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[Suggestions]QoL (Quality of Life) Ideas [Merged]


ginryu.3026

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10 hours ago, Sobx.1758 said:

I was under the impression you wrote this: "Witch of Doom's point is that the Turtle is the ONLY mount that requires a Strike Mission to acquire." in an effort to say the acquisition proccess requiring strike mission ("as the ONLY mount") makes it "not like the other mounts" (=unique) and that's not ok. If that was not the point you were trying to make, I don't why you wrote that sentence and I request exact explanation of that particular sentence you wrote in your post.

Someone will always not want to play something. It doesn't mean much to me. "I can but I won't because no" is an extremely weak argument. If it's an argument at all. If you "don't want to because no, not even once!" then it's your choice, you do you.


Acquiring the Raptor, Springer, Skimmer, and Jackal are all very similar; complete the heart to buy access. However, each heart is unique.

Acquiring the Griffon, Beetle, and Skyscale all require completing of certain story line aspects, then traveling to various maps in the open world, as well as significant gold and/or materials. However, each collection itself is unique.

Acquiring the Warclaw is a bit different, being a WvW centric mount. However, it too is like both the sets above, completing the reward track is similar to completing a heart, and changing WvW regions is similar to changing open world maps, but again the acquisition is completely unique while still being similar.

Before moving on, I would like to point out that if you are WvW centric, owning the Raptor through Skyscale mounts does nothing to effect or add to your chosen primary game mode (WvW) experience. Similarly, if you are PvE centric, owning the Warclaw does not really add to your PvE experience beyond aesthetics as the Warclaw is similar to the Raptor, but slower and with no pull mechanic. As such, of you are PvE or WvW centric, there is no real drive to get the mounts from the game mode you don't focus on unless you just want them.

Acquiring the Turtle, however is the only one that requires two game modes to get. It is the only one that can be completed in two game modes for that matter. This makes it not only unique, which is good, but completely UNLIKE all the other mounts in a way that some players (a not insignificant portion) find uncomfortable to get.

So then, why get it? If you are not willing to do Strikes, and know that one is required before you start the collection, why even bother. Well, if you get the Turtle, then complete the masteries, you GAIN 50% health on all your mounts in PvE. So there is a rather significant incentive to get the Turtle. This makes the Turtle the ONLY mount that the devs are using to try and force players to experiment with other game modes the mount is not centric to to get.

 

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1 hour ago, DemonAtTheWheel.1804 said:



So then, why get it? If you are not willing to do Strikes, and know that one is required before you start the collection, why even bother. Well, if you get the Turtle, then complete the masteries, you GAIN 50% health on all your mounts in PvE. So there is a rather significant incentive to get the Turtle. This makes the Turtle the ONLY mount that the devs are using to try and force players to experiment with other game modes the mount is not centric to to get.

 

You're right, but you're going to get nitpicked on the words "game mode".

Among some there is a religious dogma level of faith that there are only three "game modes" in GW2: 1. sPvP, 2. WvW, and 3. all of PvE, holy and indivisible.

The fact that there is a significant population that will only play instanced PvE and another population that will only play OW PvE will be eclipsed by an argument about "three game modes".

Edited by Gibson.4036
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19 minutes ago, Gibson.4036 said:

You're right, but you're going to get nitpicked on the words "game mode"

It's not being "nit picked", it's as much of a "different gamemode" as going through jumping puzzle for other collections is because "hey, it plays differently than regular ow mob smacking".

19 minutes ago, Gibson.4036 said:

The fact that there is a significant population that will only play instanced PvE

I'm not sure where that claim comes from, explain? 😄

Meanwhile what was written above is "I have nothing against hard content, I could play it but I won't" and that is what's being responded to. "I could play it to get what I want, but I won't play it because no" is a rather weird stance to take, but hey, you're free to do it if that's what you want. 🤷‍♂️ 

But again, if the issue is the turtle following the player in arborstone around then the qol response is to make it possible to hide/dismiss the turtle following you in arborstone.

Edited by Sobx.1758
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30 minutes ago, Sobx.1758 said:

It's not being "nit picked", it's as much of a "different gamemode" as going through jumping puzzle for other collections is because "hey, it plays differently than regular ow mob smacking".

I'm not sure where that claim comes from, explain? 😄

Meanwhile what was written above is "I have nothing against hard content, I could play it but I won't" and that is what's being responded to. "I could play it to get what I want, but I won't play it because no" is a rather weird stance to take, but hey, you're free to do it if that's what you want. 🤷‍♂️ 


That plays into the "nit picked" comment.... Raids and Strikes are limited to 10 players in an instance, hence the "instanced PvE", not the same as playing open world.

Technically yes, Raids and Strikes are "PvE" content, as you are not playing against other players. Big ol' gargantuan Fat Albert sized BUT though....

Raids have long been seen as a far more toxic area to delve into than normal open world. That toxicity is what causes many to avoid Raids like they cause the plague. The Strikes are marketed as basically "Raid-lite", a way to get people into Raiding, so, while generally less toxic than Raids, Strikes still have that same old cherry flavor.

The issue is not that the Raids and Strikes are "hard" to complete, the Strike that was chosen to be part of that collection is even one of the easiest, in that there is no rage timer, and your group can basically take as long as is needed to kill it.

The issue is that Raids and Strikes are significantly more toxic than open world is (unless you happen to get the right group), resulting in an unwillingness in many players to subject themselves to the torture that entering those areas provides. They came to play and have fun, not be demeaned and talked down to for not playing like an elitist that frequents the Raid type content.

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16 minutes ago, DemonAtTheWheel.1804 said:

That plays into the "nit picked" comment.... Raids and Strikes are limited to 10 players in an instance, hence the "instanced PvE", not the same as playing open world.

"play into the nit picked comment"? It's almost as if the exact same people had this exact same discussion. He knows the argument and it not being another mode is true whether or not he tries to "run ahead of it this time" to call it being a "nit pick" in order to dismiss and refrain of addessing anything being said about it. It's not a nitpick, it's a fact he has nothing to respond to, so he tries to pre-emptively dismiss it by calling it a nitpick. Meanwhile what's happening here is an attempt to label anything you don't want to do ("because no!") as somehow "a differfent mode that shouldn't be included" (who knows why). But it should be and it is. And there's nothing wrong with it -get over that weird "I won't do it because no!" stance and get the reward you want. Or don't get over itself by your own conscious choice and don't get the reward, whatever suits you, it's still nothing more than your own choice.

16 minutes ago, DemonAtTheWheel.1804 said:

Technically yes, Raids and Strikes are "PvE" content, as you are not playing against other players.

"Technically yes", the best kind of yes. Also known as just a fact, right?

16 minutes ago, DemonAtTheWheel.1804 said:

The issue is that Raids and Strikes are significantly more toxic than open world is

The only people attempting to make that claim left and right seem to be the ones who refuse to play that content in the first place "because I just won't!" which they base on nothing more than their own imagined perception of whatever content they refuse to give a try. What you just said is false but, again, it's a choice you're free to make for yourself.

 

Again, to get more to the point in regards of actual QoL changes (even moreso since at this point it looks like we'll keep repeating the same things back at each other 🙄) :
(...) if the issue is the turtle following the player in arborstone around then the qol response is to make it possible to hide/dismiss the turtle following you in arborstone.

Edited by Sobx.1758
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18 hours ago, Sobx.1758 said:

The comparison to beetle acquisition was about time and effort, not about the steps/content being somehow the same. Nothing wrong with acquisition being more "unique" instead of being a copy of the previous mount/s.

One of the problems is that the word "comparable" does not mean "exactly the same" nor does it mean "unique."  Heck, any two things can be compared, making them comparable.  I could say that getting one piece of mithril ore is comparable to getting the Skyscale, in that you have to do something to get each one.

This thread is for QoL Suggestions, so I made a suggestion that would improve my GW2 QoL; it's that simple.  It would not keep anyone who loves Strikes from doing them.

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4 minutes ago, Witch of Doom.5739 said:

One of the problems is that the word "comparable" does not mean "exactly the same" nor does it mean "unique."  Heck, any two things can be compared, making them comparable.  I could say that getting one piece of mithril ore is comparable to getting the Skyscale, in that you have to do something to get each one.

Sure, it can be this or that, the point is nothing they said somehow disqualifies what it is, so not sure what the point of bringing it up -in a rather accusatory tone, from my understanding?- in the first place was. That's what I'm saying here, if that wasn't clear. Seems to me we have a mutual understanding of that now.

Edited by Sobx.1758
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1 minute ago, Sobx.1758 said:

Sure, it can be this or that, the point is nothing they said somehow disqualifies what it is, so not sure what the point of bringing it up in the first place was. That's what I'm saying here, if that wasn't clear. Seems to me we have a mutual understanding of that now.

The point of bringing it up in the first place is that I'm asking for what I would consider a QoL improvement in thread that specifically asks for QoL suggestions.  Look, I think some of the suggestions in this thread are wacky, but someone wants _________, and that's what this thread is for.

And while I find the giant turtle following me around annoying, that is by no means the only thing nor the main thing I don't like about the mount.  I hate Strikes, PvP, and Raids, and won't do them.  Yes, that is my choice.  I have long ago resigned myself to not getting many, many game items and cheeves that are only from those modes.  With the Turtle, you could originally only get the egg from the meta, which I did, and then ANet changed it and one could buy the egg.  Does that stop people from doing the meta?  No, it doesn't.

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6 minutes ago, Witch of Doom.5739 said:

The point of bringing it up in the first place is that I'm asking for what I would consider a QoL improvement in thread that specifically asks for QoL suggestions.  Look, I think some of the suggestions in this thread are wacky, but someone wants _________, and that's what this thread is for.

When I asked about the point of bringing it up, it was specifically to what we've JUST been talking about, which was the "comparable" thing. When I said "Sure, it can be this or that, the point is nothing they said somehow disqualifies what it is, so not sure what the point of bringing it up -in a rather accusatory tone, from my understanding?- in the first place was", it was directed at what this being brought up by you:
"But ANet, you said getting the Turtle would be comparable to getting the Beetle.  No way."

That's what "comparable" discussion was about, wasn't it? So that's what I just commented on now. It is comparable and I see the attempt to say they somehow went against their words when they didn't to be misguided. Considering what you wrote about the meaning of "comparable" 2 posts above, that's the very reason I question bringing up the "but anet, yousaid it will be comparable!" thing. I'm not sure how to make it any clearer or what's even exactly unclear about what I'm saying here.

 

As for the QoL change itself, I guess I can only repeat:
(...) if the issue is the turtle following the player in arborstone around then the qol response is to make it possible to hide/dismiss the turtle following you in arborstone.
That's what I see as a potential "QoL issue" and potential "QoL solution", not the "I won't do that content because no, but still give me the reward".

You give your proposal, I give mine -with explanation- and that's about it. At this point it doesn't seem like anything new is being said here tbh.

Edited by Sobx.1758
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6 minutes ago, Sobx.1758 said:

When I asked about the point of bringing it up, it was specifically to what we've JUST been talking about, which was the "comparable" thing. When I said "Sure, it can be this or that, the point is nothing they said somehow disqualifies what it is, so not sure what the point of bringing it up -in a rather accusatory tone, from my understanding?- in the first place was", it was directed at what this being brought up by you:
"But ANet, you said getting the Turtle would be comparable to getting the Beetle.  No way."

That's what "comparable" discussion was about, wasn't it? So that's what I just commented on now. It is comparable and I see the attempt to say they somehow went against their words when they didn't to be misguided. Considering what you wrote about the meaning of "comparable" 2 posts above, that's the very reason I question bringing up the "but anet, yousaid it will be comparable!" thing. I'm not sure how to make it any clearer or what's even exactly unclear about what I'm saying here.

 

As for the QoL change itself, I guess I can only repeat:
(...) if the issue is the turtle following the player in arborstone around then the qol response is to make it possible to hide/dismiss the turtle following you in arborstone.
That's what I see as a potential "QoL issue" and potential "QoL solution", not the "I won't do that content because no, but still give me the reward".

You give your proposal, I give mine -with explanation- and that's about it. At this point it doesn't seem like anything new is being said here tbh.

If you see something as a QoL issue, then by all means ask ANet for it.  You are not here to gatekeep my or anybody else's suggestions.  Unless you're a mod?  If you're not, please stop trying to act like one.

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2 minutes ago, Witch of Doom.5739 said:

If you see something as a QoL issue, then by all means ask ANet for it. 

I did, thanks.
If QoL ideas are supposed to be not up for any discussion then I was not -and still am not- aware of that. I was under the impression we can discuss freely what's written in this thread just like in the rest of them on this forum so that's what I'm doing, giving my opinion about the ideas and providing my own.

Edited by Sobx.1758
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Dear ArenaNet, to make things easier, because I am so lazy to type, will you please make Discord invite into a direct link from ingame to Discord?  

it is very useful Especially for WvW 

thank you . 
 

Edited by babana.7521
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2 hours ago, Val.7826 said:

About human male character costumization:

  1.  I think we need some new beards / premium beards
  2. Some hair are not animated, like this one, and deserve to be animated

The second point may also be true for other races and gender

It would be nice to have a shorter beard than the shortest one we have. It’s still pretty long.

It’d also be nice to have some hair styles with two dye channels. The accessory color could control the second channel. I like some of the unnatural hair colors available, but think they mostly look odd when applied to all the hair. They’d look great as streaks or tips.

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Hi Anet, 

Infusions are sellable, why the weapon chests from metas like Tequatl, Dragonstorm, Gyala Delves etc etc aren't? 

I would like to play the content I like, without being forced to do content I don't like to get these awesome skins. 

If these chests could be sellable i could buy them with gold, some people could even buy gems to convert to gold to get these... Think about it, it's more revenues for you ;)) 

Account bound era should really end... 

 

Edited by Aedil.1296
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  • Aedil.1296 changed the title to Meta weapon chests sellable not account bound

3 account wide slots and copper tools on all characters then its a matter of 6 clicks on login and logout to have it on all characters OP.

Alot easier then before the shared slots when you had to put them in and out of the bank on each character.

Edited by Linken.6345
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On 1/23/2023 at 6:58 AM, Danikat.8537 said:

It would really help (with any suggestion) if you tell us why you think it would be a good idea.

You said you think it would be an awesome addition and greatly appreciated, but nothing about why you think that. If someone has never played a game with an inspect feature and never felt like they were missing anything by not having one what would you say to persuade them it's a good idea?

personally i like to inspect gear because i love to see people's outfits and preview them on my own toon! OTOH I don't mind getting "wow, what shirt is that" whispers, and maybe it's a good thing that i have to actually ask, in order to know someone else's! 

In games where inspect is a thing, it can get elitist based on gear and even whether your gear is inspectable. One of the great things about this game is that here things are often not that way! 

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On 4/17/2023 at 7:34 AM, Kiki.9450 said:

Requesting the ability to turn off other players' character chatter while retaining my own.

I like my mesmer's voice lines, but I tire of hearing human females all the time (i.e. other players' characters). 

If there is a way to do this in game right now, it is not clear in the options.

Or the option to have each player's chatter audible only to themselves! I really like that my character will marvel about what she sees, or talk to her pet, and so on... but most of it doesn't need to be audible to anyone else.

Maybe the comments while downed is all that really needs to be shared with the group. 

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