Jump to content
  • Sign Up

Ideas for the new especs based on icons showed


Grand Marshal.4098

Recommended Posts

We already know mesmers.  icon 1

In the main web page for the expac there is clearly a thief with main hand axe. possibly icon 5 or 2 (might be an axe head)

If Thief is getting axe then icon 3 should be guardians off hand sword with 3 virtues. probably changed to work with initiative. 

Elementalist would be bow or rifle but since i think rifle goes to ranger lets leave it to bow. icon 4

Revenant is 6 

Is it to crazy to think that ranger might get rifle? icon 7 (some kind of marksman or hunter.)

There is also an image clearly depicting engis elite with the bionic green arm.  icon 8 

if engi is 8 then necro is clearly 9

the hardest gesses would be between warrior and thiefs icons. 2 and 5

 

That is my guess. 

 

Link to comment
Share on other sites

1 hour ago, Diswan.8156 said:

In the main web page for the expac there is clearly a thief with main hand axe. possibly icon 5 or 2 (might be an axe head)

 

Which pic are you talking about? I'm on my phone not the best way checking it out. I could only find Jory...

Link to comment
Share on other sites

3 hours ago, Diswan.8156 said:

We already know mesmers.  icon 1

In the main web page for the expac there is clearly a thief with main hand axe. possibly icon 5 or 2 (might be an axe head)

If Thief is getting axe then icon 3 should be guardians off hand sword with 3 virtues. probably changed to work with initiative. 

Elementalist would be bow or rifle but since i think rifle goes to ranger lets leave it to bow. icon 4

Revenant is 6 

Is it to crazy to think that ranger might get rifle? icon 7 (some kind of marksman or hunter.)

There is also an image clearly depicting engis elite with the bionic green arm.  icon 8 

if engi is 8 then necro is clearly 9

the hardest gesses would be between warrior and thiefs icons. 2 and 5

 

That is my guess. 

 

Where do you see a thief with axe on the website?

 

The only axe I can see is wielded by Marjory Delaqua, who is a necromancer and not a thief.

  • Like 1
Link to comment
Share on other sites

Some thoughts I just posted on another thread, thinking purely in terms of similarities between the icons shown and past icons:

Quote

 

Looking around a bit further, this makes for a good "all in one image" reference for existing symbols.

 

There are quite a few observations that could be made here. The most relevant here is that, comparing symbol #8 to past symbols, the closest is probably the Firebrand symbol. It has a similar structure of a circular portion with a triangular portion below it, with a large structure over the 'head' - the distinction being that for firebrand it's a 120 degree arc over the top, while for symbol #8, it's a quarter circle to each side with an arm attached.

 

Working through other professions:

 

While the core warrior symbol is a helm, elite specialisation symbols are fairly consistently a weapon with some sort of effect around it. This could apply to symbol #4 (although a second fire-based warrior elite would seem a bit redundant) or symbol #7. If they do go back to a helm theme, though, then #2 or #8 could be possibilities.

 

As noted previously, eye imagery in Guild Wars 2 is fairly consistently revenant, particularly when combined with the tearlike downwards triangle (a feature which neither the GW1 mesmer eye nor the ritualist eye had). Core revenant and renegade both have variants of that feature, so #6 being revenant is probably a reasonably safe bet.

 

'Scary face' is a fairly common necromancer feature: the skull for the core necro, the hooded spectre for reaper. This could point to #5 being necromancer. Such an assignation would also mean that each of the starting face decorations would have a linked elite specialisation: skull for core necro, wraith for reaper, trickster demon for the EoD elite spec. (Note that this analysis takes no account of the necromancer spec likely using pistols.)

 

Ranger is most associated with paw prints, and none of the EoD elite specialisation symbols resemble a paw print. #2 seems the most nature-oriented, although if they do decide to go with a gun ranger, #7 would fit.

 

'Crossed weapons/implements' is not a consistent thief feature - neither deadeye nor daredevil have this feature. However, symbol #3 is fairly similar to the GW1's assassin's crossed daggers. So that's where my money would likely be.

 

Engineer... actually has the round-bottomed flask symbol come up twice, if you consider that the holosmith symbol can be interpreted as three such flasks with their bottoms touching. So that could point to engineer being #9.

 

Mesmer... doesn't really have any consistency regarding symbols. Even the core symbol bears little resemblance to the GW1 symbol. It's hard to imagine any other EoD elite spec having daggers as their symbol, though: most other professions already have daggers, and I don't see revenant, engineer, or guardian using daggers as their symbol.

 

Elementalist moves away from flames outside of the core symbol, and we already have a precedent of the warrior using a flame effect in the berserker symbol. This doesn't rule out #4 from being elementalist, but I don't think #4 has to be elementalist either.  

 

Based on that thinking, if I had to make a prediction, it would probably be:

 

1: Mesmer (Virtuoso)

2: Ranger

3: Thief (Assassin)

4: Elementalist

5: Necromancer

6: Revenant

7: Warrior (with pistols)

8: Guardian

9: Engineer

 

2 and 7 I could easily see switching. Alternatively, the big muscly arms of #8 could go to Warrior (Warrior is the profession more associated with pure brawn, after all), with a gun-oriented ranger going to #7, and the mystical mask shape going to Guardian. (Noting that that shape, too, has some stylistic similarities to the firebrand and dragonhunter symbols.

Link to comment
Share on other sites

27 minutes ago, draxynnic.3719 said:

Some thoughts I just posted on another thread, thinking purely in terms of similarities between the icons shown and past icons:

Based on that thinking, if I had to make a prediction, it would probably be:

 

1: Mesmer (Virtuoso)

2: Ranger

3: Thief (Assassin)

4: Elementalist

5: Necromancer

6: Revenant

7: Warrior (with pistols)

8: Guardian

9: Engineer

 

2 and 7 I could easily see switching. Alternatively, the big muscly arms of #8 could go to Warrior (Warrior is the profession more associated with pure brawn, after all), with a gun-oriented ranger going to #7, and the mystical mask shape going to Guardian. (Noting that that shape, too, has some stylistic similarities to the firebrand and dragonhunter symbols.

I would personally switch 5 and 7 with each other.

 

Nothing in the teaser image shown of the necromancer spec indicates something that could get interpreted as being connected to the mempo, which has been a protective headpiece for samurai.

Meanwhile we know that the spec is supposed to get a pistol as their weapon, so having an icon with a bullet makes alot of sense.

  • Like 1
Link to comment
Share on other sites

1- This symbole show 3 daggers but can also be seen as hidden weapons. While the popular belief is that it's the virtuoso's symbole, it can fit a stealthy profession like thief which is used to the design of throwing hidden weapons.

 

2- This symbole show a mask with animalistic feature, but it can also be seen as a shield or an arrowhead. The primary candidate for this symbole is obviously the ranger, but I wouldn't exclude guardian and revenant.

 

3- This symbole show 2 swords (blades) crossed and 3 squares. Personally, I think it can fit the virtuoso but I wouldn't exclude the thief or the guardian.

 

4- This symbole show a burning square. The professions that have high affinity to a wild flame like this are: elementalist, guardian and warrior.

 

5- This symbole look like a wrathful mask which can fit a necromancer, a guardian (used to be heavy on the thematic of "wrath"), an enraged warrior or the possessed revenant.

 

6- This is a symbole that give an insect vibe but could also be an intricate weapon mechanism. Players tend to focus on the "eye" that they seem to see to assume it's a revenant's icone. From my point of view it could also be a ranger, necromancer, thief or engineer symbole.

 

7- This symbole is simply a piercing bullet. It could be the necromancer's icone since we've seen that he wield a pistol. However, I think it can also be appropriate as symbole for either warrior or elementalist. (Possibly even ranger if they get a firearm).

 

8- This is probably the most obscure symbole out of the nine. Some see a stylized helmet, other an individual with 2 golems. I'm making no guess here.

 

9- This is a flask/vial brimming with power. The aura look ominous like a necromancer's thing and the necromancer's preview could hint that it's indeed the necromancer's 3rd e-spec symbole. However, I don't think we are at a point were we can safely exclude other professions like engineer, thief or ranger.

  • Like 1
  • Haha 2
Link to comment
Share on other sites

37 minutes ago, Kodama.6453 said:

I would personally switch 5 and 7 with each other.

 

Nothing in the teaser image shown of the necromancer spec indicates something that could get interpreted as being connected to the mempo, which has been a protective headpiece for samurai.

Meanwhile we know that the spec is supposed to get a pistol as their weapon, so having an icon with a bullet makes alot of sense.

Potentially, but the point was that I was working primarily from the precedents of older symbols, and that would also fit in nicely with the core necromancer and reaper symbols (as well as fitting with the "trickster demon" starting item).

 

Yes, it looks like necromancer is getting pistol, but that doesn't mean that necromancer is the only profession getting a firearm with its elite specialisation. The bullet in #7 could still be something else.

Link to comment
Share on other sites

Just in addition to me previous post, ive moved necromancer to the last icon. Looking more into the shadow, it feels like necromancer is going to get pistols and bombs/grenades like an arcanist

 

https://i.imgur.com/DW0BB9n.png




If anyone knows how to imbed images please give me a shout, i mean its all cool that we can use emotes and all but id rather be able to post an image. ////(👀👄👀)\\\\

Link to comment
Share on other sites

23 minutes ago, Smoosh.2718 said:

Just in addition to me previous post, ive moved necromancer to the last icon. Looking more into the shadow, it feels like necromancer is going to get pistols and bombs/grenades like an arcanist

 

https://i.imgur.com/DW0BB9n.png




If anyone knows how to imbed images please give me a shout, i mean its all cool that we can use emotes and all but id rather be able to post an image. ////(👀👄👀)\\\\

As I mentioned in another thread, I highly doubt that the 8th symbol is engineer.

 

With the big arms and everything, this elite spec reads "power damage" and being a tanky spec. Engineer already has a tanky bruiser with scrapper and we desperately need a condition based elite spec, since both elite specs we got so far are primarily power focused already.

 

We need something that gives us condition damage on utility skills besides kits.

And the last icon indicates condition damage and also references the engineer core icon. I don't think they should give an icon so similar to core engi to another class. It is like giving a paw icon to guardian.

 

And honestly, 8 and 9 are basically the only icons I can see for engineer in general and as I explained, 8 is ruled out for me since it looks too much like a power spec.

 

7 can easily be seen as a cursed bullet, so I assume this one is going to necromancer.

Good thing is: at least the necromancer icon will be known in at most 3 weeks, in the beta event. I truly hope that the bullet icon goes to them, since I badly want the 9th icon to be engineer....

Edited by Kodama.6453
Link to comment
Share on other sites

10 minutes ago, Kodama.6453 said:

As I mentioned in another thread, I highly doubt that the 8th symbol is engineer.

 

With the big arms and everything, this elite spec reads "power damage" and being a tanky spec. Engineer already has a tanky bruiser with scrapper and we desperately need a condition based elite spec, since both elite specs we got so far are primarily power focused already.

 

We need something that gives us condition damage on utility skills besides kits.

And the last icon indicates condition damage and also references the engineer core icon. I don't think they should give an icon so similar to core engi to another class. It is like giving a paw icon to guardian.

 

And honestly, 8 and 9 are basically the only icons I can see for engineer in general and as I explained, 8 is ruled out for me since it looks too much like a power spec.

 

7 can easily be seen as a cursed bullet, so I assume this one is going to necromancer.

Good thing is: at least the necromancer icon will be known in at most 3 weeks, in the beta event. I truly hope that the bullet icon goes to them, since I badly want the 9th icon to be engineer....

Regarding the 9th symbol and the reveal shadow for necromancer:
https://wiki.guildwars2.com/images/e/eb/EoD_necromancer_teaser.jpg

Look closely at the belt and notice the vial like items, i strongly believe the 9th symbol is Necromancer.


As for the 8th symbol, what stops different mech suits / golem suits from providing condi damage? Engineer can not be the 7th symbol as it already has both Pistol and Rifle, I dont believe it will be the 8th symbol as it already has grenades, so out of all the remaining symbols the most fitting one is the 8th, the beefy boy.

Link to comment
Share on other sites

6 minutes ago, Smoosh.2718 said:

Regarding the 9th symbol and the reveal shadow for necromancer:
https://wiki.guildwars2.com/images/e/eb/EoD_necromancer_teaser.jpg

Look closely at the belt and notice the vial like items, i strongly believe the 9th symbol is Necromancer.


As for the 8th symbol, what stops different mech suits / golem suits from providing condi damage? Engineer can not be the 7th symbol as it already has both Pistol and Rifle, I dont believe it will be the 8th symbol as it already has grenades, so out of all the remaining symbols the most fitting one is the 8th, the beefy boy.

A mecha can deal condi damage, but the icon clearly indicates power with the big beefy arms. This looks like someone who is going to punch you, hence dealing power damage.

 

And the fact that it is beefy: tells that it is a tank spec. Which we already have.

 

Yes, I know many people think necro gets 9 because of the vials on it's belt. But it still seems inappropriate to give necromancer a symbol which references the core engineer icon like this. I think this soec might be an evasive spec for necromancer which uses cursed bullets, hence why 7 seems logical for me.

 

We will have to agree to disagree, it seems. We will know the necro icon in 3 weeks.

  • Confused 1
Link to comment
Share on other sites

These are my thoughts and guesses:

 

The three daggers one has to be Virtuoso (Mesmer). Next is the animal/beast face, which I'm pretty sure is Ranger. The icon also resembles a shield (from my perspective), and I would love if Ranger got it! Next, the two swords, would be Thief. Those 3 little diamonds must be the initiative. For the flame-like icon I think it's Elementalist, maybe focusing on 1 element only. The mask could be either Engineer (plaguedoctor or something) or Warrior (samurai). The next one must be Revenant. The bottom left one could be Warrior (with pistol(s)) or perhaps Guardian? The middle one resembles a suit and I think it could be Engineer or Guardian. The final one I'm pretty sure is Necromancer, because we've seen the concept art and it shows a potion just like the icon.

 

 

 

Edited by TheLadyOfTheRings.9148
mistype
Link to comment
Share on other sites

7 hours ago, Dadnir.5038 said:

8- This is probably the most obscure symbole out of the nine. Some see a stylized helmet, other an individual with 2 golems. I'm making no guess here.

When did anyone ever say it was an individual with 2 golems? It is A golem... singular, the whole icon.

 

7 hours ago, Kodama.6453 said:

And honestly, 8 and 9 are basically the only icons I can see for engineer in general and as I explained, 8 is ruled out for me since it looks too much like a power spec.

7 hours ago, Kodama.6453 said:

And the fact that it is beefy: tells that it is a tank spec. Which we already have.

Assuming it represents a power spec is a terrible way to rule something out... and just because Scrapper & Holosmith were "power specs" doesn't mean that whatever we get in EoD can't also be a power spec... They have no obligation to make every new elite spec fill a different build archetype, they only need to make them feel different and unique. It doesn't matter if Elite spec A, B, and C are all "melee power DPS" so long as they have a unique feel to them compared to their counterparts. It is like if when GW2 was first in production when they were slowly revealing which classes were to make it into GW2 to say that "Mesmer won't be added because Necromancer already fills the Condition and Curse roll" (reminder, Mesmer was the LAST core class to be unveiled for GW2 - Revenant excluded for obvious reasons)

 

Also... Have you ever looked at litteraly ANY golems in the GW universe? They are ALL beefy and tanky looking... it doesn't matter what purpose they serve, combat golems in GW have always had that bulky and beefy look to them... with the one exception of Scarlet Briar's Marionettes.

Link to comment
Share on other sites

54 minutes ago, Panda.1967 said:

When did anyone ever say it was an individual with 2 golems? It is A golem... singular, the whole icon.

 

Assuming it represents a power spec is a terrible way to rule something out... and just because Scrapper & Holosmith were "power specs" doesn't mean that whatever we get in EoD can't also be a power spec... They have no obligation to make every new elite spec fill a different build archetype, they only need to make them feel different and unique. It doesn't matter if Elite spec A, B, and C are all "melee power DPS" so long as they have a unique feel to them compared to their counterparts. It is like if when GW2 was first in production when they were slowly revealing which classes were to make it into GW2 to say that "Mesmer won't be added because Necromancer already fills the Condition and Curse roll" (reminder, Mesmer was the LAST core class to be unveiled for GW2 - Revenant excluded for obvious reasons)

 

Also... Have you ever looked at litteraly ANY golems in the GW universe? They are ALL beefy and tanky looking... it doesn't matter what purpose they serve, combat golems in GW have always had that bulky and beefy look to them... with the one exception of Scarlet Briar's Marionettes.

While I broadly agree that people should be careful of making arguments of what something will be because that's what they want it to be...

 

I think there is some validity in people being tired of seeing their profession seeing all of the elite specialisations fulfilling the same role. Versatility is an important component of a well-designed profession, at least in the GW2 PvE context - it means you can rock up to pretty much anything and people will be able to find a role for you. It's a large part of why people are so jealous of blue and purple classes. There's a point at which "unique feel" doesn't really matter if it's just competing for the same role and other professions do get to fulfil a wide variety of roles through their elite specialisations. The recent introduction of quickness scrapper helps in this regard, but I think it's fair to say that engineer needs another melee power specialisation like it needs a hole in the head.

 

Particularly since it was originally presented as being one of the more condition-focused professions.

  • Like 3
Link to comment
Share on other sites

So here are my guesses:

2: Ranger: Some kind of more defensive espec for wvw zerging. Something like the druid should be. Or he/she can summon an siege turtle 😜 Ideal weapon could be a mace and a shield.

3: Thief: Assassin from gw1. Special for assassins were chained deadly strikes. Maybe the thief must use skill 1,2 before skill 4,5 and after that skill 3 become more powerful. I think the chained deadly strikes have something to do with the three diamonds in their icon.

4: Elementalist. Arcane archer is a good call. Using long ot shortbow. The flame looks really like a elementalist.

5: Warrior: This one is hard. A warrior with the agility of an oni? Or something like a samurai with mask. But dagger and swords are always weapons of the warrior. It could also be a ranger icon with a wild/demonic animal. Or it is something from the luxon, because the mask looks like the halcyon.

6: Revenant: A ritualist summoning spirits with effects like turrets. An iconic figure for this could be master togo.

7: Guardian: It is the profession I can't arrange to an icon. A rifle with great speed and/or piercing.

8: Engineer: An engineer with a mech specialization. Maybe something like the juggernaut

9: Necromant: First I thought of an alchemist for engineer. But engineer already has alchemistic skills and traits. In addition the preview shows some tools on the belt and the icons looks a bit demonic too. Maybe a demon hunter or pest doctor.

  • Confused 1
Link to comment
Share on other sites

5 hours ago, Aleksander Suburb.4287 said:

6: Revenant: A ritualist summoning spirits with effects like turrets. An iconic figure for this could be master togo.

You just described Kalla.

 

Revenant's had its ritualist-like elite specialisation. It deserves to be its own thing rather than continually having ritualist projected on it when its fundamental design limits how ritualist-like it can ever really be.

  • Like 1
  • Confused 1
Link to comment
Share on other sites

I would go the light medium heavy route so:
1 - Virtuoso
2 - Ranger, Beastmaster with shield
3 - Guardian, offhand sw
4 - Ele, rifle would be cool.
5 - Thief, greatsword, chain attacks
6 - Rev, daggers, Togo legend (aggro everything on map and proceed to die).
7 - Necro
8 - Engi, golemancer, maces
9 - War, doesn't quite fit but w/e.

  • Confused 1
Link to comment
Share on other sites

3 hours ago, Lincolnbeard.1735 said:

I would go the light medium heavy route so:
1 - Virtuoso
2 - Ranger, Beastmaster with shield
3 - Guardian, offhand sw
4 - Ele, rifle would be cool.
5 - Thief, greatsword, chain attacks
6 - Rev, daggers, Togo legend (aggro everything on map and proceed to die).
7 - Necro
8 - Engi, golemancer, maces
9 - War, doesn't quite fit but w/e.

8 for engineer seems unlikely in my eyes.

This spec clearly reads "tanky melee bruiser". Engineer already has that, scrapper. What engineer needs is the opposite of that, it needs range and condition damage.

 

And people seem to forget that Anet mentioned that the dragonjade technology will play a role in multiple elite specs... So even if this is a dragonjade mecha suit, it could still be a warrior or guardian wearing it, for example.

Edited by Kodama.6453
  • Confused 1
Link to comment
Share on other sites

1 hour ago, Kodama.6453 said:

8 for engineer seems unlikely in my eyes.

This spec clearly reads "tanky melee bruiser". Engineer already has that, scrapper. What engineer needs is the opposite of that, it needs range and condition damage.

 

And people seem to forget that Anet mentioned that the dragonjade technology will play a role in multiple elite specs... So even if this is a dragonjade mecha suit, it could still be a warrior or guardian wearing it, for example.

 

The icon that most conjures up the feeling of dragonjade for me is number 4 (the one that many people think is Ele) .  Rather than the diamond shape thing being the point of a bodkin arrow, I now think it could a dragon jade crystal with some kind of fiery conflagration coming out of it - perhaps a burning oriented condi spec?  Not sure of the weapon though - could be a lot of things.

 

I wonder if traps could be the utility skill type that engis get?  Having an engineer able to rig up some kind of technological trap would be thematic, I think.

 

If number 4 were the engineer spec, that would IMO mean that number 7 (bullet with stylised lightning or directional arrows) was the Ele spec instead (as 4 and 7 are the only ones I can see relating to Ele)

Link to comment
Share on other sites

10 hours ago, Kodama.6453 said:

8 for engineer seems unlikely in my eyes.

This spec clearly reads "tanky melee bruiser". Engineer already has that, scrapper. What engineer needs is the opposite of that, it needs range and condition damage.

 

And people seem to forget that Anet mentioned that the dragonjade technology will play a role in multiple elite specs... So even if this is a dragonjade mecha suit, it could still be a warrior or guardian wearing it, for example.

You really don't want number 8 to be engineer do you?
We don't even know what the spec will get yet. I honestly wouldnt worry too much about what logo its going to get, but it sure isnt icon number 9, that is necro.

  • Like 1
Link to comment
Share on other sites

2 hours ago, Smoosh.2718 said:

You really don't want number 8 to be engineer do you?
We don't even know what the spec will get yet. I honestly wouldnt worry too much about what logo its going to get, but it sure isnt icon number 9, that is necro.

 

It's understandable. 8 looks like a bad omen given the direction of the previous two e-specs, it's either more of the same like Warrior or "sTaFf GoLeMaNcEr" which is both a disaster in lore, gameplay and flavor. Not like we have any control on that matter, I just hope we never had any influence on Anet's spec designs to begin with...

  • Like 1
  • Thanks 1
Link to comment
Share on other sites

1 hour ago, MrForz.1953 said:

 

It's understandable. 8 looks like a bad omen given the direction of the previous two e-specs, it's either more of the same like Warrior or "sTaFf GoLeMaNcEr" which is both a disaster in lore, gameplay and flavor. Not like we have any control on that matter, I just hope we never had any influence on Anet's spec designs to begin with...

It's pretty clear that the player base has some influence if you look at the trends. However, I think it's more of a case of Anet getting a feel for what players are looking for in general rather than lifting concepts from discussions directly.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...