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Discussion about Confusion [merged]


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Not sure what's there to discuss. Confusion in pve is worse than any other damaging condition by large margin and it renders builds that rely on confusion 'dead'.

Proposed fix? Revert changes to confusion for pve only.

Major example is Axe Mirage dealing way less damage than what it used to. I am aware that Staff Mirage is now competitive to Axe Mirage pre-patch but why ruin an elite spec weapon and make it unusable? There are already plenty of elite specs that don't use their elite weapon because it's not competitive enough.

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Not sure what everyone is crying about. I get burst down now faster then before balance. Y'all want to feel nerfed try roaming a necro, (each spec). Seems all others actually got buffed while we got a crap buff to a traitline no one uses, and scrounges advantage at surprise shrouds was wiped away. Oh and PvE, whats the big deal? You get to kill a npc slower because you cant adjust. Talk to a WvW mes for pointers, they know their shit better then y'all.

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While I understand the change brings Confusion back to its intended purpose, the changes show ANet's typical over-compensation pretty clearly. :disappointed:For Mesmer specifically, not only was Confusion nerfed in PvE, at least a few of the traits that supported it were gutted, and Confusion durations came way down.

Zero condi scaling for passive ticks?Look, after a "buff" of shifting damage to activation damage, it's still only a sad 9%. I seriously thought it was a typo when I saw 6% on the wiki before the update.Can we at least get a sad-sad 1% per tick to our scaling?

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Revert changes to confusion in PvE.I don't know what was the logic behind the nerf there,it was the most random and uncalled for change in the patch notes.Confusion wasn't strong in PvE,it was ok.You basically made axe almost useless since it's a pure confusion weapon and its main use was in PvE.

Everyone understands and agrees confusion was strong in PvP/WvW so the changes there were needed,even though some of them were kinda overkill.Still,understandable.

You can't just completely change core features like that without warning randomly.Why did you give us info about alacrity and phantasms before the patch but not confusion?

What's the purpose of axe and confusion in general in PvE now?Use it only when you see the mob trying to hit?I could just crit it randomly for 7k at the start of the fight with a power build.Not everyone plays high end raids or top lvl fractals here who theorycraft and find different builds with staff etc,ditching confusion and weapon fun for optimal damage.Some and possibly most of the people in this game enjoy the solo PvE content.And for those people,like me,a fun build got nerfed without reason.It wasn't overperforming in anything.It was just ok.

I can still clear solo content with axe.I can also kill things with sword auto as a condition mirage.That doesn't mean it feels nice though.Why did you keep the DoT confusion since it hits for like 10 damage per stack?Do you feel 10 damage per tick serves any purpose?Or is it better than nothing I guess?Nothing makes sense.

Please,I don't know what the idea behind all these is,if it is a bug or not,but revert the changes in PvE.I don't know what your vision is,but you should have the player's fun factor as your aim.And if your vision ruins that fun,then you have to change your vision."Will this change be fun for the players?"

That's all.

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@"Rauderi.8706" said:While I understand the change brings Confusion back to its intended purpose, the changes show ANet's typical over-compensation pretty clearly. :disappointed:For Mesmer specifically, not only was Confusion nerfed in PvE, at least a few of the traits that supported it were gutted, and Confusion durations came way down.

Zero condi scaling for passive ticks?Look, after a "buff" of shifting damage to activation damage, it's still only a sad 9%. I seriously thought it was a typo when I saw 6% on the wiki before the update.Can we at least get a sad-sad 1% per tick to our scaling?

That isn't going to fix the problem. The issue is that the way they want confusion to work is completely incompatible with PvE play.

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Great change for PVP. However, confusion is now nearly useless in PVE, and therefore so is condi mesmer. As a life long mesmer, changes like this are just disheartening and really destroy my will to play the game. I'm a casual gamer, I have a full time job, I'm a parent and a husband. All the condi gear I just worked for a year to obtain in PVE has been rendered obsolete overnight. It's not as if playing a confusion based condition mesmer in PVE I was somehow taking advantage of the game or abusing the system. It already felt under powered to begin with. Lesson learned. For me, this is a tough reminder on how I should and should not be spending my time. Time to step away from the game for a while.

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God, this is just the worst. I loved Axe Mirage... Please ANet, tell is this is just a mistake. Please tell me I didn't just build Viper twice to play this wonderful new Axe Mirage thats no longer competitive. Please tell me Axe Mirage will be made competitive in PvE again...

Do what you will in PvP, please keep PvE fun for as many builds as you can...

Please don't make me run Staff/Staff...

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Thanks for finally ruining my favorite class that i played since release with this nonsense patch. Allthough i could live with this shit in pvp,just quit it completly, i cannot stand that you ruined the whole gameplay in pve with it on mesmer. You know,i had fun with my mirage in pve, szepter/torch axe/focus...i really had fun and even invested arround 100 Euro in Diamonds for appropriate skins. But oh no,like allways you total fuck mesmer up to leave him in the garbage bin. I learned my lesson now,im not gonna invest one single coin in this steaming pile of ... . So thanks A-net,with this patch you lost a Member of your Journey that began with release of Gw1.

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Yet again, I'm going to tag @Gaile Gray.6029 and @Robert Gee.9246

A-net's NEEDS to make a statement on this.

If someone uploaded an old version of the update instead of the real one, that's fine... But we ought to know about it.

If this was intentional, we need a statement of WHY.

You guys have to address 'what about the state of the game changed, that will allow you to backtrack to the worst state confusion has ever been in.'

9% buff to activated damage? And 100% nerf to ticks?

If you had the conviction to stand by the alacrity and phantasm changes with official explanation, then asking for an official statement here is pretty kitten fair.

Last night, I logged in to Gw2. I was so depressed about the confusion changes (even though I'm excited about phantasms and shatters... But condi shatter does confuse... Every 25 sec... So no reason to try any of the new shit in my vipers gear.) I didn't log into my mesmer at all. So... That gear will go to another toon. But then I logged in on deadeye, and saw that perfectionist only ever procs once in a long fight. And that the raid bundle control, was in fact, NOT added to the golem. So after a night completely unable to find this patch's silver lining...

I've decided I'm not spending any more money on gems.I'm not playing fashion wars 2. (outside of the transmutes I can farm)I'm gearing in crafted exotics only.

Because I can't trust A-Net not to completely waste my time and money.

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@BrokenGlass.9356 said:Yet again, I'm going to tag @Gaile Gray.6029 and @Robert Gee.9246

A-net's NEEDS to make a statement on this.

If someone uploaded an old version of the update instead of the real one, that's fine... But we ought to know about it.

If this was intentional, we need a statement of WHY.

You guys have to address 'what about the state of the game changed, that will allow you to backtrack to the worst state confusion has ever been in.'

9% buff to activated damage? And 100% nerf to ticks?

If you had the conviction to stand by the alacrity and phantasm changes with official explanation, then asking for an official statement here is pretty kitten fair.

Last night, I logged in to Gw2. I was so depressed about the confusion changes (even though I'm excited about phantasms and shatters... But condi shatter does confuse... Every 25 sec... So no reason to try any of the new kitten in my vipers gear.) I didn't log into my mesmer at all. So... That gear will go to another toon. But then I logged in on deadeye, and saw that perfectionist only ever procs once in a long fight. And that the raid bundle control, was in fact, NOT added to the golem. So after a night completely unable to find this patch's silver lining...

I've decided I'm not spending any more money on gems.I'm not playing fashion wars 2. (outside of the transmutes I can farm)I'm gearing in crafted exotics only.

Because I can't trust A-Net not to completely waste my time and money.

Yes, can we please get a response on this? This seems so glaringly stupid that we're all assuming it was just a mistake. The more this silence drags on, the more it appears that you straight up have no idea what you're doing over there!

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@BlaqueFyre.5678 said:@Astralporing.1957 and @ThomasC.1056Except you failed to see this quote from Karl back in December.

@"Karl McLain.5604" said:The primary design for confusion is 'burst'; it's expected to deliver a lot of stacks at once for low duration, punishing skill usage for a short while and then falling off quickly. Due to this difference in nature, we chose to leave it alone in this patch.

This change is perfectly inline with Confusions design intent as stated by the Devs.

Thanks for the reminder. It indeed feels like it's what the dev intended. As a punishing condition, confusion is supposed to give "bursts" of damage, punishing skill usage, which makes perfect sense.

The thing is : the bursty behaviour was an issue with DoT conditions (bleed, burn, torment, previous confusion) : ramping stacks quickly can make bursty ticks, which is undesirable. For a pure punishing condition like confusion has become, it causes big issues. If one stack isn't punishing enough, you need to ramp a lot of them. Yet, with the short duration, it's a hard thing to do, which implies the whole confusion system loses a lot of efficiency, unless players manage to stack a huge bunch of them in a short amount of time : it's the return of the condi bomb, which is the reason why lots of players (rightfully or not) complained. Moreover, the short duration implies that slow enemies won't get any damage (the core issue with PvE). In a nutshell, I feel like confusion should have it's duration increased a bit ; since it's a punishing condition, it seems logical it lasts a bit more to increase the odds it triggers (and guarantee a fair bit of effectiveness).

To be honest, I don't know in what extent my gameplay will be affected by that, given the whole Mesmer changes, I may shift my build to something slightly different. I'm just saying that there's something I feel is off with the message those changes bring.

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@ThomasC.1056 said:

@BlaqueFyre.5678 said:@Astralporing.1957 and @ThomasC.1056Except you failed to see this quote from Karl back in December.

@"Karl McLain.5604" said:The primary design for confusion is 'burst'; it's expected to deliver a lot of stacks at once for low duration, punishing skill usage for a short while and then falling off quickly. Due to this difference in nature, we chose to leave it alone in this patch.

This change is perfectly inline with Confusions design intent as stated by the Devs.

Thanks for the reminder. It indeed feels like it's what the dev intended. As a punishing condition, confusion is supposed to give "bursts" of damage, punishing skill usage, which makes perfect sense.

The thing is : the bursty behaviour was an issue with DoT conditions (bleed, burn, torment, previous confusion) : ramping stacks quickly can make bursty ticks, which is undesirable. For a pure punishing condition like confusion has become, it causes big issues. If one stack isn't punishing enough, you need to ramp a lot of them. Yet, with the short duration, it's a hard thing to do, which implies the whole confusion system loses a lot of efficiency, unless players manage to stack a huge bunch of them in a short amount of time : it's the return of the condi bomb, which is the reason why lots of players (rightfully or not) complained. Moreover, the short duration implies that slow enemies won't get any damage (the core issue with PvE). In a nutshell, I feel like confusion should have it's duration increased a bit ; since it's a punishing condition, it seems logical it lasts a bit more to increase the odds it triggers (and guarantee a fair bit of effectiveness).

To be honest, I don't know in what extent my gameplay will be affected by that, given the whole Mesmer changes, I may shift my build to something slightly different. I'm just saying that there's something I feel is off with the message those changes bring.

With Mesmer and by extension Mirage have been able to get upwards of 38 stacks of confusion quite reliably and can still hit those stacks in the matter of seconds consistently, even if they mess up or the opponent avoids some of the burst they easily apply 15-20 stacks which is very punishing, it is a Condition that punishes players twofold, if they use skills they take a large amount of damage, if they don’t use skills then the Mesmer/Mirage isn’t having any Pressure applies to them which allows the Mesmer/Mirage more opportunity to appply more pressure and control thebfight more, the Removal of the DoT was extremely healthy for Pvp/WvW since the high amounts of stacks that’s were able to be generated was to punishing even when the opponent wasn’t doing anything, and the amount of cover condis that Mesmer/Mirage can output almost Guarantees the Confusion not getting cleansed. They want Confusion to be the only Burst Condi and that is reflected in their statements and the skills have higher application stacks and lower durations and higher frequency of application on those skills.

At least now there is better counter play that rewards skillful and attentive play.

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@"BrokenGlass.9356" said:

  • "Confusion: Heavily reweighted damage from this condition's base damage-over-time component to the damage-on-skill-use component. The condition-damage contribution has been removed from the damage-over-time component and redistributed into the damage-on-skill-use component. This condition remains split between PvE and PvP/WvW."

What does this mean practically?

I understand it as the new system would only be in pvp/wvw but after testing in pve i saw it is atm in pve too. I hope it is just a bug and got fixed to pre patch in pve and after patch in pvp/wvw.

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I asked Gaile Gray.6029 on February 6, 2018 about the meaning of the split part his answer:

"This is a question you must ask on the forums, not through PM. Thanks."

I felt like wtf he wrote the deam patchnote so he should know but i done like he sayed and linked him with this discussion, hopefully he feels like clear things up!!!!!!!

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So friggin tired of PVP gameplay effecting my PVE experience. I play for PVE, Map metas and Raids. That's it! My experience is crapped on every time I turn around. Then to add insult to injury I have to keep wasting time on more gear changes to stay current just to participate. Least they could do is offer free ascended armor/weapon stat changes when making such profound changes to a single class. Please segregate PVE/PVP, WVW skills and builds and put the "Elite" back in the Mesmer Elite Specialization because the only part that exists right now as a Mesmer Mirage Clone is special. My mount may as well be a short bus.

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@"Bofouci.1320" said:So friggin tired of PVP gameplay effecting my PVE experience. I play for PVE, Map metas and Raids. That's it! My experience is crapped on every time I turn around. Then to add insult to injury I have to keep wasting time on more gear changes to stay current just to participate. Least they could do is offer free ascended armor/weapon stat changes when making such profound changes to a single class. Please segregate PVE/PVP, WVW skills and builds and put the "Elite" back in the Mesmer Elite Specialization because the only part that exists right now as a Mesmer Mirage Clone is special. My mount may as well be a short bus.

To be fair City of Heroes a game out of the Company NCSoft used to provide its players with character respec options after the release of each new build. With the drastic changes to builds almost every balance patch a global stat re-setter would be nice. Spent over 50 gold changing to power...

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@dontlook.1823 said:

@"Bofouci.1320" said:So friggin tired of PVP gameplay effecting my PVE experience. I play for PVE, Map metas and Raids. That's it! My experience is crapped on every time I turn around. Then to add insult to injury I have to keep wasting time on more gear changes to stay current just to participate. Least they could do is offer free ascended armor/weapon stat changes when making such profound changes to a single class. Please segregate PVE/PVP, WVW skills and builds and put the "Elite" back in the Mesmer Elite Specialization because the only part that exists right now as a Mesmer Mirage Clone is special. My mount may as well be a short bus.

To be fair City of Heroes a game out of the Company NCSoft used to provide its players with character respec options after the release of each new build. With the drastic changes to builds almost every balance patch a global stat re-setter would be nice. Spent over 50 gold changing to power...

Yup! I played City of Heroes as well (Scrapper). This concept should not be new to them. The current result just leads to more mindless farming and the grind that Anet thrived to stay away from in the beginning.

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@Bofouci.1320 said:

@Bofouci.1320 said:So friggin tired of PVP gameplay effecting my PVE experience. I play for PVE, Map metas and Raids. That's it! My experience is crapped on every time I turn around. Then to add insult to injury I have to keep wasting time on more gear changes to stay current just to participate. Least they could do is offer free ascended armor/weapon stat changes when making such profound changes to a single class. Please segregate PVE/PVP, WVW skills and builds and put the "Elite" back in the Mesmer Elite Specialization because the only part that exists right now as a Mesmer Mirage Clone is special. My mount may as well be a short bus.

To be fair City of Heroes a game out of the Company NCSoft used to provide its players with character respec options after the release of each new build. With the drastic changes to builds almost every balance patch a global stat re-setter would be nice. Spent over 50 gold changing to power...

Yup! I played City of Heroes as well (Scrapper). This concept should not be new to them. The current result just leads to more mindless farming and the grind that Anet thrived to stay away from in the beginning.

I miss that game so much!!! I played Defender/ Controller main. Always happy to see another CoH buddy!

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@dontlook.1823 said:

@Bofouci.1320 said:So friggin tired of PVP gameplay effecting my PVE experience. I play for PVE, Map metas and Raids. That's it! My experience is crapped on every time I turn around. Then to add insult to injury I have to keep wasting time on more gear changes to stay current just to participate. Least they could do is offer free ascended armor/weapon stat changes when making such profound changes to a single class. Please segregate PVE/PVP, WVW skills and builds and put the "Elite" back in the Mesmer Elite Specialization because the only part that exists right now as a Mesmer Mirage Clone is special. My mount may as well be a short bus.

To be fair City of Heroes a game out of the Company NCSoft used to provide its players with character respec options after the release of each new build. With the drastic changes to builds almost every balance patch a global stat re-setter would be nice. Spent over 50 gold changing to power...

Yup! I played City of Heroes as well (Scrapper). This concept should not be new to them. The current result just leads to more mindless farming and the grind that Anet thrived to stay away from in the beginning.

I miss that game so much!!! I played Defender/ Controller main. Always happy to see another CoH buddy!

All I want here is to be relevant in PVE. Bad enough that our ability to participate in end game content like raids are heavily controlled by other players via LI's and KP's we don't need any help from the devs by killing our DPS or slowing our progress with mindless crafting tucked behind time-gated mats.

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@Bofouci.1320 said:

@Bofouci.1320 said:So friggin tired of PVP gameplay effecting my PVE experience. I play for PVE, Map metas and Raids. That's it! My experience is crapped on every time I turn around. Then to add insult to injury I have to keep wasting time on more gear changes to stay current just to participate. Least they could do is offer free ascended armor/weapon stat changes when making such profound changes to a single class. Please segregate PVE/PVP, WVW skills and builds and put the "Elite" back in the Mesmer Elite Specialization because the only part that exists right now as a Mesmer Mirage Clone is special. My mount may as well be a short bus.

To be fair City of Heroes a game out of the Company NCSoft used to provide its players with character respec options after the release of each new build. With the drastic changes to builds almost every balance patch a global stat re-setter would be nice. Spent over 50 gold changing to power...

Yup! I played City of Heroes as well (Scrapper). This concept should not be new to them. The current result just leads to more mindless farming and the grind that Anet thrived to stay away from in the beginning.

I miss that game so much!!! I played Defender/ Controller main. Always happy to see another CoH buddy!

All I want here is to be relevant in PVE. Bad enough that our ability to participate in end game content like raids are heavily controlled by other players via LI's and KP's we don't need any help from the devs by killing our DPS or slowing our progress with mindless crafting tucked behind time-gated mats.

Yeah. I farm a ton and have a pretty substantial wealth on my character so it was more of teeth gritter having to reach in my wallet for something as little as this. I mostly feel bad for those without Legendary Armor/Weapons and those who think of 100g as a lump sum.

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Feedback: I've done a bit of playing on my condi mirage since I last posted, in a few PvE gametypes. It's still pretty effective in solo play but it's when I do group stuff that it feel like it's not really shining. As before I still feel a nerf was in order but I feel like a more balanced split between confusion ticks on skill use and the DoT effect would be better than what it has currently. I'll still be playing my condi Mirage through story modes and map completion but I'll more than likely be choosing something else to play when I'm doing group stuff. It's a case of feeling like I'm contributing evenly to the party and as a glass cannon geared character I feel this one isn't up to par whereas before it was maybe too much. Have been playing a shatter power mesmer too which is a different story and the changes there are quite nice!

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Wonder if anyone from the balance team dare raise their head over the parapet and explain this latest balance debacle.. no.. thought so.

I have often said balance in an MMO is never achievable when the subjects gets raised.. often - But sorry I can't defend this latest nerf it's simply crazy thinking.PvP should never, ever be the source of balance for PvE.. and if your going to provide a specific stat to build condi based characters around, you don't then start pick and choosing which conditions that are built relying on it can actually utilise the stat ..utterly clueless imo and should be reverted back like ASAP or why bother having conditions at all if your just going to desync them from their build stats at a whim.I think we get it.. you have no regard for PvE anymore, you have moved on to pretending GW2 PvP is going to earn the big bucks... sorry to burst that bubble but it isn't and wont be any time soon.Just another useless build to add to the ignore list going forward is all I see now or just add to AFK farm list... In fact I am starting to think that's all ANET want from PvE now.

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@BlaqueFyre.5678 said:

@BlaqueFyre.5678 said:@Astralporing.1957 and @ThomasC.1056Except you failed to see this quote from Karl back in December.

@"Karl McLain.5604" said:The primary design for confusion is 'burst'; it's expected to deliver a lot of stacks at once for low duration, punishing skill usage for a short while and then falling off quickly. Due to this difference in nature, we chose to leave it alone in this patch.

This change is perfectly inline with Confusions design intent as stated by the Devs.

Thanks for the reminder. It indeed feels like it's what the dev intended. As a punishing condition, confusion is supposed to give "bursts" of damage, punishing skill usage, which makes perfect sense.

The thing is : the bursty behaviour was an issue with DoT conditions (bleed, burn, torment, previous confusion) : ramping stacks quickly can make bursty ticks, which is undesirable. For a pure punishing condition like confusion has become, it causes big issues. If one stack isn't punishing enough, you need to ramp a lot of them. Yet, with the short duration, it's a hard thing to do, which implies the whole confusion system loses a lot of efficiency, unless players manage to stack a huge bunch of them in a short amount of time : it's the return of the condi bomb, which is the reason why lots of players (rightfully or not) complained. Moreover, the short duration implies that slow enemies won't get any damage (the core issue with PvE). In a nutshell, I feel like confusion should have it's duration increased a bit ; since it's a punishing condition, it seems logical it lasts a bit more to increase the odds it triggers (and guarantee a fair bit of effectiveness).

To be honest, I don't know in what extent my gameplay will be affected by that, given the whole Mesmer changes, I may shift my build to something slightly different. I'm just saying that there's something I feel is off with the message those changes bring.

With Mesmer and by extension Mirage have been able to get upwards of 38 stacks of confusion quite reliably and can still hit those stacks in the matter of seconds consistently, even if they mess up or the opponent avoids some of the burst they easily apply 15-20 stacks which is very punishing, it is a Condition that punishes players twofold, if they use skills they take a large amount of damage, if they don’t use skills then the Mesmer/Mirage isn’t having any Pressure applies to them which allows the Mesmer/Mirage more opportunity to appply more pressure and control thebfight more, the Removal of the DoT was extremely healthy for Pvp/WvW since the high amounts of stacks that’s were able to be generated was to punishing even when the opponent wasn’t doing anything, and the amount of cover condis that Mesmer/Mirage can output almost Guarantees the Confusion not getting cleansed. They want Confusion to be the only Burst Condi and that is reflected in their statements and the skills have higher application stacks and lower durations and higher frequency of application on those skills.

At least now there is better counter play that rewards skillful and attentive play.Again, we're
not
talking about sPvP/WvW here, where the change is indeed fine, but about the impact it has has on
PvE
.
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