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Hire open wvw commanders > alliances, eternal balance tears or nerfbats.


Tornjak.6425

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I don't know if payment is the answer or not, but I think a good way to do it might be an NPC vendor that you choose roles such as Commander and Lieutenants. Siege could be discounted and sold for badges at this vendor to ensure you have more than enough to do a quest you choose from for Alliance dailies. You choose which guild gets your credit for accomplishing target goals from the NPC, even if you're following a Commander who represents another guild's tag. This would make it the same as it ever was, but you get alliance credits for taking a T2 or higher tower. The more challenging the goals, the more people needed for roles. It could be like filling up a 20 person raid group. Guild runs could be instanced to ensure fairness and less lag. The Bastion shows us an example of an area for WvW / GvG that is instanced. The "payments" could be daily goal grinds towards items needed to unlock more missions worth more treasures, which keeps the folks coming back to fill the roles to meet their goals.

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@Tornjak.6425 said:Making a argument that offering economic compensation to players willing to don on the blue tag and put in a healthy amount of wvw hours would do more for game mode than any of the other bandaids that the community is crying for.

Blue tags are far more valuable for the experience of entire servers than any other change that has been implemented since game release.

WvW is totally borked. Tagging should not be necessary to survive, progress, or to build/defend forts. The structure and abilities of almost every item and NPC need serious reworking. Not going to happen at this point.

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They already have a reward/condition system in place for commanders, with +1 pip if you're commanding a squad of 5+ players.Now expand it, offer more rewards, or more for bigger groups.More extra pips, or random superior siege chest reward, or extra champ bag, or extra buffs, or whatever every 5 min ticks.Or make a separate commander track that runs like the skirmish reward track every week, every pip you get with the tag on(with the same minimum squad) you get progress in it, that offers it's own unique rewards.Commanders will still need a decent reputation for people to follow them.

But we all know this is all a day dream if you think anything like this will get implemented in this dying game mode.

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@LetoII.3782 said:

@Obtena.7952 said:Having to pay people to command would just be another reason NOT to play WvW (on the player side) or support it as a game mode (on Anet's side).

A lot of people are paying Anet 8 bucks a relink to have a commander already..Maybe Cookie and Indo
should
get a slice

Paying Anet for a service they provide isn't the same as making playing a game into a job where people get paid for their time. I don't have a problem with people tipping ... and that's the sentiment that should be encouraged here. Do people honestly think Anet paying people to play the game is an answer to whatever problem exists here?

Put it this way ... if WvW is SO bad that Anet has to pay people to play in it ... it's time to shut that aspect of the game down.

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@Obtena.7952 said:

Paying Anet for a service they provide isn't the same as making playing a game into a job where people get paid for their time. I don't have a problem with people tipping ... and that's the sentiment that should be encouraged here. Do people honestly think Anet paying people to play the game is an answer to whatever problem exists here?

Those 2 are definitely influencer status, driving a lot of Anet's transfer revenue....And it's not as if they haven't paid people to play sPvP already, those guys didn't even bring in discernable revenue.I'm linked with Devonas Rest this month, BG's previous. It went from the largest link to empty in the course of a week.

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@"Megastorm.6219" said:I don't know if payment is the answer or not, but I think a good way to do it might be an NPC vendor that you choose roles such as Commander and Lieutenants. Siege could be discounted and sold for badges at this vendor to ensure you have more than enough to do a quest you choose from for Alliance dailies. You choose which guild gets your credit for accomplishing target goals from the NPC, even if you're following a Commander who represents another guild's tag. This would make it the same as it ever was, but you get alliance credits for taking a T2 or higher tower. The more challenging the goals, the more people needed for roles. It could be like filling up a 20 person raid group. Guild runs could be instanced to ensure fairness and less lag. The Bastion shows us an example of an area for WvW / GvG that is instanced. The "payments" could be daily goal grinds towards items needed to unlock more missions worth more treasures, which keeps the folks coming back to fill the roles to meet their goals.

everyone with a commander tag (200gold... that's kinda all it needs) can make "leutnants" anyways (who can sort groups)

siege is yet free ... if u lead (tag up), u can just pop 200 skirmish chests and have 400 sieges technically. i sometimes store stuff form the reward tack boxes, and have over 20 rams/catas (superiors) in back atm, and i only defense tag now and then (bc without any tag, coordination is not existant, normally. most people don't even know the name codes for different map sections anymore)

next part u talk about is utopian, since there is no "alliances". however, i agree that it isn't a bad thought. more leaning towards Wvw-specific guilds would be pretty good. many people have either their pvE guild rep'd or some insult in form of a new guild they made lol. and if not a 20 man guild runs somewhere, u see like 40 different guild tags often ... :S

the second part cannot really work tho, i think it gets impossible to sort that stuff out alike. but credits for the leading guild of a zerg (bonus-credits) would be benefit the format as it boosts teamplay.

tho how would u set "challenging" difficulty, really. bc a tier of a tower /keep isn't worth anything currently. undefend t3 keeps can be still taken by 3 ppl, or in rare cases less.

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@mindcircus.1506 said:Isn't a commander in the game who has ever done it for the rewards.

Most commanders stop tagging due to the frustration from the sheer incompetence of your average zergling.

what can I say, the dude is right. if people actually pushed and played real builds instead of deadeye and soulbeast I would still be tagging. sadly, tagging without a guild group is pointless for the most part because of how low quality PUGs are.

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Incompetence can be fixed.

it's the people that decide to stay incompetent or delude themselves otherwise that are the problem. Yes, everyone messes up and gets one pushed now and then, but if you constantly die on inc, well maybe it's not the game.

Because the game's reward systems actively reward leeching, there is no incentive to improve. At least OP wants to pay, lol.

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@LetoII.3782 said:I'd rather pay the few that are left to leave

@LetoII.3782 said:I'd rather pay the few that are left to leave

@LetoII.3782 said:I'd rather pay the few that are left to leave

@LetoII.3782 said:I'd rather pay the few that are left to leave

@LetoII.3782 said:I'd rather pay the few that are left to leave

@LetoII.3782 said:I'd rather pay the few that are left to leave

But but but we do such good things together xD

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I tag open all the time, I don't need to be payed for it. I do it for my guild mates and others who support my tag. because without them I would probably just sit in a tower also.It is expensive to lay down a lot of siege, which I do. I can go though 250 pcs of guild siege every couple of hours if we are moving fast.

I couldn't do it without the heros in my guild who make it day in and day out, so it is a guild effort. Donations I always appreciate, people are very generous sometimes and I pass it along to our guild leader or deposit in the guild bank for them.

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@Svarty.8019 said:

@Obtena.7952 said:Put it this way ... if WvW is SO bad that Anet has to pay people to play in it ... it's time to shut that aspect of the game down.

That's not how supply and demand works.

That's not how a business works either. Paying people to play your game ... that's a farce that ANYONE can spot from a mile away. It's also a sure fire way to get people seeking to abuse a system for their own gain. If Anet needs to pay people to play ... there is a much more serious underlying issue with the game itself that isn't simply addressed by paying players.

I mean, when is Anet going to pay someone to lead MP runs? or dungeon runs? Or raid training? or any of the OTHER things people get a benefit from in this game? Opening that Pandora's box is something NO ONE should consider.

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@Obtena.7952 said:

@Obtena.7952 said:Put it this way ... if WvW is SO bad that Anet has to pay people to play in it ... it's time to shut that aspect of the game down.

That's not how supply and demand works.

Is Anet going to pay someone to lead MP runs? or dungeon runs? Or raid training? or any of the OTHER things people get a benefit from in this game? Opening that Pandora's box is something NO ONE should consider.

Sure, why not have some dungeon masters?It's not as far fetched as you imply.

They've paid "narrative directors" to make that bland swill called living story, why not have some tour guides on staff for the types that need a momma tag? I'd say Indo easily draws more people in to the game than the balance lead has.

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@LetoII.3782 said:

@Obtena.7952 said:Put it this way ... if WvW is SO bad that Anet has to pay people to play in it ... it's time to shut that aspect of the game down.

That's not how supply and demand works.

Is Anet going to pay someone to lead MP runs? or dungeon runs? Or raid training? or any of the OTHER things people get a benefit from in this game? Opening that Pandora's box is something NO ONE should consider.

Sure, why not have some dungeon masters?It's not as far fetched as you imply.

Hold on ... my point has NOTHING to do with having specialists for different aspects of the game ... of which I have NO doubt there already are. My point is that Anet shouldn't pay players to do such things.

I mean ... if Anet pays someone ... they are Anet employees. If GW2 is so bad that they need to pay employees to play it as some kind of 'master' to encourage people to continue to play the game, there is a serious problem there that needs to be fixed that won't be fixed by paying people to play it.

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