Lighter.5631 Posted March 9, 2018 Share Posted March 9, 2018 @samo.1054 said:This:@Gaile Gray.6029 said:Defy Pain: Increased the cooldown from 60 seconds to 90 seconds in PvP onlyLast Stand: Increased the cooldown from 40 seconds to 90 seconds in PvP onlyShrug it Off: Increased the cooldown from 25 seconds to 60 seconds in PvP onlyDead or Alive: Increased the cooldown from 30 seconds to 60 seconds in PvP onlyIs lazy design and balancing and it does NOT help with this:@Gaile Gray.6029 said:Increase build diversityFor the love of Grenth, stop balacing this way. I have nothing against nerfing passives, but what you did there is simply kill off the trait. It's useless! Simple as that. 2 seconds of Defy Pain on a 90 sec cooldown? Think of it and tell me with a straight face that you think that's fine. You keep on nerfing stuff so that you kill it off and when you buff something you overdo it to the point where it's the absolute only right choice to take. If you're going to nerf those passive traits OFFER AN ALTERNATIVE!The more you do things that way, the more you pigeonhole builds, the more useless traits there are in the game and the harder it will get for you to clean things up.Stop killing stuff when nerfing, stop being lazy and only adjust cooldowns, change the mechanics, get creative!bruh, defense trait is way too good for pvp, it's a must in pvp..since forever....tbh even with nerf, i doubt there will be any trait line changes in the meta build...also these traits are way too good compared to the traits of same line....even after nerf, i don't see myself using armored attack or sundering mace...btw why this patch is not live yet?......... Link to comment Share on other sites More sharing options...
samo.1054 Posted March 9, 2018 Share Posted March 9, 2018 @Lighter.5631 said:@samo.1054 said:This:@Gaile Gray.6029 said:Defy Pain: Increased the cooldown from 60 seconds to 90 seconds in PvP onlyLast Stand: Increased the cooldown from 40 seconds to 90 seconds in PvP onlyShrug it Off: Increased the cooldown from 25 seconds to 60 seconds in PvP onlyDead or Alive: Increased the cooldown from 30 seconds to 60 seconds in PvP onlyIs lazy design and balancing and it does NOT help with this:@Gaile Gray.6029 said:Increase build diversityFor the love of Grenth, stop balacing this way. I have nothing against nerfing passives, but what you did there is simply kill off the trait. It's useless! Simple as that. 2 seconds of Defy Pain on a 90 sec cooldown? Think of it and tell me with a straight face that you think that's fine. You keep on nerfing stuff so that you kill it off and when you buff something you overdo it to the point where it's the absolute only right choice to take. If you're going to nerf those passive traits OFFER AN ALTERNATIVE!The more you do things that way, the more you pigeonhole builds, the more useless traits there are in the game and the harder it will get for you to clean things up.Stop killing stuff when nerfing, stop being lazy and only adjust cooldowns, change the mechanics, get creative!bruh, defense trait is way too good for pvp, it's a must in pvp..since forever....tbh even with nerf, i doubt there will be any trait line changes in the meta build...also these traits are way too good compared to the traits of same line....even after nerf, i don't see myself using armored attack or sundering mace...btw why this patch is not live yet?.........Tbh, good or not, that's debatable and it wasn't really the point of what I was trying to say. I just think that it's rather sad that we get to pick traits that do something passive for 2 seconds every 90 seconds, not to mention that in WvW for example, passive traits like that can get triggered simply by an annoying aggressive NPC raptor. Players have no control over such trait and I would call that bad design. If they're looking at nerfing passives then I think that they could make that little bit of an extra effort and actually put some creativeness into trait designs instead of just increasing the cooldowns and reducing durations. Boring. Link to comment Share on other sites More sharing options...
Lighter.5631 Posted March 9, 2018 Share Posted March 9, 2018 @samo.1054 said:@Lighter.5631 said:@samo.1054 said:This:@Gaile Gray.6029 said:Defy Pain: Increased the cooldown from 60 seconds to 90 seconds in PvP onlyLast Stand: Increased the cooldown from 40 seconds to 90 seconds in PvP onlyShrug it Off: Increased the cooldown from 25 seconds to 60 seconds in PvP onlyDead or Alive: Increased the cooldown from 30 seconds to 60 seconds in PvP onlyIs lazy design and balancing and it does NOT help with this:@Gaile Gray.6029 said:Increase build diversityFor the love of Grenth, stop balacing this way. I have nothing against nerfing passives, but what you did there is simply kill off the trait. It's useless! Simple as that. 2 seconds of Defy Pain on a 90 sec cooldown? Think of it and tell me with a straight face that you think that's fine. You keep on nerfing stuff so that you kill it off and when you buff something you overdo it to the point where it's the absolute only right choice to take. If you're going to nerf those passive traits OFFER AN ALTERNATIVE!The more you do things that way, the more you pigeonhole builds, the more useless traits there are in the game and the harder it will get for you to clean things up.Stop killing stuff when nerfing, stop being lazy and only adjust cooldowns, change the mechanics, get creative!bruh, defense trait is way too good for pvp, it's a must in pvp..since forever....tbh even with nerf, i doubt there will be any trait line changes in the meta build...also these traits are way too good compared to the traits of same line....even after nerf, i don't see myself using armored attack or sundering mace...btw why this patch is not live yet?.........Tbh, good or not, that's debatable and it wasn't really the point of what I was trying to say. I just think that it's rather sad that we get to pick traits that do something passive for 2 seconds every 90 seconds, not to mention that in WvW for example, passive traits like that can get triggered simply by an annoying aggressive NPC raptor. Players have no control over such trait and I would call that bad design. If they're looking at nerfing passives then I think that they could make that little bit of an extra effort and actually put some creativeness into trait designs instead of just increasing the cooldowns and reducing durations. Boring. well, friend, if you prefer sundering mace or armored attacked instead of defy pain, nothing is stopping you to use them, lol.how is less passive bad design, lol whatpassive itself is already boring, and they are not changing it to active, because there needs to be passive option in the game.so less passive up time = less boring...get it? Link to comment Share on other sites More sharing options...
Ghos.1326 Posted March 9, 2018 Share Posted March 9, 2018 Good QoL: Please make outer rings on mesmer portals, to tell whether or not it's your team's or your enemy's. Link to comment Share on other sites More sharing options...
ArenaNet Staff Ben Phongluangtham.1065 Posted March 9, 2018 ArenaNet Staff Share Posted March 9, 2018 Hey folks!I've been promising a list of edits to our initial post and finally here they are! I'm hoping to get the full list re-translated and posted in all languages by mid next week. A few notes:We'd mentioned several times that we were going to consider unsplitting some things. We decided to hold off on that for now, but we will be considering unsplits for the next full balance release.Keep in mind that balance is a moving target. We know we have more to do! Warrior• Rampage: Reduced the cooldown from 180 seconds to 90 seconds in PvP and WvW. Reduced transform duration from 15 seconds to 10 seconds.RevenantSkills• Forced Engagement: Reduced the energy cost from 25 to 10. Increased the cooldown from 10 seconds to 15 seconds in PvP and WvWThiefSkills• Larcenous Strike: Reduced the power coefficient from 15% in PvP and WvW• We decided not to do the following buffs;• Heartseeker• Shadow Shot• Infiltrator’s StrikeTraits• Swindler's Equilibrium: Increased the cooldown from 20 seconds to 30 seconds in PvP and WvWRangerSkills• Seed of Life: Increased the cooldown from 1 second to 3 seconds in PvP only• Rejuvenating Tides: Reduced the base healing per pulse by 15% in PvP only• Solar Beam: Reduced the damage by 17% in PvP only• Celestial Avatar: Increased the cooldown from 15 seconds to 20 seconds in PvP onlyTraits• Refined Toxins: Increased the cooldown from 5 seconds to 15 seconds in PvP only• Rugged Growth: Reduced the healing by 50% in PvP only• Grace of the Land: Reduced the number of Might stacks applied from 3 to 2 in PvP only• Fortifying Bond: Reduced duration of shared Might stacks from 10 seconds to 5 seconds in PvP only• "We Heal as One!:" Reduced duration of copied Might stacks from 10 seconds to 5 seconds in PvP only• Fresh Reinforcement: Reduced shared Might duration 10 seconds to 5 seconds in PvP onlyEngineerSkills• Light Strike: Reduced the damage by 40% in PvP only• Holo Leap: Reduced the damage by 17% in PvP only• Corona Burst: Reduced the Might stacks granted per pulse from 2 to 1 in PvP only• Holographic Shockwave: Reduced the damage by 22% in PvP only• Detection Pulse radius increased from 600 to 1200 in PvP and WvW.ElementalistSkills• Arcane Blast: Reduced the maximum Ammo count from 3 to 2 in PvP and WvW• Plasma Beam: Reduced damage by 20% in PvP and WvW• Tornado: Reduced the cooldown from 150 seconds to 90 seconds in PvP and WvW. Reduced the transform duration from 15 seconds to 10 seconds in PvP and WvW.Traits• Electric Discharge: Reduced the power by 28% in PvP and WvWMesmerSkills• Phantasmal Disenchanter – Increased the cooldown from 20 seconds to 30 seconds in PvP and WvW• Illusionary Riposte: Increased the cooldown from 12 seconds to 15 seconds in PvP and WvW• Illusionary Swordsman: Increased the cooldown from 15 seconds to 20 seconds in PvP and WvW. Decreased the number of might stacks from 8 to 4 in PvP and WvW• Mirror Blade: Reduced damage by 14% in PvP and WvW• Signet of the Ether: Reduced the cooldown from 35 seconds to 30 seconds in PvP and WvW• Illusionary Counter: Reduced the cooldown from 8 seconds to 6 seconds in PvP and WvW• Jaunt: Reduced damage by 50% in PvP and WvWTraits• Elusive Mind: This trait now applies 3 seconds of Exhaustion when breaking a stun• Bountiful Disillusionment: Reduced Stability duration from 5 seconds to 3 seconds in PvP and WvW. Decreased Might stacks from 5 to 3 in PvP and WvW• Mental Anguish: Reduced bonus damages from 15% and 30% to 10% and 20% respectively in PvP and WvW• Confounding Suggestions: Increased cooldown from 5 seconds to 15 seconds in PvP and WvWEdit: Forgot Ramage and Tornado edits in initial posting. Link to comment Share on other sites More sharing options...
Arheundel.6451 Posted March 9, 2018 Share Posted March 9, 2018 @"Ben Phongluangtham.1065" said:Hey folks!I've been promising a list of edits to our initial post and finally here they are! I'm hoping to get the full list re-translated and posted in all languages by mid next week. A few notes:We'd mentioned several times that we were going to consider unsplitting some things. We decided to hold off on that for now, but we will be considering unsplits for the next full balance release.Keep in mind that balance is a moving target. We know we have more to do! RevenantSkills• Forced Engagement: Reduced the energy cost from 25 to 10. Increased the cooldown from 10 seconds to 15 seconds in PvP and WvWThiefSkills• Larcenous Strike: Reduced the power coefficient from 15% in PvP and WvW• We decided not to do the following buffs;• Heartseeker• Shadow Shot• Infiltrator’s StrikeTraits• Swindler's Equilibrium: Increased the cooldown from 20 seconds to 30 seconds in PvP and WvWRangerSkills• Seed of Life: Increased the cooldown from 1 second to 3 seconds in PvP only• Rejuvenating Tides: Reduced the base healing per pulse by 15% in PvP only• Solar Beam: Reduced the damage by 17% in PvP only• Celestial Avatar: Increased the cooldown from 15 seconds to 20 seconds in PvP onlyTraits• Refined Toxins: Increased the cooldown from 5 seconds to 15 seconds in PvP only• Rugged Growth: Reduced the healing by 50% in PvP only• Grace of the Land: Reduced the number of Might stacks applied from 3 to 2 in PvP only• Fortifying Bond: Reduced duration of shared Might stacks from 10 seconds to 5 seconds in PvP only• "We Heal as One!:" Reduced duration of copied Might stacks from 10 seconds to 5 seconds in PvP only• Fresh Reinforcement: Reduced shared Might duration 10 seconds to 5 seconds in PvP onlyEngineerSkills• Light Strike: Reduced the damage by 40% in PvP only• Holo Leap: Reduced the damage by 17% in PvP only• Corona Burst: Reduced the Might stacks granted per pulse from 2 to 1 in PvP only• Holographic Shockwave: Reduced the damage by 22% in PvP only• Detection Pulse radius increased from 600 to 1200 in PvP and WvW.ElementalistSkills• Arcane Blast: Reduced the maximum Ammo count from 3 to 2 in PvP and WvW• Plasma Beam: Reduced damage by 20% in PvP and WvWTraits• Electric Discharge: Reduced the power by 28% in PvP and WvWMesmerSkills• Phantasmal Disenchanter – Increased the cooldown from 20 seconds to 30 seconds in PvP and WvW• Illusionary Riposte: Increased the cooldown from 12 seconds to 15 seconds in PvP and WvW• Illusionary Swordsman: Increased the cooldown from 15 seconds to 20 seconds in PvP and WvW. Decreased the number of might stacks from 8 to 4 in PvP and WvW• Mirror Blade: Reduced damage by 14% in PvP and WvW• Signet of the Ether: Reduced the cooldown from 35 seconds to 30 seconds in PvP and WvW• Illusionary Counter: Reduced the cooldown from 8 seconds to 6 seconds in PvP and WvW• Jaunt: Reduced damage by 50% in PvP and WvWTraits• Elusive Mind: This trait now applies 3 seconds of Exhaustion when breaking a stun• Bountiful Disillusionment: Reduced Stability duration from 5 seconds to 3 seconds in PvP and WvW. Decreased Might stacks from 5 to 3 in PvP and WvW• Mental Anguish: Reduced bonus damages from 15% and 30% to 10% and 20% respectively in PvP and WvW• Confounding Suggestions: Increased cooldown from 5 seconds to 15 seconds in PvP and WvWGreat list hmmm....are you still on board with nerfing stability on corona blast? Last update you decided to limit the stability application to actual hit rather than free stability application Link to comment Share on other sites More sharing options...
PaRaPhReNiA.8763 Posted March 9, 2018 Share Posted March 9, 2018 Sweet mesmer nerfs Link to comment Share on other sites More sharing options...
ArenaNet Staff Ben Phongluangtham.1065 Posted March 9, 2018 ArenaNet Staff Share Posted March 9, 2018 @Arheundel.6451 said:@"Ben Phongluangtham.1065" said:Hey folks!I've been promising a list of edits to our initial post and finally here they are! I'm hoping to get the full list re-translated and posted in all languages by mid next week. A few notes:We'd mentioned several times that we were going to consider unsplitting some things. We decided to hold off on that for now, but we will be considering unsplits for the next full balance release.Keep in mind that balance is a moving target. We know we have more to do! RevenantSkills• Forced Engagement: Reduced the energy cost from 25 to 10. Increased the cooldown from 10 seconds to 15 seconds in PvP and WvWThiefSkills• Larcenous Strike: Reduced the power coefficient from 15% in PvP and WvW• We decided not to do the following buffs;• Heartseeker• Shadow Shot• Infiltrator’s StrikeTraits• Swindler's Equilibrium: Increased the cooldown from 20 seconds to 30 seconds in PvP and WvWRangerSkills• Seed of Life: Increased the cooldown from 1 second to 3 seconds in PvP only• Rejuvenating Tides: Reduced the base healing per pulse by 15% in PvP only• Solar Beam: Reduced the damage by 17% in PvP only• Celestial Avatar: Increased the cooldown from 15 seconds to 20 seconds in PvP onlyTraits• Refined Toxins: Increased the cooldown from 5 seconds to 15 seconds in PvP only• Rugged Growth: Reduced the healing by 50% in PvP only• Grace of the Land: Reduced the number of Might stacks applied from 3 to 2 in PvP only• Fortifying Bond: Reduced duration of shared Might stacks from 10 seconds to 5 seconds in PvP only• "We Heal as One!:" Reduced duration of copied Might stacks from 10 seconds to 5 seconds in PvP only• Fresh Reinforcement: Reduced shared Might duration 10 seconds to 5 seconds in PvP onlyEngineerSkills• Light Strike: Reduced the damage by 40% in PvP only• Holo Leap: Reduced the damage by 17% in PvP only• Corona Burst: Reduced the Might stacks granted per pulse from 2 to 1 in PvP only• Holographic Shockwave: Reduced the damage by 22% in PvP only• Detection Pulse radius increased from 600 to 1200 in PvP and WvW.ElementalistSkills• Arcane Blast: Reduced the maximum Ammo count from 3 to 2 in PvP and WvW• Plasma Beam: Reduced damage by 20% in PvP and WvWTraits• Electric Discharge: Reduced the power by 28% in PvP and WvWMesmerSkills• Phantasmal Disenchanter – Increased the cooldown from 20 seconds to 30 seconds in PvP and WvW• Illusionary Riposte: Increased the cooldown from 12 seconds to 15 seconds in PvP and WvW• Illusionary Swordsman: Increased the cooldown from 15 seconds to 20 seconds in PvP and WvW. Decreased the number of might stacks from 8 to 4 in PvP and WvW• Mirror Blade: Reduced damage by 14% in PvP and WvW• Signet of the Ether: Reduced the cooldown from 35 seconds to 30 seconds in PvP and WvW• Illusionary Counter: Reduced the cooldown from 8 seconds to 6 seconds in PvP and WvW• Jaunt: Reduced damage by 50% in PvP and WvWTraits• Elusive Mind: This trait now applies 3 seconds of Exhaustion when breaking a stun• Bountiful Disillusionment: Reduced Stability duration from 5 seconds to 3 seconds in PvP and WvW. Decreased Might stacks from 5 to 3 in PvP and WvW• Mental Anguish: Reduced bonus damages from 15% and 30% to 10% and 20% respectively in PvP and WvW• Confounding Suggestions: Increased cooldown from 5 seconds to 15 seconds in PvP and WvWGreat list hmmm....are you still on board with nerfing stability on corona blast? Last update you decided to limit the stability application to actual hit rather than free stability applicationYeah, that's still happening. Link to comment Share on other sites More sharing options...
Arheundel.6451 Posted March 9, 2018 Share Posted March 9, 2018 @Ben Phongluangtham.1065 said:@Arheundel.6451 said:@Ben Phongluangtham.1065 said:Hey folks!I've been promising a list of edits to our initial post and finally here they are! I'm hoping to get the full list re-translated and posted in all languages by mid next week. A few notes:We'd mentioned several times that we were going to consider unsplitting some things. We decided to hold off on that for now, but we will be considering unsplits for the next full balance release.Keep in mind that balance is a moving target. We know we have more to do! RevenantSkills• Forced Engagement: Reduced the energy cost from 25 to 10. Increased the cooldown from 10 seconds to 15 seconds in PvP and WvWThiefSkills• Larcenous Strike: Reduced the power coefficient from 15% in PvP and WvW• We decided not to do the following buffs;• Heartseeker• Shadow Shot• Infiltrator’s StrikeTraits• Swindler's Equilibrium: Increased the cooldown from 20 seconds to 30 seconds in PvP and WvWRangerSkills• Seed of Life: Increased the cooldown from 1 second to 3 seconds in PvP only• Rejuvenating Tides: Reduced the base healing per pulse by 15% in PvP only• Solar Beam: Reduced the damage by 17% in PvP only• Celestial Avatar: Increased the cooldown from 15 seconds to 20 seconds in PvP onlyTraits• Refined Toxins: Increased the cooldown from 5 seconds to 15 seconds in PvP only• Rugged Growth: Reduced the healing by 50% in PvP only• Grace of the Land: Reduced the number of Might stacks applied from 3 to 2 in PvP only• Fortifying Bond: Reduced duration of shared Might stacks from 10 seconds to 5 seconds in PvP only• "We Heal as One!:" Reduced duration of copied Might stacks from 10 seconds to 5 seconds in PvP only• Fresh Reinforcement: Reduced shared Might duration 10 seconds to 5 seconds in PvP onlyEngineerSkills• Light Strike: Reduced the damage by 40% in PvP only• Holo Leap: Reduced the damage by 17% in PvP only• Corona Burst: Reduced the Might stacks granted per pulse from 2 to 1 in PvP only• Holographic Shockwave: Reduced the damage by 22% in PvP only• Detection Pulse radius increased from 600 to 1200 in PvP and WvW.ElementalistSkills• Arcane Blast: Reduced the maximum Ammo count from 3 to 2 in PvP and WvW• Plasma Beam: Reduced damage by 20% in PvP and WvWTraits• Electric Discharge: Reduced the power by 28% in PvP and WvWMesmerSkills• Phantasmal Disenchanter – Increased the cooldown from 20 seconds to 30 seconds in PvP and WvW• Illusionary Riposte: Increased the cooldown from 12 seconds to 15 seconds in PvP and WvW• Illusionary Swordsman: Increased the cooldown from 15 seconds to 20 seconds in PvP and WvW. Decreased the number of might stacks from 8 to 4 in PvP and WvW• Mirror Blade: Reduced damage by 14% in PvP and WvW• Signet of the Ether: Reduced the cooldown from 35 seconds to 30 seconds in PvP and WvW• Illusionary Counter: Reduced the cooldown from 8 seconds to 6 seconds in PvP and WvW• Jaunt: Reduced damage by 50% in PvP and WvWTraits• Elusive Mind: This trait now applies 3 seconds of Exhaustion when breaking a stun• Bountiful Disillusionment: Reduced Stability duration from 5 seconds to 3 seconds in PvP and WvW. Decreased Might stacks from 5 to 3 in PvP and WvW• Mental Anguish: Reduced bonus damages from 15% and 30% to 10% and 20% respectively in PvP and WvW• Confounding Suggestions: Increased cooldown from 5 seconds to 15 seconds in PvP and WvWGreat list hmmm....are you still on board with nerfing stability on corona blast? Last update you decided to limit the stability application to actual hit rather than free stability application@Arheundel.6451 said:@Ben Phongluangtham.1065 said:Hey folks!I've been promising a list of edits to our initial post and finally here they are! I'm hoping to get the full list re-translated and posted in all languages by mid next week. A few notes:We'd mentioned several times that we were going to consider unsplitting some things. We decided to hold off on that for now, but we will be considering unsplits for the next full balance release.Keep in mind that balance is a moving target. We know we have more to do! RevenantSkills• Forced Engagement: Reduced the energy cost from 25 to 10. Increased the cooldown from 10 seconds to 15 seconds in PvP and WvWThiefSkills• Larcenous Strike: Reduced the power coefficient from 15% in PvP and WvW• We decided not to do the following buffs;• Heartseeker• Shadow Shot• Infiltrator’s StrikeTraits• Swindler's Equilibrium: Increased the cooldown from 20 seconds to 30 seconds in PvP and WvWRangerSkills• Seed of Life: Increased the cooldown from 1 second to 3 seconds in PvP only• Rejuvenating Tides: Reduced the base healing per pulse by 15% in PvP only• Solar Beam: Reduced the damage by 17% in PvP only• Celestial Avatar: Increased the cooldown from 15 seconds to 20 seconds in PvP onlyTraits• Refined Toxins: Increased the cooldown from 5 seconds to 15 seconds in PvP only• Rugged Growth: Reduced the healing by 50% in PvP only• Grace of the Land: Reduced the number of Might stacks applied from 3 to 2 in PvP only• Fortifying Bond: Reduced duration of shared Might stacks from 10 seconds to 5 seconds in PvP only• "We Heal as One!:" Reduced duration of copied Might stacks from 10 seconds to 5 seconds in PvP only• Fresh Reinforcement: Reduced shared Might duration 10 seconds to 5 seconds in PvP onlyEngineerSkills• Light Strike: Reduced the damage by 40% in PvP only• Holo Leap: Reduced the damage by 17% in PvP only• Corona Burst: Reduced the Might stacks granted per pulse from 2 to 1 in PvP only• Holographic Shockwave: Reduced the damage by 22% in PvP only• Detection Pulse radius increased from 600 to 1200 in PvP and WvW.ElementalistSkills• Arcane Blast: Reduced the maximum Ammo count from 3 to 2 in PvP and WvW• Plasma Beam: Reduced damage by 20% in PvP and WvWTraits• Electric Discharge: Reduced the power by 28% in PvP and WvWMesmerSkills• Phantasmal Disenchanter – Increased the cooldown from 20 seconds to 30 seconds in PvP and WvW• Illusionary Riposte: Increased the cooldown from 12 seconds to 15 seconds in PvP and WvW• Illusionary Swordsman: Increased the cooldown from 15 seconds to 20 seconds in PvP and WvW. Decreased the number of might stacks from 8 to 4 in PvP and WvW• Mirror Blade: Reduced damage by 14% in PvP and WvW• Signet of the Ether: Reduced the cooldown from 35 seconds to 30 seconds in PvP and WvW• Illusionary Counter: Reduced the cooldown from 8 seconds to 6 seconds in PvP and WvW• Jaunt: Reduced damage by 50% in PvP and WvWTraits• Elusive Mind: This trait now applies 3 seconds of Exhaustion when breaking a stun• Bountiful Disillusionment: Reduced Stability duration from 5 seconds to 3 seconds in PvP and WvW. Decreased Might stacks from 5 to 3 in PvP and WvW• Mental Anguish: Reduced bonus damages from 15% and 30% to 10% and 20% respectively in PvP and WvW• Confounding Suggestions: Increased cooldown from 5 seconds to 15 seconds in PvP and WvWGreat list hmmm....are you still on board with nerfing stability on corona blast? Last update you decided to limit the stability application to actual hit rather than free stability applicationYeah, that's still happening.Bless you! 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pah.4931 Posted March 9, 2018 Share Posted March 9, 2018 @"Ben Phongluangtham.1065" said:Hey folks!I've been promising a list of edits to our initial post and finally here they are! I'm hoping to get the full list re-translated and posted in all languages by mid next week. A few notes:We'd mentioned several times that we were going to consider unsplitting some things. We decided to hold off on that for now, but we will be considering unsplits for the next full balance release.Keep in mind that balance is a moving target. We know we have more to do! RevenantSkills• Forced Engagement: Reduced the energy cost from 25 to 10. Increased the cooldown from 10 seconds to 15 seconds in PvP and WvWThiefSkills• Larcenous Strike: Reduced the power coefficient from 15% in PvP and WvW• We decided not to do the following buffs;• Heartseeker• Shadow Shot• Infiltrator’s StrikeTraits• Swindler's Equilibrium: Increased the cooldown from 20 seconds to 30 seconds in PvP and WvWRangerSkills• Seed of Life: Increased the cooldown from 1 second to 3 seconds in PvP only• Rejuvenating Tides: Reduced the base healing per pulse by 15% in PvP only• Solar Beam: Reduced the damage by 17% in PvP only• Celestial Avatar: Increased the cooldown from 15 seconds to 20 seconds in PvP onlyTraits• Refined Toxins: Increased the cooldown from 5 seconds to 15 seconds in PvP only• Rugged Growth: Reduced the healing by 50% in PvP only• Grace of the Land: Reduced the number of Might stacks applied from 3 to 2 in PvP only• Fortifying Bond: Reduced duration of shared Might stacks from 10 seconds to 5 seconds in PvP only• "We Heal as One!:" Reduced duration of copied Might stacks from 10 seconds to 5 seconds in PvP only• Fresh Reinforcement: Reduced shared Might duration 10 seconds to 5 seconds in PvP onlyEngineerSkills• Light Strike: Reduced the damage by 40% in PvP only• Holo Leap: Reduced the damage by 17% in PvP only• Corona Burst: Reduced the Might stacks granted per pulse from 2 to 1 in PvP only• Holographic Shockwave: Reduced the damage by 22% in PvP only• Detection Pulse radius increased from 600 to 1200 in PvP and WvW.ElementalistSkills• Arcane Blast: Reduced the maximum Ammo count from 3 to 2 in PvP and WvW• Plasma Beam: Reduced damage by 20% in PvP and WvWTraits• Electric Discharge: Reduced the power by 28% in PvP and WvWMesmerSkills• Phantasmal Disenchanter – Increased the cooldown from 20 seconds to 30 seconds in PvP and WvW• Illusionary Riposte: Increased the cooldown from 12 seconds to 15 seconds in PvP and WvW• Illusionary Swordsman: Increased the cooldown from 15 seconds to 20 seconds in PvP and WvW. Decreased the number of might stacks from 8 to 4 in PvP and WvW• Mirror Blade: Reduced damage by 14% in PvP and WvW• Signet of the Ether: Reduced the cooldown from 35 seconds to 30 seconds in PvP and WvW• Illusionary Counter: Reduced the cooldown from 8 seconds to 6 seconds in PvP and WvW• Jaunt: Reduced damage by 50% in PvP and WvWTraits• Elusive Mind: This trait now applies 3 seconds of Exhaustion when breaking a stun• Bountiful Disillusionment: Reduced Stability duration from 5 seconds to 3 seconds in PvP and WvW. Decreased Might stacks from 5 to 3 in PvP and WvW• Mental Anguish: Reduced bonus damages from 15% and 30% to 10% and 20% respectively in PvP and WvW• Confounding Suggestions: Increased cooldown from 5 seconds to 15 seconds in PvP and WvWWas still really, really hoping for a Necro/Reaper shroud CD change :(On a scythe and a prayer. Link to comment Share on other sites More sharing options...
Aza.2105 Posted March 9, 2018 Share Posted March 9, 2018 @Ben Phongluangtham.1065 said:@Arheundel.6451 said:@Ben Phongluangtham.1065 said:Hey folks!I've been promising a list of edits to our initial post and finally here they are! I'm hoping to get the full list re-translated and posted in all languages by mid next week. A few notes:We'd mentioned several times that we were going to consider unsplitting some things. We decided to hold off on that for now, but we will be considering unsplits for the next full balance release.Keep in mind that balance is a moving target. We know we have more to do! RevenantSkills• Forced Engagement: Reduced the energy cost from 25 to 10. Increased the cooldown from 10 seconds to 15 seconds in PvP and WvWThiefSkills• Larcenous Strike: Reduced the power coefficient from 15% in PvP and WvW• We decided not to do the following buffs;• Heartseeker• Shadow Shot• Infiltrator’s StrikeTraits• Swindler's Equilibrium: Increased the cooldown from 20 seconds to 30 seconds in PvP and WvWRangerSkills• Seed of Life: Increased the cooldown from 1 second to 3 seconds in PvP only• Rejuvenating Tides: Reduced the base healing per pulse by 15% in PvP only• Solar Beam: Reduced the damage by 17% in PvP only• Celestial Avatar: Increased the cooldown from 15 seconds to 20 seconds in PvP onlyTraits• Refined Toxins: Increased the cooldown from 5 seconds to 15 seconds in PvP only• Rugged Growth: Reduced the healing by 50% in PvP only• Grace of the Land: Reduced the number of Might stacks applied from 3 to 2 in PvP only• Fortifying Bond: Reduced duration of shared Might stacks from 10 seconds to 5 seconds in PvP only• "We Heal as One!:" Reduced duration of copied Might stacks from 10 seconds to 5 seconds in PvP only• Fresh Reinforcement: Reduced shared Might duration 10 seconds to 5 seconds in PvP onlyEngineerSkills• Light Strike: Reduced the damage by 40% in PvP only• Holo Leap: Reduced the damage by 17% in PvP only• Corona Burst: Reduced the Might stacks granted per pulse from 2 to 1 in PvP only• Holographic Shockwave: Reduced the damage by 22% in PvP only• Detection Pulse radius increased from 600 to 1200 in PvP and WvW.ElementalistSkills• Arcane Blast: Reduced the maximum Ammo count from 3 to 2 in PvP and WvW• Plasma Beam: Reduced damage by 20% in PvP and WvWTraits• Electric Discharge: Reduced the power by 28% in PvP and WvWMesmerSkills• Phantasmal Disenchanter – Increased the cooldown from 20 seconds to 30 seconds in PvP and WvW• Illusionary Riposte: Increased the cooldown from 12 seconds to 15 seconds in PvP and WvW• Illusionary Swordsman: Increased the cooldown from 15 seconds to 20 seconds in PvP and WvW. Decreased the number of might stacks from 8 to 4 in PvP and WvW• Mirror Blade: Reduced damage by 14% in PvP and WvW• Signet of the Ether: Reduced the cooldown from 35 seconds to 30 seconds in PvP and WvW• Illusionary Counter: Reduced the cooldown from 8 seconds to 6 seconds in PvP and WvW• Jaunt: Reduced damage by 50% in PvP and WvWTraits• Elusive Mind: This trait now applies 3 seconds of Exhaustion when breaking a stun• Bountiful Disillusionment: Reduced Stability duration from 5 seconds to 3 seconds in PvP and WvW. Decreased Might stacks from 5 to 3 in PvP and WvW• Mental Anguish: Reduced bonus damages from 15% and 30% to 10% and 20% respectively in PvP and WvW• Confounding Suggestions: Increased cooldown from 5 seconds to 15 seconds in PvP and WvWGreat list hmmm....are you still on board with nerfing stability on corona blast? Last update you decided to limit the stability application to actual hit rather than free stability applicationYeah, that's still happening.Is this list in addition to the original proposed changes? Or is this a entirely new list and the old proposed changes were scrapped? Link to comment Share on other sites More sharing options...
Kasdwer.3721 Posted March 9, 2018 Share Posted March 9, 2018 • We decided not to do the following buffs;• Heartseeker• Shadow Shotwhy????you already reduce the aa by 15% and PI by 30% from a build that isnt even meta atm, and the only buffs for spells that already hit very low (4k heartseeker @25% so powerfull) doesnt even get buffed? you "devs" really want to push dp out of the game do you? just to make deadeye viable? thats fucking dumb edit: literally nobody wanted any dp nerfs but instead sd nerfs and in reality dp gets nerfed more than sd Link to comment Share on other sites More sharing options...
Arheundel.6451 Posted March 9, 2018 Share Posted March 9, 2018 @Aza.2105 said:@Ben Phongluangtham.1065 said:@Arheundel.6451 said:@Ben Phongluangtham.1065 said:Hey folks!I've been promising a list of edits to our initial post and finally here they are! I'm hoping to get the full list re-translated and posted in all languages by mid next week. A few notes:We'd mentioned several times that we were going to consider unsplitting some things. We decided to hold off on that for now, but we will be considering unsplits for the next full balance release.Keep in mind that balance is a moving target. We know we have more to do! RevenantSkills• Forced Engagement: Reduced the energy cost from 25 to 10. Increased the cooldown from 10 seconds to 15 seconds in PvP and WvWThiefSkills• Larcenous Strike: Reduced the power coefficient from 15% in PvP and WvW• We decided not to do the following buffs;• Heartseeker• Shadow Shot• Infiltrator’s StrikeTraits• Swindler's Equilibrium: Increased the cooldown from 20 seconds to 30 seconds in PvP and WvWRangerSkills• Seed of Life: Increased the cooldown from 1 second to 3 seconds in PvP only• Rejuvenating Tides: Reduced the base healing per pulse by 15% in PvP only• Solar Beam: Reduced the damage by 17% in PvP only• Celestial Avatar: Increased the cooldown from 15 seconds to 20 seconds in PvP onlyTraits• Refined Toxins: Increased the cooldown from 5 seconds to 15 seconds in PvP only• Rugged Growth: Reduced the healing by 50% in PvP only• Grace of the Land: Reduced the number of Might stacks applied from 3 to 2 in PvP only• Fortifying Bond: Reduced duration of shared Might stacks from 10 seconds to 5 seconds in PvP only• "We Heal as One!:" Reduced duration of copied Might stacks from 10 seconds to 5 seconds in PvP only• Fresh Reinforcement: Reduced shared Might duration 10 seconds to 5 seconds in PvP onlyEngineerSkills• Light Strike: Reduced the damage by 40% in PvP only• Holo Leap: Reduced the damage by 17% in PvP only• Corona Burst: Reduced the Might stacks granted per pulse from 2 to 1 in PvP only• Holographic Shockwave: Reduced the damage by 22% in PvP only• Detection Pulse radius increased from 600 to 1200 in PvP and WvW.ElementalistSkills• Arcane Blast: Reduced the maximum Ammo count from 3 to 2 in PvP and WvW• Plasma Beam: Reduced damage by 20% in PvP and WvWTraits• Electric Discharge: Reduced the power by 28% in PvP and WvWMesmerSkills• Phantasmal Disenchanter – Increased the cooldown from 20 seconds to 30 seconds in PvP and WvW• Illusionary Riposte: Increased the cooldown from 12 seconds to 15 seconds in PvP and WvW• Illusionary Swordsman: Increased the cooldown from 15 seconds to 20 seconds in PvP and WvW. Decreased the number of might stacks from 8 to 4 in PvP and WvW• Mirror Blade: Reduced damage by 14% in PvP and WvW• Signet of the Ether: Reduced the cooldown from 35 seconds to 30 seconds in PvP and WvW• Illusionary Counter: Reduced the cooldown from 8 seconds to 6 seconds in PvP and WvW• Jaunt: Reduced damage by 50% in PvP and WvWTraits• Elusive Mind: This trait now applies 3 seconds of Exhaustion when breaking a stun• Bountiful Disillusionment: Reduced Stability duration from 5 seconds to 3 seconds in PvP and WvW. Decreased Might stacks from 5 to 3 in PvP and WvW• Mental Anguish: Reduced bonus damages from 15% and 30% to 10% and 20% respectively in PvP and WvW• Confounding Suggestions: Increased cooldown from 5 seconds to 15 seconds in PvP and WvWGreat list hmmm....are you still on board with nerfing stability on corona blast? Last update you decided to limit the stability application to actual hit rather than free stability applicationYeah, that's still happening.Is this list in addition to the original proposed changes? Or is this a entirely new list and the old proposed changes were scrapped?An addition Link to comment Share on other sites More sharing options...
ArenaNet Staff Ben Phongluangtham.1065 Posted March 9, 2018 ArenaNet Staff Share Posted March 9, 2018 @Aza.2105 said:@Ben Phongluangtham.1065 said:@Arheundel.6451 said:@Ben Phongluangtham.1065 said:Hey folks!I've been promising a list of edits to our initial post and finally here they are! I'm hoping to get the full list re-translated and posted in all languages by mid next week. A few notes:We'd mentioned several times that we were going to consider unsplitting some things. We decided to hold off on that for now, but we will be considering unsplits for the next full balance release.Keep in mind that balance is a moving target. We know we have more to do! RevenantSkills• Forced Engagement: Reduced the energy cost from 25 to 10. Increased the cooldown from 10 seconds to 15 seconds in PvP and WvWThiefSkills• Larcenous Strike: Reduced the power coefficient from 15% in PvP and WvW• We decided not to do the following buffs;• Heartseeker• Shadow Shot• Infiltrator’s StrikeTraits• Swindler's Equilibrium: Increased the cooldown from 20 seconds to 30 seconds in PvP and WvWRangerSkills• Seed of Life: Increased the cooldown from 1 second to 3 seconds in PvP only• Rejuvenating Tides: Reduced the base healing per pulse by 15% in PvP only• Solar Beam: Reduced the damage by 17% in PvP only• Celestial Avatar: Increased the cooldown from 15 seconds to 20 seconds in PvP onlyTraits• Refined Toxins: Increased the cooldown from 5 seconds to 15 seconds in PvP only• Rugged Growth: Reduced the healing by 50% in PvP only• Grace of the Land: Reduced the number of Might stacks applied from 3 to 2 in PvP only• Fortifying Bond: Reduced duration of shared Might stacks from 10 seconds to 5 seconds in PvP only• "We Heal as One!:" Reduced duration of copied Might stacks from 10 seconds to 5 seconds in PvP only• Fresh Reinforcement: Reduced shared Might duration 10 seconds to 5 seconds in PvP onlyEngineerSkills• Light Strike: Reduced the damage by 40% in PvP only• Holo Leap: Reduced the damage by 17% in PvP only• Corona Burst: Reduced the Might stacks granted per pulse from 2 to 1 in PvP only• Holographic Shockwave: Reduced the damage by 22% in PvP only• Detection Pulse radius increased from 600 to 1200 in PvP and WvW.ElementalistSkills• Arcane Blast: Reduced the maximum Ammo count from 3 to 2 in PvP and WvW• Plasma Beam: Reduced damage by 20% in PvP and WvWTraits• Electric Discharge: Reduced the power by 28% in PvP and WvWMesmerSkills• Phantasmal Disenchanter – Increased the cooldown from 20 seconds to 30 seconds in PvP and WvW• Illusionary Riposte: Increased the cooldown from 12 seconds to 15 seconds in PvP and WvW• Illusionary Swordsman: Increased the cooldown from 15 seconds to 20 seconds in PvP and WvW. Decreased the number of might stacks from 8 to 4 in PvP and WvW• Mirror Blade: Reduced damage by 14% in PvP and WvW• Signet of the Ether: Reduced the cooldown from 35 seconds to 30 seconds in PvP and WvW• Illusionary Counter: Reduced the cooldown from 8 seconds to 6 seconds in PvP and WvW• Jaunt: Reduced damage by 50% in PvP and WvWTraits• Elusive Mind: This trait now applies 3 seconds of Exhaustion when breaking a stun• Bountiful Disillusionment: Reduced Stability duration from 5 seconds to 3 seconds in PvP and WvW. Decreased Might stacks from 5 to 3 in PvP and WvW• Mental Anguish: Reduced bonus damages from 15% and 30% to 10% and 20% respectively in PvP and WvW• Confounding Suggestions: Increased cooldown from 5 seconds to 15 seconds in PvP and WvWGreat list hmmm....are you still on board with nerfing stability on corona blast? Last update you decided to limit the stability application to actual hit rather than free stability applicationYeah, that's still happening.Is this list in addition to the original proposed changes? Or is this a entirely new list and the old proposed changes were scrapped?This is additional changes and edits to the some of the previous ideas. Link to comment Share on other sites More sharing options...
Sindrener.1592 Posted March 9, 2018 Share Posted March 9, 2018 @"Ben Phongluangtham.1065" said:Hey folks!I've been promising a list of edits to our initial post and finally here they are! I'm hoping to get the full list re-translated and posted in all languages by mid next week. A few notes:We'd mentioned several times that we were going to consider unsplitting some things. We decided to hold off on that for now, but we will be considering unsplits for the next full balance release.Keep in mind that balance is a moving target. We know we have more to do! RevenantSkills• Forced Engagement: Reduced the energy cost from 25 to 10. Increased the cooldown from 10 seconds to 15 seconds in PvP and WvWThiefSkills• Larcenous Strike: Reduced the power coefficient from 15% in PvP and WvW• We decided not to do the following buffs;• Heartseeker• Shadow Shot• Infiltrator’s StrikeTraits• Swindler's Equilibrium: Increased the cooldown from 20 seconds to 30 seconds in PvP and WvWRangerSkills• Seed of Life: Increased the cooldown from 1 second to 3 seconds in PvP only• Rejuvenating Tides: Reduced the base healing per pulse by 15% in PvP only• Solar Beam: Reduced the damage by 17% in PvP only• Celestial Avatar: Increased the cooldown from 15 seconds to 20 seconds in PvP onlyTraits• Refined Toxins: Increased the cooldown from 5 seconds to 15 seconds in PvP only• Rugged Growth: Reduced the healing by 50% in PvP only• Grace of the Land: Reduced the number of Might stacks applied from 3 to 2 in PvP only• Fortifying Bond: Reduced duration of shared Might stacks from 10 seconds to 5 seconds in PvP only• "We Heal as One!:" Reduced duration of copied Might stacks from 10 seconds to 5 seconds in PvP only• Fresh Reinforcement: Reduced shared Might duration 10 seconds to 5 seconds in PvP onlyEngineerSkills• Light Strike: Reduced the damage by 40% in PvP only• Holo Leap: Reduced the damage by 17% in PvP only• Corona Burst: Reduced the Might stacks granted per pulse from 2 to 1 in PvP only• Holographic Shockwave: Reduced the damage by 22% in PvP only• Detection Pulse radius increased from 600 to 1200 in PvP and WvW.ElementalistSkills• Arcane Blast: Reduced the maximum Ammo count from 3 to 2 in PvP and WvW• Plasma Beam: Reduced damage by 20% in PvP and WvWTraits• Electric Discharge: Reduced the power by 28% in PvP and WvWMesmerSkills• Phantasmal Disenchanter – Increased the cooldown from 20 seconds to 30 seconds in PvP and WvW• Illusionary Riposte: Increased the cooldown from 12 seconds to 15 seconds in PvP and WvW• Illusionary Swordsman: Increased the cooldown from 15 seconds to 20 seconds in PvP and WvW. Decreased the number of might stacks from 8 to 4 in PvP and WvW• Mirror Blade: Reduced damage by 14% in PvP and WvW• Signet of the Ether: Reduced the cooldown from 35 seconds to 30 seconds in PvP and WvW• Illusionary Counter: Reduced the cooldown from 8 seconds to 6 seconds in PvP and WvW• Jaunt: Reduced damage by 50% in PvP and WvWTraits• Elusive Mind: This trait now applies 3 seconds of Exhaustion when breaking a stun• Bountiful Disillusionment: Reduced Stability duration from 5 seconds to 3 seconds in PvP and WvW. Decreased Might stacks from 5 to 3 in PvP and WvW• Mental Anguish: Reduced bonus damages from 15% and 30% to 10% and 20% respectively in PvP and WvW• Confounding Suggestions: Increased cooldown from 5 seconds to 15 seconds in PvP and WvWWhen you say decided not to do following buffs does that include the nerf part as well? As in example increase initiative cost for shadow shot as an example? Including swindlers Link to comment Share on other sites More sharing options...
ArenaNet Staff Ben Phongluangtham.1065 Posted March 9, 2018 ArenaNet Staff Share Posted March 9, 2018 @bluri.2653 said:@"Ben Phongluangtham.1065" said:Hey folks!I've been promising a list of edits to our initial post and finally here they are! I'm hoping to get the full list re-translated and posted in all languages by mid next week. A few notes:We'd mentioned several times that we were going to consider unsplitting some things. We decided to hold off on that for now, but we will be considering unsplits for the next full balance release.Keep in mind that balance is a moving target. We know we have more to do! RevenantSkills• Forced Engagement: Reduced the energy cost from 25 to 10. Increased the cooldown from 10 seconds to 15 seconds in PvP and WvWThiefSkills• Larcenous Strike: Reduced the power coefficient from 15% in PvP and WvW• We decided not to do the following buffs;• Heartseeker• Shadow Shot• Infiltrator’s StrikeTraits• Swindler's Equilibrium: Increased the cooldown from 20 seconds to 30 seconds in PvP and WvWRangerSkills• Seed of Life: Increased the cooldown from 1 second to 3 seconds in PvP only• Rejuvenating Tides: Reduced the base healing per pulse by 15% in PvP only• Solar Beam: Reduced the damage by 17% in PvP only• Celestial Avatar: Increased the cooldown from 15 seconds to 20 seconds in PvP onlyTraits• Refined Toxins: Increased the cooldown from 5 seconds to 15 seconds in PvP only• Rugged Growth: Reduced the healing by 50% in PvP only• Grace of the Land: Reduced the number of Might stacks applied from 3 to 2 in PvP only• Fortifying Bond: Reduced duration of shared Might stacks from 10 seconds to 5 seconds in PvP only• "We Heal as One!:" Reduced duration of copied Might stacks from 10 seconds to 5 seconds in PvP only• Fresh Reinforcement: Reduced shared Might duration 10 seconds to 5 seconds in PvP onlyEngineerSkills• Light Strike: Reduced the damage by 40% in PvP only• Holo Leap: Reduced the damage by 17% in PvP only• Corona Burst: Reduced the Might stacks granted per pulse from 2 to 1 in PvP only• Holographic Shockwave: Reduced the damage by 22% in PvP only• Detection Pulse radius increased from 600 to 1200 in PvP and WvW.ElementalistSkills• Arcane Blast: Reduced the maximum Ammo count from 3 to 2 in PvP and WvW• Plasma Beam: Reduced damage by 20% in PvP and WvWTraits• Electric Discharge: Reduced the power by 28% in PvP and WvWMesmerSkills• Phantasmal Disenchanter – Increased the cooldown from 20 seconds to 30 seconds in PvP and WvW• Illusionary Riposte: Increased the cooldown from 12 seconds to 15 seconds in PvP and WvW• Illusionary Swordsman: Increased the cooldown from 15 seconds to 20 seconds in PvP and WvW. Decreased the number of might stacks from 8 to 4 in PvP and WvW• Mirror Blade: Reduced damage by 14% in PvP and WvW• Signet of the Ether: Reduced the cooldown from 35 seconds to 30 seconds in PvP and WvW• Illusionary Counter: Reduced the cooldown from 8 seconds to 6 seconds in PvP and WvW• Jaunt: Reduced damage by 50% in PvP and WvWTraits• Elusive Mind: This trait now applies 3 seconds of Exhaustion when breaking a stun• Bountiful Disillusionment: Reduced Stability duration from 5 seconds to 3 seconds in PvP and WvW. Decreased Might stacks from 5 to 3 in PvP and WvW• Mental Anguish: Reduced bonus damages from 15% and 30% to 10% and 20% respectively in PvP and WvW• Confounding Suggestions: Increased cooldown from 5 seconds to 15 seconds in PvP and WvWWhen you say decided not to do following buffs does that include the nerf part as well? As in example increase initiative cost for shadow shot as an example?The initiative increase is also no longer happening for shadow shot. Link to comment Share on other sites More sharing options...
Zero.3871 Posted March 9, 2018 Share Posted March 9, 2018 @Ben Phongluangtham.1065 said:ThiefSkills• Larcenous Strike: Reduced the power coefficient from 15% in PvP and WvW• We decided not to do the following buffs;• Heartseeker• Shadow Shot• Infiltrator’s StrikeTraits• Swindler's Equilibrium: Increased the cooldown from 20 seconds to 30 seconds in PvP and WvWjust for my understanding: you wrote in original post that shadow shot will cost 5 instead of 4 initiative. is that nerf still happened or it is cancelled too?Edith: oh i see, it was already answered Link to comment Share on other sites More sharing options...
Sindrener.1592 Posted March 9, 2018 Share Posted March 9, 2018 @Ben Phongluangtham.1065 said:@bluri.2653 said:@Ben Phongluangtham.1065 said:Hey folks!I've been promising a list of edits to our initial post and finally here they are! I'm hoping to get the full list re-translated and posted in all languages by mid next week. A few notes:We'd mentioned several times that we were going to consider unsplitting some things. We decided to hold off on that for now, but we will be considering unsplits for the next full balance release.Keep in mind that balance is a moving target. We know we have more to do! RevenantSkills• Forced Engagement: Reduced the energy cost from 25 to 10. Increased the cooldown from 10 seconds to 15 seconds in PvP and WvWThiefSkills• Larcenous Strike: Reduced the power coefficient from 15% in PvP and WvW• We decided not to do the following buffs;• Heartseeker• Shadow Shot• Infiltrator’s StrikeTraits• Swindler's Equilibrium: Increased the cooldown from 20 seconds to 30 seconds in PvP and WvWRangerSkills• Seed of Life: Increased the cooldown from 1 second to 3 seconds in PvP only• Rejuvenating Tides: Reduced the base healing per pulse by 15% in PvP only• Solar Beam: Reduced the damage by 17% in PvP only• Celestial Avatar: Increased the cooldown from 15 seconds to 20 seconds in PvP onlyTraits• Refined Toxins: Increased the cooldown from 5 seconds to 15 seconds in PvP only• Rugged Growth: Reduced the healing by 50% in PvP only• Grace of the Land: Reduced the number of Might stacks applied from 3 to 2 in PvP only• Fortifying Bond: Reduced duration of shared Might stacks from 10 seconds to 5 seconds in PvP only• "We Heal as One!:" Reduced duration of copied Might stacks from 10 seconds to 5 seconds in PvP only• Fresh Reinforcement: Reduced shared Might duration 10 seconds to 5 seconds in PvP onlyEngineerSkills• Light Strike: Reduced the damage by 40% in PvP only• Holo Leap: Reduced the damage by 17% in PvP only• Corona Burst: Reduced the Might stacks granted per pulse from 2 to 1 in PvP only• Holographic Shockwave: Reduced the damage by 22% in PvP only• Detection Pulse radius increased from 600 to 1200 in PvP and WvW.ElementalistSkills• Arcane Blast: Reduced the maximum Ammo count from 3 to 2 in PvP and WvW• Plasma Beam: Reduced damage by 20% in PvP and WvWTraits• Electric Discharge: Reduced the power by 28% in PvP and WvWMesmerSkills• Phantasmal Disenchanter – Increased the cooldown from 20 seconds to 30 seconds in PvP and WvW• Illusionary Riposte: Increased the cooldown from 12 seconds to 15 seconds in PvP and WvW• Illusionary Swordsman: Increased the cooldown from 15 seconds to 20 seconds in PvP and WvW. Decreased the number of might stacks from 8 to 4 in PvP and WvW• Mirror Blade: Reduced damage by 14% in PvP and WvW• Signet of the Ether: Reduced the cooldown from 35 seconds to 30 seconds in PvP and WvW• Illusionary Counter: Reduced the cooldown from 8 seconds to 6 seconds in PvP and WvW• Jaunt: Reduced damage by 50% in PvP and WvWTraits• Elusive Mind: This trait now applies 3 seconds of Exhaustion when breaking a stun• Bountiful Disillusionment: Reduced Stability duration from 5 seconds to 3 seconds in PvP and WvW. Decreased Might stacks from 5 to 3 in PvP and WvW• Mental Anguish: Reduced bonus damages from 15% and 30% to 10% and 20% respectively in PvP and WvW• Confounding Suggestions: Increased cooldown from 5 seconds to 15 seconds in PvP and WvWWhen you say decided not to do following buffs does that include the nerf part as well? As in example increase initiative cost for shadow shot as an example?The initiative increase is also no longer happening for shadow shot.So the only real change for thief is larc nerf in other words or are the dp changes happening like pulmonary Link to comment Share on other sites More sharing options...
ArenaNet Staff Ben Phongluangtham.1065 Posted March 9, 2018 ArenaNet Staff Share Posted March 9, 2018 @Zero.3871 said:@Ben Phongluangtham.1065 said:ThiefSkills• Larcenous Strike: Reduced the power coefficient from 15% in PvP and WvW• We decided not to do the following buffs;• Heartseeker• Shadow Shot• Infiltrator’s StrikeTraits• Swindler's Equilibrium: Increased the cooldown from 20 seconds to 30 seconds in PvP and WvWjust for my understanding: you wrote in original post that shadow shot will cost 5 instead of 4 initiative. is that nerf still happened or it is cancelled too?Yes, the initiative change is also cancelled. Link to comment Share on other sites More sharing options...
ArenaNet Staff Ben Phongluangtham.1065 Posted March 9, 2018 ArenaNet Staff Share Posted March 9, 2018 @bluri.2653 said:@Ben Phongluangtham.1065 said:@bluri.2653 said:@Ben Phongluangtham.1065 said:Hey folks!I've been promising a list of edits to our initial post and finally here they are! I'm hoping to get the full list re-translated and posted in all languages by mid next week. A few notes:We'd mentioned several times that we were going to consider unsplitting some things. We decided to hold off on that for now, but we will be considering unsplits for the next full balance release.Keep in mind that balance is a moving target. We know we have more to do! RevenantSkills• Forced Engagement: Reduced the energy cost from 25 to 10. Increased the cooldown from 10 seconds to 15 seconds in PvP and WvWThiefSkills• Larcenous Strike: Reduced the power coefficient from 15% in PvP and WvW• We decided not to do the following buffs;• Heartseeker• Shadow Shot• Infiltrator’s StrikeTraits• Swindler's Equilibrium: Increased the cooldown from 20 seconds to 30 seconds in PvP and WvWRangerSkills• Seed of Life: Increased the cooldown from 1 second to 3 seconds in PvP only• Rejuvenating Tides: Reduced the base healing per pulse by 15% in PvP only• Solar Beam: Reduced the damage by 17% in PvP only• Celestial Avatar: Increased the cooldown from 15 seconds to 20 seconds in PvP onlyTraits• Refined Toxins: Increased the cooldown from 5 seconds to 15 seconds in PvP only• Rugged Growth: Reduced the healing by 50% in PvP only• Grace of the Land: Reduced the number of Might stacks applied from 3 to 2 in PvP only• Fortifying Bond: Reduced duration of shared Might stacks from 10 seconds to 5 seconds in PvP only• "We Heal as One!:" Reduced duration of copied Might stacks from 10 seconds to 5 seconds in PvP only• Fresh Reinforcement: Reduced shared Might duration 10 seconds to 5 seconds in PvP onlyEngineerSkills• Light Strike: Reduced the damage by 40% in PvP only• Holo Leap: Reduced the damage by 17% in PvP only• Corona Burst: Reduced the Might stacks granted per pulse from 2 to 1 in PvP only• Holographic Shockwave: Reduced the damage by 22% in PvP only• Detection Pulse radius increased from 600 to 1200 in PvP and WvW.ElementalistSkills• Arcane Blast: Reduced the maximum Ammo count from 3 to 2 in PvP and WvW• Plasma Beam: Reduced damage by 20% in PvP and WvWTraits• Electric Discharge: Reduced the power by 28% in PvP and WvWMesmerSkills• Phantasmal Disenchanter – Increased the cooldown from 20 seconds to 30 seconds in PvP and WvW• Illusionary Riposte: Increased the cooldown from 12 seconds to 15 seconds in PvP and WvW• Illusionary Swordsman: Increased the cooldown from 15 seconds to 20 seconds in PvP and WvW. Decreased the number of might stacks from 8 to 4 in PvP and WvW• Mirror Blade: Reduced damage by 14% in PvP and WvW• Signet of the Ether: Reduced the cooldown from 35 seconds to 30 seconds in PvP and WvW• Illusionary Counter: Reduced the cooldown from 8 seconds to 6 seconds in PvP and WvW• Jaunt: Reduced damage by 50% in PvP and WvWTraits• Elusive Mind: This trait now applies 3 seconds of Exhaustion when breaking a stun• Bountiful Disillusionment: Reduced Stability duration from 5 seconds to 3 seconds in PvP and WvW. Decreased Might stacks from 5 to 3 in PvP and WvW• Mental Anguish: Reduced bonus damages from 15% and 30% to 10% and 20% respectively in PvP and WvW• Confounding Suggestions: Increased cooldown from 5 seconds to 15 seconds in PvP and WvWWhen you say decided not to do following buffs does that include the nerf part as well? As in example increase initiative cost for shadow shot as an example?The initiative increase is also no longer happening for shadow shot.So the only real change for thief is larc nerf in other words or are the dp changes happening like pulmonaryHere is the full thief list, since I was pretty unclear:ThiefSkillsDagger Autoattack chain: Reduced damages by 15% overall in PvP and WvWSword Autoattack chain: Reduced damages by 14% overall in PvP and WvWRoll for Initiative: Increased the cooldown from 35 seconds to 40 seconds in PvP and WvWCloak and Dagger: Reduced the initiative cost from 6 to 5 in PvP and WvWSignet of Shadows: Reduced the cooldown from 30 seconds to 20 seconds in PvP and WvWAssassin's Signet: Reduced the cooldown from 30 seconds to 20 seconds in PvP and WvWSmoke Screen: Reduced the cooldown from 30 seconds to 25 seconds in PvP and WvWDagger Storm: Reduced the cooldown from 90 seconds to 60 seconds in PvP and WvWHide in Shadows: Increased the base healing by 15% in PvP and WvWSkelk Venom: Increased the venom heal per hit by 25% in PvP and WvWLarcenous Strike: Reduced damage from 15% in PvP and WvWTraitsPulmonary Impact: Reduced damage by 29% in PvP and WvWUpper Hand: Increased the cooldown from 3 seconds to 5 seconds in PvP and WvWPanic Strike: Increased the cooldown from 20 seconds to 30 seconds in PvP and WvW. The WvW version of this trait will now use the PvP immobilize duration of 1.5 secondsInstant Reflexes: Increased the cooldown from 40 seconds to 90 seconds in PvP onlyPain response: Increased the cooldown from 16 seconds to 40 seconds in PvP onlyHard to Catch: Increased the cooldown from 45 seconds to 90 seconds in PvP onlySwindler's Equilibrium: Increased the cooldown from 20 seconds to 30 seconds in PvP and WvW Link to comment Share on other sites More sharing options...
Shadowcat.2680 Posted March 9, 2018 Share Posted March 9, 2018 @Ben Phongluangtham.1065 said:RangerTraits• Rugged Growth: Reduced the healing by 50% in PvP onlyIs this edit in reference to the healing coefficient or to the base healing of the trait? A lot of ranger and soulbeast builds take Wilderness Survival, so I wouldn't want their sustain hurt by changes meant to tone down druid. Link to comment Share on other sites More sharing options...
santenal.1054 Posted March 9, 2018 Share Posted March 9, 2018 So all suggestions for core engineer were ignored? REAL NICE , THANKS ALOT, SO SAD.@Ben Phongluangtham.1065 said:Keep in mind that balance is a moving target. We know we have more to do! Next edit beter not forget! Link to comment Share on other sites More sharing options...
ArenaNet Staff Ben Phongluangtham.1065 Posted March 9, 2018 ArenaNet Staff Share Posted March 9, 2018 @Shadowcat.2680 said:@Ben Phongluangtham.1065 said:RangerTraits• Rugged Growth: Reduced the healing by 50% in PvP onlyIs this edit in reference to the healing coefficient or to the base healing of the trait? A lot of ranger and soulbeast builds take Wilderness Survival, so I wouldn't want their sustain hurt by changes meant to tone down druid.Yeah, it's the coefficient. Link to comment Share on other sites More sharing options...
dontlook.1823 Posted March 9, 2018 Share Posted March 9, 2018 Are there going to be any PvE changes involved or is this strictly PvP/WvW? Link to comment Share on other sites More sharing options...
Wichidi.9281 Posted March 9, 2018 Share Posted March 9, 2018 thx for the updated list benalso, R.I.P spellbreaker septembre 22, 2018 - next balance patch , was nice having yaconsidering how much war, holo, thief, druid are getting nerfed, you could probably nerf mirage even more tbh.thx for ur work tho. i love how u guys are interacting w the community at this point Link to comment Share on other sites More sharing options...
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