Eurantien.4632 Posted January 31, 2020 Share Posted January 31, 2020 EDIT: General Changes I missed:Ranger:Soulbeasts, long standing without a tradeoff, are now receiving theirs - they lose combat access to a second pet and must choose carefully which pet they are going to be bonded with in battle.Soulbeast: Soulbeasts can no longer swap pets while in combat. Merging and unmerging with your pet now counts as a pet swap for the purposes of the Clarion Bond and Zephyr's Speed traits.Lightning Assault (Electric Wyvern): Added a 500ms warmup before the dash occurs.Glyph of the Stars: Reduced the cooldown of this skill to 60 seconds from 90 seconds.Call of the Wild: This skill now uses the new unblockable buff (see General section for more details).Throw Torch: This skill now applies its effects in a 180 radius around the target struck by the torch.Winter's Bite: This skill is now always AoE even when not traited with Honed Axes. Increased bleeding stacks in PvE from 2 to 3 and increased bleeding duration in PvE from 8 seconds to 12 seconds to match PvP/WvW version.Honed Axes: Baseline ferocity is now also applied to your pet. No longer causes Winter's Bite to strike AoE.Hunter's Tactics: This trait now increases damage when attacking from the side or behind by 10% in addition to its previous effects.Lead the Wind: No longer grants swiftness when performing a projectile combo. Instead grants swiftness for 10 seconds and quickness for 5 seconds (2.5 seconds in PvP and WvW) when striking with an attack from beyond 1200 range. This effect has a 15 second cooldown.Druidic Clarity: This trait no longer causes entering Celestial Avatar to stunbreak.Unstoppable Union: This trait no longer causes entering Beastmode to stunbreak. Entering Beastmode now grants protection and vigor in addition to removing movement-impairing conditions.Beastly Warden: This trait now has a 1 second delay before your pet taunts nearby enemies. Fixed a bug that could prevent this trait from working with underwater pets.Clarion Bond: This trait now uses the new unblockable buff (see General section for more details).Twice as Vicious: Increased the damage and condition damage bonuses granted by this trait from 5% to 10% in PvE only.\PVP ADDITIONAL CHANGESLink to full thread: https://en-forum.guildwars2.com/discussion/96744Remember all professions have been similarly adjusted. There is a lot to process here. RangerProfession MechanicsCelestial AvatarCosmic Ray: Reduced heal coefficient from 0.469 to 0.25Seed of Life: Reduced heal coefficient from 0.4745 to 0.2. Increased number of conditions cleansed from 1 to 2. Increased cooldown from 3 seconds to 4 secondsLunar Impact: Reduced base heal from 1620 to 1215. Reduced heal coefficient from 1.44 to 0.72. Increased daze duration from 1.5 seconds to 2 secondsRejuvenating Tides: Reduced pulse heal coefficient from 0.3 to 0.15Soulbeast Merge SkillsSwoop (Bird): Increased cooldown from 10 seconds to 18 secondsBrutal Charge (Canine): Reduced power coefficient from 0.64 to 0.01Tail Lash (Devourer): Reduced power coefficient from 0.5 to 0.01Call Lightning (Jacaranda): Reduced power coefficient per hit from 0.5 to 0.4Maul (Porcine): Increased cooldown from 12 seconds to 15 secondsBrutal Charge (Porcine): Reduced power coefficient from 0.67 to 0.01Takedown (Smokescale): Reduced power coefficient from 0.7 to 0.01Smoke Assault (Smokescale): Reduced might duration from 8 seconds to 6 seconds. Reduced power coefficient per hit from 0.5 to 0.35Wing Buffet (Wyvern): Reduced power coefficient from 0.3 to 0.01Beast SkillsUnflinching Fortitude: Increased cooldown from 35 seconds to 50 secondsWorldly Impact: Reduced power coefficient from 1.89 to 1.512Pet SkillsPig FamilyBrutal Charge: Reduced power coefficient from 0.67 to 0.01Canine FamilyBrutal Charge: Reduced power coefficient from 0.67 to 0.01WolfTerrifying Howl (F2): Reduced power coefficient from 0.2 to 0.01DevourerTail Lash: Reduced power coefficient from 0.5 to 0.01IbogaFang Grapple (F2): Reduced power coefficient from 0.2 to 0.01BristlebackSpike Barrage: Reduced power coefficient per strike from 0.22 to 0.165Rock GazelleHead Toss (F2): Reduced power coefficient from 1.11 to 0.01Charge: Reduced power coefficient from 1.1 to 0.825SmokescaleTakedown: Reduced power coefficient from 0.5 to 0.01Smoke Assault: Reduced power coefficient per strike from 0.25 to 0.2Wyvern FamilyWing Buffet: Reduced power coefficient from 0.3 to 0.01Lightning WyvernLightning Assault (F2): Reduced power coefficient from 0.6 to 0.01WeaponsGreatswordAutoattack Chain: Reduced power coefficients from 0.64/0.8/1.3 to 0.45/0.6/0.866Maul: Reduced power coefficient from 1.75 to 1.5. Reduced vulnerability duration from 8 seconds to 6 seconds. Increased cooldown from 4 seconds to 6 secondsSwoop: Reduced power coefficient from 1.0 to 0.91. Increased cooldown from 12 seconds to 15 secondsCounterattack: Increased cooldown from 15 seconds to 25 seconds. Counterattack Kick (from Counterattack): Reduced power coefficient from 1.3 to 0.01Hilt Bash: Reduced power coefficient from 0.72 to 0.01. Reduced cooldown from 25 seconds to 20 secondsLongbowLong Range Shot: Reduced maximum power coefficient from 0.9 to 0.6. Reduced minimum power coefficient from 0.7 to 0.466Rapid Fire: Reduced power coefficient per strike from 0.375 to 0.275. Reduced vulnerability duration from 10 seconds to 6 secondsPoint Blank Shot: Reduced power coefficient from 0.8 to 0.01Barrage: Reduced power coefficient per strike from 0.5 to 0.381Short BowCrossfire: Reduced power coefficient from 0.4 to 0.266Quick Shot: Increased cooldown from 8 seconds to 12 secondsConcussion Shot: Reduced power coefficient from 0.4 to 0.01SwordAutoattack Chain: Reduced power coefficients from 0.7/0.7/0.96 to 0.466/0.466/0.64Monarch's Leap: Reduced power coefficient from 1.25 to 0.75Axe MHRicochet: Reduced power coefficient from 0.8 to 0.533. Reduced might duration from 10 seconds to 5 secondsSplitblade: Reduced power coefficient per axe from 0.4 to 0.1. Increased bleeding duration from 6 seconds to 12 seconds. Increased cooldown from 6 seconds to 8 secondsWinter's Bite: Reduced power coefficient from 1.5 to 1.0. Increased bleeding stacks from 2 to 3.Axe OHPath of Scars: Reduced power coefficient from 1.2 to 0.01Whirling Defense: reduced power coefficient per strike from 0.66 to 0.44. Reduced vulnerability duration from 10 seconds to 6 secondsDagger OHStalker's Strike: Increased cooldown from 10 seconds to 15 secondsCrippling Talon: Reduced power coefficient from 0.75 to 0.5WarhornHunter's Call: Reduced power coefficient per strike from 0.15 to 0.1Call of the Wild: Reduced might duration from 10 seconds to 6 secondsStaffSolar Beam: Reduced base heal per pulse from 66 to 30Ancestral Grace: Reduced healing coefficient from 1.0 to 0.5Dagger MHAutoattack Chain: Reduced power coefficients from 0.4/0.42/0.44/0.88 to 0.32/0.336/0.352/0.704Double Arc: Adjusted bleeding per hit from 3 stacks for 6 seconds to 2 stacks for 9 secondsInstinctive Engage: Reduced quickness duration from 3 seconds to 1.5 secondsHealWe Heal As One: Increased cooldown from 25 seconds to 30 secondsTroll Unguent: Increased cooldown from 25 seconds to 30 secondsGlyph of Rejuvenation:Non-Celestial: Reduced self heal coefficient from 1.708 to 1.25. Reduced ally heal coefficient from 1.4 to 1.0Celestial: Reduced self heal coefficient from 1.4 to 1.0. Reduced ally heal coefficient from 1.708 to 1.25Bear Stance: Increased cooldown from 25 seconds to 30 secondsUtilityLightning Reflexes: Reduced power coefficient from 1.0 to 0.1Quickening Zephyr: Reduced quickness and superspeed duration from 6 seconds to 4 seconds. Reduced cooldown from 45 seconds to 40 secondsGlyph of Alignment: Increased cooldown from 20 seconds to 25 secondsGlyph of the Tides: Reduced power coefficient from 1.5 to 0.01. Reduced cooldown from 25 seconds to 20 secondsDolyak Stance: Increased cooldown from 40 seconds to 60 secondsGriffon Stance: Reduced might duration from 8 seconds to 6 secondsMoa Stance: Reduced bonus boon duration from 66% to 20%Glyph of Equality (non-celestial): Reduced power coefficient from 1.5 to 0.01Spike Trap: Reduced power coefficient from 0.2 to 0.01. Adjusted bleeding from 6 stacks from 6.25 seconds to 1 stack for 1 second. Reduced cooldown from 30 seconds to 20 secondsEliteStrength of the Pack: Reduced might duration from 10 seconds to 6 seconds. Reduced stability duration from 8 seconds to 6 secondsTraitsMarksmanshipStoneform: Increased cooldown from 90 seconds to 300 secondsLesser Call of the Wild (from Clarion Bond): Reduced boon durations from 15 seconds to 6 secondsSkirmishingSharpened Edges: Reduced bleeding duration from 3 seconds to 1 secondPrimal Reflexes: Reduced vigor duration from 8 seconds to 4 secondsStrider's Defense: Reduced quickness duration from 3 seconds to 1.5 secondsWilderness SurvivalRugged Growth: Reduced base heal from 259 to 155Lesser Muddy Terrain (from Child of Earth): Reduced duration from 10 seconds to 4 secondsTaste for Danger: Reduced vitality to expertise conversion from 7% to 4%Refined Toxins: Reduced poison duration from 6 seconds to 4 secondsShared Anguish: Increased cooldown from 90 seconds to 300 secondsNature MagicRejuvenation: Reduced regeneration duration from 5 seconds to 3 secondsLingering Magic: Reduced concentration from 240 to 120Instinctive Reaction: Reduced quickness duration from 3 seconds to 2 secondsWindborne Notes: Reduced regeneration duration from 6 seconds to 4 secondsProtective Ward: Reduced weakness duration from 6 seconds to 4 secondsBeastmasteryWilting Strike: Reduced weakness duration from 4 seconds to 3 secondsLesser Quickening Zephyr (from Zephyr's Speed): Reduced quickness and superspeed durations from 3 seconds to 2 secondsDruidLive Vicariously: Reduced base healing from 207 to 144Natural Mender: Reduced bonus outgoing healing per stack from 2% to 1%Celestial Shadow: Reduced stealth duration from 3 seconds to 2 secondsGrace of the Land: Reduced might duration from 12 seconds to 6 seconds. Reduced target cap from 10 to 5SoulbeastLive Fast: Reduced quickness duration from 3 seconds to 2 secondsEternal Bond: Increased cooldown from 90 seconds to 300 seconds Link to comment Share on other sites More sharing options...
anduriell.6280 Posted January 31, 2020 Share Posted January 31, 2020 Hi you forgot: Soulbeast can not swap pets while in combat and merging\unmerging will trigger the swap traits.Unstopable union does notmbreak stun but provides protection and vigor.Which means:lesser clarion bond + lesser quickening zephir = welcome back the unblockable quickness pewpew. Doesn't mean much because of the nerf to LB damage (around 30%)Axe OH is shit now. The skills will not do any damage, path of scars is still clunky as hell, whirling defense will do no damage to be useful. Nobody can use that skill as reflect because of the stunlock on channelling.Reduced condis from traits (taste from danger, sharpened edges) is reduced which already make the condi build even more irrelevant.Dagger mainhand will do as much POWER damage as sword. The only actual stability for the soulbeast is nerfed to 40s CD, i would remove the Damage reduction and leave the cooldown as it is.Heal as one is nerfed with a 50% CD increase (from 20 to 30s).Still no wvw zerg build available.Depending how the other classes are nerfed we can go from keep our irrelevancy to be considered deleted in game.They really really need to talk to ppl in this subforum.Ah they didn't really nerf condi damage in this balance which means the condi meta is coming back. Link to comment Share on other sites More sharing options...
Abyssisis.3971 Posted February 1, 2020 Share Posted February 1, 2020 When Anet are nerfing already weak and unused weapons, skills and trait, you know it’s time to move to another class. Link to comment Share on other sites More sharing options...
aymnad.9023 Posted February 1, 2020 Share Posted February 1, 2020 Quick look after midnight and barely looking at other professions. So please keep in mind this is not reliable and I am trying to guess.Overall :For every professions :Every skill that is has a cc has no more damage, even if this skill is bad.Nerf on boon sources. Nerf on every defense skill / utilityNerf on damage / healingThis is very very hard for me to see how the meta will evolve and how those changes are good or bad since I do not have the big picture. It is also very hard to like a patch where you only see nerf without understanding how everything else is impacted.What I do not get :No rework on druid or changes on cd / astral force so I have a hard time seeing it played. Also less healing and less damage means you build life force slower. Great job there.300s on some passives. This is the 1st of april right ? Why not have something new ? Why not delete them at this point? They were already weak, I already was not using them. If anyone uses them after the patch well I do not know how we can help him/her.What I do not mindMost of the boons changes. What I am not sure of :Huge nerf on power based weapons and few changes on our condi. This might be an attempt to bring those on the same level.Nerfing damage, healing and cd. Some people have asked for "a slower gameplay" but I like the current one and nerfing all around does not mean it will make the game more fun to play.I feel like ranger still does not have a direction / goal… I am scared that we lose too much and then even solo queue becomes hard.Details :Soulbeast merged skills : Longer swoop cd is fineLess might on smokescale is fine.Beast skills :Fine changesPets :No updates on core pets outside of the cc losing damage.GS : Massive hit on survivability. Maybe too much but if other professions hit less who knows. (but I am really scared, it is not like ranger can really fight a long time on a node...)Less frequent maul should be fine and make this bear sound less annoying :smirk:. More frequent hilt bash is ok with all those nerfs.Lb :Probably fine for skills but I find the auto sad… Wait and see.SB :Nothing to see.Sword :Do not know. Looks rough for the auto but I stopped playing sword. Only a utility weapon now.Axe :Fine changes. Dagger :Barely changed Staff ::lol: Healing :Some professions got coefficient nerf, we got cd nerfs.Utility Lightning Reflexes: Just remove the damage at this point please !!!!!!! It is only a trap that makes you vulnerable to some effects (protect me, shocking aura, triggers full counter)Glyph of alignment: Seriously? Nerfing the only true utility glyph ?Dolyak : ouch? Moa Stance: Reduced bonus boon duration from 66% to 20%. Then decreasing the cd could have been nice.Spike Trap : I like it and will try it. I loved the old version, more frequent and less damage. It helped you to set up your traps/combo more often.Traits :I think most of them are fine. Outside of those cd. I mean… why?Sharpened Edges : not sure whyNatural Mender: well it is not like druid already has issues healing allies. Link to comment Share on other sites More sharing options...
sevenDEADLY.5281 Posted February 1, 2020 Share Posted February 1, 2020 This entire thread is missing the "general changes" section of changes that apply to all game modes and is listing only the pvp/wvw specific changes. In context some of the bigger changes are missing because this section was left out.Edit: these are the general gamewide changes.Ranger:Soulbeasts, long standing without a tradeoff, are now receiving theirs - they lose combat access to a second pet and must choose carefully which pet they are going to be bonded with in battle.Soulbeast: Soulbeasts can no longer swap pets while in combat. Merging and unmerging with your pet now counts as a pet swap for the purposes of the Clarion Bond and Zephyr's Speed traits.Lightning Assault (Electric Wyvern): Added a 500ms warmup before the dash occurs.Glyph of the Stars: Reduced the cooldown of this skill to 60 seconds from 90 seconds.Call of the Wild: This skill now uses the new unblockable buff (see General section for more details).Throw Torch: This skill now applies its effects in a 180 radius around the target struck by the torch.Winter's Bite: This skill is now always AoE even when not traited with Honed Axes. Increased bleeding stacks in PvE from 2 to 3 and increased bleeding duration in PvE from 8 seconds to 12 seconds to match PvP/WvW version.Honed Axes: Baseline ferocity is now also applied to your pet. No longer causes Winter's Bite to strike AoE.Hunter's Tactics: This trait now increases damage when attacking from the side or behind by 10% in addition to its previous effects.Lead the Wind: No longer grants swiftness when performing a projectile combo. Instead grants swiftness for 10 seconds and quickness for 5 seconds (2.5 seconds in PvP and WvW) when striking with an attack from beyond 1200 range. This effect has a 15 second cooldown.Druidic Clarity: This trait no longer causes entering Celestial Avatar to stunbreak.Unstoppable Union: This trait no longer causes entering Beastmode to stunbreak. Entering Beastmode now grants protection and vigor in addition to removing movement-impairing conditions.Beastly Warden: This trait now has a 1 second delay before your pet taunts nearby enemies. Fixed a bug that could prevent this trait from working with underwater pets.Clarion Bond: This trait now uses the new unblockable buff (see General section for more details).Twice as Vicious: Increased the damage and condition damage bonuses granted by this trait from 5% to 10% in PvE only. Link to comment Share on other sites More sharing options...
GUFF.5692 Posted February 1, 2020 Share Posted February 1, 2020 @sevenDEADLY.5281 said:Soulbeasts, long standing without a tradeoff, are now receiving theirs - they lose combat access to a second pet and must choose carefully which pet they are going to be bonded with in battle.Soulbeast: Soulbeasts can no longer swap pets while in combat. Merging and unmerging with your pet now counts as a pet swap for the purposes of the Clarion Bond and Zephyr's Speed traits.I feel like the gap between pets didn't get smaller but instead got larger. Smokescale nerfs seemed too light especially to smoke assault (it still does too much: blink, evade, damage and might stacking) while the nerfs to other pets seemed to great. Combine the above with the change to unstoppable union and Soulbeast will be even more annoying fight. The 1 pet only rule effectively means nothing if smokescale is still too good. Link to comment Share on other sites More sharing options...
Mime.9308 Posted February 1, 2020 Share Posted February 1, 2020 Its very hard to judge the changes just by looking at ranger class, you gotta look at them in the context of all the changes to other classes, which all received nerfs and shaves. Too much changed, so i really gotta wait until the meta settles again.The soulbeast losing a pet is big, but also some fun meaningfull things come up with merging being a swap now, i am thinking off the lesser call of the wild, making you unblockable and merge being a blast and the quickness and condi cleanse(when playing wilderness) on merge. Link to comment Share on other sites More sharing options...
Brynioch.1873 Posted February 1, 2020 Share Posted February 1, 2020 @aymnad.9023 said:out understanding how everything else is impacted.What I do not get :No rework on druid or changes on cd / astral force so I have a hard time seeing it played. Also less healing and less damage means you build life force slower. Great job there.Yes no druid rework is embarrasing considering the state of druid in PvP and revenant got two! trait line reworks.But astral force generation happens per healing/damage instance and is always the same no matter how much you healed or damaged.300s on some passives. This is the 1st of april right ? Why not have something new ? Why not delete them at this point? They were already weak, I already was not using them. If anyone uses them after the patch well I do not know how we can help him/her.All passive defensive traits got 300 seconds cooldown. They basically deleted all those traits which saw only play in PvP modes anyway without removing them. Pretty bad change. Link to comment Share on other sites More sharing options...
aymnad.9023 Posted February 1, 2020 Share Posted February 1, 2020 @Miellyn.6847 said:@aymnad.9023 said:out understanding how everything else is impacted.What I do not get :No rework on druid or changes on cd / astral force so I have a hard time seeing it played. Also less healing and less damage means you build life force slower. Great job there.Yes no druid rework is embarrasing considering the state of druid in PvP and revenant got two! trait line reworks.But astral force generation happens per healing/damage instance and is always the same no matter how much you healed or damaged.Omg whaaattt ???? I have been wrong for 5 years now! Makes no sense to me to have it working like this. Link to comment Share on other sites More sharing options...
aymnad.9023 Posted February 1, 2020 Share Posted February 1, 2020 Thanks for pointing out the general section @sevenDEADLY.5281General section :I like most of the changes there for PvESoulbeast “trade off” : Do not like it. Bye bye versatility. Hello pets dying in seconds in PvP.Throw Torch + Winter's Bite : So nice and could be super strong :astonished:Glyph of the Stars : Not what I wanted (4s cast and 3s working by itself) but still ok.Hunter's Tactics : That is going to hurt. I will try it.Lead the Wind: This is better than the previous version. But it still is a lb specific trait… Maybe it works on warhorn 4 if you move out of range but that is not what I want.Removal of stunbreaks : but, but, why? I always thought our lack of stability made it clear that we needed those in PvP and thought it was the reason they added stunbreks and condi removal on every e-spec.Beastly Warden: Why make it so…. random.Twice as Vicious: Am I finally going to stop being on the same level as a power banner zerker ?I looked at all the professions changes and I feel like some stuff is going to hit ranger really hard.Copied from a post in the PvP section :From what I can understand of this patch : Druid still has no reason to be used as a support. Current power damage options are still good in range but close combat looks so dangerous (to a point I feel it will be ridiculous to try it).Condition damage is barely changed so who knows. It might suddenly become oppressive.Traits boon nerfs look fine.Some defense are still there. Boonbeast might be better than damage slb.Stunbreak removals are stupid. WS has always been needed but is now the name of the game.I find the 1 pet in combat completely ridiculous. I liked my suggestion of having regen over time on merge and cast time on pet swap more. But the traits triggering on merge could make sicem build even more meme. Link to comment Share on other sites More sharing options...
Sznurek.8791 Posted February 1, 2020 Share Posted February 1, 2020 I generally love the changes.Nerfing damage all across the board was the real goal of it and they did it as hard as they should have.It's obvious that currently the game will imbalanced after so big changes to the core of the combat system.But the smaller patches will fix that after some time. Link to comment Share on other sites More sharing options...
Eurantien.4632 Posted February 1, 2020 Author Share Posted February 1, 2020 @Ashkew.6584 said:Its very hard to judge the changes just by looking at ranger class, you gotta look at them in the context of all the changes to other classes, which all received nerfs and shaves. Too much changed, so i really gotta wait until the meta settles again.The soulbeast losing a pet is big, but also some fun meaningfull things come up with merging being a swap now, i am thinking off the lesser call of the wild, making you unblockable and merge being a blast and the quickness and condi cleanse(when playing wilderness) on merge. My concern with this is that its something that once again lowers the skill ceiling. We already have pet swap merge (if you can do it fast enough) allowing for you to get unblockable on yourself. Link to comment Share on other sites More sharing options...
HeadCrowned.6834 Posted February 1, 2020 Share Posted February 1, 2020 Ill say it here as well. Im fine with nerfs across the board, but the druid nerfs, especially the removal of stunbreak from Druidic Clarity, is too much. Especially since the amount of CC itself in the game hasnt rly been nerfed. Link to comment Share on other sites More sharing options...
Hyper Cutter.9376 Posted February 1, 2020 Share Posted February 1, 2020 Like, I could understand if they only allowed you to merge with one pet (maybe designate one slot as being able to do it and the other not, or something), but being unable to swap them in combat at all is excessive and completely kills the versatility of the pet system.At least they finally were smart enough to keep the pet nerfs in PVP/WvW for a change. Link to comment Share on other sites More sharing options...
Atronach.8520 Posted February 1, 2020 Share Posted February 1, 2020 Soulbeast: Soulbeasts can no longer swap pets while in combat. Merging and unmerging with your pet now counts as a pet swap for the purposes of the Clarion Bond and Zephyr's Speed traits.So, my main inquiry here is will SLB keep the option to pet swap out of combat? It could be very benefitial for diversity if we kept at least that.Anyways, looking forward to the changes and hoping they will be brought out ASAP. Let's shake things up!Oh, and #resurrect druid since it's going to be even deader than before lol Link to comment Share on other sites More sharing options...
Eurantien.4632 Posted February 1, 2020 Author Share Posted February 1, 2020 Soulbeast: Soulbeasts can no longer swap pets while in combat. Merging and unmerging with your pet now counts as a pet swap for the purposes of the Clarion Bond and Zephyr's Speed traits.These two traits need to have their CDs lowered to 10s to match the merge CD. Link to comment Share on other sites More sharing options...
LionZero.3479 Posted February 1, 2020 Share Posted February 1, 2020 Guess another Longbow damage nerf i think we'll soon deal more damage to ourselves in zerker gear with rapid fire and barrage on eating retal/burn procs and the like then that we actually do damage feelsbadman. Link to comment Share on other sites More sharing options...
Mime.9308 Posted February 1, 2020 Share Posted February 1, 2020 all in all, i really look forward to come up with some new builds/playstyles. Link to comment Share on other sites More sharing options...
Eleazar.9478 Posted February 1, 2020 Share Posted February 1, 2020 Sages druid, or possibly condi core ranger might be something to try Link to comment Share on other sites More sharing options...
Lazze.9870 Posted February 1, 2020 Share Posted February 1, 2020 I don't understand why Anet is so content with druid only having a use in one out of three game modes. Not sure why I had any hopes for it this time. Rework is needed.First impression of everything else ranger specific is.. eh.. not great, not too awful. Link to comment Share on other sites More sharing options...
Cyric.7813 Posted February 1, 2020 Share Posted February 1, 2020 wish soulbeast have no active pets but 2 pets beastmode and pets swap button changes merged skills of chosen animals..p.s. my english is bad) Link to comment Share on other sites More sharing options...
LughLongArm.5460 Posted February 1, 2020 Share Posted February 1, 2020 It is good to see such an overall, I know this patch suppose to create a "clean slate", reset for the devs build upon in future patches. However, it is also clear that most of changes are just blind algorithmic adjustments, there is little game design justification to many of them and most of the ranger class(and specialization) specific issues, has not been addressed at all. Hoping for the best. Link to comment Share on other sites More sharing options...
Krispera.5087 Posted February 1, 2020 Share Posted February 1, 2020 What's up with the nerf on PvP/WvW Shortbow ? It's so random. If anything, Shortbow needs help in competitive. What a joke.Also, just stop playing Druid, it's useless. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted February 2, 2020 Share Posted February 2, 2020 ranger nerfs aren't nearly as bad as the other classes. Link to comment Share on other sites More sharing options...
Levetty.1279 Posted February 2, 2020 Share Posted February 2, 2020 Axe MHRicochet: Reduced power coefficient from 0.8 to 0.533. Reduced might duration from 10 seconds to 5 secondsSplitblade: Reduced power coefficient per axe from 0.4 to 0.1. Increased bleeding duration from 6 seconds to 12 seconds. Increased cooldown from 6 seconds to 8 secondsWinter's Bite: Reduced power coefficient from 1.5 to 1.0. Increased bleeding stacks from 2 to 3.There goes the dream of ever having Axe's pvp coefficients in PvE. Fuck this game and fuck anet. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now