Arheundel.6451 Posted August 12 Share Posted August 12 Something to force condi bunkers to think more, before just dumping as many condis as possible as quickly as possible. Sigil of the Ungodly Damaging conditions are ineffective for 20s and reduce duration by 90% after using an elite 1 3 12 1 Link to comment Share on other sites More sharing options...
WingSwipe.3084 Posted August 12 Share Posted August 12 Wouldnt it be better to reduce the condi vomit on overperforming professions? Otherwise solid idea, 20 second might be too long though since some elite skills like Head Butt, Spear of Archemorus and Heaven's Palm are on a 20 second cooldown or lower. This would help melee power builds greatly across the board, feels like it would become a mandatory pick though. 3 Link to comment Share on other sites More sharing options...
maxwelgm.4315 Posted August 12 Share Posted August 12 The low cost of condition damage is an underlying issue that no amount of cleanse will fix (other than just making condis useless altogether) - the very fact that every condi build is also a bunker or perma stealth with strong defensive utility is quite telling. You can dump everything into defensive stats with a sparkle of condis and still land kills from attrition alone - not to mention the ones that can even burst with condis, something that shouldn't have ever been a thing. 1 3 Link to comment Share on other sites More sharing options...
Trevor Boyer.6524 Posted August 12 Share Posted August 12 (edited) 1 hour ago, Arheundel.6451 said: Something to force condi bunkers to think more, before just dumping as many condis as possible as quickly as possible. Sigil of the Ungodly Damaging conditions are ineffective for 20s and reduce duration by 90% after using an elite Purging, cleansing, generosity. What condi bunker are you even worried about? Entire meta is comprised of ultra power damage right now. Condi sucks in this meta outside of Necromancer. Edited August 12 by Trevor Boyer.6524 6 7 Link to comment Share on other sites More sharing options...
Shagie.7612 Posted August 12 Share Posted August 12 pretty sure everyone's missing that this was made in response to the reveal relic thread by (presumably) a thief player lol 1 1 3 Link to comment Share on other sites More sharing options...
Hotride.2187 Posted August 12 Share Posted August 12 I dont think you understand how condi bunkers work. They dont dump their conditions all at once without thinking. Condizerker is the only condi build that does this in my experience and maybe condi thief, i.e. they have bursty condi at intervals. Most condi bunkers just output condies at a steady pace, eventually you run out of cleanses and die, if you've not managed to kill the condi build yet. Its why the logic of "well just dodge the condi application ability" "argument" doesnt work - there is not some limited set of abilities to look out for (though you do have to dodge condi bomb abilities or you'll run out of cleanses immediately). You have to kite and avoid a shitton of things, to keep the condi vomit application manageable. Talking from 1v1 perspective, obviously more players can pressure the condi bunker to go mostly defensive and then it cant just roll head over KB for max condi applications. 5 2 Link to comment Share on other sites More sharing options...
Trevor Boyer.6524 Posted August 12 Share Posted August 12 (edited) 17 minutes ago, Hotride.2187 said: I dont think you understand how condi bunkers work. They dont dump their conditions all at once without thinking. Condizerker is the only condi build that does this in my experience and maybe condi thief, i.e. they have bursty condi at intervals. Most condi bunkers just output condies at a steady pace, eventually you run out of cleanses and die, if you've not managed to kill the condi build yet. Its why the logic of "well just dodge the condi application ability" "argument" doesnt work - there is not some limited set of abilities to look out for (though you do have to dodge condi bomb abilities or you'll run out of cleanses immediately). You have to kite and avoid a shitton of things, to keep the condi vomit application manageable. Talking from 1v1 perspective, obviously more players can pressure the condi bunker to go mostly defensive and then it cant just roll head over KB for max condi applications. I don't understand why people in this thread are suddenly forgetting how the game has worked since release: There are different job roles: team fighter, support, roamer, side noder. If you're not a side noder, don't stay in 1v1s vs. side noders unless you know you can greatly outplay the side noder. Good side node vs good side node generally results in a stalemate unless someone is outplaying. This works no differently now than it did in year 1. All the good side noders now are capable of forever 1v1ing each other and honestly very little condi is involved at all. The only things in this patching that are even good with condi damage are Necros. Thieves & Mesmers using condi are all burst builds that lose to power burst, and they aren't even side noders. Those builds can't get modern bunkers off a side at all. Modern side node builds tank condis. If a player is losing side node duels to random condi, this is likely an indication that they shouldn't be side noding with their build to begin with. Edited August 12 by Trevor Boyer.6524 5 3 Link to comment Share on other sites More sharing options...
felincyriac.5981 Posted August 12 Share Posted August 12 l2p issue 2 2 Link to comment Share on other sites More sharing options...
calva.2914 Posted August 12 Share Posted August 12 9 hours ago, Shagie.7612 said: pretty sure everyone's missing that this was made in response to the reveal relic thread by (presumably) a thief player lol lol my bad. I figured that post would cause a bit of drama…but I didn’t think it would have caused this much. Link to comment Share on other sites More sharing options...
Sahne.6950 Posted August 16 Share Posted August 16 On 8/12/2024 at 8:43 AM, Arheundel.6451 said: Damaging conditions are ineffective This sounds like old CondiHerald with extrasteps. Link to comment Share on other sites More sharing options...
Zekent.3652 Posted August 16 Share Posted August 16 There https://wiki.guildwars2.com/wiki/Sigil_of_Cleansing_(PvP) and https://wiki.guildwars2.com/wiki/Sigil_of_Purging_(PvP) glad to help, OP Baits used to be better 4 1 1 Link to comment Share on other sites More sharing options...
DanAlcedo.3281 Posted August 16 Share Posted August 16 I want a "I win" button too. Link to comment Share on other sites More sharing options...
AliamRationem.5172 Posted August 16 Share Posted August 16 Sure. They can release it at the same time as the 20 second invulnerability sigil. Link to comment Share on other sites More sharing options...
Arheundel.6451 Posted August 16 Author Share Posted August 16 On 8/12/2024 at 9:01 AM, Shagie.7612 said: pretty sure everyone's missing that this was made in response to the reveal relic thread by (presumably) a thief player lol Rather than in response, this thread was made to showcase people's reaction when you "play with their toys", just another example of "It's ok to nerf/remove what I don't play or like to face". A successful social experiment Link to comment Share on other sites More sharing options...
calva.2914 Posted August 17 Share Posted August 17 23 hours ago, Arheundel.6451 said: Rather than in response, this thread was made to showcase people's reaction when you "play with their toys", just another example of "It's ok to nerf/remove what I don't play or like to face". A successful social experiment Thing is there are options for every class to counter this stuff. But not every class has an option to take reveal. Should all classes not have an option to have the ability to counter something? I get the whole class identity thing(coming from WoW where it was lost), but I don’t feel giving 1 reveal option for classes that don’t have access to it removes that class identity. GW2 has always been a game where you can be self reliant, why keep the ability to counter stealth for a few seconds from some classes. If the thief is good, this won’t be a large deal to them. They can still perma-stealth if they avoid it too, it’s not a guarantee the reveal will work. I think your going a little extreme in response to the thread. 2 Link to comment Share on other sites More sharing options...
Jobber.6348 Posted August 18 Share Posted August 18 How about make Weakness reduce outgoing Condition duration by 33%? 2 Link to comment Share on other sites More sharing options...
arazoth.7290 Posted August 18 Share Posted August 18 1 hour ago, Jobber.6348 said: How about make Weakness reduce outgoing Condition duration by 33%? well that would be awesome. Power damage has more damage reduction mechanics compared to condi too long for condi to not be indeed Link to comment Share on other sites More sharing options...
roederich.2716 Posted August 18 Share Posted August 18 condi needs an overhaul in general. in mmo condi is initially meant to be DoT. in gw2 is not. its same burst like power and just possible to be reapplied after the other side cleansed it. enables silver 1 players to get until gold 1 just by pissing it. no skill no aim, condi main. 2 1 Link to comment Share on other sites More sharing options...
Gotejjeken.1267 Posted August 18 Share Posted August 18 (edited) Condi bunker being terrible in this meta is pretty funny considering the number of condi harbs running around. And the fact 'top 10 alts' were fighting with me in the other topic about some random dude getting into top 10 'testing' condition soulbeast builds. Also, can run across random condi druids..in g3+.... Edited August 18 by Gotejjeken.1267 Link to comment Share on other sites More sharing options...
Flowki.7194 Posted August 18 Share Posted August 18 (edited) The main problem with condi are the specs that churn out confusion/poison too easily, and those same specs churn out that condi with only 2 or 3 buttons max, ranger and thief for the most part at present, but warrior/mesmer have horrible condi builds also. The sustain on some condi builds is rediculous, but some power builds too, both playstyles are sustain crept to fk on Virt-Harb-SPB-Druid-Untamed. Reaper and Czerker also deserve a mention. Anet have lost control of this kitten. Condi specs throwing out bombs that kill in power time frames, and high dmg power specs with condi level sustain. Those specs need brought back in line with traditional downsides. Either that, or just make sPVP celestial stats and be done with it.. this situation with a few specs crept, and the rest not is pretty boring now. Edited August 18 by Flowki.7194 2 Link to comment Share on other sites More sharing options...
Terrorhuz.4695 Posted August 19 Share Posted August 19 forumlings not deepthroating a bait challenge (IMPOSSIBLE!) 1 Link to comment Share on other sites More sharing options...
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