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[Suggestions]QoL (Quality of Life) Ideas [Merged]


ginryu.3026

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1) make silverwaste shovels less tedious to grind. I get that they are a vital part of the guild hall upgrades but the drop rate now is ridiculously low when you factor in how many shovels are needed. 
 

2) Speaking of guild halls, I think we should have ambient/friendly animals that are free to roam certain parts of guild halls as part of the decoration. 

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Hello!

 

Long time player here, and avid WvW enjoyer.

 

More and more times now I am finding exploits/cheats happening in WvW that are ruing the overall enjoyment and competitiveness of the game mode.  One such exploit/example are Thief's glitching into the SW tower of Blue/Green Borderlands.  

 

It is beyond frustrating to witness, and even more so when the thief portals numerous allies into the tower and we cannot stop it.

 

You NEED to add options in the in-game report system for exploiting/cheating, because as it stands now these players have virtually nothing to stop them from continuing to do it.  At least by adding this option, we can report them with the hopes of them getting banned/penalized.  

 

Thank you for your time, and PLEASE consider this heavily.

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I propose, as a QoL change, that there be a separate option to merely 'follow' other players in the game rather than only to add them 'Friends' or to block them.  Yes, I know there is a list of individuals who have added you as a friend (your Followers list), but I want a separate option to merely follow other players whom you do not want to identify as friends in game.  This way, I and many other players do not have to have so many random users on our friends list mixed with our actual acquaintances in game whom we want to join in activities and so on.

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There is a workaround for your feature: you can give those you added to your list nicknames. Just enter their account name (I'd suggest to add their suffix numbers as well) and an additional keyword like Raid, PvP, or whatever you would need. You now are able to filter your contacts in your friendslist with those keywords when you search in the list, e.g. searching for Raid will only show those who you tagged accordingly.

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Seeing many mmorpgs with their "housing" system, I think a nice refresh for future gw2 updates would be a housing system.
Obviously created specifically to be "exclusive" for us players, some examples? For example when you enter your home the player will have some "buffs" such as bonuses on experience, attack, health, defense etcc, just like food.
And of course (in the background) the possibility of customizing your own home.
I think that would be a very nice and supportive request for old and new players.

 

What do you think?

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A few suggestions to benefit all players.

 

There are many old time players that by this time have managed to unlock Legendary gear for nearly every type of equipment in the game(Some have 1 of everything done).   This raises an issue for them that transmutation charges are now completely useless as all Legendary gear allows you to change look for free and this is a great perk for some truly expensive gear so I would not want to change that.  But my suggestion would be to allow them to trade the transmutation charges into an NPC and convert them to some other form of currency, (Karma, EOD, HoT, etc)

 

Next most Anniversary gifts come with an account bound dye kit.  While this is a great reward for most people, if a player is an alt-aholic like myself and has 55 characters or more characters then they quickly use up all choices of dyes and can do nothing with the kits but throw them away or hold them in storage hoping that they may get changes made to them down the road.  I propose that you add an item to the kit that allows the player to once again sell it or trade to an npc for some currency  that you decide upon that won't hurt the economy just so that players that have spent lots of gems in the game to buy so many characters still feel rewarded once their choices of dyes are all gone and the kits no longer go to waste.

 

Lastly isn't it about time that Ascended gear finally lose the account bound status.  As someone with most legendary gear unlocked I have almost no use for ascended gear I would love to be able to sell it.  Plus I'm sure newer players and players that don't like crafting would like the ability to just buy the top level gear.  Maybe not everything just stuff that can be crafted but being able to sell jewelry would be great as well.

 

Thank you ArenaNet for so many years of fun, I look forward to what the future has to offer in GW2.

 

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8 hours ago, Silencer.7614 said:

Most Anniversary gifts come with an account bound dye kit.  While this is a great reward for most people, if a player is an alt-aholic like myself and has 55 characters or more characters then they quickly use up all choices of dyes and can do nothing with the kits but throw them away or hold them in storage hoping that they may get changes made to them down the road.

You can throw four of your account bound dyes into the mystic forge and get one tradeable dye in return. Don't know if there is a better solution, but that's what I do with birthday dyes.

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Hi there, I'm super grateful to be able to revisit old lion's arch, such a great blast from the past. But I'm unable to enjoy it properly as it's quite isolated from the rest of the world. I can live without gliding and mounts, especially as there's no fall damage. But I'd like to suggest two things that would enable me and hopefully others to get the use out of this map that they want.

1) Enable "Tyria Surface" as a layer when viewing the world map so that we can use waypoints to leave OLA. A significant factor for me in not using OLA is that there is usually an extra loading screen if you want to go anywhere else. To New LA then where ever your destination is unless you're using tomes.

2) Enable the popup to join your party in Fractals of the Mists to happen in Old LA if your party has entered from New LA anywhere on the map. Currently you can join your party in fractals from Old LA but you have to walk up to the entrance which requires using the key to load into north LA< waypointing down to fractals and then running in. No one would do this if their party is already waiting inside for them - just goto New LA.

I really want to use Old LA more but these two factors prevent me from using Old LA in the common ways I use LA. I hope these changes can be straight forwards to implement if considered! Many thanks for Old LA nostalgia anyway!

Edited by Unicorn Luna.5204
typos
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I fully agree. I've been in the old LA exactly twice since I got the key and these changes would make it more interesting. I have the fractal gate portal scroll but if I hadn't, the second point would be great for fractals.

On the other hand I really wish you could port to pve instances from anywhere in the world. I dont really see the point why this isnt in the game. And if the waypoint gold sink is the problem (which it really shouldnt be because you have scrolls for most of the hubs) just add a little transportation fee if you are outside the hub.

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This may already be a thing that I dont know about... If so, please tell me...

 

When you go to the Wardrobe and choose an item EG: chest... it costs 1 Transmutation Charge to change it to what you desire.

 

I would like that Transmutation to be permanent until you decide otherwise to transmute again... (EG: If you get another armor piece you can keep the prior transmutation).

 

I have transmuted a few times, only to find a better armor piece the next day. This means my Transmutation is lost when I use the new (better) armor.  I then have to buy another transmutation to transmog this new armor piece.

Sooooooooo frustrating and soooooooo expensive.

 

I HATE my toons wearing a random item that messes up their fashion sense...

 

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16 hours ago, Lanfear De Noir.9127 said:

This may already be a thing that I dont know about... If so, please tell me...

 

When you go to the Wardrobe and choose an item EG: chest... it costs 1 Transmutation Charge to change it to what you desire.

 

I would like that Transmutation to be permanent until you decide otherwise to transmute again... (EG: If you get another armor piece you can keep the prior transmutation).

 

I have transmuted a few times, only to find a better armor piece the next day. This means my Transmutation is lost when I use the new (better) armor.  I then have to buy another transmutation to transmog this new armor piece.

Sooooooooo frustrating and soooooooo expensive.

 

I HATE my toons wearing a random item that messes up their fashion sense...

 

As someone who seems to love playing fashion wars I would highly recommend working on getting legendary armor.  In the short term it will not solve your issue, but long term Legendary gear can be transmuted to any unlocked look that you own for free as often as you want to make changes.

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7 hours ago, Mungo Zen.9364 said:

which is it?

Likely it's the first one - to be able to obtain more than one per account.

I'd say the same should be done with Koda's Warmth Enrichment too. I have multiple toons/layouts I'd love to use these with. And I've seen this suggested earlier - to add the option to buy more from the Laurel Merchants (once you've done the related achievement), so same what they did with the Birthday Enrichment.

Edited by Jukhy.2431
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It would be kind of cool if Anet add these "can-only-get-once-and-never-again" infusions to the legendary wardrobe, then we'd be able to have one for each toon on the account. (The ones that drop rarely from bosses and such should of course not be in there since it would devalue them too much...)

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I deleted my dungeon mails a while back trying to get within my mail limit (as I didn't yet understand which items do or do not impact the mail limit), and I'd like an option to resend system mail (obviously this couldn't trigger birthday parcels, but if we could get all quest related mail resent in case we made a mistake).

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Also, speaking of birthday parcels, as a new player I didn't know that birthday gifts and some other game items were tied to characters and not the account. I started out by making characters and deleting them, to try various options. Is there a way to set one character's age to the age of the account?


Also it would be nice if oldest character were flagged in the character select screen.

 

thanks!

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Hello! Here is my suggestion regarding Gift of Battle.

 

Gift of Battle: QoL Suggestion
- Keep the Gift of Battle Reward track in WvW
- Add Repeatable achievement (like Drizzlewood Coast) for Gift of Battle, where the currency is gathered from PvE METAs: including:

  1. All World Bosses (lower level World bosses would give less currency)
  2. Big META Events across all core + expansion maps: HoT, PoF, EoD METAs: such as Nightbosses, Octovine, Dragon's Stand, Dragon's End.
  3. I wouldn't include the LWS maps, as they are required for the trinkets and not the weapons.

 

That is all.

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As someone who doesn’t enjoy pvp, i can understand where you’re coming from. But I don’t think they should add gift of battle in pve.  

It is a way to help players who doesn’t really find the game mode tempting to at least try it. I know some players who didn’t find the game mode attractive, but went there for a gift of battle or the warclaw. They play it occasionally now because the game mode grew on them and they had fun. 

And if they added what you’re requesting, the WvW players would definitely complain that they have to do pve for various items and legendaries they want. And it would remove quite an amount of players from a game mode that needs players to go there. Including us pve scrubs who doesn’t really want to be there. How else would they get their free loot bags 👀

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