1267 said: Look at necro--has Reaper/Harb that are both super mobile now...and necro was the SLOW class. Genuine question, I can understand harb but when did reaper become super mobile? 2 3 Link to comment Share on other sites More sharing options...
Arianth Moonlight.6453 Posted December 26, 2023 Share Posted December 26, 2023 1 hour ago, Nanoir.2315 said: when did reaper become super mobile? whenever they're pulled, launched, pulled again, pushed, pulled, pulled, pushed, launched and so on... 4 11 3 Link to comment Share on other sites More sharing options...
urd.8306 Posted December 26, 2023 Share Posted December 26, 2023 Passive mobility doesn't count. 10 Link to comment Share on other sites More sharing options...
CafPow.1542 Posted December 26, 2023 Share Posted December 26, 2023 1 hour ago, Arianth Moonlight.6453 said: whenever they're pulled, launched, pulled again, pushed, pulled, pulled, pushed, launched and so on... „It’s not missing stability, it’s being mobile dude!“ i guess with flesh worm, spectral walk and reapershroud 2, you could say he’s mobile…? Tho 2 of 3 are not reaper exclusive but yeah. 1 1 Link to comment Share on other sites More sharing options...
Nanoir.2315 Posted December 26, 2023 Share Posted December 26, 2023 (edited) 3 hours ago, Arianth Moonlight.6453 said: whenever they're pulled, launched, pulled again, pushed, pulled, pulled, pushed, launched and so on... So gs 5 that can be easily dodged or sidestepped, spectral grasp, flesh wurm and spectral walk. That's 3 utilities gone but includes 1 stunbreak ig. I've kited them for days. This straight up seems like a l2p issue. Edited December 26, 2023 by Nanoir.2315 Clarification 1 1 6 Link to comment Share on other sites More sharing options...
apharma.3741 Posted December 26, 2023 Share Posted December 26, 2023 1 hour ago, Nanoir.2315 said: So gs 5 that can be easily dodged or sidestepped, spectral grasp, flesh wurm and spectral walk. That's 3 utilities gone but includes 1 stunbreak ig. I've kited them for days. This straight up seems like a l2p issue. My man doesn't know it's 2 stunbreaks, wouldn't trust this guy's advice. https://wiki.guildwars2.com/wiki/Spectral_Walk https://wiki.guildwars2.com/wiki/Necrotic_Traversal 2 1 5 Link to comment Share on other sites More sharing options...
Nanoir.2315 Posted December 26, 2023 Share Posted December 26, 2023 (edited) Forgive me, barely see one last long enough to try anything majority of the times. But hey point still stands and that doesn't change a thing. Edited December 26, 2023 by Nanoir.2315 2 2 Link to comment Share on other sites More sharing options...
apharma.3741 Posted December 27, 2023 Share Posted December 27, 2023 16 hours ago, Nanoir.2315 said: Forgive me, barely see one last long enough to try anything majority of the times. But hey point still stands and that doesn't change a thing. You also forgot Death's Charge which gives reaper mobility that is not on core or scourge and will give it much more mobility that something like core mesmer, chrono, non dagger off-hand ele, non-rocket boots engineer and non shiro revs. This is also without mentioning the amount of chill and cripple reaper vomits out. Your argument is disingenuous, it may not be super mobile but most reapers are very mobile these days, just not as mobile as the top mobile builds out there. https://wiki.guildwars2.com/wiki/Death's_Charge 2 1 5 Link to comment Share on other sites More sharing options...
TrollingDemigod.3041 Posted December 27, 2023 Share Posted December 27, 2023 4 hours ago, apharma.3741 said: You also forgot Death's Charge which gives reaper mobility that is not on core or scourge and will give it much more mobility that something like core mesmer, chrono, non dagger off-hand ele, non-rocket boots engineer and non shiro revs. This is also without mentioning the amount of chill and cripple reaper vomits out. Your argument is disingenuous, it may not be super mobile but most reapers are very mobile these days, just not as mobile as the top mobile builds out there. https://wiki.guildwars2.com/wiki/Death's_Charge That amount of mobility doesn't matter though and it's locked behind Life Force resource, which may run out and then what? The only reason why Reaper may appear as "mobile" is because of Relic of Speed and that's about it. Sure it may be tiny bit faster than what you mentioned, but it's still a slug level of speed in current meta. 6 3 Link to comment Share on other sites More sharing options...
Nanoir.2315 Posted December 27, 2023 Share Posted December 27, 2023 Gotta love how nerf x class always ends up with people trying to make reaper look op or too good. 6 hours ago, apharma.3741 said: You also forgot Death's Charge which gives reaper mobility that is not on core or scourge and will give it much more mobility that something like core mesmer, chrono, non dagger off-hand ele, non-rocket boots engineer and non shiro revs. This is also without mentioning the amount of chill and cripple reaper vomits out. Your argument is disingenuous, it may not be super mobile but most reapers are very mobile these days, just not as mobile as the top mobile builds out there. https://wiki.guildwars2.com/wiki/Death's_Charge Not even going to bother trying to figure what point you're trying to make here. 1 hour ago, TrollingDemigod.3041 said: That amount of mobility doesn't matter though and it's locked behind Life Force resource, which may run out and then what? The only reason why Reaper may appear as "mobile" is because of Relic of Speed and that's about it. Sure it may be tiny bit faster than what you mentioned, but it's still a slug level of speed in current meta. This pretty much sums it up. Unless your opponent is constantly running away and you somehow keep lifeforce up, compared to everything else you won't keep up. 3 1 Link to comment Share on other sites More sharing options...
Nanoir.2315 Posted December 27, 2023 Share Posted December 27, 2023 Take engi rifle for example, thing hits like a wet noodle meanwhile ranger and deadeye seem to be deemed balanced, heck even the meme 1 shot warrior rifle builds. Confusion changes that hurt every confusion build rather than fixing the culprit mesmer. Then we have immortal cata builds and willybenders still alive and kicking. But hey let's nerf phantasmal disenchanter instead. The skill no one complained about at all 😎 2 1 4 Link to comment Share on other sites More sharing options...
Burnfall.9573 Posted December 28, 2023 Share Posted December 28, 2023 (edited) Stop wasting time and effort asking for Bad Design Profession to be nerfed. Bad Designed can not be "nerfed". It is either rework Bad Design or removed it in its entirely. Can one "nerf" a Bad Design House Foundation Infrastructure? Can one "fix" a Bad Foundation without reworking its Foundation or remove its Foundation entirely? Obviously Not!! Remove Willbender Profession. Period!! How many wasted years with more wasted time of "nerfing" Bad Design will end? Bad Design=Bad Foundation "You can't build a great building on a weak foundation" In fact; Shut Down WvW It's "Cornerstone" Foundation has been so ignored, neglect and beyond Damaged over the years on end, any talk about it, has turned it into a Meme Game Mode. Every game play of WvW has turned it into a Comedy Game Show where everyone laughs at it then walk away. Cut WvW 11 years+ loss and Failure to capture and win a Healthy Competitive Gaming Experience for WvW Community There are no Success, Gains with Bad Design Foundation Cornerstone!! Anet, it is time to let go of WvW Edited December 28, 2023 by Burnfall.9573 2 1 5 1 Link to comment Share on other sites More sharing options...
DanAlcedo.3281 Posted December 28, 2023 Share Posted December 28, 2023 On 12/26/2023 at 12:59 PM, diomache.9246 said: Passive mobility doesn't count. Movement speed is one of the strongest stats in all of gaming. Regardless of game genre. "doesn't count" 😎 3 1 1 Link to comment Share on other sites More sharing options...
Jobber.6348 Posted December 28, 2023 Share Posted December 28, 2023 Willbenders make me wonder if the Power coefficient nerfs happened at all. 7 1 2 1 Link to comment Share on other sites More sharing options...
urd.8306 Posted December 28, 2023 Share Posted December 28, 2023 4 hours ago, DanAlcedo.3281 said: Movement speed is one of the strongest stats in all of gaming. Regardless of game genre. "doesn't count" 😎 Throwing pulls into a reflect isn't mobility. 😗 4 Link to comment Share on other sites More sharing options...
Kuya.6495 Posted December 28, 2023 Share Posted December 28, 2023 I don't get willbender complaints in wvw. If getting one shot is a problem for you, why not play one of the MANY obnoxiously tanky cele builds to compensate? If there is a positive thing I can say about wvw roaming is that so many builds are so ridiculous that you have plenty of clown shoes to choose from. 4 2 2 12 Link to comment Share on other sites More sharing options...
Warrior.9487 Posted December 28, 2023 Share Posted December 28, 2023 37 minutes ago, Kuya.6495 said: that so many builds are so ridiculous that you have plenty of clown shoes to choose from. 100% agree. 2 1 1 Link to comment Share on other sites More sharing options...
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