Drizzlewood meta takes waayyyy too long now (meta event spoilers) — Guild Wars 2 Forums
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Drizzlewood meta takes waayyyy too long now (meta event spoilers)

BlackBullWings.2734BlackBullWings.2734 Member ✭✭✭
edited July 29, 2020 in Guild Wars 2 Discussion

Don't get me wrong, the new map is awesome and I love that one meta leads to the next. But this takes way too much time. it's actually insane. It took us around 2h 30min to clear, and in the end we get 10 minutes to desperately gather tiny chests with tiny loot around the entire second part.
there are easy ways to solve this though:

  • make troop evaluations take less time
  • make troop morale checks take less time (kind of goes hand in hand with troop evaluations)
  • in canopy crag we have to fight portals and then cannons, these are 3 separate events, why not make them 1 event with a bit of a timer until the next portals/cannon wave spawns
  • instead of having us fight the tribunes in sentinel bay, archstone coast & frostvein watch one by one, why not just let us do all 3 at a time and make players split push? the first meta has us split push to the left or right anyway, so why can't that be applied here? (this is appareantly already the case, ppl either don't know or are doing all 3 for the loot/ap)
  • what i think is the biggest offender, why have the dominion chest far between the 2 metas, it's 15 whole minutes of waiting time. why not have this happen at the end of both metas instead so we can get to the next meta event faster?
  • can we also just get a very big chest at the end instead of 20 chests scattered around the map, it's less frustrating, and would also tie in well with the previous point.

overal, once you get to the ice part, the meta events get beyond amazing. but it just takes so much time, and it's so much effort. a lot of people i've talked to have said they're not doing it again, as the rewards aren't worth it for them. It's a shame IMHO, this map is really up there with its content, and it could be top tier, if not almost on par with HoT metas, if it didn't drag on for so long

dunno, just my 2 cents. What do you guys think?

<13

Comments

  • Khisanth.2948Khisanth.2948 Member ✭✭✭✭

    forget again, not even sure I want to do it once just looking at the map ... maybe if I just happen to be on the map and it happens to be at the right state

  • Everyone in my guild was also complaining it was much too long. I think anet is going to catch a bit of flak for it. At least they tried something new.

  • Jilora.9524Jilora.9524 Member ✭✭✭

    first try was 2h10m for me. i mean its rough because you can't sneak into maps on 2nd half now cause so busy so u must commit to 1 map for over 2h

    WvW band wagoners ruin the game mode just like Karen's ruin these forums.

  • LucianDK.8615LucianDK.8615 Member ✭✭✭✭

    @Jilora.9524 said:
    first try was 2h10m for me. i mean its rough because you can't sneak into maps on 2nd half now cause so busy so u must commit to 1 map for over 2h

    Things should slow down once the rush is over. Its always busy on episode release.

  • Infusion.7149Infusion.7149 Member ✭✭✭✭
    edited July 29, 2020

    Wasn't able to get all chests (missed a few) at end of the whole meta because I died trying to get the shards in the ice lake and lost some time ...
    Anyway I think the first half (prep/bridge push) should simply independent of the second half (dominion map push + frost citadel push). Thunderhead peaks is that way.

    If you do have over two hours of time to spend it is minorly lucrative due to the price of jormag shards (Shard of Crystallized Blood of Jormag) hovering anywhere from 30 to 70 silvers. It's easily over 50 of them with quite a few unid (I was sitting at 120 green unid by the end).

    I can't see that many people doing it on weekdays.

  • Katreyn.4218Katreyn.4218 Member ✭✭
    edited July 29, 2020

    I really enjoy both metas. But I will say that combined it is definitely a long haul, for this game.

    I had the unfortunate luxury to just getting around halfway through the first meta on a map when the "new patch" message hit tonight. Everyone decided to stay, but it was a close call at the end with like less than 2 mins to spare before the server boot. A lot of panic death at Claw.

    My first time with the new meta I got in a map just ending the first meta somehow. And it was nice getting to see the new meta straight off. I do think the boss farm in the middle (whats up with some chests not even spawning now anyways?) really throws things off a bit.

    It will not doubt get a bit faster as time goes on. People know what they need where (EMP, etc), splitting for events, and stuff. But longterm still a pretty draining experience. Even the first meta "farming" it was a chore. Since you barely had 2-3 minutes to rest before the map resets after clearing bosses.

  • Donari.5237Donari.5237 Member ✭✭✭✭

    I think I lucked out tonight. I found a squad in LFG that was on the first meta, joined them, moved to their map without issue, found them on the final fight, had some time to chill out before north meta began, flailed my way blindly through without knowing what I was doing, got taken by surprise by the map closure, shrugged, worked on inventory management, then realized I'd been put in a map that was doing north meta at that very moment. I sprang into action, headed for things I'd missed first run through, and got through north meta again in short order with a much better idea of what I was supposed to be attacking and when.

    I may never get back to back north metas again, but it was definitely a good experience tonight.

  • Atomos.7593Atomos.7593 Member ✭✭✭

    Another way to speed things up that will also make capture events more active during low populations in the map might be to reduce the amount of kills required to spawn the bosses at the capture points. These kills are mindless and very repetitive, and seem to be added only to waste time to reduce the amount of time left in order to capture the base. Obviously a large zerg will always stomp through these kills and the bosses so the kills requirement to spawn the boss just serves as another boring filler.

  • crepuscular.9047crepuscular.9047 Member ✭✭✭✭

    @sunshinefuu.6914 said:
    It's extremely dangerous for me to sit too long because of blood clots, and I feel like intentionally excluding a large population of your community for the sake of content is incredibly insulting, not to mention putting their well-being at risk. No one should have to get up and take a break during a meta meant to be played through.

    time for me to buy life insurance, there goes extra living expenses...

    forget about buying my own home, saving up for a Miata is gonna get more difficult :cry:

    [RIP Fashion Wars 2005-2018]     [TTS] [KA] [SI]     [RIP Fashion Wars 2005-2018]
    Praise the Inevitable Eternal Transcendent King Palawa Ignacious Joko, the Beloved and Feared Undying Eternal Monarch of All !!!
    ... til Aurene ate him for dessert 😭
  • How to resolve/reduce the time issue:

    • move the champs at the end and condense all the small cheats scattered around, as someone already proposed

    • give the chest that appears after killing a tribune as global reward to the whole map, so people can actually spread a kill all the Tribunes together

    This should be enough 😁

  • Haven't done the new meta yet, as I didn't have the time to do the whole thing, and I couldn't find a map that cleared the first.....

  • Incar.7358Incar.7358 Member ✭✭

    Time for me to sound like a whiny baby.

    Honestly haven't even tried the extension of the meta yet. I've thought about it and even planned to join a group working towards it, but it takes too long to get through the first half to begin to bother with the second, and so many maps are one extreme of full or empty.
    I don't have time. I only get a few hours to myself each day, and running the first half of Drizzlewood again to get to the second is not how I'd like to spend it. That goes for grinding out some of the masteries there too.

    I liked Drizzlewood at first, but as soon as the novelty wore off and I started working on the masteries and achievements I came to the conclusion that the WvW playstyle and the (near enough) reward tracks style achievements shouldn't be in the regular PvE environment.
    I can see why they used the WvW method for it - they and us are familiar with it - but I don't think it was the creative solution they should have used.

    I also don't like grind if the the grind is obvious - this is a big one for me. Previously, they executed grind hiding pretty well (that's just my opinion of course), but Drizzlewood smacks you in the face with it with only a little charm to soften the blow, and that's mostly how pretty the first half looks.

    I'll eventually get all the new masteries no doubt, I like having them, but right now Drizzlewood is one of my least favourite maps.
    I've played on and off since release, and it may be that this is one of those releases which pushes me back into hibernation for another year or so, at least until there's enough new content and fixes to want to play again.

  • Cronospere.8143Cronospere.8143 Member ✭✭✭

    It's long, I don't mind that. Because it is well designed. But the loot is an issue for me. 2,5 hours of time but the loot doesnt reflect this.

  • coso.9173coso.9173 Member ✭✭✭✭

    if you ask me, they should have both halves independent of eachother. although they probably wanted to avoid doing bjora's situation again where no one does the blizzard part anymore...

  • lare.5129lare.5129 Member ✭✭✭✭

    good meta for long Sunday evening. Why not?

    want solid balance ? - play chess.

  • Lottie.5370Lottie.5370 Member ✭✭✭

    I have to agree, and it felt anti-climactic too :(

  • Mahou.3924Mahou.3924 Member ✭✭✭

    I'll probably ignore the meta, unless I really feel motivated to see it once if I happen to be on an on-going map. I mean, I'm generally not fond of big metas and didn't like Dragon Stand (I think I only did a handful metas overall) at all as the visual vomitting is terrible and will likely never get any better. And if the lags get even worse, then no thank you to stuttering through this visual blob.

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭
    edited July 30, 2020

    I would have preferred two separate, timed metas like in the Bjora Marches, so that you can actually plan ahead your daily GW2 activities.

    They could, for instance, have put the second meta on a specific time stamp and the first one a set timer (i.e., no final bosses and loot chests from the first meta if you don't make it in time).

  • Tekoneiric.6817Tekoneiric.6817 Member ✭✭✭✭

    Not only does it take forever but it hard finding a map that isn't overloaded with players but is going for the meta. I would have preferred the map broken up into two different maps.

    If they were two maps it would have been nice if the southern map was expanded more to the east to include the two islands on the world map and maybe a bit south. The base would have been better on the big island to allow what is currently base camp to be captured. Of course with the ice wall to the north intact as it was before this patch.

    It would have made more sense to me if the forward camp on the northern map should have been on the east side in a cave system which is the direction the United Legion forces would have landed just outside the reach of the Dominion forces. Braham could have said he knows a way through a cave system to get into the north map and launch the attack from the east side of the Archstone Coast. The northern map could have been called Jormag's Roost or something like that.

  • thehipone.6812thehipone.6812 Member ✭✭✭

    I'll probably end up only playing this map in the same way that I play Dragon Stand - if I can get lucky and sneak into one that is halfway done. A 2+ hour meta is ridiculous.

  • Kaliwenda.3428Kaliwenda.3428 Member ✭✭✭

    I have to agree, having completed it once I really don't look forward to running it again. I'd rather see it broken into two separate events. It's way too long.

  • Shadowmoon.7986Shadowmoon.7986 Member ✭✭✭

    Needs to work like silverwaste, once the bar fills up, all events on the map auto fails, and the escort to the bridge starts. Add something about efrem and malice sneaking behind enemylines for a desperation attack if village and lighthouse are not taken. If bridge event succeeds give cache reward event, and proceed to north events. If you fail, restart at start.

  • Infusion.7149Infusion.7149 Member ✭✭✭✭
    edited July 30, 2020

    Did it twice more and timed it , it's about 1 hour long for the north drizzlewood meta so if they split the two metas somehow it'd be more worthwhile.

    I suspect I will not be doing both metas that often once I get the mastery from the north meta. At 338 mastery right now so it isn't a rush.

  • Josiah.2967Josiah.2967 Member ✭✭✭✭

    This is a hardcore even in a casual mmo. The performance issues really killed it for me.

    Anyone else notice there rewards per hour went down? This map will die.

  • Blude.6812Blude.6812 Member ✭✭✭✭

    Everything I have read about the new map has convinced me that once I do the personal story I won't be bothered with it.

  • aspirine.6852aspirine.6852 Member ✭✭✭✭

    @Blude.6812 said:
    Everything I have read about the new map has convinced me that once I do the personal story I won't be bothered with it.

    Same, I dont really want to spent that kind of time in a map. :/

  • Blueberry.8095Blueberry.8095 Member ✭✭✭

    Oh god... yes the meta is wayyyyyyy too long now! Most of the time after I've done all my dailies, I'd pick a thing or 2 to do, such as meta or achivement. In this case, I wouldn't even be bothered with this meta at all on most days. Now don't get me wrong, I love love LOVE the meta, but the duration is what shuts me off from wanting to play on it.

    Let's say if the meta can be done within an hour or even an hour and a half, if I don't have much time left before heading the bed, I could at least join 1 round, which means you gonna get more players zoning in each day and hour because they think they can fit one run in casually;

    But if a meta is 2 to 2 and a half hour long...... most of the time it's gonna be hard to find a fresh or active map because either the people who actively running it still hasn't finished with their current run, or most people just don't have that much time during the weekday. May be it's fine around the peak hour, but it's going to be really sad for the off-peak time zone.

    I don't even want to imagine how quiet the map is after people finished with their achivements.

    Not to mention during that 2+ hour, you can't even take a break to get refreshment/loo break or you gonna miss out on the reward.

  • Solene.3067Solene.3067 Member ✭✭

    I agree that this meta event takes way too long. I have done it once until now. I tried it a second time and I had a disconnect after the first part of the meta. Of course I was on a different map instance after relog and I was not able to join my previous map instance. This whole event chain would better be split in 2 independent meta events.

    Even without disconnect and relog problems this whole meta takes too long. I agree with the posts about negative health effects but such considerations are obviously not applied by the current game developers.

    I am not sure if I will try this meta again or not. There is even a mastery point for doing it 10 times, maybe I will just ignore it.

  • zealex.9410zealex.9410 Member ✭✭✭✭
    edited July 30, 2020

    For me the weakest part is the first half, unlike hot metas its not varried enough and the events are forgetable. I wanted to enjoy the wvw style but for me it doesnt work all that well and id rather have a 2 or 3 path event with unique paths and events rather than the wvw system.

    Second half is nice, it gives dragons stand vibes (altho the claw fight is underwhelming) and it connect the players pretty quickly.

    One thing id like to see is either put all the chests near the waypoints or have a chest room in the frost citadel like we have in tarrir.

  • Kaliwenda.3428Kaliwenda.3428 Member ✭✭✭

    I was lucky this afternoon and got into a map that was just ready to start part 2. I was able to pinpoint more clearly why this meta feels so exhausting...the only down time is that one break at the waypoint for about two minutes before it kicks into the assault on the Frost Citadel. The rest of the time it's a constant go go go kill kill kill rush to the next area repeat...

    I know I missed opening a few of the tribune chests because it was so chaotic that either I couldn't see them because of all the visual clutter or I had to hurry and follow the tag so I didn't get left behind. There are some points where there was so much visual clutter from the frost effects that I really couldn't see much of anything. There was some of this at that one meta in Bjora Marches where we took down that chained thing, but this seems a lot worse.

    I still really have no idea what the story steps of the assault are, no time to read anything while it's happening, so I'll have to look for some guides online to understand what the fight is all about.

    I think it's still early days and that once more people get all the masteries filled there might be more people opting to heal at the claw fight so there's not so much dying there, at least I hope so, and as we get a few more days into it people will probably start calling out strategies in the chat and it'll all go a lot smoother.

    The thought of running this 10 times for the mastery point was really depressing to me after this second run, but then I went and got the points from the "impressive puglist" and "spiritual renewal" achievements, so I have enough to max out all the masteries once I get the experience bars filled in. I appreciate that we are given different kinds of things to do to get the mastery points for those of us who struggle with the more challenging parts.

  • Infusion.7149Infusion.7149 Member ✭✭✭✭
    edited July 31, 2020

    @ Randulf , it's not just that the north meta is about 1 hour long (if you include the loot part, the citadel part is 30 min or less: there's a 30 min timer that pops), it's that there's no participation counter involved and the rewards along the way are minor compared to the end so people don't have much incentive to put full effort. Until the storm the citadel timer pops there really isn't much that drops from bosses (something akin to 10 commendations plus unids is really minor): it's enemy supply crates more or less. There's not as much wrong with the south drizzlewood meta because as long as you contribute you get similar rewards (they ought to nerf the escort caravan afkers, not sure if it's been done).

    Your average meta event is around 15-30 minutes long so this won't be as appealing in the long run when it's no longer fresh content. Most groups that zerg the Storm the Citadel meta run full 50 and only split up to capture circles (capture points) or to build the cannons. Even if the group were to split in three I highly doubt the section in the Frost Citadel would be cut by much, splitting doesn't really help there unlike for the initial tribune section.

    Even if north meta were split from south meta, there ought to be some trimming of it let alone if someone were to do the full thing in its current state (north+south). To discourage multimap-loot or inactivity, the end of the meta shouldn't be where all the loot occurs. Instead crystallized shard of jormag should appear during the each step of the storm citadel part instead of after as they take less time to gather than enemy supply crates or frost legion chests. Frost legion chests are probably scattered throughout to also prevent multimap , but people have issues just looting one map alone. From map chat seems the average is 30-50ish shard of jormag with one person claiming 62 max.

    If someone just wanted enemy supply crates they could just join a south meta map with 3 or 4 areas captured and save their time and effort.

  • Black Storm.6974Black Storm.6974 Member ✭✭✭
    edited July 31, 2020

    I miss the length of the previous south meta and I don’t really enjoy the north one.

    The south meta reward system seem to be designed for the length of the previous south meta, and for repeatability. The passage from south to north seems just strange to me, reward wise.

    Maybe they could lower from each 10 to each 5 minutes the reward for the participation to the south meta.